dorchadas: (Broken Dream)
This is the first thing I ever kickstarted, back in the heady days of 2012 when Double Fine Adventure blew up on kickstarter and revealed the wonders of crowdfunding. I had only ever played the original Wasteland for maybe an hour, but I had read multiple let's plays of it and, more importantly, I'm a huge fan of the Fallout games which were its spiritual successors. So I kicked in for a physical copy of the game (with cloth map!) and waited. And then when it came out, I heard there were some bugs so I waited for them to be fixed. And then I heard there would be a director's cut with new mechanics, so I waited for that. And then I was playing other games. But now, five years later, I finally sat down and decided that this would be the next game I would play so I could taste the fruit of that kickstarter long ago.

It's okay.


All in a day's work.

Read more... )
dorchadas: (Slime)
I was one of the Final Fantasy fans that failed to make Dragon Quest popular in the West. I borrowed a friend's copy of Final Fantasy and played it to death, even beating it after weeks of work, but I saw someone playing Dragon Warrior and I just wasn't that interested. Simplistic sprites? Shakespearean English? Dying to magicians when he tried to head out to Garinham to buy stronger weapons and armor? No thank you. It wasn't until I went to university that I tried playing Dragon Warrior again, and I thought it was fun enough, persisted to the end, and then left the series behind.

Until I saw that some of the Dragon Quest games had been ported to iOS and I had a two-week-long trip to Japan coming up. I had vague memories of seeing Dragon Warrior IV in Nintendo Power and I'd heard good things about it, so I bought it, downloaded it, and loaded it up during the flight. And while I didn't beat it during the trip--I decided that writing thirty thousand words in daily blogging about it was a better use of my time--I've beaten it now! And it was pretty good!


The operative word here is "try."

Read more... )
dorchadas: (Dreams are older)
Yesterday I saw an article on Twitter about how video games are better than real life, and it got me thinking.

I'm lucky enough now to have a job with reasonable pay and excellent benefits, but something I'm always conscious of is that my job exists as a stop-gap. I do data quality curation, so my day is checking the results of machine algorithms and dealing with what they can't handle--since we get millions of records a month, there's no way they could all be checked by hand and no need to do it when well over 99% of the work can be automated. But automation keeps getting better, and that means the space for what I do now is continually shrinking. Eventually, it'll be gone. Not this year, probably not in the next five years, but almost certainly before I retire.

(Incidentally, this is one reason why I save so much of our income. I'm trying to get ahead of the curve while I can )

And then I think about the last year we were in Japan, after Suzugamine cancelled its contract with Lang due to a shrinking student body (shrinking so much that it later merged with another school and changed its name), when I was out of work. [personal profile] schoolpsychnerd told me to treat it like a vacation, and that I could get a job when we got back to America and she was in grad school. We made an attempt to look for work closer to Chiyoda, but there wasn't much to be found, and in the end that's what I did. I taught the eikaiwa we had, but otherwise I studied Japanese, walked around the neighborhood, and played video games.

Like the article says, it was fine. I really enjoyed much of that year, though in the end I was having serious sleeping problems and it was clearly having an effect on me. But while I regret not doing more Japanese studying during that year, playing games was fun. It was interesting and challenging. The lack of a job didn't bother me at all. And why not? Unlike life, video games are fair. They have understandable rules that can be challenged and mastered, and predictable results from those rules. And if they don't fit those criteria, they're often bad games, and there are other games to play. There's no other lives to life.

That's one of the few things that provides me some hope about the automation apocalypse. Large groups of unemployed young men is usually a route to massive social unrest, if not outright revolution. If those young men are fine without work as long as they get to play video games, and if robots can do the work, well...why not let them? With some kind of basic income scheme rather than having people fight over increasingly dwindling jobs, which is what we're currently having people do? There will be massive social hurdles to overcome--"what do you mean, I'm working and my taxes are paying for him to play World of Warcraft 2?!"--but it seems like the only option that doesn't end in massive bloodshed or social unrest.

That part I'm less optimistic about. But at least I have a little hope.
dorchadas: (Grue)
For all the time I spent on DOS games in my youth, I don't go back and play them very often nowadays, even compared to how often I go back and play old console games that I used to like. Some of that is because many of the games I liked were, objectively, not very good. Replaying Jill of the Jungle reminded me how inferior it is to Super Mario Brothers 3, with the central conceit of changing forms seemingly like an afterthought and the save system removing all challenge except for going for the maximum score possible, but without the bragging rights of playing in an arcade.

But other games were great, and Solar Winds is one of them.


Read more... )

Ach, mein discourse!

2017-Feb-08, Wednesday 09:51
dorchadas: (Office Space)
Multiple people have sent me this article about a parody of Wolfenstein 3D that relates to the current controversy. It is not subtle, but neither are Nazi calls for genocide. Hiyooo!  photo emot-sun.gif

Though actually, I think this is an excellent example of games as art, using the mechanics of the game to support its central point. "Isn't fascism just another political ideology?" you consider. What about their free speech? Isn't the best way to deal with bad speech more speech? If you resort to violence, aren't you no better than them?

And meanwhile the Nazis keep advancing, and keep shooting, and keep shooting, until you are dead. Because they don't care about free speech except insofar as it allows them to subvert and destroy liberal democracy from within. As the article says:
Naturally, people playing by a completely different set of rules will take advantage of this, and you’ll suffer.
This and a version of Papers, Please set in Dulles Airport are the games of our time.
dorchadas: (Link and Zelda together)
This is the game in the lineup I was most worried about replaying.

I mean, even a cursory search on the internet will find an enormous crowd of people who think that Ocarina of Time is the best game ever made, or at least in the top five. I still remember the first time I played it--I have my original gold cartridge sitting by our television--and how amazing it seemed coming from the first Zelda game, since I had only played Zelda II on a brief rental and never owned an SNES or Game Boy. Going from 8-bit self-contained screens to a giant expansive world? Running across Hyrule Prairie that first time, seeing Death Mountain in the distance and getting that "you can go there" feeling that Todd Howard mentioned in an interview about Skyrim? Combat trading sword blows, dodging and circling? It was amazing!

It was amazing, I won't deny that. At the time I first played it, I thought Ocarina of Time was the greatest game I had ever played. But I figured that it was mostly nostalgia and that since much of the amazement was based on technical innovation that had long since been obsolete, I'd have to force myself to play through this to get to Majora's Mask and then other Zelda games I haven't played.

I'm glad to say that's not the case. It's not the greatest game ever made, but I had a lot of fun with Ocarina of Time.


Read more... )
dorchadas: (Green Sky)
I first became aware of Hyper Light Drifter a couple years ago, after the kickstarter had finished but before there was much more info available about it, when I saw this promotional image that seared itself into my brain.



Read more... )
dorchadas: (Dreams are older)
Judging from the graphical style I was playing Super Mario World, though not with any level set I knew. There was some kind of extra secret level mechanic, whereby completing a set of very specific conditions in a level would warp you to another level, provide a suite of power ups, and off you go. I was trying to get past a particular jump out of a pit that required jumping on the heads of three enemies in succession when I triggered one of those warp conditions and was pulled into a new level where I became...fire bat Mario. I warped in, assumed bat form and mounted on Yoshi among the gnarled, dark trees, a flame appeared and set Mario on fire, and then, Castlevania bats started flying in from both sides.

Then [personal profile] schoolpsychnerd came in and woke me up, so I'll never know what fire bat Mario's powers are.  photo emot-psyduck.gif

Lyrics of the Fayth

2016-Dec-24, Saturday 22:36
dorchadas: (JCDenton)
So yesterday I was looking up the lyrics of the Hymn of the Fayth from Final Fantasy X, and after a bit of searching, I found a page that listed them as:
Ieyui (pray)
Nobomeno (savior)
Renmiri (dream)
Yojuyogo (child of prayer)
Hasatekanae (forever and ever)
Kutamae. (Grant us peace)
And I thought that can't be right, unless it's an invented language. Do I decided to look up 祈りの歌 (Inori no Uta, "The Song of Prayer"), the Hymn of the Fayth's Japanese title, and see if I could find more information on it that way.

The first page I looked at, I found this picture and looking at it, without reading any of the other text, suddenly everything made sense:

 photo AB95ECF9-E762-40B9-A30E-FA9FFE2C2FA8.jpg

Red and green added by me.

I always thought the words of the Hymn of the Fayth were nonsense, but apparently they're based on a syllable scramble! The song is sung from top to bottom, left to right, red part, then green part. That gives the lyrics above. But if you read it left to right, top to bottom, then it's actually Japanese and reads
Inore yo
Ebon-ju
Yume miyo
Inorigo
Hatenaku
Sakaetamae
Which translates to:
Pray to
Yu-Yevon
Dream of
The Fayth
Without ceasing
Make us prosper.
That's where the lyrics above came from from. Though the second two lines might also be addressed to the Fayth, telling them to dream.

Of course, all this is in the wiki article about the song, so I could have just looked there. But I didn't, and I'm happy I figured this out.
dorchadas: (Enter the Samurai)
I suppose I should technically put "Hero Quest I" in the title, but I'll get to that.

I grew up on Sierra adventures, your Kings' Quest and Spaces' Quest. But those actually came later. The first Sierra adventure game I ever played was this one, at a friend's house when we were playing around on his parents' computer. I really took to its weird combination of genre styles and, ignoring the message at the beginning of the game about piracy, I borrowed the disks from him and copied the game to my computer, where I proceeded to play it obsessively. This was around when Quest for Glory III: Wages of War came out, so I bought that and imported my character--which blew my mind, by the way--and continued his adventures, and that began a love affair that lasted to this day.

I'm not the only one. I played Heroine's Quest last year, a game that was clearly and obviously inspired by the Quest for Glory games. But I haven't played the original in over a decade, and now that I'm on vacation, and since I still remember the solutions to all the puzzles, why not?


You called?

Read more... )
dorchadas: (For the Horde!)
I am not a member of the Pokemon generation.

Like I've mentioned before, I got out of consoles after the NES, so my first introduction to Pokemon as something more than that thing people talked about that I didn't know anything about at all was in Smash Brothers, so I thought of pokemon as basically natural disasters. Sometimes they were avoidable, sometimes not, and sometimes you could control them and really annoy your friends by spamming lightning bolts. But nothing about the context around them. And then while we were on the road to Chiyoda, Pokemon Go came out in Japan and I finally managed to create an account and play the game. And for whatever reason, I find it really fun and still play basically every day. Mass Transit makes it easy.

Then year is the 20th anniversary of Pokemon, and so I thought now is definitely the time. And after consulting my friends, and then ignoring most of their advice, and loaded up a copy of Pokemon Fire Red--in Japanese, for the practice--and set out on my journey to ポケモンゲットだぜ! (pokemon getto da ze!, uh, something like, "Pokemon, I'm gonna get them!")


I love how overconfident my rival was, since he lost literally every battle with me.

Read more... )
dorchadas: (Warcraft Burning Moonkin)
For how long I've kept this blog--over a decade at this point--and how much time I spent playing World of Warcraft, I wrote surprisingly little about it. The last time I remember checking the /played on Manaan, my balance druid and the subject of the user picture on this entry, it was something like 410 days. Over six years, that's over four hours a day on average. I played a lot of World of Warcraft. If you check the blog tag, there's one post about the RPG campaign I want to run, two posts about my memories of playing, and two posts from the very beginning of my playing time. Almost nothing else. I guess when I was playing all the time, I didn't feel like I needed to write about it? The fish does not see the water, and so on.

Well, eventually I grew disenchanted and drifted away, and nothing I've seen since has ever convinced me to go back. Not even finally adding a real travel form. I spent six years turning into a cheetah by clicking on a hoof icon, but the pull is not strong enough.

I still really like the Warcraft setting, though. I want to run that game, I've bought the art books that I didn't get in the collector's sets that I own, and last night, I received something else I've been after for a while:

Moonkin statue

With art book for a backdrop.

Here's a dirty secret--I actually never liked Moonkin Form. I thought it was silly and didn't like the idea that druids needed to transform to accomplish anything. I do think moonkin are cute, though, and I spent years staring at feathery moonkin butt, so I have a big soft spot for them. I can see them now in my mind, wandering around Winterspring.

I set this guy up on my computer desk, where I keep most of my computer gaming memorabilia. I don't have much there, and don't usually want much there, but this was worth getting.
dorchadas: (Awake in the Night)
[personal profile] schoolpsychnerd doesn't like the dark. I do. That's the way of it. Left up to myself, I leave most if not all the lights in the apartment out, since the light filtering in from the alley outside through what few openings are left in the curtains we have up is enough for me to see by. Even at night, I usually don't bother to turn on the lights when I get up and move around. The apartment layout doesn't change, after all, and my night vision is pretty good. But sometimes, when I come home, the curtains are open and all the lights are on as [personal profile] schoolpsychnerd soaks up the light.  photo Dawn.png

The last couple nights, I've been reading a Let's Play of a Japanese RPG Maker game called Corpse Party. You can probably tell what kind of game it is from the title, and even though the links to the music and sound had vanished into the internet ether--sadly, since they're the highlight--I still found it creepy enough that before I went to sleep last night, I left the living room light on.

It would have made more sense when we lived in Japan, since we basically lived in a J-Horror house. We literally had an abandoned house right next to ours, plus another abandoned compound just down the street. We had steep stairs with no railing that a spirit could easily have pushed us to our deaths down.  photo japan001.gif But here, where three quarters of the apartment is always visible from any other point in it?

Well, it's the dark. [personal profile] schoolpsychnerd was worried that I would think less of her when she told me that she didn't like the dark, but I don't. The dark is scary! And who knows what could be out there. I can tell myself whatever I want, but my instincts are the instincts of a savannah-dwelling ape who stayed with the group or huddled by the fire and lived, while those who knew there was nothing out there were eaten by lions. So it took me a long time to fall asleep, and while I didn't have nightmares that I remember, I woke up an hour and a half before my alarm.

Maybe it's also that the game takes place in a school. I taught in a Japanese school, and I've been in other schools. They're all laid out pretty similarly, so it was easy for me to convert the minimal RPG Maker graphics in my mind into what a decayed, rotting school would actually look like. Maybe more effective than if the graphics had been more realistic.

Usually I'm fine in the dark, but it doesn't take much.
dorchadas: (Warlords of the Mushroom Kingdom)
I still remember the day that I first played Super Mario Bros. 3. My grandparents were visiting, one of the few times they came out to visit rather than having us come to them, and my grandmother had brought a copy of the game just released that year. I had already read all about it in Nintendo Power, and I think to this day it might be the present I have anticipated the most in my entire life. When she gave it to me I literally danced all around the room, yelling "Thank you!" over and over again. Then I sat down with the Nintendo, then plugged in at the TV in the living room, and booted the game up.

It was just as great as I was led to believe. I've never seen The Wizard, but I understand why Nintendo used it as an opportunity to market the game. People call that movie a feature-length commercial, but honestly, SMB3 deserves a commercial of that length. It is, to this day, my favorite Mario game.



Read more... )
dorchadas: (Baldur's Gate II)
That was a wild ride. And in some ways, I don't have much to say because I said it all already.

Baldur's Gate II hasn't unseated Morrowind as my favorite game, but it came really close. Morrowind has its mythological exploration and interesting cultures, and Baldur's Gate II has the relationships between the PC and the other party members. This is where Bioware romances started, and while they were pretty basic in their original forms, with only four romanceable NPCs and only one for a female PC, the basic structure allowed a thousand mods to bloom. Some of them good, like Xan, some of them...less so.

I wish I had written down my time through Baldur's Gate as well, because that really would have provided a complete experience. That full zero-to-hero arc is part of what makes Baldur's Gate I and II so amazing to me. In the very beginning, 250 hours of gameplay ago , Chiyo was a sheltered orphan in Candlekeep and nearly died when an assassin set upon her in the stables of her home. Years later, she fought off a powerful elven wizard in hell for custody of her soul, and this isn't even the end of her story. The Throne of Bhaal awaits.

Eventually. I'm not diving into that quite yet.

In the end, I was mostly happy with my list of mods except for Sword Coast Stratagems. I had it set so that pre-buffing was only on NPCs that the designers thought would reasonably have buffed before engaging the PCs, but that was much more extensive than I would have expected. And there were egregious moments, like stripping all the party's buffs between phases in the final battle but still allowing Irenicus to autobuff. If I could go back, I'd keep the spell AI but turn off almost everything else, including the harder battles. Those are obviously designed for someone willing to use a lot of the exploits that I turned off, like allowing simulacrums and projected images to use quickslot items, or keeping Vhailor's Helm--which I modded out of the game--on the PC and then using simulacrum/time stop cheese to do a ton of damage to enemies during time stops. I said in my original post that I'm in favor of difficulty-increasing mods as long as it doesn't mean the AI cheats, and it fell down too much on the AI cheating for my taste. It was just annoying, reducing every battle to wizards stripping buffs from each other, as I mentioned in probably a dozen posts.

The stand-out mods for me were the banter pack, which increases the number of inter-party banters, and the Xan romance mod. I took so long in Chapters 2 and 3 that almost all of the non-Imoen banters were exhausted during the time, but without the banter mod I probably would have run out of banter in the first ten hours or so. And Xan's romance... Kawaii heart emoji photo heart_emoji_by_kawaiiprincess2-d51re77.gif It's cheesy in places, but I installed it as a parody of [personal profile] schoolpsychnerd and my relationship, with Chiyo as the eternally-chipper half and Xan as the doom and gloom half. I totally forgot the vampire dreams, which add a lot of context to Xan's eternal gloominess. It was mostly a well-written displace of understated emotion, with Xan's love coming out in little gestures unless Chiyo was under threat. The most memory part was probably when Chiyo picked a fight with a red dragon and Xan rushed over to her afterward.

If I could change anything, I'd go back and add more dialogue to the earlier sections. When I first started I would take notes while I played and do the write-ups later, so I had the gist of what was said rather than the specifics. Later on I would write the posts while I played, so I spent a lot of time transcribing dialogue. Some of that is because I was more interested in transcribing the text of plot-important dialogue rather than all the quests I was on, but part of it was wanting to more accurately preserve the experience. I might go back at some point and edit some earlier posts with the exact dialogue for more of the banter, since that's the best part.

The end of the game jumped right into Throne of Bhaal, but I'm not going to. I've been playing this game on and off for a year and a half, and the original reason I started, other than never having beaten it before, is I wanted to play the original before I played all the kickstarted isometric RPGs that were inspired by the old Infinity Engine games. And now I've done that, and I can go play Wasteland 2 and Pillars of Eternity with a clean conscience. Probably Wasteland II first. I need a break from fantasy worlds.

Forgotten Realms as a setting seems almost overwhelming, but Baldur's Gate II presents it in a very digestible format. It really dials into the world, with the extended period in a drow city, the random githyanki that show up wanting their silver sword, the society of the elves and their gods, and Irenicus's plan.

Now I can see why Irenicus is so well-loved as a villain. Some of it is David Warner's voice acting, spoiled extensively here, but some of it is that I have a soft spot for "become a god" plots. Also, it's the way that he plans ahead. Insinuating Yoshimo into the party--when I first played the game, I took Yoshimo willingly and I would have been caught completely be surprise by his betrayal--setting up Spellhold as a trap, making common cause with the drow, starting the guild war in Athkatla...while it seems that he's distant and not paying attention for much of the game, in retrospect it's obvious that all the major plots that aren't quests to go get money, like the aforementioned quest to deal with a dragon, are the results of his plots. There are so many RPGs where the villain doesn't seem to be doing much during the game, or where the "true villain" suddenly reveals itself at the end despite never previously showing up at all *cough*FFIV*cough* that seeing one where he's so well-integrated is a joy. And most of the time, when he talked, I wouldn't skip past his dialogue because I wanted to hear the voice acting.

What a fantastic game. It took me almost 150 hours, but it was time well spent and I'm looking forward to Throne of Bhaal...eventually.
dorchadas: (Baldur's Gate II)
This is it. The final battle and the end of the game. After more than a year of playing--my first post shows that I started this back in June of last year--I finally finished one of the greatest WRPGs ever created.

But I'm getting a bit ahead of myself. This isn't my final thoughts, this is the story of how I stabbed Irenicus and everyone working for him right in the face. So let's get to that. Meanwhile, in hell...
Read more... )
dorchadas: (Baldur's Gate II)
I know I've said that I was out of other things to do several times before, but this time I really mean it. All that's left is to eliminate Irenicus's minions in Suldanessellar, free the elves, and take the fight to Irenicus. I have a high-level party, I have powerful weapons and armor, and I'm ready. Let's do this.

But first, Moon Prism Power Makeup!
Read more... )
dorchadas: (Baldur's Gate II)
It'd be nice if I would stop forgetting what I actually want to do in this game, but I think I've finally managed to check everything off the list. Barring a couple quests which I'm probably not going to finish, like the Jaheira quest with the Harpers, that requires a lot of randomly sleeping out in the wilderness and hoping it triggers. That's not to say I'm not going to try, but I won't feel so bad if I can't finish it off.

As part of my march to the endgame, I checked on area continuity and most of Shadows of Amn is inaccessible in Throne of Bhaal, including the Planar Sphere, where I stored all of my trophies. I could take it all to Watcher's Keep, but honestly, it's mostly pointless. With no way to display anything, there's no reason to save anything. Selling a giant chunk of magical weapons earns me almost 50,000 gold, and with that I head back to Cromwell. He combines the helm of charm protection and the helm of defense into the citadel helm, which goes on Minsc; mixes the staff of air, staff of earth, and staff of fire into the staff of elemental mastery, which I give to Aerie; and combines the golden girdle, the girdle of bluntness, and the girdle of piercing into the girdle of glory, which I give to Chiyo. And that spends almost all of my new money.
Read more... )
dorchadas: (Green Sky)
I wanted to play this game pretty much from the moment I first saw it, but it took me a long time to get to it. I didn't buy it until months after it came out, and then I just didn't get around to it. I've been watching more TV lately with [personal profile] schoolpsychnerd now that we have some YouTube channels we like keeping current on and are watching more anime. I've been tinkering with some RPGs that I may or may not ever run. And there were all the other games I wanted to play. That playthrough of Baldur's Gate II that I'm currently 132 hours into and still not finished with. The Zelda games that I've decided I want to chron-game through as many as I can before the Switch comes out. Playing through Mass Effect III even though I hated Mass Effect II because I had to finish the trilogy and see if ME3 really was good for the first 90% and it was only the end that was terrible (spoiler: no, it's almost all terrible). You know how it is.

Wait, that's just me? Oh. Um.


You can't jump on the bubbles.

Read more... )
dorchadas: (Baldur's Gate II)
I've finished basically everything there is to do in the base game, unless there are some quests left added by mods that I don't know about. My quest log only has a few leftover bits from quests that weren't cleaned up because the triggers failed to fire or because I did things in the wrong order or because I jumped the gun and used the console to fix what I thought was broken and it turned out I was just in the wrong place, and only a couple of those. The next stop is Suldanessellar.

Except, well, since I have Throne of Bhaal installed, there's one place I can go first.
Read more... )
dorchadas: (Zelda Dark Princess)
The Game Boy was kind of a weird time. There were a ton of puzzle games, exhaustively (and exhaustingly) covered in Jeremy Parish's Game Boy World series. There were the games that were brought over and then jammed into an existing series, like how 魔界塔士 SaGa (Makai Tōsho SaGa, “Spirit World Tower Warrior SaGa”) became Final Fantasy Legend. There were the ever-popular licensed platformers with almost nothing to do with their source material, like the Batman game where Batman ran around shooting all his enemies in the face. And there were the spinoffs from popular Nintendo franchises. Sometimes this turned out badly, like the first Castlevania Game Boy game where the developers had to add a ton of invincibility powerups as compensation for the incredibly cheap enemy attack patterns and level design. And sometimes it turned out well, like Link’s Awakening.

A couple of years ago, I went to a concert called Symphony of the Goddesses that features orchestral arrangements of Legend of Zelda songs--I first wrote about it here when I went to an earlier arrangement--and they had a focus on Link’s Awakening. In addition to gameplay sequences from the DX version of the game, they had anime sequences they inserted cutscene style, made specifically for the concert. It was listening to that, to the music from a game I had never played and watching Link work his way through the dungeons, that first got me interested in playing through Link’s Awakening. [personal profile] schoolpsychnerd and [livejournal.com profile] slarnos’s advocating for it also helped, and that’s why I started this game so quickly after I finished the previous Zelda game.

And I like the name a bit better in Japanese, I admit. ゼルダの伝説 夢をみる島, “Legend of Zelda: The Isle that Dreams.”


I, too, write my name on the back of all my possessions.

Read more... )
dorchadas: (Baldur's Gate II)
On this, the thirtieth post in of my playthrough of Baldur's Gate II, I'm glad I could provide you with such a wonderful title.

I went to talk to Ricar before I ended the last session, but when I load up I remember that the Adventurer's Mart in Waukeen's Promenade sells a girdle of hill giant strength that I never bought because Chiyo has 18/00 Strength, Minsc has 19 Strength, and Jaheira had the gauntlets of ogre power so it was pointless to get them. Well, I rended down the gauntlets to make Crom Faeyr and Jaheira only has 15 Strength without any buffs, so I went back, sold some items off, and stuck the new belt on her. With that and her new weapon, I think she'll be much more effective than she has been.

And now, back to the lab.
Read more... )
dorchadas: (Baldur's Gate II)
I wish that Baldur's Gate II had been able to do more with lighting, because that would have made the transition from the Underdark a lot more dramatic. And this point, Chiyo and her companions have spent days underground in total blackness. It'd be a moment like when the Lone Wanderer leaves Vault 101. Most of the party are elves or half-elves and can see in the dark--low-light vision for elves wasn't implemented until D&D 3.x's, so here they still have infravision--but Minsc and Imoen are not. Minsc probably would take everything in stride, but I'm surprised that there were no scenes of Imoen panicking. Captured by a vengeance-obsessed(?) archmage, imprisoned at the moment she thought she was freed, had her soul ripped out, and when she was rescued, dumped into a city of shark people and then into total blackness filled with what she knows are one of the most unpleasant cultures on Faerun? That's a lot to take in.

But no, I just get a chapter transition.
Read more... )
dorchadas: (That is not dead...)
When I was young and had newly acquired an original Nintendo, I went shopping one day for a game with my parents. I fixated on a game--I no longer remember what it was--and told my father that I wanted it. He looked it at dubiously and suggested something different, a game I had never heard of called Maniac Mansion. I looked at the cover, with the house and the five misfits on the cover and the weird face in the background, and I turned it out. It didn't look exciting. It didn't have Mario or explosions or spaceships on it. Would I really like this? Despite his attempt to convince me, I rebuffed his suggestion and insisted on my initial choice.

Well, it turns out that maybe I should have gone with my father's choice. I spent years after playing adventure games on the PC and I don't even remember what game it was I wanted so badly. I've always remembered the game that my father suggested, though, and now that it's October and I'm looking for spooky games to play, I thought it was finally time that I sit down and do so.


Arson, murder, and jaywalking.

Read more... )

Profile

dorchadas: (Default)
dorchadas

August 2017

M T W T F S S
  12 3 45 6
7 89 10 11 12 13
1415 1617181920
21222324252627
28293031   

Syndicate

RSS Atom

Expand Cut Tags

No cut tags