I think RPGs should move away from crits in combat (which tend to disproportionately affect the PCs, since over the course of a game more hits will be directed at them than at any single enemy they're fighting) and toward crits in skill usage, precisely because it ends up with far more varied and interesting results.
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I think RPGs should move away from crits in combat (which tend to disproportionately affect the PCs, since over the course of a game more hits will be directed at them than at any single enemy they're fighting) and toward crits in skill usage, precisely because it ends up with far more varied and interesting results.