It seems your early decision to go with Easy is what most affected your investment in the combat (or lack thereof).
I think you're right, and furthermore I think it was a self-fulfilling prophecy. I thought, "Well, combat in survival horror games is mostly just annoying, so I'll set it on Easy" and the result was that...the combat was mostly just annoying.
Though what bothered me more was that I set the puzzle difficulty to Hard, since Silent Hill's psychogeography actually gives it an excuse for the kind of stupid Sierra adventure game puzzles these games are infamous for, and then there were only a handful of puzzles the difficulty setting affected.
With 4, it is apparent their ideas well was running dry.
Huh. That's the other game my friend gave me, but I've heard much the same thing, as well as that it wasn't even a Silent Hill game originally and they roped it into the franchise.
the damned arcade game
schoolpsychnerd and I played that at the Taito on 本通 in Hiroshima before we went to a party! It was fun, but it certainly didn't have much to do with Silent Hill.
no subject
I think you're right, and furthermore I think it was a self-fulfilling prophecy. I thought, "Well, combat in survival horror games is mostly just annoying, so I'll set it on Easy" and the result was that...the combat was mostly just annoying.
Though what bothered me more was that I set the puzzle difficulty to Hard, since Silent Hill's psychogeography actually gives it an excuse for the kind of stupid Sierra adventure game puzzles these games are infamous for, and then there were only a handful of puzzles the difficulty setting affected.
With 4, it is apparent their ideas well was running dry.
Huh. That's the other game my friend gave me, but I've heard much the same thing, as well as that it wasn't even a Silent Hill game originally and they roped it into the franchise.
the damned arcade game