dorchadas: (Warcraft Face your Nightmares)
2017-10-15 08:26 pm

Damp Sunday night

No Darker than Black today, since we did our shopping today instead of yesterday. [personal profile] schoolpsychnerd was busy most of yesterday, and also there were torrential rains almost all day. Not good weather for being out at all.

I did go out into it briefly, though. There's no Call of Cthulhu Replay even though game was scheduled because there were two cancellations at the last moment. Since we were all already on the way, [livejournal.com profile] mutantur, [tumblr.com profile] goodbyeomelas, [personal profile] schoolpsychnerd, and I played Eldritch Horror. We fought the King in Yellow and won, barely--he awakened, but we managed to enter the gates and defeat him at the last moment. One more turn and we all would have gone insane and doomed the world. It's like the advice I heard about the perfect RPG experience being that the heroes should win, but barely. It produced that, though we didn't have the time to really get into it and read out all the cards.

No rain today, but we still stayed indoors for most of the day listening to podcasts and I played Stardew Valley. I was planning to play more Trails in the Sky SC, but instead I got almost all the way through summer, year two. I finally picked someone to marry as well. More on that when I finish the game I write my review. Maybe before the end of the year since I want to beat it in single-player before the multiplayer patch comes out. Then [personal profile] schoolpsychnerd and I will have a farm together. Emoji glomp

Speaking of podcasts, I found a new one to listen to. A genre I really like is in-world history lessons or lore explorations, like the Neo-Anarchist Podcast for Shadowrun or The Signal for Numenera. The one I found is called The Dark Archive, about the World of Darkness. It literally just started, so I don't know how far it's going to go, but since I'm rereading all my old Vampire books it came at the perfect time.

Also because this week was Parashat Bereshit and we had people over for Shabbat dinner. I had a very hard time while I was reading out the parasha before the discussion not thinking of The Book of Nod. Genesis 4:17-22 is basically "That's a vampire, that's a vampire, that's a vampire..."

Alright, let's see if I can get further in Trails in the Sky.
dorchadas: (Autumn Leaves Tunnel)
2017-10-13 09:35 am

Autumn has finally come

Spare me from management's idiotic initiatives.

The temperature has finally dropped. There's a chill in the air when I leave for work in the morning, and the leaves are starting to change. The week before last it was still up to 30°C, so I'm really glad fall has arrived. And I found a relevant fall icon that combines the colors of leaves with the spookiness that everyone associates with October. All I can think of when looking that are the warnings not to come on the fair folk in their revels. It's the perfect mix.

I found an autumn poem by Ueda Chōshū too in an article about haiku linked by a friend:
砕けても
砕けてもあり
水の月
-上田聴秋
And my translation:
Though broken
And broken again by water still
The moon is there
The moon is an autumn seasonal reference (季語, kigo) for haiku. Maybe the waxing and waning symbolizes the dying of the year?

Stardew Valley is out on Switch, and while I'm not getting it there because I don't care that much about portability--usually when I'm out somewhere, I'm reading Twitter on my phone or checking my various RSS feeds rather than using that time to play games--but it has gotten me back into it on PC. I have the forest farm layout, so most of it is given over to grass for animals and fruit trees. I turn fruit into wine and jam, milk cows and make cheese, pick up eggs and make mayonnaise, and sell all the products. It's the perfect small-batch artisanal craftsmanship simulator with none of the actual hard work of craftsmanship. And living in the countryside with none of the backbiting cliquery or viciousness. Emoji Smiling sweatdrop

There was a post in that Japanese woman's blog I found about the countryside, since her German in-laws live in a small town where they grow grapes in the backyard. It ends with:
田舎って退屈で不便と思う人もいるかもしれませんが、私は充実した時間がゆったり流れている気がして好きなんです

"There might be people who think the countryside is boring or inconvenient, but the time is fulfilling and I like how it seems to flows in a relaxed way."
When I was in high school I just wanted to move to the big city, which is part of why I wanted to go to Penn. And now I live in Chicago, and really like it. But living in Chiyoda taught me the good parts about small towns in the country, and sometimes I miss the songs of the frogs and long walks through the fields.
dorchadas: (JCDenton)
2017-10-10 02:48 pm

Gaming Made Me: Three Anniversaries

I was thinking of posting this a few days ago, but I'm glad I waited because something else came up.

The Saturday before last was the 20th anniversary of Fallout, as I was reminded of by this RPS article. I heard of it the way I heard of most new computer games, through PC Gamer and its demo discs. After playing the demo, set in a town called Scrapheap and dealing with conflict between warring gangs, I was hooked. I got the game not long after it came out and played it three or four times before the sequel came out, which I played another half-dozen times. Both of these would foreshadow the thousand hours I spent in Fallout 3 and Fallout: New Vegas.

I remember poring over the character creation screen, picking the Gifted perk because of the bonus to stats, and tagging Speech, Science, and Energy Weapons, thus setting the template of being playing a cerebral sniper/wizard in basically every RPG I ever played. The early part of the game was brutal, but I persevered, found a laser gun, talked my way into people's good graces, and eventually made my way into the cathedral where I engaged the final boss in a duel of wits, demonstrated to him the impossibility of his plan, and in his despair, he set off the self-destruct sequence. I beat a boss without firing a shot.

That stuck with me, though mostly nowadays in how rarely games allow it.

I have a half-finished Fallout game on my PC now, where I tried to go through with an unarmed build but gave up because I couldn't find any unarmed weapons. Maybe I should go back to it and try to finish it off. I still remember everything.


Last week Monday was the American release of Castlevania: Symphony of the Night, which I was reminded about by this Retronauts article. When it came out I had no idea it existed--the most recent Castlevania game I had played in 1997 was Dracula's Curse--but [livejournal.com profile] uriany bought it and we played it together. He already knew how to access the inverted castle, and where everything was, so he guided me through the game.

Symphony of the Night is my favorite platformer ever because of the sheer degree of options and the chaos they unleash. It's not hard, but who cares? There are boots that "discretely increases height" that make Alucard's sprite one pixel taller. There's "Alucart" knock-off gear that increases his luck. There's armor that turns Alucard into an Axelord. There's an accessory that shoots lightning. And we killed Dracula with all of them. Balance is worthwhile, but it's not always the most important part of a game and it's possible to have fun without it. The fun in Symphony of the Night is in the variety of possibilities and the sense of discovery.

There's a dodo that drops a sword that spells out VERBOTEN when Alucard swings it. What more do you want? Emoji La


And yesterday was the original release of The Orange Box (RPS link), quite possibly the most dollar value I've ever gotten from a gaming product since Master of Magic. 2007 was when I was heavily into World of Warcraft and my gaming was mostly $15 a month plus the occasional other game--from summer 2007 to summer 2008 is the year I played Xenogears and Ōkami for the first time too--and then the Orange Box came out with Half-Life 2 plus Episodes 1+2, Team Fortress 2, and Portal.

It's funny to think that Half-Life 2 is probably the least consequential of those games, because at the time it felt monumental. That's before Valve stopped making games and before we understood how amazing Portal was. Team Fortress 2 may have since descended into a military-themed haberdashery, but as someone who played a ton of original HL Team Fortress at university, I got hundreds of hours out of it. It was especially fun playing while I was living in Japan. There were two servers I would habitually join. One downloaded roughly 200 sound clips when I first joined and the game was a aural assault of anime quotes spammed by people typing in text commands. The other was silent, organized, and everyone typed "otu" (otu -> お疲れ -> "thanks for your hard work") at the end of every match. It's Japan in microcosm, right in those two servers.

Portal memes were annoying, but the game deserved every bit of mind-share it got in popular culture. It was a complete experience in three hours, funny and charming and a little poignant all at once. I still have the companion cube plushy that [personal profile] schoolpsychnerd snagged during one of its rare periods of availability. I remember friends being envious of it.

Portal II was too long, but Portal is nearly a perfect game.


("Gaming Made Me" comes from a similar feature that RPS does. Links here)
dorchadas: (Cherry Blossoms)
2017-09-18 01:25 pm

Japan reunion ^ 2

[livejournal.com profile] melishus_b and her boyfriend came to visit us this weekend! And I've written about it in detail below.

detail, with pictures )

Next weekend we should see them again, since we'll be in Seattle for a wedding! Just like old times, at least for a brief moment.
dorchadas: (Not he who tells it)
2017-09-14 05:49 pm

Game Review: The Shivah

Why do bad things happen to good people? What purpose does suffering serve? Is there some greater end, some trial through which G-d is putting us with the ultimate goal of tempering us, like steel hammered out on the forge? Or is it just a part of life that we have to learn to deal with, and maintain our own composure and avoid temptation while doing so? Does G-d understand the compromises that we have to make to exist in the imperfect world, or does He gaze sternly upon us and demand better?

And if you think there's a lot of questions in the preceeding paragraph, you should see some of the dialogue in this game.

The Shivah is the first commercial game by Dave Gilbert, of Wadjet Eye fame, though I wouldn't have guessed that just from playing it. That's partially because this is the "Kosher Edition," with voice acting and revamped graphics, but also because it's polished and very well designed without a lot of the pitfalls that adventure games usually fall into. I felt more like an investigator during the Shivah than I ever did during Gabriel Knight, and without any of the latter game's sleaziness. The Shivah is grounded, which is its greatest strength.

The Shivah detective rabbi
Adventure games.

Read more... )
dorchadas: (Toon Link happy)
2017-09-07 09:16 pm

Game Review: ゼルダの伝説:ふしぎのぼうし

This is the game with the hat.

There's a Capcom logo that comes up every time I loaded up Minish Cap, but without that, there would have been nothing to tell me that this wasn't developed internally by Nintendo. The internet tells me that it's the same Capcom team who handled both Oracle of Ages and Oracle of Seasons, so they had practice at squeezing Legend of Zelda down into a portable format. And that practice paid off, because they shaved off much of the weirdness and clunkiness from their earlier attempts and made a great Zelda game that's simple enough to not overstay its welcome but has plenty to do for people who want it. I mostly did not want it, and that's okay! I enjoyed what parts of the game I played a lot.

The Japanese title is straight and to the point: fushigi no bōshi, "the mysterious hat."

Legend of Zelda Minish Cap oversleeping
Yep, he's the hero alright.

Read more... )
dorchadas: (Link to the Past Comic Master Sword)
2017-08-26 04:04 pm

Game Review: ゼルダの伝説:4つの剣+

Originally I wasn't even going to play this on my chrono-gaming march toward Breath of the Wild. It's not a mainline Zelda game, after all. Then I happened to be reading an old interview with Aonuma Eiji that mentioned that there used to be a lot more story in the game about the Imprisoning War before Miyamoto came in, pulled a ちゃぶ台返し and most of the story was thrown out. I saw elsewhere that Four Sword Adventures featured Gufū (Eng: Vaati) as the villain, making it a good lead-in to The Minish Cap. And when I posted about it on Facebook, several people said they had a great time with it, so on the list it went.

I remember reading about it when Four Swords Adventures came out, but while I did have my sister's GameCube, I didn't have a Game Boy Advance, and I certainly didn't have four of them. Of my friends at the time, I think only [livejournal.com profile] sephimb had one. Four Swords Adventures sounded like a great game, but even at the time I remember people complaining about the high investment cost, and I lost interest and never actually realized that it doesn't require multiplayer. Dolphin does allow for multiplayer with Four Swords Adventures, but from the minimal research I did, it's a giant headache and anyway I don't have three other people to play with. The game is still plenty of fun by oneself.

The Japanese name just means "four swords" (yottsu no tsurugi +), though it's a little odd. Japanese uses counters for specific objects, like 人 for people, 冊 for printed or bound books, and so on. Long, thin objects, including swords, usually take 本, so I would expect the title to be yonhon no tsurugi. There may be some subtlety in the title that escapes me.

Legend of Zelda Four Swords Waterfall and Rainbow
This is probably my favorite screenshot I took.

Read more... )
dorchadas: (Warcraft Face your Nightmares)
2017-08-16 09:05 am

It can happen here

Posting today instead of tomorrow because there's no farmer's market dinner this week. Now that the school term is starting at [personal profile] schoolpsychnerd's workplace, her summer break is over and she can't consistently make time to gather ingredients for dinner anymore. There may be sporadic farmer's market dinners before the market closes in October--those meals are really good--but it's no longer a routine thing.

Charlottesville affected me more than I thought it would. Some of it was reading accounts like this one from a local synagogue, about how the police refused to provide protection and they had to hire private security to protect from roving bands of Nazis. Or this account of weapons caches, similar to what happened in Rwanda, indicating that the Nazis were using Charlottesville as a training exercise for a para-military operation somewhere else. And then the President of the United Sates of America revealed that he's a Nazi sympathizer at a press conference, so the Nazis' goals were mostly achieved. Great. 2017. emoji head in hands

It reminds me of an old statement I read by a rabbi from centuries ago that history was divided into periods of persecution and periods of leniency. A lot of young Jews seemed to think that the cycle had been broken, at least in America, and that the concerns of their elders were overblown. I suspect they don't think that anymore.

At least the weather's nice. I'm not sure we've had a day over 30°C for the entire month of August and the weather report shows that it won't get higher than that for the next upcoming week either. Since my preferred clothing style includes pants at all times, I appreciate the deference the atmosphere is showing me.

I started playing Legend of Zelda: Four Swords Adventures (well, ゼルダの伝説:4つの剣+) and I'm filled with immense nostalgia for A Link to the Past. Four Swords Adventures reuses a lot of the sprites and music from ALttP, but also has a lot of toonification from Wind Waker. The bomb explosions are cel-shaded, a lot of the enemies are round and blobby, and the water effects are much more liquid-based than pixelized. The gameplay is all hack and slash, but I'm finding it surprisingly fun so far. We'll see if that's still true after I get past the second area.
dorchadas: (Kirby Walk)
2017-08-12 03:23 pm

Game Review: Kirby's Dream Land

Happy 25th anniversary, Kirby!

I ordered a bon voyage Kirby plush since they were available for the anniversary, and [personal profile] schoolpsychnerd and I started watching the Kirby anime, but of course, Kirby started out as a video game character. What better way to celebrate his existence than by playing the games that birthed him? I originally thought about playing Kirby's Adventure, the first Kirby game I ever played and the one that cemented my love for the series, but that's a several-hour commitment if I want to find all the secrets and unlock every part of the map. Kirby's Dream Land is bite-sized. I finished it in an hour and a half and it was fantastic.

Strange, coming primarily from later games, but fantastic.

Kirby's Dream Land eat enemy
Kirby, just let Waddle Dee waddle be!

Read more... )
dorchadas: (Toon Link happy)
2017-08-11 05:44 pm

Game Review: ゼルダの伝説:風のタクト

Wind Waker is one of the few Zelda games I've played and beaten around the time it came out, along with only the original Legend of Zelda and Ocarina of Time. My sister owned a GameCube and kept up with the releases, though she never played the games for that long. She pre-ordered the limited edition--I still have the bonus disc with the Ocarina of Time Master Quest on it--and I'm not sure she ever played it, but when I came home from university that summer, I did. I played through and beat the game without reading any of the online invective about it and I really liked it. I didn't care about the happy, cartoony graphics. That was the year that Call of Duty first came out, and I was busy playing Morrowind and Warcraft III. Something light and happy was refreshing, especially when I spent every weekday at a summer job that I hated and was going to spend the next semester studying abroad in Ireland. At the time, it might even have been my favorite Zelda game.

On replaying, it's still good, but the cracks stand out to me in a way they didn't then.

The Japanese title, as is often true, is simple and straightforward--kaze no takuto, "The Baton of the Winds."

Wind Waker - Ship firing Cannon at shore
Incoming!

Read more... )
dorchadas: (Kirby Walk)
2017-08-08 09:25 am

Bon voyage, Kirb!

Kirby is my favorite Nintendo character, and this year is the 25th anniversary of Kirby. In Japan, they're doing all kinds of things to commemorate it, like a Kirby concert series or the Pupupu Train traveling shop, but of course there's nothing like that here. Fortunately, there are some good sides to global capitalism, and one of them is the ability to order limited-edition items from other countries. We already bought the omikuji 25th anniversary drinking glasses and need to make Blushing Russians or strawberry smoothies to drink out of them, and yesterday the Kirby plush I ordered arrived.

It was a bit of a surprise.

Bon voyage! )

It is very large. About a foot high, which means that I didn't read the description carefully. I was expecting it to be about half that height like the other Kirby plushes we have. It's extremely cute and wonderful to hug, but I'll need to find a place to put it...
Tonight [personal profile] schoolpsychnerd might watch the Kirby anime. It's a Kirby kind of day.Emoji Kirby heart
dorchadas: (Default)
2017-07-30 08:32 am

Game Review: King's Quest VI: Heir Today, Gone Tomorrow

King's Quest as a series was introduced to me by the same friend who showed me Hero's QuestQuest for Glory. We played King's Quest I, in all its EGA and text-parser magnificence, and while I fondly remember its fairy-tale aesthetic and falling into the king's moat and being eaten by crocodiles, we never got particularly far. We never reached an unwinnable situation because we would always die before solving anything. But that made an impression, and I grew up playing Sierra games.

My favorite Sierra games are still the the Quests for Glory, but King's Quest VI is my favorite King's Quest out of the ones I've played until now (I, V-VIII). King's Quest V is too arbitrary and full of situations that require advance knowledge of to beat, like throwing the boot at the cat so that the rat will rescue Graham in his cell later or beating a yeti with a pie, that I didn't want to replay it and I didn't want to subject [personal profile] schoolpsychnerd to it, so we watched a longplay of it. I didn't own King's Quest VII at the time we started playing and anyway it has a different style and interface than the older games, so wasn't going to begin with that one. We do not speak of King's Quest VIII. But King's Quest VI is the best iteration of the early King's Quest games, with understandable puzzles, a whimsical setting, and a minimum of no-win situations. I thought it would be fun for us to play together, and I was right.

King's Quest 6 Ignorance Kills
The credo of adventure games.

Read more... )
dorchadas: (Warcraft Algalon)
2017-07-19 04:19 pm

Game Review: Warcraft: Orcs & Humans

Warcraft is the series that I've put the most time into. Even completely ignoring World of Warcrafr--my main had something like 450 days /played by the time I lost interest in the game in in 2011--Warcraft III was my go-to game for pretty much all of university. I'd work on a paper for a while, load up WCIII and play a quick game, then go back to the paper. Back in high school, instead it was Warcraft II, and I was good enough that our team placed second in a tournament that the high school games club ran entirely on the strength of my performance. I mean, one of my team members forgot to build a town hall.

Warcraft I, though, I have less experience with. I came into the fandom (as the kids say nowadays) with WCII, so I got used to that game's much more capable interface. I eventually borrowed the install discs from a friend and played through Warcraft I, and then after I beat it I never went back.

Until now.

Warcraft I humans vs orcs battle
Welcome to the world of Warcraft.

Read more... )
dorchadas: (JCDenton)
2017-07-17 06:45 pm

Happy (on vacation) Monday!

Relevant title since it's 海の日 (umi no hi, "Marine Day") in Japan.

My shirt came in the mail! Even after I got an alert that it had been delivered, and then checked to find that it hadn't been delivered, but then it turned out that it was delivered.

Click below to hack the Gibson.
Picture )
Otherwise, spent the day playing Stardew Valley and Warcraft: Orcs & Humans. I forgot how terrible the interface on the original Warcraft was. No hotkeyed groups, only able to select four units as a time, no contextual mouse clicks...it's a DOS game. Despite that, I'm having some fun with it. I'm over halfway done already, and should have a review up tomorrow night or Wednesday morning.

We finished watching 少女革命ウテナ ("Revolutionary Girl Utena") with [twitter.com profile] xoDrVenture last night. It's much more optimistic on a second viewing, I think. And much more obviously about growing up, and how some people never do. We'll probably watch something light and fluffy next. We already watched Wakakozake afterward, now that [twitter.com profile] xoDrVenture has been to Japan with us and knows why [personal profile] schoolpsychnerd and I don't go to Japanese food in America very often.

We tried to order takeout 唐揚げ afterward. There were no restaurants that delivered it. The only restaurants still open were the Thai-food-and-sushi ones that are so common in Chicago and completely absent everywhere else. Emoji rain

This is the first day of my vacation, but it feels like I have to go back to work at any moment. Maybe after Japanese class tomorrow, I'll be able to relax a bit more. I can hope.

But right now, people are almost here for Warlords of the Mushroom Kingdom!
dorchadas: (Toon Link happy)
2017-07-13 09:23 pm

Game Review: ゼルダの伝説 ふしぎの木の実 -時空の章-

I was originally planning to play both Oracle of Seasons and Oracle of Ages--fushigi no kinomi -jikū no shō-, "The Mysterious Seed -Time-Space Chapter-"--together and then write a joint review because I wasn't sure there was enough difference beween them to warrant separate treatments. Obviously, now I know that's wrong. They have the same premise, where Link is tested by the Triforce and dumped into a land that may or may not really exist, but beyond that and the basic gameplay conceits of the Legend of Zelda series nearly everything is different. Oracle of Seasons focused on combat and the end result was mostly a disappointment for me, but Oracle of Ages focused on puzzles and that was a much better choice for the format. If I had played this game first and then played Seasons, I might have been happier overall. This is definitely my favorite of the two.

Oracle of Ages Nayru's Song

"Quiet! I can't hear Nayru's song!"

Read more... )
dorchadas: (Broken Dream)
2017-07-13 08:57 am

(-_-) zzzzzzz

I was planning to go to sleep early last night but was foiled twice over. The first time because I insisted on staying up and making sure that I could get Phantom Hourglass and Skyward Sword--well, 夢幻の砂時計 and スカイウォードソード--working correctly through DeSmuMe and Dolphin, respectively. I originally tried NosGBA for Phantom Hourglass, but it had horrible screen tearing that would have made all the screenshots I took look like garbage, and while Skyward Sword booted up and gave me the proper warning messages, I can't really test it because I don't have the right setup. We have our old WiiMote, but not the WiiMotion Plus, and I haven't bought a USB Wii sensor bar yet since I'm just finishing up Oracle of Ages and still have a long road ahead of me.

And then when I finally lay down to go to sleep, the party that the people in the building next door were having was still going. Maybe they were celebrating the end of summer school, since [personal profile] schoolpsychnerd just finished her stint helping with summer school yesterday? I don't know. I was annoyed enough to look up the noise complaint procedure but not annoyed enough to actually call in, and when the rain started the party died down.

Farmer's Market Dinner )
Tomorrow we're going out to the suburbs to visit my parents for a day and then my week-long vacation starts. We're going to go to the Museum of Contemporary Art to see an exhibit of Japanese art and probably going to go to a few restaurants that we've been wanting to get to for a while. And I'm going to play a ton of video games, of course. Emoji Waddle Dee Two more days!
dorchadas: (Warcraft Face your Nightmares)
2017-07-02 08:45 pm

TCP/IPoop

I spent several hours today trying to get a multiplayer game of Warcraft III to work. There's a map called Sunken City that looks like a lot of fun that's designed for three players, so [personal profile] schoolpsychnerd and I roped in [livejournal.com profile] uriany to play with us, but we ad to jump through all kind of hoops. First they had to update their games to 1.28, which broke and required them to delete the game and completely reinstall. Then I had to set up port forwarding to allow [livejournal.com profile] uriany to successfully see and join the game. Then, when I figured out everything that was wrong and we had finally all joined and gotten the map started...[livejournal.com profile] uriany got dropped out of the game. Twice.

Remember when we had to put up with this every time we tried to play games online? At least I didn't have to set my IRQ.

On the other hand, we got to eat lunch with [livejournal.com profile] daveax! He's in town visiting family and had a lunch free today, so we ,eat him downtown at Vermillion, a Latin/Indian fusion restaurant near where I work. That was lovely and I'm glad we did that first so I wasn't in a bad mood before we went to lunch.

Now, to cap off the day, we're watching Laser Time play through the first hour and half of Metroid: Other M (THE BABY THE BABY THE BABY THE BABY). Now that Metroid Prime 4 has been announced, it doesn't sting so badly.
dorchadas: (Kirby Walk)
2017-06-29 10:30 pm

Game Review: Adventures of Lolo

For a game that seems mostly forgotten and whose legacy only survives through cameos in the Kirby games, I got a big response to Adventures of Lolo when I posted a screenshot of a level on Facebook. I never played it as a child, but I looked at the images in Nintendo Power published as part of the Counselor's Corner and thought it sounded like a lot of fun. And like so many other games I saw in Nintendo Power, I stuck it in the back of my mind, carried it through the years, and waited until I got a chance to play it. It's worth it.



Read more... )
dorchadas: (Not he who tells it)
2017-06-29 09:25 am

Dinner made it better, anyway

I spent a big chunk of yesterday dealing with the ripples from the Jewish Pride flag ban incident, including one guy who, if he wasn't actually a Nazi, was happy to play one on the internet for the lels. After all that, coming home to a delicious local dinner was just what I needed.

Tasty food )

I originally asked [personal profile] schoolpsychnerd if we could have sauteed mushrooms on the side before she told me that they were already included in the meal. Maitake is about twice as expensive in America as it was in Japan, which is a problem when we developed a huge taste for it in Japan put it on everything (along with enoki, another mushroom that's too expensive for daily use here). Zucchini noodles is our go-to for "pasta" dishes now that we don't eat much pasta anymore. Tastes amazing with pesto and a good way to get more vegetables.

I'm almost done with Adventures of Lolo, and since [personal profile] schoolpsychnerd has to attend a school function tonight, I'll almost certainly finish it and have a review up later tonight (Edit: here). While I love my dozens-of-hours JRPGs, there's something to be said for a game that can be finished in three hours. My lifespan is finite but World of Warcraft is eternal, which is part of the reason I no longer play it. Oh dear
dorchadas: (Toon Link)
2017-06-12 06:02 pm

Game Review: ゼルダの伝説:ふしぎの木の実 (大地の章)

I'm not sure I had even heard of Oracle of Seasons--in Japanese, fushigi no kinomi -daichi no shō-, "The Mysterious Seed -Land Chapter-"--before I set out on my Zelda chronogaming quest. It was twinned together with Oracle of Ages and released in 2001, the height of my anti-console snobbery. My loss. But the march of time and technological progress means I can go back to those games that I missed and play them now, when I'll appreciate them. Truly, we live in the the golden age of gaming.

Oracle of Seasons is another weird portable entry, starting a trend that began with Link's Awakening and continuing to this day. The mainline console entries, with the exception of Majora's Mask, are the traditional Zelda games where Link fights Ganon and rescues the Princess, and the handheld games are the ones where he talks to a psychedelic winged whale, rides trains, and plumbs the depths of the same dungeon a dozen times. Or here, uses the progression of the seasons to save a land where the seasons have been thrown into disorder.


Link's dancing was already disordered.

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