Game Review: King's Quest VI: Heir Today, Gone Tomorrow
2017-Jul-30, Sunday 08:32King's Quest as a series was introduced to me by the same friend who showed me Hero's QuestQuest for Glory. We played King's Quest I, in all its EGA and text-parser magnificence, and while I fondly remember its fairy-tale aesthetic and falling into the king's moat and being eaten by crocodiles, we never got particularly far. We never reached an unwinnable situation because we would always die before solving anything. But that made an impression, and I grew up playing Sierra games.
My favorite Sierra games are still the the Quests for Glory, but King's Quest VI is my favorite King's Quest out of the ones I've played until now (I, V-VIII). King's Quest V is too arbitrary and full of situations that require advance knowledge of to beat, like throwing the boot at the cat so that the rat will rescue Graham in his cell later or beating a yeti with a pie, that I didn't want to replay it and I didn't want to subject
schoolpsychnerd to it, so we watched a longplay of it. I didn't own King's Quest VII at the time we started playing and anyway it has a different style and interface than the older games, so wasn't going to begin with that one. We do not speak of King's Quest VIII. But King's Quest VI is the best iteration of the early King's Quest games, with understandable puzzles, a whimsical setting, and a minimum of no-win situations. I thought it would be fun for us to play together, and I was right.

The credo of adventure games.
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My favorite Sierra games are still the the Quests for Glory, but King's Quest VI is my favorite King's Quest out of the ones I've played until now (I, V-VIII). King's Quest V is too arbitrary and full of situations that require advance knowledge of to beat, like throwing the boot at the cat so that the rat will rescue Graham in his cell later or beating a yeti with a pie, that I didn't want to replay it and I didn't want to subject
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The credo of adventure games.