Gaming update

2024-Dec-20, Friday 11:34
dorchadas: (Limbo Matter of Time)
Has it really been two weeks since I posted? Wow.

Lately, [instagram.com profile] sashagee has been playing a ton of Infinity Nikki, the open-world magical dress-up game. I've been playing a lot of Project Zomboid, the zombie apocalypse survival game. That led me to updating that old "egirl and her podcaster boyfriend" meme:

Project Zomboid/Infinity Nikki Meme


She's playing a game where you have to help the faewish sprites grant wishes and where you have one outfit that lets you pet floofs after which they bounce around and wag their tails. I'm playing a game where the opening text is a black screen with the words THIS IS HOW YOU DIED. She's playing a game where you have to find the materials to craft the Wishful Aurosa Miracle Outfit to help save Miraland and I'm playing a game where I'm tearing apart furniture in houses to help barricade the windows on my farm-outside-of-town base. She's playing a game where where she traipses through magical forests and fantastic underground grottos, I'm playing a game where walking through the woods between my farmhouse and the nearby town is tense because there could be a zombie that wandered away from the others that'll try to get me.

She's also playing a game where all conflict is solved with "styling challenges" about competing fashions because an ancient curse means anyone who acts violently toward another human is stricken with crippling and possibly lethal pain and there are plots in the series about taking combat drugs to overcome this pain so you can successfully kill people, so I don't want to make the differences too obvious.

I was going to play Citizen Sleeper this month (still need to write my Timberborn review) and still might, but Project Zomboid is sure taking up a lot of my time.
dorchadas: (Cowboy Bebop Butterfly)
You'd think I would have written more about this game considering how much I've played it.

Back during the Plague Years, not long after [instagram.com profile] sashagee and I met, she got into a game called Genshin Impact, then still relatively obscure. Her father and brother had started playing it months before, not long after it first came out, and they had gotten her into it in order to play with them. But, as she tells me is often the case, they played much more than she did, rocketed ahead of her in progression, and by the time she caught up with them, they had gotten bored of the game and moved on to another one. She was having a fun time--she's an old gacha hand, having played a ton of the Shining Nikki phone games in the years before she met me until she had to cut herself off from spending too much--but she had gotten herself into a horrible bind. Somehow she had increased her World Level (the difficulty of monsters, basically) up to level 6, but her characters were all severely underleveled and underpowered to the point where she simply could not beat any of the fights necessary to increase your characters' power, which meant she couldn't advance the story either. So she came to me and was like "[personal profile] dorchadas, you're my boyfriend, so I need you to help me."

And that's how I started to play a gacha game.

Genshin Impact - Traveler and Paimon
The traveler and his emergency food.

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dorchadas: (FFXIV Warrior of Light)
Two huge reviews so soon after one another is a lot, but I wanted to get my full Endwalker review out before I started my Dawntrail review and the Endwalker review didn't count as my July game for my "one game a month" project because I wasn't playing Endwalker in July. The Dawntrail early access came out at the end of June so I spent July in Tural. After the end of the "ten year saga" with Endwalker and with the trailers they put out with a very summery vibe, like Thancred chatting with people in the market or Urianger literally drinking some kind of mixed drink out of a pineapple, people started talking about Dawntrail as the "beach episode" of FFXIV where the Warrior of Light would go to a new world and just have a good time. This despite that the very end of Endwalker that led up to Dawntrail telling us that we were going to participate in a succession contest and the trailer showing the Warrior of Light fighting a giant two-headed mamool ja and getting set on fire. When that didn't happen--because of course it didn't, literally the very last story had a similar "we're just going on a silly adventure" premise that immediately turned into a save the world plot--some people got annoyed. And then some people got annoyed in a different direction, that the early part of the game didn't immediately have world-ending stakes! You just can't please everyone.

I can tell you some things that would have pleased me if they had changed, though.

Final Fantasy XIV Dawntrail - Wuk Lamat Fluffy Spitting Demon
Better than a farcical aquatic ceremony at least.

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dorchadas: (FFXIV Warrior of Light)
I usually don't review the same game twice, but MMOs are different. With most games, I play them once, I do all the content, and I'm done. Even with games that receive extensive post-release updates like Wasteland II or Divinity: Original Sin that had enough post-game changes to warrant doing another review, I avoided it by not playing them at all until years after they came out, long after all the additional changes had been made. But I've been playing Final Fantasy XIV for years at this point, through every patch and with all the changes that come out, so I've seen the game as it developed. And my original Endwalker review only covered the story and none of the mechanical changes and was written over two years ago before the patch content. A lot has happened in the game since then!

As before, this review will contain spoilers for Endwalker's story.

Final Fantasy XIV Endwalker Henceforth He Shall Walk
Cutting bits out of the plot so what's left makes no sense.

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dorchadas: (Dark Sun Slave Tribes)
The year was 1997, and I (as I've written about many times on my reviews) did not have a Super Nintendo or a Playstation, so I was playing PC games. Games like Diablo and Age of Empires, or Star Wars: Jedi Knight and Heroes of Might and Magic, or Civilization II and Myth: the Fallen Lords. I read PC Gamer ravenously every month because most of my friends did have Playstations or Supers Nintendo and so they weren't reliable sources for new PC games coming out. Every month, PC Gamer came with a demo disc, and I got to play a bit of Diablo (the demo went through the Butcher and included a "repair items" skill that reduced max durability that didn't make it to the main game) and games I never went on to play, like Interstate '76--I still remember the radio line that plays after the first combat where the cops say "Use of deadly force...is encouraged."

One of the games I still remember to this day was Fallout. It takes place in "Scrapheap" (which was reused for Junktown), a town split by rival warring gangs, where you can side with either of the gangs (or kill them both, or sabotage the generator and doom the town). There's only a couple screens, no character creation, and two quests (deal with the gang, and meet Dogmeat), and I played that demo maybe a dozen times, scouring the entire town for everything I could find it in. Playing other RPGs had already taught me to talk to everyone, and at that point, the lack of total knowledge due to the rudimentary state of the internet meant that every single game was imbued with infinite potential because if I didn't discover something myself, it was possible I'd never learn about it. For example, I only learned you could sabotage the generator when writing this post!

When the full game came out later that year, I bought it immediately.

Fallout 1 emerge from the Vault
Well, that last guy they sent sure didn't get very far.

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dorchadas: (Slime)
This is the game that made JRPGs.

Not sure that Horii Yūji knew when he decided to adapt the Wizardry and Ultima games that he loved on computer into a console RPG that he would change Japanese culture permanently. Words like クエスト ("quest"), 勇者 (yūsha, "hero"), 魔王 (maō, lit: "Demon King" but more often just "main bad guy") that are all over the place in Japanese culture now can point here as the source of their popularity. The series that rapidly grew so popular that Enix only released new games on weekends so that schoolkids wouldn't skip school--and so salarymen wouldn't skip work. It never really made it big in America, though, because Final Fantasy came out first and so when Dragon Quest came in America in 1989--a year later than Final Fantasy here, and three years after its initial release in Japan--it looked extremely dated, because it was. By then they were already onto Dragon Quest IV in Japan. Even Nintendo Power giving away free copies didn't help.

I didn't get one of those free copies because I didn't know RPGs existed. I didn't encounter Dragon Quest until I got to university, discovered how many people had uploaded things on the internet, and tried some of the games I had missed either because I had no way to play them (I never owned an SNES) or because my interests were different and I played through "Dragon Warrior." And it was fun! So when I was looking for short game, I thought about how there's supposed to be an HD2D remake of Dragon Quest III coming at some point and I wanted to play through this game and Dragon Quest II before it comes out, and I thought about how I need more Japanese practice.

Descendant of ErdrickLoto, defeat the Dragon King!

Dragon Quest 1 - Adventure start
"[NAME]! The descendant of the hero Loto! I have been awaiting you!"

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dorchadas: (Quest for Glory I Fairy Dance)
I have a confession to make--I have never seen the hit movie Robin Hood: Prince of Thieves starring Kevin Costner, Morgan Freeman, and Alan Rickman, but I have played the NES game based on it.

I was going to say "I don't remember how I originally found this game," but on a hunch I went to look up whether it was in Nintendo Power and, would you look at that, it got a cover on issue 26. I am not immune to advertising and was much less immune as a Nintendo-loving child. Wikipedia says:
However, this issue was notorious for the fact that the game was not released until 4 months after the issue was released
but I don't remember having to deal with that. I remember getting the game and playing through it probably a dozen times, as you did back in the day when games were limited, both how many you had and how many there were in the world, and you had to stretch your enjoyment of a given game out over months because you didn't have a backlog of hundreds of games waiting that would haunt you until the day you died. And it's not like this game is particularly hard or stretchable. It's no Final Fantasy where the Marsh Cave punched me in the face until I really buckled down and ground in the swamps and won through to the rest of the game. It's about an hour and a half. This playthrough took me about that long, not counting time grinding where I put down the controller with my kindle on a button.

Hey, it's still a video game.

Robin Hood Prince of Thieves - Robin Hood Camp
From here we shall build our socialist redistribution scheme.

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dorchadas: (Warcraft Algalon)
This was not my first introduction to the Battletech setting--that was Mechwarrior 1, a game I never beat because it had timed missions and I really didn't feel comfortable starting the story until I had a full lance of Battlemasters--but it was the game I played the most. Even as a callow youth, I was already super into RPGs so the combination of tactical combat and RPG statistic development immediately drew me in. Unlike the Fellowship of the Ring DOS game, all the story was contained within the game rather than forcing me to constantly consult a manual, and also I didn't have to suffer through a terribly underpowered phase in order to climb up to RPG greatness. I remember spending hours roaming around the fields of Pacifica, fighting other mechs, going to buildings, looking for secrets.

One of the advantages of the internet is the quick ability to take games apart and find out any hidden content so that everyone can experience it, but it's a disadvantage too. As a child, the world of Crescent Hawks' Inception seemed so large, with the people roaming around towns and entering and leaving buildings, the forests and grasslands and rock fields of Pacifica, the hidden team members that you can find, but looking online I learn that it was never as big as I imagined. There is no fourth mechwarrior party member you can find. The vast majority of the people you can talk to in those towns having nothing to say other than some variation of "Get outta my face!" But Crescent Hawks' Inception has such a big space in my imagination because of those mysterious spaces. If I had known the game's limitations then, I wouldn't have any fond memories and would never have bothered to replay it now.

Battletech Crescent Hawks' Inception Mech Readout
It's not Battletech without the technical readout.

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dorchadas: (Limbo Matter of Time)
I originally learned about Cataclysm: Dark Days Ahead from the same place I learned about so many other games--a Rock Paper Shotgun article. As an old devotee of Dwarf Fortress (from before Z levels!) and UnReal World, I loved the article's description of an expansive crafting system and an apocalypse where nearly everything went wrong at once, so I downloaded the stable version--despite the disclaimer on the article, I was put off from downloading the experimental version--and made a character and loaded into the world. I started in the evacuation shelter, talked to my starting NPC who gave me some mission I don't remember, and with some bare supplies I left the shelter. There was a road to the south but I struck off into the wilderness for a while, reasoning that a place with a large population was a place with a lot of zombies, and saw a few wild animals and some giant insects that I avoided before noticing the outskirts of a small town. With a stout branch in my hands, I snuck from the forest to the closest of the houses and shattered a window and entered the house.

Mistake. I immediately hear shuffling footsteps approaching from the street outside, and as the thumping started on the front door I grabbed a couple cans of food and climbed out the window, cutting myself on the broken glass. I was greeted with a zombie coming around the corner of the house, and I laid into it with the stick. I managed to kill it, but the noise attracted a few more, and though I tried to run a tough zombie grabbed me and I couldn't break free. RIP.

That's a pretty good summary of how a lot of CDDA games go to this day.

Cataclysm Dark Days Ahead Death
YOU DIED.

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dorchadas: (Dagoth Ur)
I saw this post on reddit yesterday, Morrowind is the only TES game that understands empire, and it really gets to the heart of my Morrowind is, and will always be, the best Elder Scrolls game.

Cut due to spoilers for a decade-old game )
dorchadas: (FFIV Cecil Kain and Rosa)
My interest with Final Fantasy IV doesn't date back to playing it during my childhood. Like I've written before, my parents didn't like that the Super Nintendo wasn't backwards compatible and so refused to buy me one, leading me to become a PC gamer. Instead, like Power Blade and Shatterhand before it, I really got into FFIV by reading about it in Nintendo Power #30, where it got a cover.

The cover really has nothing to do with the game--I'm not sure who that swordsman is, and I guess the bird he's riding must be an American artist's interpretation of a black chocobo--but the article captivated me. I had already spent weeks playing through and beating Final Fantasy the previous year after borrowing it from a friend, and Super Mario Bros. 2 and especially Super Mario Bros. 3 had primed me to be hyped for sequels. With no chance of playing through through Final Fantasy II myself, I read and re-read about the Four Fiends, the Redwings, Astos the Dark Elf (who I remembered from Final Fantasy!), Rydia the Caller, the 70s fantasy novel art of the characters--I read that article over and over, since if I couldn't play the game at least I could experience it vicariously. I didn't get the chance to actually play it until much later, when I moved to Japan in 2008 and played two games on the planeride over. The first was the World Ends with You, which served me well when I left our hotel and walked from Harajuku to Shibuya, but the second was the DS remake of Final Fantasy IV, with the voice acting and New Game+ and Augments. I had always heard that it was so different as to be essentially a new game, though, so once the pixel remasters came out, and with FFXIV: Endwalker taking so much inspiration from FFIV, now was the perfect time to play the original.

Final Fantasy IV Pixel Remaster Red Wings opening
Blasting off again.

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dorchadas: (FFXIV Warrior of Light)
A year and a half ago, I wrote about how my Free Company in FFXIV managed to acquire a house for themselves, in what's often called Housing (Savage). Well, this time we completed Housing (Ultimate)

2022-04-16 - Spoony Bards acquire housing
[instagram.com profile] sashagee and I in front of our new large house!

We're moving from a small to a large, so while our old house was a sushi bar up top and a speakeasy on the bottom floor, now we have three floors, every one of which is bigger than our whole entire house was before. We also only have 400 item slots to fill the whole house--smalls get 200 items, mediums get 300 items while being over twice as big as a small, and larges get 400 while being twice as big as a medium--so we're really going to need to think about how we want to do the decorating. [instagram.com profile] sashagee wants to make it a museum to all the different Final Fantasies, with mannequins of their heroes. Right now, all we've done is the yard.

We got extra lucky, though, because we actually won. The FFXIV housing system is famously bad because there are only a limited number of houses--it's not instanced, they are real locations in the game world--and previously the winner was the first person who bought it, which meant that people woke up at 4 a.m. and sprinted to their house to buy it any time new houses were added. Any houses that went up for resale went up at a random time up to twenty-four hours after the original owner relinquished it, so people would spend hours clicking on the house in the hope that they would be the one to find the exact second it went on sale. That's how we got our previous house, after like twelve hours of hunting and clicking on housing placards, and we swore we would never do it again. But we did not have to, since this time the devs introduced a lottery! [instagram.com profile] sashagee, [facebook.com profile] aaron.hosek and I all put in our 50 million gil and ignored the house until the lottery results came due, where we found out that #3 had been drawn and [facebook.com profile] aaron.hosek won!

Most people had a much different experience, however--when the lottery results concluded, they went to the house with hope in their hearts and found that somehow #0 had won, and when they checked the results it said that there were zero participants. This was true even for houses with only a single bid. Each ward contains thirty houses, and in our ward maybe five people actually won. The medium-sized house down the stairs from us (we're on the highest point in the district) had several members from the same Free Company standing forlornly around it as I ran back and forth to the market board, and I chatted with them a bit to discover that #0 was the winner at their plot too. Emoji dejected

News just came today that the FFXIV team identified the bug and has the original data for who the winners were supposed to be, since it was apparently a communication error rather than an error with the actual lottery. So hopefully all the winners get their houses as intended! As for us, we have a lot of decorating to do.
dorchadas: (FFXIV Warrior of Light)
I'm excited for Endwalker, but I don't have the overwhelming, burning hype that some people seem to
Well, that turned out to be accurate.

Normally I'd be waiting years to do this review, after all the patches and systems and everything was put into place, and I'm still going to write that post eventually once we wrap up patch 6.5. But Endwalker's story is structured differently than previous expansions--in something like Heavensward, the main x.0 patch resolves many of the story beats but leaves some open, and it's not until x.3 that they all finally come to their conclusion. Patch 3.3 was the final defeat of Nidhogg and the real end of the Dragonsong War, for example, and then 3.4 and 3.5 built up the Garlean Empire and the war in the east that eventually led to Stormblood. Endwalker is different, with patch 6.0 being much bigger than a usual x.0 patch and resolving all the story threads--the 10 year Hydaelyn and Zodiarc arc, as the marketing puts it--in one single journey. Patch 6.1 is called "New Adventures" and represents a clean break into a new saga, to the point where they've said that maybe some day in the future it could represent a new entry point for players who are intimidated by the hundreds of hours of story that FFXIV makes you play through to get to the end. That also means that I can write a review of the story now without having to see how the patches resolve things.

The general consensus is that Endwalker is a masterpiece, but I can't agree with that.

(Obviously, massive Endwalker spoilers below)

Final Fantasy XIV Endwalker - Tower of Zot
This is what I thought most of Endwalker would be about.

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dorchadas: (FFXIV Warrior of Light)
Shadowbringers is the second big piece of FFXIV news I remember paying attention to after the news that Kefka was being added as a raid boss in Stormblood. Once again, it was an article on Rock Paper Shotgun and reading the tweets of [twitter.com profile] nova_crystalis as they covered the Live Letter reveal of the title and basic plot. Travel between worlds. The Warrior of Darkness. Unyielding light devouring all in its path. I remember being interested mostly because World of Warcraft had done something similar with 2014's Warlords of Draenor that, by 2018, was widely acknoweldged to be a complete disaster. Could FFXIV really pull off a story of alternate worlds and time travel?

Well, Warlords of Draenor has a 4.8 user score on Metacritic and Shadowbringers has a 9.1. So.

I will say at the outset that I do not have unmitigated praise for Shadowbringers the way that most of the internet seems to, but that may be because it's hard for me to compare it to anything else since I only started playing when ShB was half-over already. The only systems and skills I've ever known have been ShB ones, even when I'm doing lower-level content, so it's possible I'm not giving ShB its clear due because I've never experienced an FFXIV where Tactical Points exist or where crafters are a gruelling nightmare grind to level. My view is ultimately skewed by being a latecomer.

But you're reading this because you want to know what I think, so here we go.

FFXIV Shadowbringers Crystal Tower on the First
Everlasting light.

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dorchadas: (FFVIII Squall and Rinoa dancing)
This is the divisive one.

I didn't own a PS1, so I didn't play the PS1-era Final Fantasy games until later--Final Fantasy IX in 2002, Final Fantasy VIII in 2006, and Final Fantasy VII never--but my friends in high school did and so I was peripherally involved in the wars over its quality. [livejournal.com profile] uriany hated the game, especially the draw mechanic, and made sure to mention it every time it was brought up. [personal profile] fiendishfanfares loved the story and the characters, and did her best to defend it. I had never played the game so I had no opinion, but the Great Final Fantasy VIII Wars are one of the memories I have of high school.

I first played the game years later and I liked it well enough, but there were still some problems that prevented me from really enjoying it. The way the story kept taking sudden right turns, and the way that magic worked, and the strange difficulty scaling, but I appreciated the Retro Future Art Noveau setting and the focus on character interactions. Years passed, I studied Japanese, and when the Axe of the Blood God podcast and the Square Roots podcast both picked FFVIII as their next game I knew that I needed to play along. Would I enjoy FFVIII as much as [personal profile] fiendishfanfares had if I played it in the original language?

It took me months to finish because there is a lot of text in this game, but I finally see what the fans love about it, even if I can't agree that it's wholely loveable.

Final Fantasy VIII - Squall at Landing Mission
...

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dorchadas: (FFXIV Warrior of Light)
When I first started playing Final Fantasy XIV, Stormblood was the final frontier. Oh sure, Shadowbringers had been out for over a year by that time, but I started playing because [instagram.com profile] sashagee got me into it and she had last played in 2018, when Patch 4.3 was current. As I watched her play while she tried to convince me to join her, I saw the quest text "Use the Duty Finder to confront Tsukuyomi in Castrum Fluminis" or "The airship has arrived above the remains of Dalmasca's capital city. Set off into the Estersands and locate the missing Jenomis" on the side of her screen as she roamed around the broad plains of Yanxia while Drowning in the Horizon played. And when I started playing A Realm Reborn, she waited for me to catch up for six months, so I'd be doing low-level quests in the starting zones and she'd be galavanting around the far east, talking to mysterious beings and performing tasks whose purpose I simply couldn't fathom.

Consider it all fathomed.

Stormblood took me longer than any other expansion to date--three months instead of two--because I had to wait on [instagram.com profile] sashagee to get through the story too! Previously I could just forge ahead at my own pace whenever I wanted, but now that we were playing the game together, I couldn't outpace her too quickly or she'd get annoyed at me. So I spent some time doing other things and we played together when she was feeling well, and in the end we both charged through the fire and smoke of the Ghimlyt Dark together and moved on into Shadowbringers. It's the ending she always hoped for when she got me into the game, even though I took me months and months to get there.

Final Fantasy XIV Stormblood Ala Mhigan liberation
"Oh come ye wayward brothers bereft of hearth and home
Beneath yon burning star there lies a haven for the bold
Lift up your hands and voices and fill your hearts with pride
Above the churning waters we stand strong and unified"

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dorchadas: (FFXIV Warrior of Light)
Even more so than for A Realm Reborn I'm not entirely sure how to review this. My previous experience of an MMO, I started at the beginning--or nearly so, at patch 1.8 of World of Warcraft--and stayed on the train for years until I finally left in patch 4.2 during Cataclysm. I could have reviewed each expansion as it came and talked about how Balance Druid startd out terrible, became good but not great during Burning Crusade, truly blossomed in Wrath of the Lich King, and then slid down a bit in Cataclysm while also talking about how the story was nonsense the entire time. I can't do that for Heavensward. There was one major patch while I was playing, patch 5.4, that reworked the monk and added more raids to Shadowbringers, but I'm not in Shadowbringers and I still don't have monk unlocked. I can't talk about tactical points, the original Ishgardian Restoration, mana management, astrologian card priority, or anything else that was a major point of Heavensward because by the time I joined they were all gone.

As such, a lot of this review will be about the storytelling, which is the part that everyone really praises Heavensward for. I heard so often while I was playing ARR that Heavensward was where the story really picks up, just wait for Heavensward, if you have any feels for the game now you don't even know what awaits you in Heavensward, over and over again from everyone. I tried to avoid letting cynicism or hipster dislike take hold and I'm glad I did, because I'm here to report that Heavensward is one of the best Final Fantasy stories ever committed to ones and zeroes. That does mean that from here on, there will be massive spoilers, because I can't really talk about what makes it amazing without discussing the story's twists and turns. You have been warned.

Final Fantasy XIV Heavensward Approaching Ishgard
"And so they came, at a friend's behest. Heroes once celebrated as saviors of Eorzea, brought low through treachery, their names blackened with royal blood..."

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dorchadas: (Chrono Trigger Campfire Scene)
How do you review the perfect game?

Chrono Trigger is the game I've beaten the most times, starting back in [livejournal.com profile] uriany's basement in high school. He introduced me to the game and showed me how it worked, and then watched me play as I went through the game once, tried out New Game+, and eventually found all of the secret endings. The slow way, too--every time we'd play through the game, get to a secret ending, and then do another New Game+ and start from the beginning. We played through over a dozen times to get all the endings, and I've played through it more since then, making Chrono Trigger the game I've beaten the most in my life. The most recent time was over a decade ago when the DS port came out, and now that it's the 25th anniversary and I speak Japanese, it was time to go back to the original and experience it all over again.

Well, almost the original. I played the Steam game in 4x3 mode, in a small window to avoid any distortion or bad scaling. The port was based on mobile phones and was legendarily bad when it was released, but a series of patches since then made it look pretty close to the original. I usually play old games in an emulator with as accurate graphics as possible and then edit the resulting 240p images up for posting here, but all these images are direct screenshots. As you can see, it still looks amazing.

It's all still amazing. I make no pretense of being objective here.

Chrono Trigger Crono and Marle walking
A boy, a girl, and an adventure across time.

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dorchadas: (FFI Light Warriors Confront Garland)
Final Fantasy is one of the games that I've beaten on original hardware, back when I was a kid and had endless hours over summer break to throw myself against digital challenges. I never owned the game, but a friend down the street did, so I borrowed it and holed up in the basement with my party to fight forest imps. I played for a few hours, made it to the Marsh Cave, and got utterly destroyed over and over again. I had to return the game, but my failure rankled me until I went back to that same friend and asked if I could borrow the game again. I spent hours outside the Marsh Cave, killing monsters until I was hugely overleveled, and then went down into the depths of the earth and slaughtered everything in my path. I was so overleveled that none of the rest of the game was really a challenge, and I beat it a week or so later.

For the reason, and because I've beaten it a couple times in the years since then, I was originally planning to play through the iOS port of Final Fantasy and write about how I liked that compared to the original, what I thought of the changes to make to more like other Final Fantasy games and how the difficulty held up when the characters used MP instead of the original magic system, all of that. Unfortunately, I started the iOS port several years ago and played through extremely slowly, and the last update to the iOS Final Fantasy deleted everyone's saves. They recently updated Final Fantasy IX to make it unplayable, so maybe they're just trying to clear everyone's plate for Final Fantasy VII Remake? Emoji Byoo dood I am immune to their tactics by virtue of not owning a PS4, so with nothing stopping me, I switched over to the version of the game I knew best.

Well, except that it's in Japanese.

Final Fantasy 1 Starting Outside Corneria
Welcome to Corneria.

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dorchadas: (Quest for Glory IV Necrotaur Win)
Well, my "play over New Year's" schedule for these games certainly got thrown off. I was looking forward to playing Shadows of Darkness for literally months, because it's been my favorite of the Quest for Glory games since the first time I played it. It has a creepy horror-themed setting with riffs on Eastern European myths, it has vampires, it has the Fair Folk, it has a Lovecraftian monstrosity that sleeps outside reality whose awakening the hero is trying to prevent...what's not to like? But then I got more social, and then I got distracted by Stellaris, and Shadows of Darkness faded into the background, to rise occasionally as I was sitting in front of my computer and thinking, "You know...I have this game I was playing..." But now that, much like the rains isolated the country of Mordavia, we're all isolated in our homes due to the Illinois shelter-in-place order, I realized that I no longer had any excuse to avoid finishing it.

Okay, that was a stretch. Maybe I need a hero to get me my own Good Humor Bar.

Quest for Glory IV Entering the Inn
I've had that happen to me.

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dorchadas: (FFVII Sephiroth Calamity from the Skies)
It's been a while because I've been so busy out living life and because this trailer is much longer than the others that were released, but I finally got to the latest Final Fantasy VII Remake trailer! Here's the Japanese version:



There's a lot more here, but as I went through all the dialogue, I actually think this is the closest of the three trailers so far (Trailer 1, Trailer 2)

Also, I should say that unlike previous trailers, where I was able to find the dialogue transcribed by a native Japanese-speaker and fall back on that if I was confused, this time I had to transcribe the Japanese myself. So I'm not 100% confident in some of the lines I have below--I've indicated the lines where I'm unsure with question marks.

Table within )

You can see that everything here is pretty close. There's some stylistic differences in the lines--the English is usually more flowery than the Japanese, which is pretty consistent with video game translations--but the meaning is generally the same. The places with the most differences tend to be where it doesn't matter as much, like combat barks. Though weirdly, they left the warning klaxon out of the English version, which is just odd to me.

I did like how Palmer uses lard in the Japanese and butter in the English.

Otherwise, there's some bits that only make sense because of the way language words, like how "You're so cute" is a single word in Japanese, so the exchange between Aerith and Cloud when Cloud is in the dress is based on that. About the only thing I can say for this version is that I still think the Japanese voice acting is miles better than the English voice acting.

I'll get to this game eventually, when I can!
dorchadas: (FFVII Cloud looking at Buster Sword)
The Games Awards dropped another Final Fantasy VII Remake trailer, so just I like I did with the last trailer from back in May, I'm going to compare the Japanese and English dilaogue.

First, here's the trailer:


I haven't been able to find one with Japanese audio, but this was posted by Square Enix Japan, so I assume that the subtitles here are from the Japanese script. Which is interesting, because sometimes the dialogue is, uh, very different:

Table within )

There are more differences here than there were in the first trailer! The first exchange between Aerith and Cloud is completely different in Japanese, Cloud explicitly mentions what he promised Tifa rather than just alluding to its existence, and in the English Tifa is more expressive in being glad to see Cloud. A lot of the other stuff is just stylistic--"Okay, that...was pretty cool" isn't really a bad translation of さっすが, which is kind of an interjection when someone does something good or cool that's exactly the kind of good or cool you would have expected them to do--but there are some major changes that swap the meaning around!

Like, compare English Aerith here to Japanese Aerith. English Aerith has a devil-may-care attitude, and when Cloud tells her that the situation is dangerous, she brushes it off. She's not worried. In Japanese, it sounds more like Cloud is reassuring Aerith that he can protect her and she's telling him that she knows he can. In English she's sassy, in Japanese she's passive. I wonder how that's going to play out over the entire game.

I do love the "next five seconds line." English or Japanese, Cloud's like "Yeah, yeah, mystical Planet crap, whatever, can we focus on the giant scorpion deathbot here?"

I'm curious how those different lines will work in the different version. I'm guessing they'll have different lip syncing in English and Japanese, and maybe different cutscene timing too? Aerith's first line here is so much longer in Japanese but her lips are clearly synced to the English.

Now that we know this is probably coming to other places than just the PS4/5, I look forward to playing it in 2021.
dorchadas: (FFVII Cloud looking at Buster Sword)
So, a new trailer for the FFVII Remake dropped:


It does look pretty nice, but I'm a little...four years of work and here you are? I look forward to playing this after I retire.

But, this post is about how I also looked up the Japanese trailer and the dialogue is very different! So here's a side-by-side comparison:

Table within )

There's a lot of differences there. I wonder if they're carrying that through the entire script? Emoji Sad pikachu flag

Fortunately, by the time this game actually comes out years from now, I'll be fluent in Japanese, so I can play the Japanese version.

Also, they're really laying the moe on thick in Aerith's Japanese performance.
dorchadas: (Dagoth Ur)
Morrowind is my favorite game of all time (though Breath of the Wild is rapidly creeping up on it...), and just recently the Elder Scrolls series hit its 25th anniversary! Bethesda is giving away Morrowind for free through Sunday, if you're not one of the people who's bought it multiple times like me.

I still have the map from the collector's edition, framed and hanging on my office wall at home.

If you want to know my thoughts about the game, I finished a heavily-modded playthrough of it in 2014 and wrote a review of it here. I've considered replaying it again, because I really want to play through the Uvrith's Legacy mod as a member of House Telvanni, and do the vampire playthrough with the trio of Vampiric Hunger, Vampire Embrace and Vampire Realism. And scripted spells so I can turn into a bat, the best way to fast travel. And maybe a playthrough as something other than an elf. But that playthrough I wrote about took me from 2009 to 2014, on and off, and probably about 500 hours of game time. There are so many other things I could do with that time.

There's a giant oral history of Morrowind article at Polygon that I have saved to read when I have more time to sit down. It's over twenty thousand words, so it's not something I can read over my lunch break like a lot of the articles I read. But I can use the time I save by not replaying Morrowind to read it. Emoji ~ Cat smile

I don't know that we'll ever see a game with Morrowind's degree of both freedom and weirdness again. Morrowind is the other half of my love of fungal forests sparked by Crystalis, and the political machinations, the slow burn of figuring out what the plot is, and the main quest actively encouraging the PC to go off and do sidequests are still rare in gaming today. I love the care they put in crafting a strange and compelling setting. I think it took me years to realize that "foyada," the Ashlander word for a ravine carved out by lava that remains after the lava has gone, was made up for the game, and "What exactly happened at Red Mountain?" and "What were the Dwemer trying to accomplish?" and "Was Dagoth Ur right?" are still questions debated among the fandom. Xenophobic nativism vs. colonial oppression was a conflict so good that Bethesda reused it in Skyrim, except Dagoth Ur is much more compelling than Ulfric Stormcloak could ever be. I mean, look at this:
Nerevarine: "What is your plan for the Dunmer?"
Dagoth Ur: "I will free the Dunmer from the Imperial yoke, and cast down the false gods of the Temple. I will lead them out of their ancient superstitions, and gift them with intimate knowledge of the divine. Then, perhaps, when Morrowind is once again restored to its ancient glories, it will be time to consider whether the Dunmer should cultivate ambitions of empire."
Nerevarine: "How do you justify your crimes?"
Dagoth Ur: "If, by my crimes, you mean the inevitable suffering and destruction caused by war, then I accept the burden of leadership. The Sixth House cannot be restored without war. Enlightenment cannot grow back without the risk of upsetting the tradition-bound and complacent herd. And the Mongrel armies of the Empire cannot be expelled from Morrowind without bloodshed. As I have charity and compassion, I grieve. But our mission is just and noble."
"Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it."

So good.

Breath of the Wild is more fun to play, but Morrowind's plot and setting will win out every time. I've wanted to run a tabletop RPG version of it for years. Maybe someday.
dorchadas: (Thranduil autumn)
I first started playing Dragon Age: Origins a decade ago, shortly after it first came out. Though I was living in Japan at the time and Steam wouldn't let me buy anything due to the conflict between my billing address and my IP, I asked a friend to gift me a copy because I was so excited about the game. Another CRPG by Bioware, which had made Baldur's Gate II and Neverwinter Nights? The promise that your choices, especially your origin story, would deeply affect how the game played out for you? I had been following news of the game for months and I was so excited to play it that I mostly abandoned playing World of Warcraft and dove into Dragon Age, playing twenty hours in a couple weeks even though I was working fifty hour weeks with a two hour commute at the time.

Then, my hard drive crashed and Steam didn't back up my save.

The famed Japanese customer service returned my laptop good as new, including sending a courier to my house to pack it up in a box to my satisfaction and deliver it back to me when it was fixed, and I had fortunately backed up all my music and documents on [personal profile] schoolpsychnerd's new laptop a month or so before the crash, but twenty hours of Dragon Age: Origins was gone. I was discouraged enough that I just went back to World of Warcraft, where my character was preserved on external servers, and didn't touch Dragon Age for a decade. It took the recent Square Roots Podcast series on Dragon Age: Origins to convince me to take a break from Breath of the Wild and pull me back into the game.

It was fun, but I feel like I would have liked it a lot more if I had played it back when it came out.

Dragon Age Origins Map with blood and darkspawn
The map is literally both grim and dark.

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