dorchadas: (JCDenton)
This is one of those indie games I saw people raving over for months. On a Cataclysm community discord I'm on, basically every single time anyone even mentions it people talk about how great it is. I remember [facebook.com profile] aaron.hosek talking it up too in the bros game chat I'm part of, and when I saw it was for sale at 50% off as part of the Steam Autumn Sale, I bought it with the idea that I would play it as my final game for my twelve games in twelve months series, and that's what I did.

Not without some trepidation, since I have a bit of a rocky history with visual novels. Friends recommended 2064: Read Only Memories to me and I hated it because it only offered the illusion of choice and the further I went in, the deeper the cracks were. On the other hand, I absolutely loved Night in the Woods because it had a branching narrative and actually committed to letting you decide what to do. Which way would Citizen Sleeper fall?

Citizen Sleeper - The Eye Central Hub
Welcome to the Eye, Sleeper.

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dorchadas: (Crystalis Tower Fall)
A lot of the time with these reviews, I have some story about how I learned about the game. Maybe I played it when I was younger, spending hours with my sister together trying to conquer the game, or I read about it in Rock Paper Shotgun, or one of my friends told me about it and said I had to play it, but Timberborn wasn't like that. I saw it in the list of Steam sale games, thought it looked interesting, and bought it. City-builders used to be huge--I spent hours as a child playing Caesar III and trying to convince the patricians to build villas so I could get that sweet tax revenue, or playing SimCity 2000 (released 1993) with disasters off and marveling at the 3D terrain--but nowadays they're incredibly niche. We need to treasure the ones we have, especially if they have such an interesting hook.

You see, Timberborn is about a city built by intelligent beavers in a post-apocalyptic world.

Timberborn - Tiny Village
Humble Beginnings.

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dorchadas: (Chrono Trigger Black Wind Howls)
I used to play a spooky game every October, like Maniac Mansion or Resident Evil IV or Silent Hill II, as a theme to pick a particular title out of the massive mountain that is my backlog. That fell off in 2019, where I basically stopped playing any games at all for months until the Plague Years drove us all inside and I had nothing else to do with my time, and then Laila made it pretty difficult to stick to the schedule. But this year with wanting to play a game a month I wanted to bring it back, and a while back [instagram.com profile] sashagee suggested the game Darkside Detective to me because it was an adventure game and because it had pixel graphics. I took one look at it and put it on my wishlist, and when the summer Steam sale rolled around I bought it, and then I played it.

Was it spooky? Absolutely not. But it was fun.

Darkside Detective - Building Mediocre Mysteries
It's that kind of humor.

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dorchadas: (Cowboy Bebop Butterfly)
You'd think I would have written more about this game considering how much I've played it.

Back during the Plague Years, not long after [instagram.com profile] sashagee and I met, she got into a game called Genshin Impact, then still relatively obscure. Her father and brother had started playing it months before, not long after it first came out, and they had gotten her into it in order to play with them. But, as she tells me is often the case, they played much more than she did, rocketed ahead of her in progression, and by the time she caught up with them, they had gotten bored of the game and moved on to another one. She was having a fun time--she's an old gacha hand, having played a ton of the Shining Nikki phone games in the years before she met me until she had to cut herself off from spending too much--but she had gotten herself into a horrible bind. Somehow she had increased her World Level (the difficulty of monsters, basically) up to level 6, but her characters were all severely underleveled and underpowered to the point where she simply could not beat any of the fights necessary to increase your characters' power, which meant she couldn't advance the story either. So she came to me and was like "[personal profile] dorchadas, you're my boyfriend, so I need you to help me."

And that's how I started to play a gacha game.

Genshin Impact - Traveler and Paimon
The traveler and his emergency food.

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dorchadas: (FFIV Edge vs. Rubicante)
Once again, I went to go see a play that [twitter.com profile] lisekatevans was in, this time with Black Button Eyes Productions. The last show of theirs I went to see was Whisper House, a musical involving ghosts, which sounds much cooler than my final impressions of the play were. It was disjointed, with the "singing ghosts" and the "exploration of prejudice during World War II" parts never really coming together in a satisfying way. That's not the fault of Black Button Eyes, of course, since they didn't write the script (Duncan Sheik did), and the acting and singing was good, but it was true nonetheless.

Kind of giving away the game here.

2024-09-26 - A Shadow Bright and Burning Stage

If you look at the page for the show and read the review excerpts, you'll see they praise the casting and the special effects and mostly do not mention anything about the story. And there's a reason for that.

But first, as the reviews say, the casting and the special effects were good! The actor playing Cornelius Agrippa (the older wizard mentor) had great stage presence and timing. [twitter.com profile] lisekatevans played two characters--a lady's maid and a cacklingly evil servant of the Ancients, giant Lovecraftian monsters threatening England--and looked like she was having a great time leaping around the stage and issuing dire threats of vengeance from her master. The special effects for all the magic being performed were very good, with a lot of lights of various colors and what [twitter.com profile] lisekatevans said were called "Kakubi streamers" that packed a ton of material into small packages so that it looked like streams of fire were coming from the actors' hands. My favorite trick was probably when Henrietta Howel, the protagonist, was being needled by one of her fellow magic students and they kept swapping out the paper globe representing the size of her fireball as her emotions surged. The tentacles sneaking in from when Korozoth, the Shadow and Fog, attacks London were surprisingly realistic-looking for stage prop tentacles.

Alright, so. Emoji Psyduck

A Shadow Bright and Burning is an adaptation of a young adult fantasy novel, and it's hard to tell if my problems with the story are due to the original story or the adaptation. Some of them are definitely due to the difficulty of switching mediums--especially early on in the play, there is a lot of "As you know" dialogue to explain what's going on. For example, the play begins with a description of the three types of mages: sorcerers, who calmly allowing the elements to flow through them and enact their will; magicians, who use trickery and deceit and illusion; and witches, who use the "power of nature," whatever that means. Not that it matters because not a single witch appears in the story. Early on, Henrietta will narrate some of her actions, which seemed counter to the entire point of a stage play to me, like saying that she slipped into the covers and was almost instantly asleep instead of just acting it out. Or the way that there's a lot played up with the relationship between Henrietta and Rook, her childhood friend without magic who was marked by the Ancients and bears scars related to them, and then Rook disappears for big chunks of the play. Those are definitely problems with the adaptation.

But the original story is very clearly Shadow and Bone crossed with a bit of Harry Potter. Main character in a mundane profession (schoolteacher), who discovers her secret magical powers. She is proclaimed the Chosen One, destined to save the country, and taken away to a sorcerer's school to be trained. She is an orphan, who knows very little of her parents, and is the only known female sorcerer. Why this is so rare and believed impossible is never explicitly stated but is implied to be because sorcery requires supreme control and emotional calm and ladies be crazy, which we could pass off as a representation of misogyny that the main character has to overcome except:

Spoilers for an eight-year-old book
Henrietta is not a sorcerer, she's a magician. Her father was a magician and she inherited his magician powers, which...seems to confirm that women are too emotionally unstable to be sorcerers? Admittedly I'm basing this off the play and maybe the book goes into it more, but in the book there are two (one) female sorcerers. One of them went crazy due to dreams sent by the Ancients and devoted herself to their service, and the other isn't a sorcerer at all. So I guess those Victorian mores about women are right? That doesn't seem intentional.


Henrietta studies her powers, deals with her fellow students (as well as Rook), faces threats, and at the end loses her mentor but has a triumph that shows she is ready for future. You've seen it all before and I don't think there's anything new or interesting here other than the Lovecraftian monsters, but despite them sending dreams to people they seem to act more like kaijū. Korozoth repeatedly attacks London and has to be driven off, there's some dialogue indicating that Nemneris the Water Spider is cruising around the English Channel and the North Sea just sinking any British ships it can find. They're not exactly incomprehensible, though this is a young adult book so maybe that's the point.

It is definitely A [Noun] of [Noun] and [Noun] story.

Afterwards, [twitter.com profile] lisekatevans and I went out with one of her coworkers and her coworker's friends, who all met at Bavarian Instrument-Making School (I think it was this one). We had a nice conversation about politics (German and American), what to do in the Bavarian Alps in the winter (cook), and Philadelphia vs. Chicago (they're all in Chicago now). It was a lovely evening.
dorchadas: (Legend of Zelda Link to the Past Comic M)
So over the past few years, I played through every mainline Legend of Zelda game, in order of release, in Japanese, and wrote a review of every one after I beat it. Here they are:
  1. ゼルダの伝説: the Hyrule Fantasy / The Legend of Zelda

  2. ゼルダの伝説:リンクの冒険 / Zelda 2: The Adventure of Link

  3. ゼルダの伝説:神々のトライフォース / The Legend of Zelda: A Link to the Past

  4. ゼルダの伝説:夢をみる島 DX / The Legend of Zelda: Link's Awakening DX

  5. ゼルダの伝説:時のオカリナGC裏 / The Legend of Zelda: The Ocarina of Time Master Quest

  6. ゼルダの伝説:ムジュラの仮面 / The Legend of Zelda: Majora's Mask

  7. ゼルダの伝説:ふしぎの木の実 -大地の章- / The Legend of Zelda: Oracle of Seasons

  8. ゼルダの伝説:ふしぎの木の実 -時空の章- / The Legend of Zelda: Oracle of Ages

  9. ゼルダの伝説:風のタクト / The Legend of Zelda: the Wind Waker

  10. ゼルダの伝説:4つの剣+ / The Legend of Zelda: Four Swords Adventures

  11. ゼルダの伝説:ふしぎのぼうし / The Legend of Zelda: the Minish Cap

  12. ゼルダの伝説:トワイライトプリンセス / The Legend of Zelda: Twilight Princess

  13. ゼルダの伝説:夢幻の砂時計 / The Legend of Zelda: Phantom Hourglass

  14. ゼルダの伝説:大地の汽笛 / The Legend of Zelda: Spirit Tracks

  15. ゼルダの伝説:スカイウォードソード / The Legend of Zelda: Skyward Sword

  16. ゼルダの伝説:神々のトライフォース 2 / The Legend of Zelda: A Link Between Worlds

  17. ゼルダの伝説:トライフォース3銃士 / The Legend of Zelda: Tri Force Heroes

  18. ゼルダの伝説:ブレス オブ ザ ワイルド / The Legend of Zelda: Breath of the Wild

Remakes:
Non-canon entries:More later as I get to them. Emoji Link smilie

I wasn't a huge Zelda fan before I started this, but I certainly am now. What a great series.
dorchadas: (Legend of Zelda Arrows of Light)
A while ago, I read about a game called Crypt of the NecroDancer on Rock Paper Shotgun (of course), and it sounded intriguing. A rhythm-based roguelike, with all of the base characteristics of a roguelike but with the important caveat that you have to move on the beat or you lose your turn. It's like an inverse Superhot, "the smash-hit FPS where time moves only when you move," where the beat moves even if you do not move and so if you don't move you lose. That came out in most of the reviews, which tended to describe it as punishingly hard even for people who had beaten Angband or Nethack--which makes sense, because those games do not require fast reflexes--so I skipped it. Years later though, I heard that the same people had teamed up with Nintendo to make a game they called Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda, which sure is a title, and I heard that it was much easier than the brutal difficulty of Crypt of the NecroDancer. And hey, I am trying to play all the Legend of Zelda games, even the spin-offs and non-canon ones. Time for some beats.

The title is just a transliteration of the English title.

Cadence of Hyrule - Pick Zelda
At last, the Legend of ZELDA.

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dorchadas: (FFXIV Warrior of Light)
Two huge reviews so soon after one another is a lot, but I wanted to get my full Endwalker review out before I started my Dawntrail review and the Endwalker review didn't count as my July game for my "one game a month" project because I wasn't playing Endwalker in July. The Dawntrail early access came out at the end of June so I spent July in Tural. After the end of the "ten year saga" with Endwalker and with the trailers they put out with a very summery vibe, like Thancred chatting with people in the market or Urianger literally drinking some kind of mixed drink out of a pineapple, people started talking about Dawntrail as the "beach episode" of FFXIV where the Warrior of Light would go to a new world and just have a good time. This despite that the very end of Endwalker that led up to Dawntrail telling us that we were going to participate in a succession contest and the trailer showing the Warrior of Light fighting a giant two-headed mamool ja and getting set on fire. When that didn't happen--because of course it didn't, literally the very last story had a similar "we're just going on a silly adventure" premise that immediately turned into a save the world plot--some people got annoyed. And then some people got annoyed in a different direction, that the early part of the game didn't immediately have world-ending stakes! You just can't please everyone.

I can tell you some things that would have pleased me if they had changed, though.

Final Fantasy XIV Dawntrail - Wuk Lamat Fluffy Spitting Demon
Better than a farcical aquatic ceremony at least.

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dorchadas: (FFXIV Warrior of Light)
I usually don't review the same game twice, but MMOs are different. With most games, I play them once, I do all the content, and I'm done. Even with games that receive extensive post-release updates like Wasteland II or Divinity: Original Sin that had enough post-game changes to warrant doing another review, I avoided it by not playing them at all until years after they came out, long after all the additional changes had been made. But I've been playing Final Fantasy XIV for years at this point, through every patch and with all the changes that come out, so I've seen the game as it developed. And my original Endwalker review only covered the story and none of the mechanical changes and was written over two years ago before the patch content. A lot has happened in the game since then!

As before, this review will contain spoilers for Endwalker's story.

Final Fantasy XIV Endwalker Henceforth He Shall Walk
Cutting bits out of the plot so what's left makes no sense.

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dorchadas: (Dark Sun Slave Tribes)
The year was 1997, and I (as I've written about many times on my reviews) did not have a Super Nintendo or a Playstation, so I was playing PC games. Games like Diablo and Age of Empires, or Star Wars: Jedi Knight and Heroes of Might and Magic, or Civilization II and Myth: the Fallen Lords. I read PC Gamer ravenously every month because most of my friends did have Playstations or Supers Nintendo and so they weren't reliable sources for new PC games coming out. Every month, PC Gamer came with a demo disc, and I got to play a bit of Diablo (the demo went through the Butcher and included a "repair items" skill that reduced max durability that didn't make it to the main game) and games I never went on to play, like Interstate '76--I still remember the radio line that plays after the first combat where the cops say "Use of deadly force...is encouraged."

One of the games I still remember to this day was Fallout. It takes place in "Scrapheap" (which was reused for Junktown), a town split by rival warring gangs, where you can side with either of the gangs (or kill them both, or sabotage the generator and doom the town). There's only a couple screens, no character creation, and two quests (deal with the gang, and meet Dogmeat), and I played that demo maybe a dozen times, scouring the entire town for everything I could find it in. Playing other RPGs had already taught me to talk to everyone, and at that point, the lack of total knowledge due to the rudimentary state of the internet meant that every single game was imbued with infinite potential because if I didn't discover something myself, it was possible I'd never learn about it. For example, I only learned you could sabotage the generator when writing this post!

When the full game came out later that year, I bought it immediately.

Fallout 1 emerge from the Vault
Well, that last guy they sent sure didn't get very far.

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dorchadas: (Kirby Walk)
This game passed me by when it originally came out. The first portable gaming device I owned was...well, technically it was the Sega Game Gear with its fantastic 30 minute battery life, and I got a lot of usage out of it on family vacations for the 30 minutes that it lasted. But past that, I didn't buy a portable until the PSP, and I didn't buy a Nintendo portable until 2008 right before I moved to Japan, so the entirety of the Game Boy and Game Boy Advance passed me by. That includes Kirby's Dream Land, which I only read about in Nintendo Power barring a few minutes' play on a friend's Game Boy. Lacking any preconceptions, I came into Amazing Mirror and was having a fun time and then I happened to be looking through old podcasts I hadn't finished and found the Retronauts Kirby 3 episode. I loaded up it at the 30 minutes remaining and was immediately greeted with people trashing the game's map and the progression.

I had no idea it was so controversial! But you google it and find out that Nintendo Life gave it a 6/10 and people online are arguing whether that's fair or not. This is what ubiquitous internet access to information has taken from us. By virtue of never playing the game, I went into it with no expectations and had a nice time, whereas if I had gone in after reading a bunch of people trashing it I would have been primed to dislike it. Instead I got the nice surprise that people did twenty years ago: "What you mean they made a Kirby metroidvania?!"

Kirby and the Amazing Mirror - Choose Your Door
Choose your destiny.

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dorchadas: (Princess Peach Smash Wielding Toad)
A while ago, before the Plague Years, the trailer for a beat-em-up game came out and I thought it looked great. It immediately reminded me of my days playing River City Ransom with [instagram.com profile] wanderluster_kp, punching out the Generic Dudes and picking up their money, playing baseball (meaning one player throws a rock and the other player tries to hit it out of the air with a stick before getting thwacked), trying to figure out the surprisingly-complex progression mechanics--it took us quite a while to realize that you had to backtrack to beat the game and couldn't just always run from left to right--and chowing down on food, box and all, from the stores. Even once we were good enough to beat it, the gameplay kept us coming back, and to this day we both remember it fondly. When I told [instagram.com profile] wanderluster_kp about River City Girls, her immediate response was "Can you play baseball?"

But at the time, I didn't have anyone to play it with, and my life was too packed with other activities to stay home and play games. And then the plague began and the games I did play were all single-player games. To cut this short, [instagram.com profile] sashagee was browsing through the list of games on sale on her PS5 a couple weeks ago and saw River City Girls, and I said, "Oh, that one!" and told her to check it out. She watched the trailer, saw it was half off, and over the last week or so, we played through it.

River City Girls - Back Alley Fighting
"Don't mess with us /
We're the River City Girls 🎶"

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dorchadas: (Not he who tells it)
I don't usually play visual novels--if you look back through the visual novel tag, you'll find only two other examples of games. It's not because I don't like them conceptually or anything, since I've had the install discs for Ever 17 sitting on my hard drive through four computers and I keep telling myself that someday, someday, I'll get it to. And someday, I will! I got to this one first, though, for three reasons. The first is that [instagram.com profile] sashagee told me about it and said it was probably the kind of game I would like, I think because the sequel was advertised to her on Playstation when she was browsing through sale games. The second is that the background is full of fantasy races, with a line about how the "elves have left the forest to build their startups" right in the intro, though that ended up grating on me in the end for reasons I'll get into. The third is that the playtime on HLTB was around five hours and I was running out of time in the month. Even though I intended to play it two weekends ago, and didn't, and then I intended to play it last weekend, and didn't...

Well, I started it on Tuesday and finished it on Friday after about five hours or so. At least an hour of that involved Laila sitting on my lap, wanting to see the game with the "chairs" or the "blue dresses." That makes me feel like I'll probably be playing more visual novels in the future.

Coffee Talk - Starting day with people
… Sometimes you want to go
Where everybody knows your name
.

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dorchadas: (Dark Sun Slave Tribes)
On Saturday, [instagram.com profile] sashagee and I went with [instagram.com profile] thosesocks to see ᑐᑌᑎᑕ, Part II. Thoughts below:

Lisan al-Gaib! )
dorchadas: (Slime)
This is the game that made JRPGs.

Not sure that Horii Yūji knew when he decided to adapt the Wizardry and Ultima games that he loved on computer into a console RPG that he would change Japanese culture permanently. Words like クエスト ("quest"), 勇者 (yūsha, "hero"), 魔王 (maō, lit: "Demon King" but more often just "main bad guy") that are all over the place in Japanese culture now can point here as the source of their popularity. The series that rapidly grew so popular that Enix only released new games on weekends so that schoolkids wouldn't skip school--and so salarymen wouldn't skip work. It never really made it big in America, though, because Final Fantasy came out first and so when Dragon Quest came in America in 1989--a year later than Final Fantasy here, and three years after its initial release in Japan--it looked extremely dated, because it was. By then they were already onto Dragon Quest IV in Japan. Even Nintendo Power giving away free copies didn't help.

I didn't get one of those free copies because I didn't know RPGs existed. I didn't encounter Dragon Quest until I got to university, discovered how many people had uploaded things on the internet, and tried some of the games I had missed either because I had no way to play them (I never owned an SNES) or because my interests were different and I played through "Dragon Warrior." And it was fun! So when I was looking for short game, I thought about how there's supposed to be an HD2D remake of Dragon Quest III coming at some point and I wanted to play through this game and Dragon Quest II before it comes out, and I thought about how I need more Japanese practice.

Descendant of ErdrickLoto, defeat the Dragon King!

Dragon Quest 1 - Adventure start
"[NAME]! The descendant of the hero Loto! I have been awaiting you!"

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dorchadas: (Quest for Glory I Fairy Dance)
I have a confession to make--I have never seen the hit movie Robin Hood: Prince of Thieves starring Kevin Costner, Morgan Freeman, and Alan Rickman, but I have played the NES game based on it.

I was going to say "I don't remember how I originally found this game," but on a hunch I went to look up whether it was in Nintendo Power and, would you look at that, it got a cover on issue 26. I am not immune to advertising and was much less immune as a Nintendo-loving child. Wikipedia says:
However, this issue was notorious for the fact that the game was not released until 4 months after the issue was released
but I don't remember having to deal with that. I remember getting the game and playing through it probably a dozen times, as you did back in the day when games were limited, both how many you had and how many there were in the world, and you had to stretch your enjoyment of a given game out over months because you didn't have a backlog of hundreds of games waiting that would haunt you until the day you died. And it's not like this game is particularly hard or stretchable. It's no Final Fantasy where the Marsh Cave punched me in the face until I really buckled down and ground in the swamps and won through to the rest of the game. It's about an hour and a half. This playthrough took me about that long, not counting time grinding where I put down the controller with my kindle on a button.

Hey, it's still a video game.

Robin Hood Prince of Thieves - Robin Hood Camp
From here we shall build our socialist redistribution scheme.

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dorchadas: (Cowboy Bebop Butterfly)
Around six years ago, the group chat I have with a couple of guys to talk about video games (I'm sure you have one too, right?) blew up with discussion of a game called Hollow Knight. I had heard about it on both Rock Paper Shotgun and Bonfireside Chat, of course, but this was people I knew talking about the game, like listening in to a discussion on the playground the way that the designers of The Legend of Zelda hoped that people would do when talking about their game. It sounded amazing and right up my alley, especially when those same group chat friends started talking about a planned sequel called Silksong that was supposed to be coming out in a few short years.

Well, that was six years ago and I've beaten Hollow Knight and Silksong still isn't out. Sic transit gloria mundi.

I started playing Hollow Knight in April and originally thought, oh, this is a thirty-hour game, it'll take me a couple months to finish. But if you've been reading you know that I've gotten pulled into modding for Cataclysm: Dark Days Ahead, which takes up a chunk of my free time, and I also have Laila, which takes up a much larger chunk of my free time. Don't let the fact that I took almost eight months to beat this game imply anything about the quality of the game itself, however--Hollow Knight is a gaming masterpiece and I can perfectly understand why it monopolized gaming chat for weeks on end.

Hollow Knight - Knight overlooks Hallownest
The last and only civilisation, the eternal kingdom...

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dorchadas: (Warcraft Algalon)
This was not my first introduction to the Battletech setting--that was Mechwarrior 1, a game I never beat because it had timed missions and I really didn't feel comfortable starting the story until I had a full lance of Battlemasters--but it was the game I played the most. Even as a callow youth, I was already super into RPGs so the combination of tactical combat and RPG statistic development immediately drew me in. Unlike the Fellowship of the Ring DOS game, all the story was contained within the game rather than forcing me to constantly consult a manual, and also I didn't have to suffer through a terribly underpowered phase in order to climb up to RPG greatness. I remember spending hours roaming around the fields of Pacifica, fighting other mechs, going to buildings, looking for secrets.

One of the advantages of the internet is the quick ability to take games apart and find out any hidden content so that everyone can experience it, but it's a disadvantage too. As a child, the world of Crescent Hawks' Inception seemed so large, with the people roaming around towns and entering and leaving buildings, the forests and grasslands and rock fields of Pacifica, the hidden team members that you can find, but looking online I learn that it was never as big as I imagined. There is no fourth mechwarrior party member you can find. The vast majority of the people you can talk to in those towns having nothing to say other than some variation of "Get outta my face!" But Crescent Hawks' Inception has such a big space in my imagination because of those mysterious spaces. If I had known the game's limitations then, I wouldn't have any fond memories and would never have bothered to replay it now.

Battletech Crescent Hawks' Inception Mech Readout
It's not Battletech without the technical readout.

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dorchadas: (Limbo Matter of Time)
I originally learned about Cataclysm: Dark Days Ahead from the same place I learned about so many other games--a Rock Paper Shotgun article. As an old devotee of Dwarf Fortress (from before Z levels!) and UnReal World, I loved the article's description of an expansive crafting system and an apocalypse where nearly everything went wrong at once, so I downloaded the stable version--despite the disclaimer on the article, I was put off from downloading the experimental version--and made a character and loaded into the world. I started in the evacuation shelter, talked to my starting NPC who gave me some mission I don't remember, and with some bare supplies I left the shelter. There was a road to the south but I struck off into the wilderness for a while, reasoning that a place with a large population was a place with a lot of zombies, and saw a few wild animals and some giant insects that I avoided before noticing the outskirts of a small town. With a stout branch in my hands, I snuck from the forest to the closest of the houses and shattered a window and entered the house.

Mistake. I immediately hear shuffling footsteps approaching from the street outside, and as the thumping started on the front door I grabbed a couple cans of food and climbed out the window, cutting myself on the broken glass. I was greeted with a zombie coming around the corner of the house, and I laid into it with the stick. I managed to kill it, but the noise attracted a few more, and though I tried to run a tough zombie grabbed me and I couldn't break free. RIP.

That's a pretty good summary of how a lot of CDDA games go to this day.

Cataclysm Dark Days Ahead Death
YOU DIED.

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dorchadas: (FFVIII Rinoa And I need you)
Before the Plague Years, I used to go to theatre performances if not weekly, then at least biweekly. Between Locked Into Vacancy, Starlight Radio Dreams, invitations I got from [twitter.com profile] lisekatevans or [twitter.com profile] worlbshiny, public invitations from actor friends on Facebook, or whatever else I decided to see, there was a significant portion of my free time dedicated to attending performances of one sort or another. The Plague brought an end to all of that and indeed to a lot of the theatre companies I used to go see, but one of them survived--Whiskey Radio Hour, a mostly-quarterly variety show. Their tenth anniversary performance was Wednesday, their twenty-fifth show--presumably they skipped a few here and there along the way--and since [twitter.com profile] lisekatevans offered me a ride and [twitter.com profile] worlbshiny was performing the Foley there for I think the first time since the Plague Years began, I arranged my absence with [instagram.com profile] sashagee (who had done [twitter.com profile] lisekatevans's hair that afternoon) and went to the performance over at Chief O'Neill's Pub in Logan Square.

I'd been there once before, to a Shanty Shipwreck show that it looks like I didn't write about, but I had forgotten that it was almost St. Patrick's Day and Chief O'Neill's went all out. It was probably the most consciously and overtly Irish place I've ever been and I've had a drink in Teach Ósta, the pub on Inis Meáin. Fortunately(?) that was just the anteroom, however, the actual performance was in the other room in the back, to which [twitter.com profile] lisekatevans, [facebook.com profile] afschifler and I all went and sat down at the last open table and ordered drinks while we were waiting for the show to start.

Whiskey Radio Hour performances are short one-acts or skits that are submitted to the show, who finds a director and then leaves everything up to them. This time the performances were:
  1. Numbers Game by Kat Evans, directed by Hannah Blau: I'd actually heard this one before, back at Gateways before the Plague Years. It's about a future AI dating service that is designed to help form real connections, but it's mostly about the stories humans tell about themselves to each other and what counts as promoting your own #brand vs. lying. The interesting part for me, though, was that because I had heard this before I could compare it to the old performance, which was much more robotic. The actor playing the AI had a lot less emotion the first time I saw it, but this time the interaction between the human and AI was much more playful and I thought it worked better. When the AI kept asking whether the human wanted to cancel, in the original it just seemed like an offhand question. The AI seemed invested in this performance.

  2. Peace on Earth by Joanne Freeman, directed by David Krajecki: This one was odd. It was nominally about the relationship between a father and his daughter, and the way that he seemed to keep secrets. It was also about aliens--about a close encounter kind of incident where the father's secret was that he worked at a nuclear silo, not actually as an engineer, but the second secret was that one night there was a ring of light over the silo and all the missiles deactivated, then went into launch mode, then deactivated again. There was no conflict so it was more of a mood piece, but I didn't really get a lot of mood from it either. It was more of a "here's a weird thing that happened to me," which is always hit or miss.

  3. Biscuits and Bones by Janet J. Lawler, directed by Alexander Trice: This was a comedy short about a first date in the park where it turned out the woman was a little too into acting like a dog--sleeping in a dog bed, etc.--and she had decided to go on a date with the man because she caught him eating dog biscuits out of the bag. A match made in (dog) Heaven! It was funny, and fit well with "Numbers Game"--represent yourself honestly and maybe you'll find your true match.

  4. Alabama Mermaid by Jessica Wright Buha, directed by Rory Jobst: I really liked this one, though the people I came with did not. It was tonally very different than the other pieces, since it was horror and it was mostly musical. A woman walking with her son near the river has her son snatched by a mermaid, and after asking the townspeople, none of whom help, she grabs a mermaid out of the river and asks how to get her child back. The mermaid says the child's soul is free and she'll need to build a new body for it, and so the woman dives into the water and, as her skin turns clammy and her hair grows long and weedy and her unblinking eyes grow wide, the woman builds a new body from parts of stolen children, but her son's soul has traveled on and cannot come back. At the end, all the mermaids sing for their children, implying that all of them were once humans who had children stole and became mermaids in the course of trying to get them back. I always like stories that are about how the supernatural is a terrible thing for humans deal with, and I really liked the music, so while my friends were surprised they decided to end on a musical horror piece I was happy with the placement.
The whole section was surrounded with a framing story by the usual characters about one of their "hexadecaversary" with their wife, and so he needs to get the traditional wicker gift from a "wicksmith." This involved a lot of puns ("Local wicksmith is a basket case") and a call to a Wiccan, thinking they were a wicksmith.

Live Foley was provided by [twitter.com profile] worlbshiny, notable especially for the tearing sound of the mermaid getting body parts created by ripping up a head of lettuce. [facebook.com profile] afschifler originally thought it was cabbage, but, we were told, ripping up cabbage is more for severe pulping wounds and less for tearing ones. She would know.

Both Locked Into Vacancy and Starlight Radio Dreams did not survive the Plague Years, but Whiskey Radio Hour did. I'd been seeing invites to its events for literally years, posted on Facebook by one theatre friend or another, but before now I'd never managed to make it out there. It was so lovely to attend show again!

(I started this before Shabbat, but now I've finally finished it!)
dorchadas: (Kirby inhaling)
A Kirby game that I'm not a big fan of? It's more likely than I thought. Emoji Kirby hands in front of face

Squeak Squad used to be a meme for me (and others) because the contrast between its beginning and ending is so vast. Despite that, there's a lot of posts across the internet asking if it's the worst Kirby game out there. Since I don't play Kirby games for the challenge, I play them for cuteness and fun, I thought this must be exaggerated and maybe there was some redeemable core stuck underneath all the complaints but honestly, the collective wisdom of the internet is right this time. This game took me close to two months to beat, just because playing it was such a slog. I finally forced myself to sit down, do a level at a time, and slowly ground it over over the course of the last couple of weeks, and "slowly ground it out" are not words you should use with a Kirby game.

The meme is good though:

Kirby Squeak Squad Beginning vs End
Beginning of Kirby game vs end of Kirby game.

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dorchadas: (FFIV Cecil Kain and Rosa)
My interest with Final Fantasy IV doesn't date back to playing it during my childhood. Like I've written before, my parents didn't like that the Super Nintendo wasn't backwards compatible and so refused to buy me one, leading me to become a PC gamer. Instead, like Power Blade and Shatterhand before it, I really got into FFIV by reading about it in Nintendo Power #30, where it got a cover.

The cover really has nothing to do with the game--I'm not sure who that swordsman is, and I guess the bird he's riding must be an American artist's interpretation of a black chocobo--but the article captivated me. I had already spent weeks playing through and beating Final Fantasy the previous year after borrowing it from a friend, and Super Mario Bros. 2 and especially Super Mario Bros. 3 had primed me to be hyped for sequels. With no chance of playing through through Final Fantasy II myself, I read and re-read about the Four Fiends, the Redwings, Astos the Dark Elf (who I remembered from Final Fantasy!), Rydia the Caller, the 70s fantasy novel art of the characters--I read that article over and over, since if I couldn't play the game at least I could experience it vicariously. I didn't get the chance to actually play it until much later, when I moved to Japan in 2008 and played two games on the planeride over. The first was the World Ends with You, which served me well when I left our hotel and walked from Harajuku to Shibuya, but the second was the DS remake of Final Fantasy IV, with the voice acting and New Game+ and Augments. I had always heard that it was so different as to be essentially a new game, though, so once the pixel remasters came out, and with FFXIV: Endwalker taking so much inspiration from FFIV, now was the perfect time to play the original.

Final Fantasy IV Pixel Remaster Red Wings opening
Blasting off again.

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dorchadas: (FFXIV Warrior of Light)
I'm excited for Endwalker, but I don't have the overwhelming, burning hype that some people seem to
Well, that turned out to be accurate.

Normally I'd be waiting years to do this review, after all the patches and systems and everything was put into place, and I'm still going to write that post eventually once we wrap up patch 6.5. But Endwalker's story is structured differently than previous expansions--in something like Heavensward, the main x.0 patch resolves many of the story beats but leaves some open, and it's not until x.3 that they all finally come to their conclusion. Patch 3.3 was the final defeat of Nidhogg and the real end of the Dragonsong War, for example, and then 3.4 and 3.5 built up the Garlean Empire and the war in the east that eventually led to Stormblood. Endwalker is different, with patch 6.0 being much bigger than a usual x.0 patch and resolving all the story threads--the 10 year Hydaelyn and Zodiarc arc, as the marketing puts it--in one single journey. Patch 6.1 is called "New Adventures" and represents a clean break into a new saga, to the point where they've said that maybe some day in the future it could represent a new entry point for players who are intimidated by the hundreds of hours of story that FFXIV makes you play through to get to the end. That also means that I can write a review of the story now without having to see how the patches resolve things.

The general consensus is that Endwalker is a masterpiece, but I can't agree with that.

(Obviously, massive Endwalker spoilers below)

Final Fantasy XIV Endwalker - Tower of Zot
This is what I thought most of Endwalker would be about.

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2021 in Gaming

2022-Jan-05, Wednesday 09:38
dorchadas: (FFXIV Warrior of Light)
Here are all the games I beat in 2021, in chronological order:

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dorchadas: (FFXIV Warrior of Light)
Shadowbringers is the second big piece of FFXIV news I remember paying attention to after the news that Kefka was being added as a raid boss in Stormblood. Once again, it was an article on Rock Paper Shotgun and reading the tweets of [twitter.com profile] nova_crystalis as they covered the Live Letter reveal of the title and basic plot. Travel between worlds. The Warrior of Darkness. Unyielding light devouring all in its path. I remember being interested mostly because World of Warcraft had done something similar with 2014's Warlords of Draenor that, by 2018, was widely acknoweldged to be a complete disaster. Could FFXIV really pull off a story of alternate worlds and time travel?

Well, Warlords of Draenor has a 4.8 user score on Metacritic and Shadowbringers has a 9.1. So.

I will say at the outset that I do not have unmitigated praise for Shadowbringers the way that most of the internet seems to, but that may be because it's hard for me to compare it to anything else since I only started playing when ShB was half-over already. The only systems and skills I've ever known have been ShB ones, even when I'm doing lower-level content, so it's possible I'm not giving ShB its clear due because I've never experienced an FFXIV where Tactical Points exist or where crafters are a gruelling nightmare grind to level. My view is ultimately skewed by being a latecomer.

But you're reading this because you want to know what I think, so here we go.

FFXIV Shadowbringers Crystal Tower on the First
Everlasting light.

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