dorchadas: (Pile of Dice)
[twitter.com profile] lisekatevans said that she and [facebook.com profile] afschifler were going to participate in a game run by [facebook.com profile] ansel.burch as part of TTRRG Pickup Con and said that I should join them, so I did! I went onto DND Beyond, whipped up a quick character--Shalsanressar Manishtusu, the silver dragonborn paladin--and joined up with Mango the halfling rogue, Jhor-Khal the elven monk, Reesa the half-orc paladin, and Prose the tiefling bard to save a village from the depredations of the local dragon.

The Dungeon of the Dragon
In the late winter, the group arrived at a sleepy village at the temple of the Horned Owl, its tutelary deity, to speak to the priestess Mother Enizio. She said that their village had been blessed with good weather and fair harvests by a local dragon in exchange for sacrifices of cows and sheep, but this year the dragon had requested a different sacrifice--a person. Mother Enizio believed that the dragon may be controlling the weather using an artifact of the Horned Owl, and asked the party to steal the artifact and, if necessary, to kill the dragon. After a rousing performance from the bard, accompanied by dragonborn throat-singing, the party boarded a cart who took them to the dragon's cave and left them there. Briefly examining the amphitheater that had been built outside the cave and finding nothing, they entered. The path split inside, with the right path having a strange blue glow and the left path leading into darkness, so Mango and Jhor-Khal scouted ahead. In a room further in, they came on a white-scaled kobold working over bubbling pots in a room filled with detritus, and after a brief battle, continued on to another room filled with kobolds! Though the battle (and the dice...) seemed at first to go against the party, eventually they killed or subdued all of the kobolds, and some questioning revealed the truth--the "dragon" was actually a puppet, and that plus some impressive acoustics had allowed a now-dead wizard to extort wealth from the town. The kobolds had taken over the caves after the wizard died, but were unable to maintain the puppet and had requested a "sacrifice" because they were hoping for help maintaining the scheme. The party, led Reesa, offered a counter-suggestion to come live in the village, where they could be accepted and wouldn't need to skulk in the caves. As they took some of the dragon's wealth and the wooden statue relic of the Horned Owl and made their way down the mountain, Shalsanressar turned to the kobold he had terrified into submission and said, "Tell me, have you heard the teachings of Bahamut?"

It was a bunch of fun! I haven't played D&D in over twenty years, since the days of 2e, and have mostly been out of caring about it since I spent the whole time playing World of Darkness and Call of Cthulhu and running Exalted and WFRP and Delta Green and Cthulhutech, so I'm glad that D&D Beyond exists and I could press the "make character" button and then tweak things afterwards. There were fewer weird rules and exceptions than 2e, and a much smaller focus on a humanocentric world with everyone else being a deviation from the norm (the example characters included two half-orcs, a changeling, and a goliath). I didn't have as much to do in the beginning, but mostly because I couldn't see in the dark! I appreciated how when Mother Enizio suggested we kill the dragon, the rest of the party looked at Shalsanressar to see his reaction...and I was going to be against it until I learned that it was a white dragon, since white and silver dragons are ancient enemies! That freed up my conscience to go a-dragon-killing, right up until we learned that everything was just tricksy kobolds.

There's another online con next month and I'm definitely going to go.
dorchadas: (Autumn Leaves Tunnel)
I have the Memory, Sorrow, and Thorn trilogy on the top of my re-read list--it's one of my favorite fantasy series, and while it doesn't really have much cultural cachet, it should--and just today I was remembering one of my favorite passages, when the hero Simon is in the Sithi (elven, basically) city of Jao é-Tinukai'i.

ExpandExcerpt from 'The Dragonbone Chair.' )

I love that. The way that they're both speaking the same words and drawing completely different meanings from them. "You may not go there"--Simon assumes it's a rule that he's being bound by, but it's not. It's more like a physical law.

I reused this scene in my long-running Exalted game, when the Lunar Endless Chase (played by [livejournal.com profile] sephimb) was planning to invade the citadel of the Deathlord The Walker in Darkness to steal the monstrance (think phylactery) of his Abyssal lover The Reflection of Their Glory Undimmed. It even played out exactly the same way. Endless Chase suggested sneaking in, and Glory told him that, "The living may not enter the Ebon Spires of Pyrron." Endless Chase got angry, thinking that she was still somehow loyal to the Walker and trying to enforce one of his edicts, but she said, "You don't understand. The living may not enter the Ebon Spires of Pyrron" and clarified there was an ancient curse that would kill anything living that entered. Then they went on a quest for some way for Endless Chase to be dead for a while so that Glory could sneak him in.

They got caught, of course, and that led to a pitched battle that resulted in Endless Chase sacrificing himself to kill the Walker in Darkness and save his love.

One of my fondest memories of that game. Emoji Kawaii heart
dorchadas: (Pile of Dice)
Sunday morning, I went over to [instagram.com profile] thosesocks's apartment to play in a Masks game that her friend was running. Going in, I knew that that Masks was a game of junior superheroes, that it was a Powered by the Apocalypse game, and that the game took place on Prom night, but that was all. But like I told [instagram.com profile] thosesocks, since her friend wanted to playtest this game to run it at GenCon, I thought that having someone who knew very little about the system or the genre would be a worthwhile data point, and she agreed.

After some introductions and the GM's gaming history, we got into character creation. The GM had printed out the playbooks on card stock and passed them around, and after some debate we ended up with five characters:
  • Chaim Levi / Aleph, the Legacy: One of the 36 tzaddikim, the righteous whose lives justify the continued existence of the world to G-d. And by "lives," I mean, "use of superpowers to save the world"! Reluctantly obeying halakhah under the supervision of his observant parents, Aleph is the inheritor of an ancient tradition, and all his relatives make sure he knows it.
  • Jeong "Jenny" Park / Proceratosaurus, the Transformed: Abnormally tall, scaled, and green, Proceratosaurus always stands out no matter how much she doesn't want to. Unknowingly tranformed by experimental chemicals in the water supply, she's doing her best to come to terms with her powers and her appearance, but sometimes she just wishes all of this never happened.
  • Omna / Normal Woman, the Outsider: A shapeshifting extra-dimensional being from a place where identity and individuality are fluid, Normal Woman does her best to fit into the world she's found herself in. She's very proud of her uncanny-valley-triggering disguise and brushes off any suggestion of her odd behavior or gaps in her knowledge by explaining that she's from New Jersey, where they do things differently.
  • Pratik "P.B." Bhuta / Fletch, the Beacon: Fletch has no powers, but his skill with a bow means he doesn't need them. He's plucky and scrappy, determined to prove to the world that he's just as good as someone who can bend steel beams or shoot lasers from his eyes. A YouTube video of his exploits went viral and he's always talking up how great Fletch is. Did you see that shot? Wow!
  • Ani / Catwoman, the Bull: Granted the ability to turn into predatory animals due to unethical experiments, Catwoman smashed her way out of a lab and tried to resume a normal life, but life is never quite normal in Halycon City. Her superhero name comes from a highly-publicized incident where she turned into a panther and has stuck despite how much it annoys her.
You can probably guess who I played. Emoji Jewish with Torah

We spent some time picking Moves, determining relations between our characters, decided how we formed a team (all on the Yearbook Club, which turned out to be a cult), picking a superhero team name ("The Committee," based on all of the heroes being on the Prom planning committee together), and then started playing, though by the time we did almost half of the four-hour time slot had elapsed. There were some brief opening scenes with a few characters--Jenny's mother telling her that her wig and makeup costume was unnecessary because she shouldn't have to hide who she was; P. B.'s older brother laughing at his Fletch "costume"; and Chaim's father wanting him home by 9 p.m. and, after agreeing to 11 p.m., reminding him that he was special, chosen by G-d, and that he should remember that worldly acclaim and the esteem of the goyim were not things he should concern himself with.

After arriving early to set up the Prom--in the interests of keeping game going, I neglected to point out that this would probably be happening on Shabbat and Chaim's father would have a much larger problem with that than mixed dancing or the presence of treif--the Prom began and things were going well until photographs started fluttering down from the ceiling and the villain appeared! Mother Memory, who wanted to steal the students' life essence to make herself young, trapping them in photographs so they would experience the night of prom forever. Fletch shot an arrow to get her attention and she froze him, and Catwoman turned into a panther and then Mother Memory froze her. Then the statues used from the Prom decor came to life, and while Proceratosaurus and Normal Woman battled them, Aleph used his super speed to get close to Mother Memory and engaged her in scriptural disputation. The team gathered themselves while Aleph's debate gave them time, and then Fletch sprung his plan.

He asked Mother Memory to dance with him, saying that his night wouldn't really be perfect without it.

The villain's heart was thawed by his offer, and she accepted, unfreezing the other students and teachers and walking to the center of the dance floor as the band struck up a tune once again. As the dance ended, she mused that perhaps going on living and holding good memories close was a better path than trying to make a perfect moment last forever, no matter the cost, and the lights went out for a moment and, when they came back, she was gone. The heroes had won!

It was fun! Emoji La Though, the impression I got is that for this game especially, we played with too many of the dials. Every playbook had relationships with other characters that we were supposed to pick and those never once came up in play. The influence mechanic that let characters shift each others' stats (especially adults shifting the stats of our teenage characters) only came into play at the beginning, even though many members of the team had influence over each other. Even our powers barely came into play, though admittedly that's because we went for the 80s teen movie solution to the plot rather than trying to win through force of arms. I get the feeling that Masks would be the best for a short run game, like 6-8 sessions, and anything shorter means that a lot of the elements that make it interesting don't come into play. That said, it was still a lot of fun and I'm really glad at the direction we took the plot. The only thing that would have been better would be for it to have been a musical.

I still wouldn't want to run a PbtA game--the GM doesn't roll dice by definition, and I really like rolling dice--and I don't know if I'd want to play a longer one, but this does reignite the interest I've had in Monsterhearts ever since I listened to an Actual Play of it put on by the sadly-vanished Walking Eye podcast.
dorchadas: (Great Old Ones)
Last year, I played in [livejournal.com profile] mutantur's Call of Cthuhlu game where we ran through The Sense of the Sleight of Hand Man, and while I didn't do full writeups of the sessions, I did take notes and save them. And now I'll leave them here.

ExpandThe Sense of the Sleight of Hand Man )
dorchadas: (Great Old Ones)
Dramatis Personae
  • Antonio Abella, Italian Legal Assistant
  • Dr. Conrad Nemeth, American Climate Scientist
  • Ivy Davison, American Construction Worker
  • Jean-Yves Laurent, French Army Officer
Jean-Yves searched Walters' room, checking to see if there was a reason other than murder why the assailant would have entered. As he crouched down, he saw something under the bed, and, shining a flashlight on it, he saw a figure of an arm drawn in red chalk. After he pointed it out, Milton rushed in, staring around in shock and gasping about murder and how terrible everything is. After a moment, Dr. Weiss the plastic surgeon arrived and offered to examine the rooms--alone.

Antonio opined that the doctor was guilty, but the said through the extremely-thin walls that he was not. After examining the rooms, he took Milton and the stewards down the hall to discuss the incident. Antonio followed as though he was looking for someone, but Jean-Yves walked down and said that as a member of the French military, in a situation with no other authority than the train staff, he should be included. The doctor agreed, and Jean-Yves called over Dr. Conrad and Ivy. Dr. Weiss said that the arms were removed post-mortem, and Walters put up a struggle. He also said that the killer was right-handed, wielding a knife, and probably known to the victims.

The group debated their action, arguing briefly about why no one had called for help or moved the train, and then suddenly they heard Morisa Ocana calling for help and saying that there had been another murder! They rushed into the dining car and found Wanda Ziegler standing over a body, face-down, missing its left leg. Jean-Yves looked around the dining car and found nothing, but as Ivy bent down and looked up, she saw a group of four guests in 20s or 30s clothing being served a bottle of dark-colored wine. The wine was poured, the guests toasted, and the they faded away. Dr. Weiss stood up and said the body was Enzo Banuelos, stabbed perhaps a few hours previously. Milton again said how terrible things were and suggested going up the line to get help, after which Jean-Yves took him outside and showed him the figures watching from the distance within the mist.

On the train, Milton said that one of the stewards had offered to walk up the line, and Ivy offered to accompany him. After a moment, so did Dr. Conrad and Antonio Abella. After some consideration, knowing he was the only one who had a firearm, Jean-Yves agreed to go as well. They headed out into the mist, walking along the line, into the mist. They saw no strange figures, and after ten minutes of walking, they came to a tunnel. Taking out their flashlights, they entered the tunnel. As they entered, they noticed that the darkness seemed to press down on their light, reducing the radius of the light. It seemed like the light was oppressed, getting squeezed, and there were sounds from around them. Faint cries, screams, strange echoes in the distance. After a long time in the darkness, they suddenly came on a brick wall blocking up the entire tunnel. Ivy examined it and said that it had been there for a while, but Antonio pointed out that it couldn't have been built between when the rest of the train left them behind and now.

Ivy suddenly heard the sound of marching boots. After trying to find a hiding spot and realizing there was no place to hide, the investigators waited for whatever was coming. After some time, a group of soldiers in greatcoats and fur hats, with rifles shouldered but not at the ready...and no faces. They gestured with their rifles at the other direction, and with no real choice, the group went back the way they came followed by the faceless soldiers. As they exited the tunnel, the soldiers took up positions across the mouth of the tunnel, standing guard, and Jean-Yves thought of the figures he had seen in the mist.

When they arrived back at the train, the sought out Milton and found him in the salon car along with several other people. They told him about the brick wall and the soldiers, causing gasps and murmurs among the crowd. They looked for the people who were missing, and when Ivy noticed Chantelle was missing, she went after her and found her in her compartment. She had been crying, and there was a note sitting near her sink.
DEAREST CHANTEL

MEET ME TODAY AT 6 P.M. IN THE FOREST

COME ALONE

PLEASE FORGIVE

THE NEED FOR SECRECY

I PROMISE THAT

ALL WILL BE REVEALED
Chantelle said she was planning to go, and Ivy suggested that other people had to come as well. She suggested Jean-Yves, since he was armed, and said she had to go to prepare. Then she returned to the salon car and showed Dr. Conrad and Jean-Yves the note. They decided to go get Chantelle, and as they stood to go, they car suddenly changed. It transforms into a medieval hall, lit with flickering torches, with an ornate throne in the distance and a man whose skin is sewn-together patches sitting on it. The man asked if they had a deal, but he wasn't speaking specifically to the investigators. Several of the other passengers panicked, or stood staring in shock, but Jean-Yves left the car and the others quickly followed.

There were a few people in the salon car, but none of them had seen Oscar Griffin or BJ recently. They went to BJ's room and checked, but found nothing. Next was Oscar's compartment, and when Antonio opened the door, they saw him laying face-down with his leg missing. Ivy gasped, and Jean-Yves went to summon the doctor. Jean-Yves returned with the doctor, and he examined the body. Dr. Weiss said that it was the same knife as the previous deaths, and that he did not understand why the mouth seemed to be sealed over with skin...but that it was no stranger than the tunnel behind the train being sealed by a brick wall. Dr. Weiss left, and the investigators looked for Milton but couldn't find him after a quick search. Then they looked for one of the stewards and told him about the chalk limb drawings, and suggested they check the other rooms. As they argued, suddenly they noticed something small moving in the hall, scurrying toward the group, and as the shapes drew closer the investigators noticed that they were hands! Then they leapt.

A struggle ensued, where the hands leapt on people's faces but didn't manage to do much damage before simply vanishing. The investigators searched the salon car but found nothing, and Jean-Yves climbed up on top of the train and found a stone torso, like a statue piece. He said he couldn't move it, but when Ivy climbed up to help, it vanished. Antonio checked Enzo's room and found a chalk leg, and then checked BJ's room and found a red chalk circle, almost like a head, under his bed. When Jean-Yves went to check his room, he found two people in it, one murdering the other! He drew his gun and pointed it, at the men, but realized by their dress and style that they were ghosts, and indeed, when the murder was done, the murderer walked toward Jean-Yves and vanished.

Jean-Yves, Dr. Conrad, and Ivy went to Chantelle's room and they left into the woods. The three of them hid in the trees near the appropriate spot and waited, watching as Chantelle waited for the writer, and Mark Wilson came out from behind a tree smiling. Chantelle reacted poorly to being stalked, and when Mark Wilson's expression grew cloudy and he drew a knife, Chantelle drew a derringer from her purse and fired. Mark Wilson ran, and though Ivy chased after him, she quickly lost him in the woods.

Antonio had followed them out to spy on them, and just as he decided to return tot he train, he saw movement in the bushes. He called out to it but got no answer, and approaching, he found BJ curled up in the bushes. BJ would not answer his entreaties, and Antonio reached out to him and managed to pull him to his feet and lead him back to the train. As the others approached the train, Dr. Conrad noticed a mound of something white or blue lying on the ground and found his shirt, bloody, in a heap. He took it and put it away, and they re-entered the train.

Antonio took BJ to see Dr. Weiss, who examined him and then treated his leg wound. Or tried to--when he went to the tap and turned it on, blood came out instead of water! After a moment of shock, Antonio turned off the tap, and the doctor said that the wound was a gunshot wound. Just a graze, and the doctor could not tell what kind of gun it was. He left and took BJ to the salon car. The others were already there, including Dr. Conrad, who had taken a detour to stuff the shirt in the bottom of his luggage. After seeing who else was there, they decided to check the rooms of the missing people. The first was Faustino, whose room was closed and locked. Mark Wilson's room was also locked, as was Milton's. After a short discussion, the investigators went to get the stewards and ask them to help determine whether the three others were okay, or even alive.

At that moment, a troupe of faceless Italian blackshirts entered the car and demanded everyone's credentials. But they seemed happy with the ID provided, even Jean-Yves' EU passport, and went on their way. Antonio left the car to avoid them and, as he exited the train, he saw something on the ground. He checked it, and found a set of limbs and head, with the torso missing, of a person, with a small journal next to it. Once he recovered his composure, he recognized Faustino Gonzaga, and grabbed the journal just as Ivy went to check on him.

Once they entered Antonio pulled everyone into the dining car and showed them the journal. Inside the cover was a label that it was the property of the National Library of France, and it was listed as the diary of the Countess Valentina Durnovo, describing a fantastic and horrific journey on the Orient Express and their fight against the Brothers of the Skin. At the end were two chants, both labeled "Ritual of the Cleansing," and one labeled "inaccurate version."

When they returned from the dining car, Milton was there, but Antonio realized that if he came from his room he must have come from the outside since he didn't pass them on the way in. The investigators explained the murder of Faustino and the entire crew discussed what to do. Milton seemed to want to leave, but Antonio pointed out that there might be the same situation the other direction. Eventually, they decided to pull everyone into the salon car and stay together, sleeping in shifts to guard against the murderer. Strange things happened during the night, and on the third shift, Milton, Jean-Yves, and Dr. Conrad were all awake together. Milton struck up a conversation, and eventually said he wanted to head to the bathroom. Dr. Conrad went with him, and after they left, Jean-Yves woke Ivy and Antonio and followed after them.

Milton left the bathroom, looked Dr. Conrad right in the eyes, and said "Pretend I'm still in the bathroom." As Dr. Conrad stood there, Milton went out past him. After some time, Jean-Yves looked in the window from the connecting car and saw Dr. Conrad standing there. After some berating, Jean-Yves checked the bathroom and found nothing, and after telling the others and arming themselves with kitchen knives, they searched the train. Milton's cabin's door was open, and almost everything was missing from it. Milton wasn't on the train, but Antonio found a set of tracks heading down the line toward the tunnel. They followed the tracks to the tunnel, and then they entered. They found Milton by the brick wall, conducting some sort of ritual, with several faceless guards. Antonio charged him, but went down under the bullets of the guards. As Jean-Yves provided first aid, Milton yelled:
"Come and see! The new dawn awaits!"
and jumped through. After a moment, the others followed.

They were in a large, dark space, illuminated by a ring of torches, with thick carpets everywhere. In the center was an altar and on it were a series of body parts, two arms, two legs, a torso...and the head of Mark Wilson. Milton was in the middle of a circle of blood with a serious wound in his stomach, and as they entered, he yelled at them to take their revenge. The investigators did not act, and after a moment, he looked at Dr. Conrad and ordered him to kill him. Despite Ivy and Jean-Yves's attempt to stop him, Dr. Conrad grabbed the knife that Milton had used and stabbed him. As Milton collapsed, the body parts on the altar rose into the air and came together into a horrific monster with eyes like black pits!

The investigators ran.

They found themselves in Istanbul, and alerted the police that they had seen strange activity in the city, but they did not stay around to see what the police found or what they did. When they checked the area later, they found no portal and no way to get back, and so they never learned what happened to the other people on the train...


Apparently if we had had more time at the end, Fennelik would have attacked, since the ghosts on board the train were re-enacting the memories of the faithful trip the 1920s investigators took as part of the ritual that Milton was enacting. And succeeded at, despite my efforts to prevent it from happening. 70% Brawl and I failed at my attempt to grab Dr. Conrad...

The ending was a bit anti-climactic, though I think a lot of that is that we were at the end of playtime. If it had happened with a couple hours left, we could have explored what the police found in the Shunned Mosque (for so it was), or tried to fight the flesh golem, or had to talk our way out of Turkey, or any number of things. But we only had a few minutes left, and so it ended. Sometimes, there's just no time.

And that's that for the entire Horror on the Orient Express game, from late 2015 to early 2018! Final thoughts in another post.
dorchadas: (Great Old Ones)
Dramatis Personae
  • ​BJ Goodwin, American Wedding DJ
  • Dr. Conrad Nemeth, American Climate Scientist
  • Ivy Davison, American Construction Worker
  • Jean-Yves Laurent, French Army Officer
August 30, 2013

The investigators were all the recipients of an all-expenses-paid trip on the Orient Express, paid for by an internet entrepreneur named John Milton. His latest project is lux-vista.com, a website designed to bring luxury travel to the masses. The three Americans were flown in to London and Jean-Yves took a train there to get the full experience. In Paris, they were shown personally to their cabins on the train by uniformed staff who inquired profusely if they had any needs or requests. The rooms had robes, soap, towels, slippers, drink coasters, and a personally-addressed envelope with an invitation to a reception with John Milton later that day. Jean-Yves and BJ spoke briefly, and the everyone headed to the reception.

John Milton entered the reception and greeted everyone, saying "I'm happy to be here with you on this journey of a lifetime," and began to circulate. The four introduced themselves to each other, BJ making sure to hand out business cards. As they talked, another American named Oscar Griffin and began talking their ears off. Ivy and Oscar talked at each other for a while and Jean-Yves listened politely until he wandered off. Most of the other contest winners seemed to be Europeans. Jean-Yves approached Fabian Weiss, a slightly pudgy Swiss a plastic surgeon who said that the trip would be good for finding the kind of people he'd like to have for his business. BJ approached an Italian man, Antonio Abella, a devastatingly handsome legal assistant who fidgeted constantly. BJ carefully did not mention his partners and tried to determine the Italian's relationship status, but he seemed very preoccupied. Ivy spoke to an English college student and asked to take a picture for her mother, and he agreed after some slight confusion. He introduced himself as John Walters, a chemistry student, and said how great it was to take a break from uni. Dr. Conrad tried his German on the German man, Lars Färber, who revealed himself as a train enthusiast. He gushed over the accuracy of the light fixtures, and Dr. Conrad eventually excused himself.

BJ also spoke to another Italian man near the canapés, taste-testing them and looking thoughtfully at them. He asked about the food, and the man, Faustino Gonzaga, gave his extensive opinions on their proper cooking methods and preparations. He said he entered mostly to check out the food and advise the staff as to his opinion. Ivy tried speaking to a Spanish man, Enzo Banuelos, who revealed himself as a working class contest winner and so endeared himself to Ivy immediately. He was a postman, and obviously not comfortable with all the luxury of the Orient Express. Jean-Yves approached Giuseppe Roti, who asked very direct questions about Jean-Yves job and life. He was a banker who had recently lost his job, and jokingly asked Jean-Yves if he had an opportunity. He suggested the French Foreign Legion, and they had a good laugh over the joke and then had a drink together.

At precisely 18:00, John Milton told them that dinner would be served at 19:00 and wished them Bon Voyage. The investigators changed for dinner, arrived in the dinner car, and took their seats. Dinner was delicious, and after dinner Milton invited everyone to the bar car for a nightcap. He began telling stories about his accomplishments, talking about his life and about the Orient Express. Ivy and Dr. Conrad went to bed early due to jet lag, but Jean-Yves and BJ closed down the bar. Then, everyone went to sleep.

In the morning after breakfast, they were told that lunch would be at 2 and spent some time enjoying the ambiance of the Orient Express. Dr. Conrad went to the salon car and spoke to an Australian man named Mark Wilson, a former model who now worked for an investment bank. Dr. Conrad noticed that he kept looking over at Chantelle, an up-and-coming model who was sitting in the salon car as well.

At lunchtime, the investigators went to lunch. They noticed that Faustino had been drinking heavily, and he began shouting about the inadequacy of the food. The steward tried to calm him but he rose and tried to force his way into the kitchen. Jean-Yves tried to calm him down but Faustino wouldn't head of it, and BJ asked him exactly what was wrong. He took a bite of the salmon and asked Faustino what was wrong, and as Faustino turned, the chef came out. This reduced Faustino to abject apologies, and he was taken off to sleep in his cabin. Soon afterwards they arrived in Budapest and were put up in the Hilton Hotel.

As dinner, they noticed that Chantelle seemed to be bothered about something and her companion Henri seemed not to notice. In the middle of dinner, she suddenly stood up and fled from the room. Ivy asked Henri what the problem was and he opined that it was just the flightiness of women. BJ tried to find Chantelle's room, followed by Ivy, and after a knock they were forcefully told to go away in a tearful voice. Just as they were about to leave, she yelled at them to stop sending her letters. Not wanting to bother her, they left. After dinner, the party was asked if they wanted to take a moonlight stroll in the garden, and then they went to sleep.

The next day was a tour of Budapest, though Milton said he would not be joining the group due to some business that he had to take care of. Antonio Abella was absent, but Chantelle was there, looking immaculate. She apologized for her actions, blaming exhaustion, and brushed off any questions. The tour was a general tour of the city, including a famous church in the city center and a wine house that sold wine by the bottle and by the case. They ate lunch at Buda Castle on the river Danube, and then finally looked at the Buda Labyrinth beneath the castle, with stories of Dracula and German soldiers.

While in the labyrinth, Ivy and BJ were pulled aside by Chantelle into an outer cave, where she told them that her life was in danger. She had been receiving anonymous emails and letters for six months, and had found one in her handbag on the train, so the stalker must have finally gotten close to her. She was dismissive of the possibility of getting Henri involved, saying he thought of her as a flighty girl, and showed them the most recent letter.
LOVELY CHANTELLE

I GROW ANGRY THAT YOU CONTINUE TO IGNORE MY PLEAS OF LOVE

SOMETHING HAS TO GIVE

I'LL GIVE YOU ONE LAST CHANCE

I WILL CONTACT YOU AGAIN SOON

THE LOVE OF YOUR LIFE
Ivy asked if she could reveal the problem to a couple other people, and she acquiesced. They advised Chantelle not to be alone, and eventually hurried back to the tour group and went back to the train. BJ surreptitiously quizzed Jean-Yves about his knowledge of fashion, and Ivy talked to Dr. Conrad about the problem. After enlisting their help, they all returned to their rooms, but Dr. Conrad and BJ noticed that they were each missing two shirts. BJ spoke to the staff, who were baffled but agreed to check into the problem. After twenty minutes or so, the steward brought Dr. Conrad and BJ together and said that he had checked the luggage and the shirts were not there. Jean-Yves brought up Antonio, who had been absent part of the day, and BJ asked him about his belongings. Antonio seemed brusque and tried to end the conversation quickly, and BJ let him. He moved on to Enzo's door and asked him, and while Enzo seemed very nervous, he had all his shirts.

In the bar, BJ walked up to John Walters, who was gazing at Morissa and Wanda, and introduced himself. John told BJ about his dreams that he'd meet a rich lady on the train and she'd fall in love with him, but that all the rich ladies on the train already had partners. John eventually begged off, saying that he had some thinking to do, and BJ moved on to talk to Oscar, who talked BJ's head off for a while. BJ eventually moved on to talking to Morissa and Wanda, and he asked about commissions of Morissa's paintings. That got them talking, and eventually BJ got the contact information of the foundation that Wanda ran. Then, everyone went to bed.

In the morning, they woke up early to realize that the train had stopped sometime during the night. Jean-Yves poked his head out into the corridor, and saw nothing outside the window but a featureless grey mist. There was something lying on the floor on the corner, with one end against the wall, and as Jean-Yves got closer it seemed to be a statue of a human leg made of some bluish material. Antonio had the closest compartment, so Jean-Yves knocked on his door. Antonio answered, and Jean-Yves made to point out the leg, but it wasn't there. He gestured to the fog, and about that time the steward arrived. He said that he was looking into things and if they saw the steward from the other car, to tell him.

Jean-Yves opened the door at the end of the car, but saw only fog. BJ and Ivy looked out the window and saw some trees faintly visible in the fog, and then a person with pale skin and dead white eyes reared up and looked at them before vanishing. This affected BJ more than Ivy, and he returned to his compartment to find someone in his bed. The others came to look at the person, who rolled over and revealed himself to be a fully-dressed Turkish man. The man demanded to know what they were doing in his compartment, and when BJ said that the man was in his comportment, the Turkish man faded away into nothing. BJ sat down heavily, and the party hauled him up and all went to the dinner car. It was partially occupied, with people dressed in antique fashions, and Dr. Conrad strolled right up to one table, ignoring Ivy's protestations, and asked them how their meal was. A Chinese man answered his questions, somewhat reluctantly, but intelligently and with presence of mind. Dr. Conrad stayed, and the others went to the salon car.

The salon car was a party, a late-night party, with music being played and an Italian woman standing on a small platform began to sing a beautiful aria. BJ recognized the woman as an opera singer named Catarina Cavallaro who disappeared suddenly, and Jean-Yves was positive that an old man, sitting in the corner, was his grand-pere Luc. As Jean-Yves said his name, Luc turned to look at him, and then the party faded away. There was light coming from the door at the other end, and BJ walked to it and opened it. It opened onto the train tracks, and a cold wind blew over BJ. The two stewards and the cook were arguing in French over whether they had been left behind and what to do now. BJ ran off, worrying about Chantelle, and Ivy followed him.

Chantelle was there and unharmed, and there was a blue statue hand on the top of her bunk. BJ grabbed it, and it made him feel very strange, so he eventually put it down. Chantelle said that Henri went to see what was going on, and BJ explained that the train seemed to have been abandoned.

Jean-Yves climbed down the train tracks and scrambled up the embankment. They were in a dense pine forest, but there was no birdsong, and Jean-Yves saw the far-off shapes of people in the mist. They were standing and watching, not moving at all, and Jean-Yves climbed down and told the stewards. They weren't alarmed, but thought it was very odd. Now that Dr. Conrad was outside, he could tell that the weather was unseasonably cold and should have been accompanied by rain. As they were standing there, a short man in dressing gown and slippers walked up to a signalman who had not been there before and said "I am the President of France!" Without changing his expression, the signalman answered, "And I am Emperor Napoleon." The steward said that it was Paul Deschanel, in a famous incident, and Jean-Yves replied that he was no longer sure he should go into the mist.

BJ realized that he had no idea where John Milton was, and started looking. He noticed most of the doors were open expect a few, and he tried John Walters door but found it locked. He knocked on John Milton's door and there was no answer, and he continued on looking for Milton. As he walked, he heard a crying child, and he investigated and found a small girl, looking away from him, crying in a high voice. He reached out to touch the child's shoulder, and she turned out and revealed that she had no face.

Jean-Yves and Dr. Conrad were standing outside when Lars came out and said that Giuseppe Roti and John Walters were missing and their doors were locked. He asked the steward if they could check the compartments and see after their welfare. The stewards and the party followed, passing people in the hallway that they knew were not passengers on the train, and eventually arrived at the rooms. The steward opened the door and revealed blood everywhere and a body in blood-soaked curtains with a missing right arm. Lars staggered away, and asked if they should check the other room. They did, and found Roti's body missing its left arm and blood all over the sheets. The window was open, and Jean-Yves checked the window, but found no signs. The mist outside was again as silent as the grave.


That scene with the girl reminds me of the famous scene from Uninvited.

I knew something would go wrong, of course, because we're playing a Call of Cthulhu game. But I wasn't quite expecting the ghosts! I'm eager to see where this goes.

No other comments this week.
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into the bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
While Willow and Shining Star settled into their tutoring by the Fog Chirurgeons, Father James sent out Hundred Wings and used his own sorcery to look into the crime and vice occurring around the Roaring Lion. He found a lot of mugging and other petty crimes--there seemed to be a rousing industry in waiting until the adventurers who delved into Etemenanki were spending their earnings on debaucheries and then stealing their money--but none of the slavery or other intolerable deeds he was looking for. Amos wandered the town, asking around about strange pipes and their destinations and looking for people willing to go through one. He made a few contacts and also heard a story about a pipe north of tower town in the forest that led to one of the cloud kingdoms. The person who went through explored a bit but heard the hunting cry of a roc and scurried back into the pipe. Amos privately though the storyteller a bit of a coward--they didn't even know if the roc was nesting on the floating island or not--but filed the story away for later. Elaphe went to the markets and sold some of the loot they had hauled out of Etemenanki, getting a nice profit on the loot, and that night at the Roaring Lion, he distributed some of the other loot items to the rest of the party.

They discussed what they were going to do next and eventually decided to take on the gigases west of the city. Shining Star asked the starfolk Wara and Kimé if they wanted to come, mentioning that there would be a meteor shower in four days and they might be able to find a fallen star that could get them home. Kimé seemed all in favor of going, but Wara was reluctant, saying he was just a farmer. Kimé eventually convinced him, however, though that led Shining Star to worry that she was leading them to their deaths. Amos also spoke with Valeria, the human who had arrived in Agarica from the Roman Empire, and told her about their mission. She immediately agreed to come, and with their group thus enlarged the party went to sleep.

In the morning, full of delicious eggs and mushroom beer (and seed porridge for Elaphe), the party bought a pony for Wara and Kimé to ride on and then set out on the western road. As they showed the guards their tax receipts for the tower trip, they saw the Silent One airship cast off the lines, lift into the air, and perform a large circuit of the Tower before flying southward, and then they road outside the city. They passed through farmsteads and small villages, and when they paused to ask some villagers about marauding gigases they were told that they were further west, closer to the forest to the north of tower town. The road went northwest toward the Sarasan grasslands, so they stuck to the road, riding nearly all day and finding little except a few travelers who got off the road when they saw a party of heavily-armed adventurers approaching on horseback. Around dinner time, they stopped and slept in a copse of trees sheltered from the wind and the cold, ate a meal of travel jerky, bread, and dried fruit, and slept. The night was uneventful.

In the morning, Father James sent Hundred Wings to scout north of the road, and the spirit reported back that it had found a burned-out farm a few miles north, within sight of the wood, and gigas tracks nearby. When the party arrived at the farm, they found several slaughtered mooshrooms and a house with one wall caved in and parts still smoldering, though fortunately the thatch roof had not caught fire. There was a charred corpse of a chuzan in one corner of the house and no other bodies, and Shining Star and Kimé lay earth over the body and performed burial rites to appease their spirit. While the others looked over the farm. There was a well for water and tracks leading north to the forest, but no other valuables or loot taken. Eventually, they decided that rather than go hunting in the forest after the gigases, they would try to lure them out. Elaphe piled several mooshrooms north of the cottage and hid his bob-omb inside with instructions to go off if they were seriously disturbed and then they lit a bonfire and began roasting a mooshroom on it, wafting the smell to the woods.

As the fire was going, Shining Star traced a circle around it and began concentrating on it, feeling the heat of the fire and drawing it out. For hours she chanted as the mooshroom roasted, and eventually Willow, Amos, and Father James saw a fox-like creature with multiple tails dancing amidst the flames. Shining Star offered it a bigger fire if it would help them fight the gigases, but the rokon ignored her speech and looked at the cottage. It asked Shining Star what happened to the hearthfire inside, and when she explained about the gigases, it agreed to fight.

As Amos hid on the thatched roof and the others waited in the cottage, they heard the sound of something large moving through the forest and drawing nearer.


Next time, battle!

At the beginning, I had everyone talk about their short- and long-term plans for their characters, since a sandbox game needs to be player-driven to work well. They want to overthrow the Dragon Emperor, of course, but Shining Star wants to help Wara and Kimé get back home and cure Hemah of his curse, and Father James is looking for Predecessor artifacts and evidence of arremer manipulations. Elaphe wants to get extremely rich and leave a trail of mayhem behind him, which is a good motivation for any adventurer. Amos and Willow have slightly more nebulous motivations but I'm sure they'll figure something out.

Next time, battle against 2(?) gigases!
dorchadas: (Great Old Ones)
Dramatis Personae
  • Elena Costanza, British Agent of the Crown
  • Luc Durand, French Professor of Linguistics
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
​After taking the connecting train to London, the investigators disembarked. While the other passengers joked and laughed about the events, they were haunted by what they had seen, and by the continuing corruption of their bodies. As their luggage was being unloaded, the professor tossed a pound Sterling to a newsboy and snatched a paper out of his hands, quickly scanning it. He saw an article about a missing schoolmaster and showed the others.

After they read it, they noticed a scruffy man holding a sign that said "Mac Rat," and after a brief consultation, they approached him and told him that they were Mr. Mac Rat and yes, they were heading to 3 Brophy Lane, Islington. He loaded up their luggage and they all piled in and headed off. The cabbie was talkative, especially about the disappearances in the area, and the countess made polite conversation until they arrived at their destination, Makryat's Islington shop. The front door was locked, and after the professor searched the stoop and didn't find any spare keys, Yan walked around the back and, with a little effort, broke the lock and entered a rear storeroom. It was dim and dusty, but not obviously dangerous, and he walked to the front and let the rest of the investigators in. The shop was much the same as they remembered from two months previous, but disused. They turned on the lights and searched the front room, but found only Middle Eastern antiquities that, while genuine, had no occult function or power. After shoving a box in front of the door the made for the stairs, and the professor shown his flashlight at the ceiling...revealing a creature of flesh and bone, a twisted and misshapen devil, descending on them and snarling with the face of Beddows.

The countess began screaming at the top of her lungs as viscera splattered over Yan and Elena, burning them. The devil landed and hurled itself at Yan, who lashed out with his blackjack and hit it, smashing it into the wall and into a bloody ruin. As Yan and Elan ran up to wash off the ichor, the professor drew out the Mims Sahis and cut off the devil's head, then followed up the stairs.

In the office, the carpet had been rolled back and an intricate and subtly disturbing pattern had been carved into the floor. On the desk was a scroll, written in Arabic, that was obviously one of the Sedefkar Scrolls, and a note:
Master, as you suggested, the scroll must be present.
Next to that was another sheet, in English, what seemed to be a phonetic transcription of some sort of ritual. The professor immediately argued that this was too convenient, while Rosaline said that Makryat might need a little help, and they were still arguing when Yan said, "Who are you?" The professor and Rosaline approached and found a man, with a symbol carved in his forehead, shivering in a closet. He was unresponsive to anyone's entreaties, and when Yan pulled out his wallet and handed it to the countess, she read the name of Arthur Bowman, the missing schoolmaster.

The professor, still dubious, called the British Museum and asked them about a rush translation of a scroll in a jumble of Arabic and Turkish. The man he spoke to said that it might be some time, perhaps a day, and no, the professor could not speak to him as he was very busy. After a little more discussion, the professor hung up and went back to the room where the others had assembled the Simulacrum. They began arguing again about the propriety of the ritual, about whether it was the real thing or not, and about how it worked. Eventually, Yan picked up the paper and began to chant. Elena and Rosaline joined in, and the professor listened with a white-knuckled hand on the Mims-Sahis as the chant continued. After a few sentences, Elena blinked and her body began to shimmer and warp, and then she collapsed, dead! Over her body, coalescing into existence, they saw the form of Mehmet Makryat, skinless and hideous, with worms writhing in his flesh.

Rosaline demanded to know where the ritual was, and Makryat laughed, saying that the ritual was in the room all along and the transcription was a trap. The countess inched toward Mr. Bowman, but the professor asked him what he planned to do now, and with a laugh, Makryat called out, "You will see! Master! Skinless One! To me!"

He rushed at the party. Rosaline shot him with her rifle, but while she shot him, it didn't seem to have much effect. The countess ushered Mr. Bowman into the next room as Makryat rushed in and Rosaline hit him with her rifle. Yan rushed in with a knife, slicing away, and the professor fired but missed. The countess picked up a piece of the simulacrum and swung at Makryat, but missed. Yan and Makryat traded blows, and Makryat's claws ripped into Makryat, downing him. The professor dashed in and administered first aid while Rosaline and the countess rained blows on Makryat. Yan pulled out his revolver and fired, and the professor moved to attack and was slashed instead.

With that, the Skinless One arrived.

A giant man, with an eye in the middle of his forehead, skinless and gigantic. An aura of power surrounded it, and the investigators felt their skin itch. The countess collapsed on the floor and began wandering aimless around the room, and Rosaline collapsed to the floor, and Yan began frantically looking around. Only the professor was unaffected as Makryat screamed at the Skinless One to destroy the investigators.

None wears the Simulacrum.

Makryat began frantically grabbing the Simulacrum pieces and trying to put it on while the professor walked over to the countess, who was still holding the arm. She looked at the professor peacefully and said, "Flowers, for me?" The professor smiled at her, said, "You will have all the flowers you want," took the arm, and hurled it at the Skinless One.

The usurper is unworthy. My gift is sundered.

Makryat died immediately, collapsing like a doll with its strings cut, as the Skinless One snapped the arm in half. As Rosaline awoke, the professor picked up the leg and threw it as well, and they cooperated to throw the rest of the Simulacrum. As the Skinless One grabbed the head, faces flashes across it. Makryat, Professor Smith, Le Comte, Selim Makryat, Beddows, and all of their faces, before dispersing into dust. The Skinless One looked around and sunk into the floor, leaving a swirling vortex behind it. The dust of the Simulacrum was pulled into the vortex, as was the remaining scroll, and though the professor grabbed after it, even the Mims Sahis. The vortex closed, the room returned to normal, and it was finally over.

After taking Mr. Bowman to the hospital, the group dispersed almost immediately, traumatized over their experiences. Rosaline returned to America and her shop and finally married her fiancé, Yan returned to his wife and child (and lover), and the professor took the countess with him back to France. After arranging the finest sanitarium care for the countess, he resigned from his professorship at the Sorbonne and retired to his estate. He sent for books from shops far across the world, studying occult lore and things even more obscure. He spent long nights pouring over ancient tomes, brushing up on his Latin and Greek and Arabic, while his children worried about him and his old scholastic colleagues fell out of contact, until one night he vanished. He was never found, but his bequest kept the countess in excellent care for months until she too disappeared, from a locked room under observation by orderlies.

And finally, on a train platform outside the town of Ulthar beyond the river Skai, that quaint and curious city where no man may kill a cat, the two of them were reunited.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
  4. Radovan Venclovic, Romani Ex-Soldier, driven to madness by the beast of flesh in the cemetery at Üsküdar, February 20th, 1923.
  5. Elena Costanza, British Agent of the Crown, killed by Mehmet Makryat while performing the false ritual in Islington, February 23rd, 1923.
  6. Valentina Durnovo, Russian Countess/Gentlewoman, driven to madness by the Skinless One in Makryat's shop in Islington, February 23rd, 1923.
I'm glad that at the end, I kept the professor's habit of staring down beings of incredible potency that started with the undead sorcerer in the Dreamlands. Thanks to the Mythos hardening he underwent last session, he only lost 4 SAN when seeing the Skinless One rather than 8 and so kept the presence of mind to throw the arm of the Simulacrum.

Poor countess lost 70 SAN and only had 38 or so. Emoji eye bugging out

[personal profile] schoolpsychnerd kept saying that the professor and the countess should get married if we both survived, and if we had I was planning a more tragic ending where the professor disappeared one night and went off to become a cult leader and continue the cycle of worshippers of the Great Old Ones. But since the tragedy had already occurred, I wanted to find a happy ending. I had already told [livejournal.com profile] mutantur several times over the course of the game that the professor spent time at night trying to find his way back into the Dreamlands, and I knew that Henri's Dreamlands Express was a place of healing and that the professor knew that Henri himself proved that it was possible for people to live on in the Dreamlands after death. So while his descendants probably have stories about mad grand-père Luc who vanished and was never seen again, he and the countess work on the Dreamlands Express together with Henri in a place where their old sorrows can no longer touch them. It's actually a better ending than they would have gotten otherwise, I think.

Normally I'd post my thoughts about the whole game, but we're not done! The re-release of the campaign adds an additional post-game scenario set in 2013, so we're going to take a brief break while I run a DELTA GREEN interlude and then play that game, and then I'll finally have played through all of Horror on the Orient Express! But for now, I'll leave the professor and the countess to their happiness. Emoji sparkling stars
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into the bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
The souldrinker battened on Father James, its claws wriggling, and he struggled in vain as he felt his life force being drawn away. Willow contemplated calling up a wall of vines between the party and their enemies, but eventually decided that having opened the door, they wanted to see what was in the room beyond, so she laid into the souldrinker, hurting it and also slashing Father James across the arm. The soulddrinker still healed the wounds, but more slowly now.

Elaphe lashed out at one of the spiders, and as he was bringing his dagger down, the spider's horns crackled with sparks and lashed out with a blast of lightning! Elaphe staggered, but his aim was true, and he brought the dagger down onto the spider's head, killing it. Amos fired at the souldrinker attacking Father James and the arrow passed through it, causing it to deflate slightly and start leaking a thin, oily fluid. Shining Star drew out her bow and knocked an arrow, then fired at the remaining spider, but it skittered sideways and advanced on Elaphe, who turned and hacked off one of its legs. Amos also drew on it, but the spider unleashed a blast of lightning that knocked Amos off his feet, sending him bouncing off a wall and into the floor in a heap.

As the souldrinker overwhelmed Father James, draining out his consciousness and lowering him to the floor, Willow moved to attack it while Elaphe and Shining Star hacked at the spider. Elaphe killed it with a savage blow, hacking off its head, and then leaped over to the souldrinker and carved it open. With a high keening wail its membrane broke open and its claws stopped twitching, freeing Father James. Shining Star immediately set to work binding everyone's wounds and examining Father James, but as near as she could tell, he was simply unconscious--anything else would have to wait. Once the bleeding had stopped and first aid had been applied, they carefully moved into the next room and looked around with Hundred Wings's help. Much of a corner of the room was taken up with a resinous nest, inside of which they found an egg, and there were several doors out of the room, but they found some money, a few loose crystals, a cord of blue threads bound in intricate knots, a pair of bracers forged of orichalcum with B'rabti writing and images of the Temple of Yarikh on it, and some potions. Hundred Wings dived down on the egg and began to feast, and Elaphe used his bob-omb to blow up the nest before they left. Then they began the long period of walking back out of the Tower.

On the bottom floor, they passed by the assessor's station, who explained the process. They would leave the artifacts and enchanted items they found in the Tower with them and receive claim tickets for them. The next day, they could return and they'd receive a tax assessment for 5% of their value, which they'd have two weeks or until they left Tower Town to pay, and how they got the money was none of the town's business. They handed over all their items, went back to the Roaring Lion tea house, and all collapsed into bed.

The next morning they woke up slightly refreshed, though most of them were still injured and Father James felt like he had been kicked by a mule. After a mug of mushroom beer, Elaphe went to check the markets to find places to sell their gear, while Shining Star and Willow sought out the Fog Chirurgeons, worshippers of an aspect of Phantom who married skill against the undead with healing prowess. The two asked around town and learned that there were two chirurgeons in town in a clinic, and going there they found an old silverback kong and his very young apprentice. They paid for healing--the room filled with fog and the old kong struck them each once directly over the heart--and then explained that they wanted to learn the ways of the Fog Chirurgeons. The elder one seemed to react especially to Shining Star's admission that she was a priestess of Nyahré, and he told them to return the next day. Then, they departed.

Amos went to the same sorcerer that Father James had gone to when they first arrived in Tower Town, the chuzan with white fur and eyes of burnished gold. His bedside manner was just as terrible as ever, but when Amos paid and the sorcerer worked his sorcery, he left feeling much better.

At noon, after reconvening in the Roaring Lion and eating lunch, and after Shining Star looked for the two starfolk and not seeing them, they went back to the Tower and collected their items. Elaphe paid the tax--at one koku, enough money to feed a peasant family for a year--and paid extra for the assessor's analysis of the items. Several items were simply decorative, but the white jade armor would allow the wearer to pass through walls, the blue cord had an air spirit bound into it that would be released by untying the knots, the jade ring had a kinokoko bound into it and the wearer could use the spirit's powers, the bracers would make the wearer's blows more deadly, and among the crystals was a powerful fire crystal that would allow its user to turn into a firebird. Their expedition had paid off.


All that time looting cursed artifacts from fighting warlocks, necromancers, and vampires, and now the party finally has some worthwhile enchanted items they can distribute! Elaphe wants to use the bracers, and I've heard multiple people who are interested in that ring. Though the way Exalted's system works, there's a cost to use enchanted items--attunement reduces a character's pool of motes of Essence, leaving fewer motes to use Charms or spells--so that may determine the user. Willow wants the ring since he's a treesinger, but already over a third of his Essence pool is tied up in his armor and sword, and wearing armor makes his spells more expensive. Wearing the ring and tying up more motes may not be the best idea.

This combat was probably the most dangerous one the party has been in yet. Father James came dangerously close to suffering permanent damage from the souldrinker, and if the first souldrinker hadn't been killed almost instantly, it could have healed up and latched on to someone else. That would have been catastrophic.

Next game is after the new year, and we'll see what the party decides to do then!
dorchadas: (Great Old Ones)
Dramatis Personae
  • Elena Costanza, British Agent of the Crown
  • Luc Durand, French Professor of Linguistics
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
Battle commenced. The cultists charged the ladder leading up to the coal car as Elena and Yan rained shots down on them. The first cultist up the ladder took a blackjack to the face, but another one managed to take a swing at Elena, who blocked with her own knife. Yan and the cultist rained blows on each other, until a blow to the cultist's head sent him crashing to the floor. Elena stabbed the cultist attacking her, but the wound didn't seem to inconvenience him very much.

The battle on the shifting coal in a speeding train had precarious footing, and both Elena and a cultist lost their footing in the chaos. She fired on the way down, but only grazed the cultist. A cultist ran at Yan, who shoved him into the wall of the tunnel and he was whisked away with a scream. Yan and Elena each squared off against a cultist, and while Elena took a wound in the stomach, she stabbed the cultist in the eye in response. Yan knocked the remaining cultist out, and the battle was over. The two tied up and gagged the remaining cultist and searched the engine. They found some kind of ritual had taken place, with bits of blood and skin remaining, but nothing identifying, so they set to work disrupting the ritual area, but the blue glow still persisted. With nothing else to do, they grabbed their captive and hauled him along the top of the train back to the sleeping cars, being extremely careful as the tunnel top sped by inches above their heads.

As they looked back, they saw that the engine seemed to be changing somehow, but in the dark they couldn't be sure.

Elena and Yan found the others in the salon car and explained what happened, and as they crossed border of Lausanne, there was a moment of stasis, like a second stretched out to eternity. When it ended, the investigators noticed a new car seemed to have been added. A cathedral made of stone, on wheels, with the smell of incense wafting through the air. After an incredulous moment, the party entered, and found a lushly appointed dining room filled with food and servants rushing here and there, and on a throne was the Jigsaw Prince. He was wearing only a loincloth, revealing the terrifying seams where the flesh of his body had been sewn together. He explained that he wanted the statue, and they wanted to live, and asked if they had a deal. After a moment of discussion, the professor agreed, and the Prince offered to teach them a spell that would reveal Makryat's presence. Yan refused, but the others listened to the Prince's words, and Elena, the professor, and Rosaline learned the words. Then they left. Rosaline and Elena demanded to know why the professor had made the deal, and the professor explained that the Prince had only contacted them while they were in Lausanne and that he probably had no power outside of it.

Afterward, they went to Rosaline's and Elena's room, where they had stashed the cultist, and Elena and the professor questioned him. He was arrogant, and condescending, and didn't reveal anything, and eventually the investigators threw him off the train.

With knowledge of the spell, the investigators decided to observe their suspects--the count and countess de Bruessy and Anton Szorbic. The count and countess were in the salon car, nursing large drinks, and when the countess Durnovo observed her she noticed that the countess de Bruessy's makeup was impressive. They went through to the dining car, where several people were talking. Lord Margrave, Sir Robert, and Ho-Tet were talking animatedly about who the investigators were looking for, since they had noticed the party's activities. When they noticed the investigators, they called them over and asked them who it was. Lord Margrave confidently accused the chef, who looked up in confusion, and after a moment the lord excused himself in embarrassment. Elena and the professor followed, shouting that they just wanted to talk. As Lord Margrave turned to open the door, the professor recited the words of the spell.

Lord Margrave--Makryat--fell apart into pieces, organs and body parts appearing in the professor's hands with a disgusting sound as the spell took effect. The professor felt a shock, and a dawning knowledge that this spell had taken Makryat's essence and transferred it into himself. He immediately entered Lord Margrave's room and looked through his personal effects, looking for the items of power that he knew must be there, but found nothing, and moved on to the Doña's room before he came to his senses. When the professor went back outside the room and found the others all gathered there, he explained what had happened, but then the investigators noticed a large man approaching from the far end of the car. The Jigsaw Prince demanded the simulacrum and would not accept their protestations that they were going to look for it, and so he drew a sword cane and charged.

Rosaline, the countess, and the professor got out of the way while Elena and Yan attacked, but bullets did almost nothing and Yan's knife just bounced off his skin. Realizing that they needed another tactic, the investigators tried to overbear him. The Prince stabbed Yan through, and smiled as he turned to the others. The professor crept forward and applied first aid to Yan while the countess, Elena, and Rosaline all rushed at the Prince and bowled him over. Even the Mims-Sahis would not cut his flesh, and it didn't seem like he could be suffocated, so they gagged the Prince, tied him up, and threw him off the train.

The train gradually slowed down, finally arriving back in Paris several hours before it was supposed to arrive, and doctors and police swarmed over the train. The investigators all received treatment, and the chef came to them and said that he knew they were looking for something and the staff would help however they could. The professor told them about the simulacrum, and the staff found it, in a box under the train, along with three more of the scrolls.

Knowing that they didn't have much time, the investigators immediately hurried on to Calais to make their way to London.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
  4. Radovan Venclovic, Romani Ex-Soldier, driven to madness by the beast of flesh in the cemetery at Üsküdar, February 20th, 1923.
That went much better than it could have, though Yan almost became another casualty on the list! Good thing the professor has trained up his first aid over the course of this game.

Next game is probably the last one of the campaign! We'll reach London, perform the ritual, and all go home happy. I'm sure that'll be the end of it and that nothing will go wrong on the way at all!
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into the bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
Having taken the gloves, the party turned their attention back to the gooey masses underneath two of the benches. No one really wanted to touch them, but Father James used his wind arms to reach out and scoop up a double-handful of the sludge. It came free with a splortch, and they put it into Willow's storm lantern for safekeeping. Amos also fired an arrow into, and while it didn't catch fire, it began to emit an acrid smoke that stung their nostrils, so they quickly exited through the door in the northwest wall, with Willow leading the way. This almost turned into tragedy when Willow stepped on a floorplate that shifted and fell to the floor, but not before he was hit by darts that shot out of the wall. Shining Star examined the wounds and recognized the traces of bloodrot poison, and so Elaphe reluctantly reached into his alchemical store and pulled out a anti-venin, which Willow gulped down. As he stood up, Father James sent Hundred Wings down the hall to look for further traps, and the spirit found a portion of the floor that it was suspicious of. When Father James pushed on it, a portcullis crashed down ahead of them in the corridor. It was made of wood, so Amos fired several flaming arrows at it before the party returned to the room with the altar and took the other door to the southeast.

Father James checked the door and didn't find anything, and they opened it to find a short corridor leading to a large tapestry of a landscape, a view of the Great Bridge and the Narrow Sea from high in the air. Carefully checking behind it, they found a pipe entrance, and they considered going through it until Elaphe pointed out that the tapestry might be a map of the destination, a hundreds of yards in the air above the Narrow Sea. Father James carefully untied the wire that kept the tapestry tied to the ceiling and they folded it up and left it on the floor, to be taken with them when they left.

With Hundred Wings scouting ahead, they passed through several more corridors, past a trap that shot needles from the ceiling in repeating steams by having Father James use his wind arms to scoop up Shining Star and everyone else jumping. As they walked, the air began to feel heavier and more oppressive, almost like the air before a storm, and they rounded a corner and found a pile of bodies. Two mycon, an amanita, and a mandragora, strangely shrunken and drained in appearance, much more so than would have been done by a vampire. The party carefully approached the bodies, mindful of their experience with the walking dead, but they were just corpses. There was nothing unusual about the area where they were lying, either, and eventually the group continued onward until they stood in front of another door. The air was almost palpably heavy here, and Elaphe's fur stood on end, and they put their heads together to consult their various scraps of lore. Piecing together what they knew, Shining Star, Father James, and Willow recalled stories of "lightning spiders" that lived in Predecessor ruins and hunted for prey, and for a moment the party looked at the loot they had already gained and considered calling it good enough. But eventually greed won out, and Elaphe instructed his bob-omb to wait by the door and explode if anything dangerous moved, and then they all backed up and Father James pushed open the door with his wind arms. Then several things happened at once.

When the door opened, the party heard a clacking sound of something moving over a stone and a warbling screech. Then a blobby, floating jellyfish-like creature with several claws on its lower end flew out the door into the corridor. It immediately began moving toward the party, dodging an arrow Amos fired at it, and then the bob-omb went off, blowing it into the wall and sending it slumped to the floor trailing ooze. Amos put another arrow into it, its claws clacked, and then it stopped moving.

Then another one, along with two similar-looking creatures with spider legs, burst out of the door.

Father James was in front, and the flying souldrinker moved straight toward him, dodging the sling bullet he fired and latching onto him. Shining Star wove chains of light arund one of the spiders as Elaphe drew out a crystal and handed it to Willow, and Amos took aim at a spider and fired, but it skittered sideways and he missed. Elaphe stepped forward as the spiders attacked both him and Willow, but the pair managed to parry their clacking jaws. As Amos fired an arrow into the souldrinker on Father James and as it wounds began healing, Willow crushed the crystal and felt Essence flowing in his body, and...


...we stopped, because there was a lot of trap-searching and description in going down those corridors and looking for traps that took up much of the time. The curtain incident from the last session is still strong in their minds, so they're being extremely cautious. Not that I blame them, since I got the template for this from an OSR random dungeon generator.

Next time, they (probably) take the loot they have and escape!
dorchadas: (Great Old Ones)
Dramatis Personae
  • Elena Costanza, British Agent of the Crown
  • Luc Durand, French Professor of Linguistics
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
That evening, the investigators discussed their plans. They couldn't report Makryat to the authorities--even if they were believed, it would delay the train and exceed the hundred hour time limit--and they eventually decided to question Doña del Garda's maid about her habits and, perhaps, be able to search her room and see if Makryat had left anything incriminating or useful there. The professor went to talk to Rama Ho-Tet about the Sapieta Maglorum, and after introducing himself and speaking about their travels, and the professor admitting that his Arabic was not so good, the Egyptian agreed to try his hand at translation, saying it would pass the time. As he was taking, Jackie Gattling the gossip columnist came to talk to Rosaline and the countess, asking them for gossip and saying that she had arranged an exclusive interview with the Doña in her compartment. After Jackie left, the the group discussed what to do, and decide that they had to prevent the meeting from occurring.

In Belgrade, as they pulled up, they noticed a small white house, incongruously sitting among some other ramshackle houses. As they disembarked, a swarm of black chickens suddenly descended on them from nowhere, pecking and scratching! The investigators piled back onto the train, other than Yan, who looked at the others strangely and then walked up and down looking at the train. Before he returned, he went to a haberdashery and bought two ladies' hats. As the train pulled away from the station, the party noticed further degeneration occurring.

At dinner, the maître d'hôtel seated an old woman with the party, and after a moment, they realized that she looked very familiar. "Grandmother" looked at their food and it turns tasteless and cold, and both Rosaline and Yan left the room. As Rosaline left, she saw the Baba Yaga waiting in the hallway outside her room. Rosaline told her that the investigators didn't have what she sought, it the Baba Yaga did not reply. The countess heard the noise and opened the door and found the Baba Yaga staring straight at her, and the professor called over the maître d'hôtel and asked him who the woman was. As the countess slammed the door, the maître d'hôtel said that she was "the duchess," refused to give her full title, and repeated that she was definitely a passenger who had a place on the train. The investigators could not tell what she wanted and she did not disappear, but as the professor looked out the window and saw the shape of the terrible creature, the Walker in the Woods, he realized that the Baba Yaga could harass them, and could confuse them, but could not harm them. He looked into the Baba Yaga's eyes and calmly took a few bites of his food.

The professor left the dining room, drawing forth the Elder Sign and presenting it at the Baba Yaga in the hallway and trying to force his way past her, but overwhelming fear filled his heart and he could not muster up the will to do so. And eventually, he gave up and they retired to the salon car. After some time, Yan left and used the bathroom door to sneak into the countess's room, where she was hiding under the covers. He retrieved her, they left through the bathroom connecting door, and the investigators convened in the salon car. After a moment, Yan left to go sneak into the fourgon, and the professor wrote a note to Elena Constanza, asking her to meet them in the salon car.

Outside, Yan clambered onto the top of the train in the bright moonlight. He leapt from car to car, passing toward the front of the train, until he reached the fourgon. He couldn't see any guards, but he didn't know their schedules, and he took a moment to watch until he decided it was too risky and returned to the sleeping car. Elena came to speak to the professor and the ladies, and she agreed to keep watch on Jackie Gattling and then left. Moments later, the countess and Rosaline returned to the countess's compartment, but Jackie wasn't there. The countess resolved to remain awake. Rosaline, the professor, and Yan went to sleep.

Yan woke up when the train pulled into Zagreb, and saw a figure in a black cloak holding something white and standing on the platform. As he drew closer, he realized that it was just a porter in a greatcoat gnawing on a loaf of bread, and reboarded and went back to sleep. But in the dead of night, something attacked each investigator separately! Tiny, flapping, fleshy things, like crawling hands, that clambered onto their beds and attacked, covering their mouths and trying to suffocate them!

Yan easily took care of his beast and burst into the hallway as did the countess, clawing at the skin beast on her own face. The conductor, seeing a problem, got up and stared moving toward them as the professor also staggered out of his room clawing at his own assailant, but Yan cut it off his face. He also freed the countess, and then burst into Rosaline's room as she fell unconscious and removed her own skin beast. The conductor, shaken, asked that they come to the salon car and have brandy and discuss what happened. Once there, the professor demanded that the doctor be summoned, excoriating the conductor for how passengers on the Orient Express were attacked in their beds. The apologetic conductor summoned the doctor and, after the investigators' wounds were treated, he said that everyone was in their bed and safe. Rosaline asked about Jackie, and the conductor says the steward said she was safe, but the investigators checked themselves. Jackie was in her compartment, moaning "they came for me, they came for me" over and over, and when the countess examined her, she found six star-shaped lumps of flesh missing from her torso.

At this point, Elena called them into the salon and told them her secret mission. She knew that a man named Makryat was planning to kill the Prince of Wales, and asked them what they knew. After a moment, the professor explained about the Brotherhood of the Skin, about Makryat the sorcerer, and that his plan was probably not to assassinate the prince, but replace him. Elena was doubtful, but after having seen the skin beasts, she believed them. At the Italian border, Jackie was taken off by a doctor, and as the professor poked his head into the salon car, Anton Szorbic pulled them aside and said that he knew they were looking for a killer and he believed that Groening was the killer. He was disappointed at their lack of immediate action, and eventually stalked away.

The investigators slept undisturbed for the rest of the night.

In the morning, the professor noticed another murder in Islington written about in the newspaper, and that neither the Doña nor her maid were at breakfast. After breakfast, the countess went and knocked on the Doña's door. A conductor stopped her and told her that the Doña and her maid had disembarked at Ljubljana, which the professor confirmed with Lord Margrave. They tried to observe Groening and Szorbic, but they didn't see either of them for some time, and when Rosaline asked a conductor, he stated that he didn't think that either of them had disembarked. Yah knocked on Groening's door, and when Rama Ho-Tet answered the door, the Egyptian said that he hadn't seen Groening in some time, and that he was having a lovely time translating the professor's book. Yan then went to Szorbic's door and asked him. Szorbic was curt, but said that he hadn't seen Groening and in the process revealed that he remembered the conversation from the previous night, and Yan thanked him and returned to the salon car. On the way, he heard from a conductor that Groening had disembarked at Trieste.

That evening, the train departed Milan and steamed up into the mountains. As they were sitting in the salon car, Rosaline saw a fireman laying motionless on the tracks. After she told the others, the track curved, and they saw the locomotive moving ahead ringed with a glowing, white-blue nimbus. Almost immediately, the train began to pick up speed, jolting and shaking, and the investigators knew they had to check out the engine. The professor, countess, and Rosaline try to ask the fourgon guards what is happening, and the conductor asks a steward, but it quickly becomes obvious that they are on edge and don't actually know. Yan and Elena climbed on the train and walked over the fourgon to the locomotive where they heard voices from the cabin. Yan and Elena crept closer to listen as they heard what may have been chanting, and saw five Italians in the cabin, cleaning up various accoutrements. Yan and Elena debated what to do, and decided to attack. From surprise, as the Simplon Tunnel approached, Elena and Yan opened fire.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
  4. Radovan Venclovic, Romani Ex-Soldier, driven to madness by the beast of flesh in the cemetery at Üsküdar, February 20th, 1923.
We finally did something! Well, some of us. Maybe the rest of us should have also gone over the train cars to attack, but the professor is the only one with a gun and his pistol skill is only 20%. I'm not sure it would have made that much of a difference.

[livejournal.com profile] mutantur thought we'd get done today, but he underestimated the ability of player characters to faff around and accomplish nothing. Next time, we finish this business on the train!

...maybe
dorchadas: (Great Old Ones)
Dramatis Personae
  • Elena Costanza, British Agent of the Crown
  • Luc Durand, French Professor of Linguistics
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
After finishing the story, the investigators bought their tickets at the last minute. The only available berths are single beds in double berths, and with no other option but horrible dissolution under the curse of the simulacrum, they accepted, knowing that the people rooming with them could be cultists. The train platform was crowded with hawkers and passengers, and the party couldn't help but look at them with suspicion, wondering who were allies of the Brothers of the Skin, or even brothers themselves. The attendant taking tickets seemed distracted, and Rosaline noticed that his manners were less than the impeccable standards usually upheld by the staff of the Orient Express.

The party were shown to their berths:
  • Yan was berthed with Luigi Martinelli, an Italian opera singer.
  • The countess was berthed with Jackie Gattling, an American gossip columnist.
  • The professor was berthed with Sir Robert Harrow, a British artistocrat.
  • Rosaline was berthed with Elena Costanza, who did not introduce herself.


Horror on the Orient Express last train
The map of the train, with all the other passengers' pictures scattered around.

A variety of other people were also berthed in their car, from Egyptian antiquarians to Eastern European businessmen to a French count and countess. After introductions to their berthmates, the train blew its whistle and pulled away from the station, heading back across Europe toward London, but no longer in safety.

After the train got moving, the investigators all met up in the salon car to discuss their plans. Rosaline brought up the ticket taker's strange actions, but said it wasn't conclusive. After a moment, they realized that the simulacrum had to be in the cars that were bound for Paris--three sleeping cars and two fourgon. The countess suggested that the simulacrum might be in the parcel fourgon, having been mailed to Paris, but the would be no way to get there except under cover of darkness. They decided to try to get to know their fellow passengers, and split up to meet the others in the salon car. The countess had a countess-to-countess talk, Rosaline spoke to the Egyptian antiquities dealer, and Yan talked to the Eastern European businessman. The professor noticed an article in the newspaper about a shopkeeper murdered in Islington, and remembered that Makryat's shop was also in Islington.

They spent a little time checking the salon car, but found that the only place anything could be hidden would be in the locked wine cabinets. Before dinner, Elena found them and revealed herself as a British agent sent by the ambassador in Constantinople, and said she would stay out of the party's way unless they needed her. She clearly didn't trust then, and after that she took her leave. At dinner, the investigators ignored the water they brought and all ordered wine, and spent the dinner listening to the conversations around them. They did not hear any useful information.

Near bedtime, the investigators retired to their rooms. Martinelli snored like a buzzsaw, Gattling questioned the countess about the other passengers, Sir Robert banged on the door to Rosaline and Elena's room seeking an assignation, and Elena slept through it all. At 11:25, the train arrived at the Turkish border. Yan noticed that one passenger disembarked and went to the telegraph station--he thought it was the conductor, but couldn't be sure. He left the train and followed, getting a peek at the telegram:
URGENT JOIN SOE 0320 STOP M
He hurried back to tell the professor as the Turkish police checked the passengers' credentials. The others woke up and joined them in the salon car, and consulting a timetable, they realized that the 3:20 stop was Svilengrad, Bulgaria.

They returned to their compartments and tried to sleep. As Yan entered the room, he noticed something draped over his luggage. He roused the professor, who brought a lantern and revealed a complete human skin, detached without a mark on it. Yan examined it, and found it was the skin of the conductor who had taken their tickets when they boarded. After discussing what to do, they decided that they didn't have enough information to act, and eventually went back to their room and went to bed.

In the night, the professor started sweating heavily. The countess's right arm broke out in sores, thinly oozing blood. Rosaline felt the skin on her scalp move slowly, creeping, without being under her control. At 3:20, the Bulgarian police came on to check credentials, and the party assembled. They couldn't help but notice that the Countess de Bruessy left Kurt Groening's compartment, but the party was too polite to comment on it. Rosaline disembarked to catch the night air, and noticed several Turkish people boarding the second-class car. Yan told the policemen about in, and the policemen thanked him and hurried off. When the train was pulling away, Yan noticed that the Turks were being detained. Then, the investigators snatched a bit of sleep.

As the train began to pull into Sofia, Yan--still awake due to his berthmate's snoring--noticed wolves pacing the train, following it as it slowed and pulled into the city. At breakfast, they discussed the skin in the room, the conductor, and what to do. They did not come up with any answers before the train stopped in Sofia, where Yan and the countess disembarked to take the air. In Sofia, Yan felt like the hair on his left arm began to grow thicker and more ropy, and the degradation of the others continued. Makryat's words were coming true.

As the professor and the countess walked out on the platform, they were ambushed by two Turkish men, obviously Brothers of the Skin! They seized the professor and the countess, and after they broke free, the cultists drew their knives. A scuffle broke out, and while the countess was stabbed, the investigators managed to get away and return to the train. On the train, Yan treated the countess's wounds and the professor took Elena aside and explained about the Brotherhood chasing them, though he left out any mystical associations, merely stating that it was the same group that had kidnapped the British ambassador's son. Elena thanked him, and said she'd keep an eye out.

In the salon car, Rosaline overheard Lord Margrave complaining that his paramour, Doña del Garda wasn't paying him the attention he was used to, and the investigators immediately assumed that she had been replaced by Makryat. The countess and Rosaline sought her out, and Rosaline noticed that her makeup was very amateurishly applied. They considered what to do, and eventually decided that they couldn't attack her without causing too much of a scene. And finally, lesions erupted from Yan and Rosaline's skin, the professor felt something moving inside his body, and the countess developed a horrible body odor.

At Crveni Krst, the investigators watched several people board the train. Unlike in Svilengrad, none of them were wearing fezzes.

The countess went to go speak to Doña del Garda in the salon car, making polite small talk while carefully observing her actions. She did not reveal the party's suspicions, and eventually went back to speak to the other investigators. Eventually, the professor spoke to Lord Margrave and Groening, introducing himself and trying to graciously steer the conversation toward the Doña. Lord Margrave eventually brought her up, but he didn't mention anything that the professor didn't know. Just that Doña del Garda had suddenly grown cold toward him, even though she usually had a "fiery Spanish" personality, and that it had started only that morning. The professor suggested that it might have simply been a bad dream, and the conversation moved on to other matters.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
  4. Radovan Venclovic, Romani Ex-Soldier, driven to madness by the beast of flesh in the cemetery at Üsküdar, February 20th, 1923.
Paranoia! We figured out almost immediately the the conductor was Makryat, but didn't really have an opportunity to attack him. Now we know that Makryat is Doña del Garda, but again, we don't really have any opportunity to attack her. Even ignoring that Makryat probably has some kind of sorcerous protections on, how would we explain why we were attacking other passengers? We thought about trying to frame her for theft, but she'd just blame it on her maid. Eventually we might get to the point where we start trying to just off other passengers, but we're not there yet.

Might be soon, though. That clock on the simulacrum's corruption is ticking.
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into the bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
As the shapes rushed toward the sprawled form of Willow, Amos leapt into the room and fired an arrow at the one on the ceiling, but it skittered out of the way and continued advancing. Shining Star called down chains of searing light on one of the shapes moving along the floor, but it too dodged. Father James sent Hundred Wings to scout out the room, and it reported a pipe along the southern wall flanked by two bird-like statues. It also recognized the shapes as shadowcrawlers, creatures that can see in darkness and hate the light. The spirit suggested that they may have come through the pipe into Etemenanki.

Willow rolled away as the shadowcrawlers leapt down on him, taking a superficial wound, and Elaphe ran past the enemies into the room. The party tried to use the light panels on the walls and floating light-seeds from Willow's sword to drive away the shadowcrawlers, but they seemed berserk, ignoring each of the wounds they took and continuing to attack. Even when Amos shot one in the eye, seriously injuring it, it didn't run. It wasn't until Shining Star bound two shadowcrawlers in chains that the third one backed off. Willow couldn't bring himself to kill the helpless shadowcrawler, writhing in the sorcerous chains of light, but Amos didn't have that problem. He shot it, and shot the third one as it ran. The party treated their wounds and spread out to search the room.

There was a large amount of debris scattered by the entrance to the pipe, and Elaphe picked up two small gems, a scattering of coins, and a heavily-gilded sword that didn't seem like it could stand up to actual battle, but would fetch a nice sum if they could sell it. Then, the party debated what to do. They briefly thought about entering the pipe, but eventually decided against it and instead thought to look through the portcullises on the western end of the room. They were all of one piece, seemingly carved of solid wood, and mindful of the possibility of them closing behind them after entering, Amos touched one and chanted a brief bit of hedge magic to set it on fire. Then, they sat down to wait, sitting quietly or resting for an over an hour while the door burned. Father James sent Hundred Wings to scout out the small hallway, and the spirit reported a body wearing armor at the end of a short corridor. Fearing a trap, Father James tossed Elaphe's grappling hook down the corridor and began pulling, and his cautious was proved justified when whips of flame emerged from the walls and seared the body and the rope. Father James retrieved the body using his sorcery, and Elaphe took the jade chain shirt off of it and put it away.

They had explored all the parts visible on their map but they knew there were still other areas, so they went back to the room with the fountain and took the door to the southeast. The corridor went on for about fifty feet and then ended, with a door to the left. Father James tapped it using his arms of wind and eventually pushed, forcing it open. No one responded to the noise, and so they filed in. The room was filled with benches, made from the same pearlescent stone as the exterior of the tower, with a rough-hewn granite altar in the center and something on top of it. After throwing a few stones in and not triggering any traps, the party entered the room and looked around.

Most of the room was empty, but Elaphe found something under one of the benches. A hardened, gelatinous mass, with several lumps of fossilized goo inside, punctured and deflated, that he refused to touch. On the altar was a pair of gloves, white fabric with lines of iridescent thread running through them, but before anyone touched them Shining Star asked them to wait and invoked Nyahré's blessing on the altar. She closed her eyes, glowed with a soft silvery light, and saw-
A series of indistinct figures, standing amidst the benches, chanting in a language she didn't understand.

A figure raising a bowl over the altar and pouring it over itself.

Several figured gathered around the altar, seemingly engaged in a discussion.

A figure looking into a bowl on the altar, and then picking it up and hurling it across the room.
The vision faded and she told the others what she saw. Father James mentioned that this might be valuable knowledge to a sage or scholar of some kind, and since she hadn't seen anything immediately dangerous, Elaphe took the gloves. After a brief discussion and a look at their packs--most of the treasure they found was small and none of them were tired or seriously injured--they elected to keep going.


And we would have kept going except that battle against the shadowcrawlers took much longer than I expected. They kept dodging and, in contrast to nearly every other battle fought over the course of this game, the PCs kept rolling low. It's fortunate that Willow was wearing armor, because the shadowcrawlers clawed him several times while he was on the ground but every single attack after the first one just bounced off.

The PCs actually have a pretty nice selection of loot already, including some stuff that they might use in the future, and they elected to keep going further in. We'll see what else they find, and if their cautious approach will keep them out of danger!
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into the bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
Determined to enter Etemenanki and follow the map that Bonnie had long ago received from the caravan guard detailing a way to a less-dangerous, unplundered part of the tower, the party spent the rest of the day resting up and preparing. Shining Star went out with the starfolk and found private library of a hedge witch who claimed she specialized in fate, but realized it would take several days of research at least to find the information she was looking for. Willow use his sorcery to fashion a wooden mask to protect his head and, mostly importantly, his face. Father James tracked down a hedge wizard and learned how to conceal himself from site. Elaphe rested and healed the last of his injuries. And Amos walked the streets again, enjoying the masses of people going about their business.

The next morning, after a quick breakfast of mushrooms and meat in the tea house's common room, the party set out. They walked on the broad western road to the tower, which shone iridescently in the sun like an enormous seashell, bathing all of tower town in multicolored light. After a brief lesson in the rules from the guards at the hundred-foot-high tower doors--bring all goods out for inspection and taxation, no fee for entrance, smuggling out anything is harshly punished--they entered Etemenanki. The first room was unreasonably large, hundreds of feet long and a vaulted ceiling towering above them, though the entire room was well-lit due to glowing panels on the floor and chandeliers above that must have been dozens of feet in diameter.

Following their map, the party went to a side alcove with several empty shafts in them. Father James sent Hundred Wings into one, and the spirit reported other openings up and down the column, but there didn't seem a way up until Willow stepped out into empty space and blue light appeared under his feet. When everyone stepped in, the blue light stretched out into a platform and lifted them up, and they continued following their map. At one point they exited the tower and walked along a narrow walkway outside, with a spectacular view of the rolling plains west and south of the tower, a drifting cloud kingdom floating high above the earth, and something coming toward the tower from the south--possibly the airship they had seen leaving the Scarlet City.

When they reached the end of the path and climbed the narrow stairs, they consulted their map and went north. Around a bend was a spot on the map marked with a dagger. Elaphe tossed a small rock on it and was rewarded when parts of each wall slid down and several darts flew through the space between them. A rock tossed over did not trigger the trap, and the party individually jumped over, though Amos and Willow grabbed Shining Star and helped her clear the gap. Further down the corridor was a closed door, after checking it for traps and finding none, they entered the room. It was mostly empty except for a low table and oddly-shaped chair made of the same nacreous stone as the exterior of the tower, with a few doorways on the north and south walls. The other northern doorway was an empty arch, and after Elaphe tossed a rock through to make sure that there was no flame or acid that would appear, they passed through. The corridor split, left and right, and at each end was a tracing of blue stone in the wall leading to an alcove containing a crystal, one teardrop-shaped and deep blue and one like a glowing ember. Hundred Wings found a pressure plate under the ember, so Elaphe carefully tied a rope around it, waited until everyone exited back through the arch, and pulled. There was a crackling sound and the air smelt briefly of ozone, but the crystal came out of the alcove and Elaphe pocketed it.

Through the southern door--merely jammed shut, though when Willow tried to check for traps he accidentally stumbled through it--was a corridor leading west, with a gold and silver curtain coming down to about chest-high hanging from an archway. Elaphe threw a rock and then, when there was no reaction, asked Father James to have Hundred Wings look at it. They found its attachment point was recessed slightly into the archway, hung on dozens of small stone tiles that were individually attached to the ceiling. Elaphe hooked a grappling hook to the curtain and pulled, aided by Amos and Shining Star, and the bindings ripped before the curtain did, sending it fluttering to the floor. Elaphe picked it up, but quickly wrapped it up in a blanket when he felt something greasy on the curtain and his fingertips went numb.

Through the archway was a fountain on a dais, and after more testing of the water, Amos finally drank. It was delicious and refreshing, and they all filled their waterskins from it. After they were done drinking and resupplying, Elaphe washed off the curtain in the water. When it went in, the water around it turned cloudy, and he kept it in until the water ran clean and then stowed it back in his bag. Also, Elaphe noticed a skeleton in the corner of the room, with some decayed scraps of cloth and an axe-head with no handle. There was also a jade ring, and after another thrown rock evinced no response, he took it.

They debated going east off the boundaries of the map they had, but eventually decided to loop back around to the west and explore the one remaining room on their map they hadn't been to. They exited to the south and went west, finding a closed door at the end. Willow checked the door for traps but leaned against it a bit too hard, knocking it open and sprawling into the room on his face. As Amos leaned into the room and Willow looked up, they saw three creatures like living shadows, watching them with empty white eyes, who rushed in to attack.


And that's where we ended on a cliffhanger, because everyone was very sleepy and a combat at the end would have gone over time.

I love how cautious the party is being. I don't currently have any wandering monster rolls because I specifically mentioned that this part of the tower is safer than normal and doesn't have patrolling automata or something like that, so they can go slowly and get used to old-school dungeon delving. I even had a magic fountain! I especially liked how careful they were with the curtain and then just picked it up. Good thing Elaphe resisted the contact poison. And they finally found more treasure!

Next time, we start with the combat.
dorchadas: (Great Old Ones)
Dramatis Personae
  • Serjant Thierry Renault
  • Soldat Jean Dupois
  • Soldat Michel Beaumains
  • Soldat Christophe Pressi
  • Soldat Etienne Babin
14 Prairial, Year 2
Five eventful years had passed.

Dupois had spent years being alternately expelled and redrafted into the army and now spent nights at the bottom of a bottle. Renault had a long talk with his wife about their future, and had reluctantly thrown in his lot with the Revolution after initial thoughts of fleeing with that émigrés. Beaumains, who had stormed out to take the tennis court oath, was once again a proud member of the army now that it served the people. Babin had left the army to spend time with his son, returned to his home in Occitan, and lived there for a while, but eventually rejoined the army. Pressi also remained in the army, but after Comte Benoit had been guillotined, he spent much of his time with Melodie.

Once again the group was at the catacombs, helping guard the entrance as carts bring in bodies of those killed in La Terreur, with orders to let no one in. It was the first time they had seen each other in years, and they made awkward conversation in the hot summer night until six carts arrived. There were no priests this time, but the lead cart has several passengers wearing sacks on their heads with eyeholes cut in them. With them was Citizen Rigeau, chalk-white, in a high-collared jacket, and Beaumains noticed a mottled patch of skin at his neck as his head shifted. He ordered the passengers to unload, and they picked up skulls and began work. The party dispersed the crowd at Rigeau's order, and then began to guard the entrance. Rigeau pointed at Renault and asked where he knew him from, and after being reminded of the affair with Pfennelik, he smiled wolfishly and entered the catacombs.

Unnerved by the parade of workers and more than half drunk, Dupois reached out to try to grab the sack off a worker's head. They did not expect what they saw--the head of Comte Benoit, carelessly stitched to the head of a thin woman's body and lolling bonelessly over its shoulder. As the party cried out, the cart drivers ran screaming into the night and the monster attacked. It smashed a fist into Dupois and Renault stabbed it right through the heart, which didn't slow it at all. Babin took a mighty swing and sliced off an arm with his axe, but again the monster wasn't slowed. Beaumains bowled it over and stabbed it in the head, which stopped its movements. They all stared at it, took a swig of Dupois's bathtub liquor, and plotted. The "workers" returned, ignoring the party and doing their work, and the group grabbed lanterns from the carts and entered the catacombs behind them.

The catacombs were pitch black, but the workers didn't acknowledge the party in any way. At the third side tunnel, the workers turned, and the party followed down to a corridor lined with skulls, each skull with an odd mandala carved into the forehead. The more recent ones were not yet skulls--they were the severed heads of the guillotined dead, with the mandala carved through the skin down to the bone. In the distance was a distant phosphorescent light, illuminating bone dust swirling in the air. The swirls grew stronger and stronger, lifting teeth and bone bits into spirals in the air. Beaumains and Babin cried out, and ahead of them a dry chuckle echoed.

They advanced further and saw Rigeau, sitting and carving something into a heads but as he saw the light he stood and walked toward them with his eyes black pools of stars. He taunted them, saying he was amused that the overthrowers of Pfennelik had discovered him. He told them he was "ensuring his power" when asked what his business was, and then asked if they were cowards, and Renault drew his pistol. Rigeau took a swing and missed, and when Renault shot him there was no effect. They struggled, and as they did Rigeau's shirt ripped open, revealing a jigsaw pattern of flesh across his torso. Babin noticed that they were skull tattoos, and that when Dupois hit him, one mandala on a skull in the walls vanished. Renault took hold of Rigeau and attempted to strangle him, but it brought forth nothing but a smile. Dupois smashed his lantern on Rigeau, showering him--and Renault--in glass and flaming oil. Renault stepped back as Rigeau lackadaisically put himself out.

They attempted to flee, but as they did Rigeau made a gesture and the skulls in the passage collapsed, so they fled down the side passages into the dark. Rigeau's laughter followed them until they heard a voice telling them to follow if they want to live. They caught a brief glimpse of a nightmarish wolf-like face and then fled into tunnels filled with corpse-dirt, down a sudden fall that seriously injured Renault, and into the dark. Through the sealed depths of Paris, medieval to post-classical to Roman, to the dining room of a Roman villa filled with ghoulish monsters dining on headless corpses. They rose up, snarling, but the ghoul leading the party meeped at them and they went back to their repast.

Through an opening in the far wall, past more tunnels and shafts, they eventually emerged in the Luxembourg Garden. The ghoul mounted a dirt mound and grinned at them, and then pulled out a limb, began eating, and explained. He said that Rigeau meant to deliver the world to "those who dwelt Outside," that he had added symbols to the guillotines that delivered those who died to the "Throne of Azathoth," and when it reached ten thousand dead, the Eye of Azathoth would open and Paris would be engulfed. Dupois asked how to kill Rigeau, and the ghoul said that normal means would be impossible--even crushing the bones, the dust would remember. He did say that he had seen Rigeau consult a black book with brass bindings, and that it may have the means of his destruction. It wasn't in the catacombs, but it may be in his house. With no further questions, the ghoul jumped into a hidden hole and was gone.

Finding his house was not difficult, but it was surrounded by buildings on all sides and there was no oblivious entrances but the front. No lights burned within, so Dupois picked the lock and the party entered. They explored the house cautiously, finding nothing on the first floor, but in a room upstairs they found a room containing the Skinless Pope from Pfennelik's estate, a desk with a ledger on it, library shelves, a locked cabinet, medical texts, and other esoteries. Inside the cabinet were books from Pfennelik's cellar, which Beaumains took. Babin examined the ledger, finding a bunch of three-letter codes with totals, that Renault recognized as the totals of the sacrifices that Rigeau was making. The count stood at 9946. They had only a few days. The party searched the room, but it was Renault who found and took the book with brass bindings.

The book was in Latin, titled De Summum Vacuum, but Babin spoke Latin and began to read. He soon found he was unconsciously rotating the book, though he put it down at the urging of the others. He said it would take about twelve hours to study. They made an effort to cover their traces and fled, reconvening and resting in Babin's apartment. Babin read the book, discovering notes on Aztec rituals to "Azottotal," and a note by priests that such rituals were evil and would deny heaven to those who dwelt on earth. Only the willing sacrifice of one who has heard the "Music from Beyond" could stop it. The group thought, and then remembered Dietrich Zann and his music.

They briefly considered consulting the secret police but decided against it due to the danger. They eventually decided to look for his companion Celine, the woman who had been dressed as King Louis, in the red light districts of Paris. After Beaumains attempts at questioning went nowhere, they simply bribed some prostitutes to tell the party where the woman is. By the time they learned, it was nearly midnight, so they went to the attic tenement in the morning. After some brief panic from others in the tenement as soldiers march through their building, they find the attic and knock. When Celine recognized them, she grabbed a cudgel and began screaming, and only Babin's quick words kept things from coming to blows. She invited them in, into a barren tenement room with a single bed, a shattered violin in the corner. She revealed that Zann had a job with the orchestra, but lost it. He was obsessed with the violin, dangerously so, and eventually she smashed it. Since then, he only stared into space, not speaking, playing music that only he could hear on an invisible violin.

Babin spoke to Zann, who repeatedly said that he must "get it out." That the music was done, and he must play it. Celine was strongly against it, but Beaumains convinced her that playing the music might cure his obsession. The party needed a violin, and decided to break into the old orchestra and steal one. Using their authority as soldiers, they found a dusty violin, then debated what to do. They eventually decided to bring Zann to the orchestra again. Celine demanded that she be allowed to come, and they eventually agreed, though they kept their son away. Renault watched over him, while the other three entered with Zann and Celine. As soon as Zann had his hands on the violin, he immediately began playing. The sound grew, filling their ears and minds, as though the instrument had a hundred strings. The theatre's walls crumbled, revealing a starry night sky, and Beaumains and Dupois's ears began bleeding. One by one, the stars went out and they were surrounded by the unreverberate blackness of the abyss. They heard screams as from far away and the sound of unseen wings, until they mercifully passed out.

When they awoke, Beaumains and Dupois realized they could still hear the music, and would, locked into their minds, forever. Babin's fingers were numb, and when Reanaut entered, Zann's son clapped his hands and said, "Again, papa! Again!"

Babin pointed out that he was only one surviving who had heard the music and so the sacrifice would have to be him, and with some reluctance Renault agreed. In the middle of a letter to his son, as Dupois began ranting about the king, they realized that they could sacrifice Dupois instead. Renault brought him to the police and denounced him, and Dupois was swiftly found guilty. His execution was scheduled for within twenty-four hours, and they went to talk to the ghoul and report what had happened. It said that they should lure Rigeau to a deserted place, and the party decided to lure him to the catacombs. Renault put out the call for Pressi and others for the help that he men's they would need.

The next morning, Dupois was led from the prison to the guillotine, through the streets of Paris. Dupois's dog followed him, barking futilely, until the blade descended with a final thunk.

Streets away, the party followed Rigeau through the streets at a distance. Hugel moved past him, revealing the book with brass bindings, and Rigeau took the bait and they led him to the catacombs. Hugel ran into a room with the rest of the party and eleven ghouls, and as the blade descended elsewhere--as Dupois stood in the Court of Azathoth and released the Music from Beyond--Rigeau entered and shrieked, the skulls on his body shrieking in unison, and blood burst forth and showered the party. Pressi leveled his musket and fired, followed by the rest of the party, and then ghouls fell on him, and Citizen Rigeau was torn to shreds.

The Festival of the Supreme Being took place as scheduled on 20 Prairial. In addition, the guillotine was moved to the Faubourg Saint-Antoine. On 22 Prairial, it was moved to the barrière du Trône. And on 10 Thermidor, Robespierre was led up the steps of the guillotine, and with his death ended La Terreur.


Comeuppance gotten!

This section reminded me of a bit of Ken Hite's gaming advice, which is that games should be set in the real world because it has a richer, more detailed history than any fantasy world ever could. A game set during pre-revolutionary France always carries the knowledge that the Revolution, and with it La Terreur, is coming. Call of Cthulhu has the same aspect that makes the World of Darkness so fun. It's set in our world, but with a secret layer that the game space occurs in.

This was originally a game run at Gen Con for backers of the Horror on the Orient Express Kickstarter, and when it was done, the players voted to make it available to other kickstarter backers. I'm glad we got to it before the end. I knew Rigeau was evil from his first appearance, though I admit I thought he'd be a member of the Brotherhood of the Skin trying to get Pfennelik out of the way.

This scenario does indicate a problem with the CoC world, though. If it's possible for single individuals to conduct rituals that destroy the world, why is the world still here? Surely someone somewhere would have succeeded by now. The investigators can't win every time, after all, and if the bad guys only have to win once...well. Still, we did win, and that counts for something.
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into a bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
The party rode down the ramp around the pipe and spoke to the tower town guard, who waved them through after making they bound their weapons in their sheaths. Elaphe tied an elaborate knot shaped like a rose, causing one guard to take a step back, but then they were allowed to enter. They were in a crowded square, with a tea house on one side under the sign of a roaring lion next to a large public notice board, which Amos immediately went to look at. In Floral, Muskalan, Sarasan, and other languages the party didn't speak among them, there were calls for companions to go into Etemenanki and find treasure, advertisements for businesses, and a call to find a missing child. There was a notice for mercenaries to come to Fontina, and a note half-pasted over it warning mercenaries away and saying that something suspicious was happening there. They took note of a bounty on some gigases that were lairing west of tower town as well as the standing bounty on putting the dead to rest in the ruined parts of the city, and then entered the tea house.

It was quickly obvious that they'd fit right in. The ceilings were high and there was a roaring fire in the center of the room. In the back was a blonde human woman, drinking by herself, and to the left of the entrance were two kremlings and a heavily-muscled frog person playing some sort of dice game. Two starfolk were drinking next to the fire, while a couple tables over a man dressed in a toga with feathered white wings and shockingly purple hair sat with his head in his hands. And behind the bar, wiping down the surface, was a lynel.

Willow ducked out to invoke a quick ritual and returned, his skin shining and flower petals falling from the air around him, and bargained for their stay. The lynel was unmoved by his beauty, however, and they handed over the money for a week's room and board as well as stabling for their mounts. After a quick dinner and ice-cold mushroom beer chilled by the lynel's touch, Elaphe went up to their room to rest, Father James went outside to earn some cash through palmistry, and Willow went over to talk to the winged man. He blearily looked up when Willow approached and gladly told his story: his name was Hemah, and he said he had been cursed by a "vegetable wizard" during in invasion of the "kingdom of the sky," and in response he had been exiled. He hadn't found anything that could break the curse and eagerly seized on Willow's suggestion that he could help, and he called Shining Star over. She quickly determined that the curse on him was not demonic in nature and couldn't easily be broken with her sorcery, but thought that it might be worth asking the starfolk.

As Hemah slumped back onto the table, Shining Star bought drinks for the starfolk and introduced herself as a priestess of Nyahré. One of them spoke Muskalan, and excitedly--and slightly drunkenly--greeted her. In response to her questions, he said he was just a farmer, but that Kimé, the other starfolk, was a guardian-in-training and may be able to help. They gathered around Hemah, but Kimé's efforts were also in vain, for now. Shining Star asked the lynel about libraries, and he said there were various private libraries in tower town and their best bet would be to ask a sorcerer, so Shining Star made a note to do that in the morning. She bought another round of drinks, and as thanks, Kimé cast a spell that cleansed her of all the dust and grime of travel.

As Hemah continued his melancholy and Shining Star talked with the starfolk, Amos slipped out to walk the streets. He saw mostly shops and residences, though he took note of the building with a blazing sun and sand as well as the faerie, the universal symbol for a healer, on the shingle. The neighborhood had the feel of a boom town, all excitement and hope, and it wasn't as run-down and fearful as Rockfort or Gyere had been. He nodded at Father James as he passed him, and eventually made his way back to the tea house.

While he was gone, Willow took a seat at the back of the bar with the woman. After he introduced himself, the woman questioned him, asking him something in Latin, and then asking if he was from Egypt or Libya, and who had been the tribunes when he left. After some back and forth, Willow established that he was from far in her future, from a land beyond "The Pillars of Hercules," and she said that she had been born to freed slaves and made a life for herself in Egypt until the conflict between Marcus Antonius and Gaius Julius Caesar Octavianus forced her to flee. She lost her way in a sandstorm and wound up in Agarica. She said her name was Valeria, and Willow suggested that Amos had an interest in her. She took it in stride, and Willow took his leave. She also briefly talked to the lynel and learned that, while lynel do not give their names to those outside their tribe, people called him Old Lion and he thought it was fitting.

After meeting up at the tea house, the party went to sleep. The next morning, Father James's wounds burned with a dull ache and red lines were extending from under the bandage up his side, so he knew he needed immediate medical attention. Amos told him about the healer he had found, and after breakfast, the party left the tea house to attend to their missions. Shining Star and the two starfolk went to find a library; and Elaphe, Willow, and Amos went to a market to get appraisals on the Imperium coins from the ziggurat and the crystals they had found in the vampire's lair. Elaphe also bought some potions from an alchemist that promised to increase the senses.

Father James went to the healer after borrowing some money from Elaphe. He attempted to ingratiate himself, but the healer, a white-furred chuzan with shining golden eyes, was incredibly brusque, poking him in the wound, shutting down all his attempts at conversation, and demanding full payment up front. When Father James paid, the healer ordered him onto cot and began chanting. His hands glowed, stronger and stronger, until it filled the room and Father James could see the veins in his eyelids, and the the pain in his wound suddenly vanished. A few more incantations and flashes of light, and the wounds were almost entirely healed. Father James thanked him, but the healer hurried him out and, with a quick "Tell your friends!" closed the door behind him.


Next time, Etemenanki! Or maybe hunting gigases, since Elaphe's player is keen on that. Anything that's corporeal, without a lot of supernatural might, and will bleed when he stabs it.

I like the games that take place in larger cities because they let me show off more of the cosmopolitan nature of WotMK. I deliberately tried to avoid the D&D approach where everyone lives in their isolated kingdoms and there's no cultural exchange or immigration. Tower town especially is an adventurer's dream with a giant megadungeon right next door, so people from all over come there. Like fallen starfolk--Shining Star's player has made it a mission to get them back to the Star Road--or frog people.

I've got a map of part of the tower I've been waiting to use for over a year, so I expect the party will go hunt gigases. We'll see!
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into a bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
The group fell back down the well but landed mostly on their feet, uninjured and ready. Elaphe heard the sound of claws on stone as Willow spun her vine-sword around her heard, releasing a group of seeds attached to dandelion-like fluff pods that floated in the air and glowed faintly, revealing the room. To the north were three shapes, maggot-pale and bloated, with long fangs and claws. Wraiths, long-dead and swollen with hate, and as they advanced, all the lights went out.

Willow and Elaphe bore the brunt of the assault, with Willow being claws almost immediately but Elaphe fending off multiple blows and striking back with his vine-sword. Shining Star began casting a spell to enchant the group's weapons against the power of darkness, and Amos--who could see in the dark thanks to the crystal he bore--fired flaming arrows into the wraiths. After their initial assault, one wraith lost its footing and fell under Elaphe's blows, and the other took grievous wounds from Elaphe, Willow, and Amos's attacks. But before Willow could attack again, he felt icy fingers on his skull and then something violently shoved his awareness aside, rending him a passenger in his own body.

As Willow struggled with whatever was possessing him, the remaining wraith charged Father James, knocking him down and savagely mauling him. Elaphe backed away from the two wraiths, his keen chuzan hearing allowing him to nimbly block one of their attacks as he retreated and striking back before withdrawing to Father James' side. Another of Amos's arrows hit the standing wraith and destroyed it, causing it to flare up in a brief burst of flames before vanishing into shreds of plasm. As the remaining wraith got to its feet, Father James told Hundred Wings to pick up a torch and hold it in the air near Amos, who performed a trick shot and deflected an arrow off the torch into the wraith near Father James, lighting the torch and seriously injuring the wraith.

With the lights on once again, the battle turned decisively in favor of the party. Shining Star finished casting her spell and their weapons began glowing with a silver-white light, allowing Elaphe and Amos to destroy the wraith near Father James. The remaining wraith died quickly as Amos, Shining Star, and Elaphe all attacked it, leaving the party battered by alive. Willow shook of the possession and, quickly scooping up some moss from the wall, enchanted it and placed it on his wounds. Shining Star applied first aid to Father James, and Elaphe chanted a few words to ease the pain of his own cuts. After Willow told the others about the possession, they quickly decided that they had enough with the haunted ziggurat and decided to leave. They briefly debated questioning the mummified corpse of the kong they had found using one of the crystals from the necromancers' lair until Willow pointed out that none of them spoke the language of the Kong Imperium, then Father James sent Hundred Wings out to find an exit. The spirit returned and explained that there were stairs down but none up, but in the course of their travel to the stairs, they found a place where the wall had collapsed and they could faintly see sunlight, so they dug their way out.

They traveled through the pipe and back to the winter landscape of Fontina, overland to Rockfort, where they noticed there seemed to be fewer refugees in the streets, and back to B'rabt. After a night of rest, they rode down the Kintai to the town with the pipe to the Scarlet City, restocked on some alchemical supplies they were running low on--Elaphe bought hero's recovery to speed the healing of his wounds and godstriking oil, which would allow the party to attack dematerialized spirits if they rubbed it on their weapons--and they asked around until they found the location of the pipe from the Scarlet City to Tower Town. Once again they took a pipe, and they knew they were in the right location as they emerged and saw the enormous shape of Etemenanki, miles high, blocking out the setting sun.


This session was mostly combat against the wraiths, and was made significantly more dangerous by the darkness and Willow getting possessed. If Willow had resisted or if the party had more light sources so the wraiths couldn't destroy them so easily, it would have been easier. Then again, it was pretty easy already. Elaphe did something like 30 health levels of damage during the fight.

As usual, I put in treasure and danger and the party sees the danger and doesn't go after the treasure! But that's life--this is a game about what they decide to do, and they've decided they want to delve into Etemenanki and turn the game into a megadungeon crawl for a bit. They still have that map to the "safe" location in Etemenanki that they haven't used yet. Maybe now is the time?
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • Father James, human disciple of the pidgit-folk.
    • Hundred Wings, Father James' familiar spirit bound into a bodies of dozens of ravens.
  • Willow, human treesinger raised in Taira.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
Bonnie left soon after the snow fell, deciding after discussion with her father that she would return to Chai to continue her orator studies. She rode out with a caravan bound for Chai early in the Month of Frost after bidding farewell to the others, and then set her face to the east. The Green Knight also left a week later, his disciple Drifting Snow in tow, saying that it was the will of the forest spirits that called him elsewhere.

Some time later, Amos was walking through the new-fallen snow in the square outside the temple of the goddesses when he saw another human! A man dressed like a vagabond, playing a shell game for a trio of amanita who clearly did not understand the rapidly-spoken Muscalan that the human was giving his pitch in. Amos watched to see if the amanita would get swindled, but while one wandered away, the others actually won a small amount of money and the other human packed up his gear and left. Amos stood in the square for a while until he felt a tap on his shoulder. It was the human, who spoke in a British accent and introduced himself as Father James, a priest of Mark Twain, a god unfamiliar to Amos. They chatted for a short time until Shining Star stepped out of the temple and saw them, and she stopped to see who Amos was talking to. Moments later, another human stepped out of the tea house on the other side of the square and stopped in shock at the sight of two others from his own world of birth.

After an excited discussion in English between Willow, Father James, and Amos that Shining Star waited out politely, the four of them, along with a limping Elaphe, retreated into the tea house to drink rice wine and mushroom beer and swap stories. Over the next week and a half they got to know each other better and decided to go treasure-hunting. Shining Star and Amos were pushing for a strike against the Dragon Emperor, and while they knew they weren't powerful enough to do so now, they thought that finding more ancient artifacts and then performing a decapitation strike on the Dragon Empire and letting the Dragon Emperor's eight children fight a civil war in the ruins might be their best bet. With winter in effect and snow a yard high, they left on the 17th of the Month of Frost for the pipe that would take them through B'rabt to Rockfort and on to that pipe that led to the jungle.

On the way out of the city, they noticed people staring upward at the sky and turned to see that the Silent Ones were casting off the lines on the floating ship they were building over the Scarlet City. As the party watched, the propellers on one end began to turn and the ship began to move, accelerating forward and then turning in a wide arc toward the north, where it passed out of sight.

The trip to the jungle ziggurat ruins was uneventful. With Bonnie gone, there was no one who could speak B'rabti in the group, and while Shining Star could use the Royal Speech to make herself understood, they found no one who could or would speak back until they arrived at the tea house in the B'rabti town with the pipe to Rockfort. Willow attempted to use his charm and good looks to win them a better price on the room, but the mycon proprieter just glared at him and raised the price. They paid for a few extra days to stable their mounts and in the morning, went through the pipe and out of Rockfort into the wild. As they passed the farms that had been abandoned, they noticed that now they were inhabited, but the inhabitants ran inside and locked the doors at the sight of a group of heavily-armed individuals walking toward them.

The other side of the pipe was a steaming jungle, with a broken plaza leading to a ruined ziggurat mostly obscured by overgrowth, and after removing their heavy winter clothing, the group advanced across the square. While Elaphe and Father James could hear a loud buzzing audible even over the sounds of the jungle coming from somewhere in the canopy, but they didn't see anything and nothing came to attack them, so they climbed the ziggurat steps and entered the top. Amos summoned up a witchlight, revealing a small room maybe twenty-five feet square with a stone bowl in the center, anything in it long since gone, and four statues in the four cardinal directions. One was a turtle, one was some sort of bird, and the other two weren't identifiable. There were stairs leading up and down, and the party took the stairs up first. The room was empty, with a bit of light coming from windows in the crown of the dome, and an obsidian knife in the dust on the floor. Elaphe carefully picked it up and handed it over to Shining Star, who didn't sense anything actively malicious from it. She gave it to Amos, who wrapped it up and put it away. The party went down two levels to a room with four pillars, a pit in the center of the room below the basin in the room above, and no other exits, though they found a half-mask on the floor made of gold and severely tarnished silver. They considered descending through the pit until Elaphe decided to look for any secret doors, and he and Father James's ravens found separate hinged section of stone walls that opened, revealing stairways down.

They descended down a level and began to explore, finding only kong bones mixed with other bones they couldn't identify. The humans heard a low murmuring, like rock rubbing against rock, echoing through the ziggurat, and Elaphe heard a sound of something clicking on stone, but the buzzing they had heard earlier was gone. Then, as they went down a corridor toward another room, Father James heard a message from his raven spirit, Hundred Wings, asking him where he had gone. Turning, he found a rock wall behind them with a corridor curving around to the left. After a hurried discussion, they found the lower end of the pit that led from the room above, and some of the ravens flew door from above, and then flew a rope back up and secured it to a statue. Elaphe held onto one end of the rope and kept an eye on the pit while Amos, Willow, and Father James looked down the corridor. They found a room that might have been a guard room, with some rust on the walls and spearpoints carved like snakeheads on the floor, though the spear shafts had long since rotted away. Amos could see a door at the far end, made of metal and still intact, and with the others' help he forced it open. Inside was a small room with a figure seated on an ivory stool in front of a low table. It was a kong wearing elaborate robes and a headdress, somehow in good condition despite the jungle humidity and with its flesh withered as though mummified. Amos entered the room with his musket ready and saw several items of jewelry on the table just as Elaphe heard the sound of claws on stone behind him, turned, and found nothing there.

He called out to the others and they hurried back to the rope. Father James told Hundred Wings to fetch the treasure, and the ravens brought back two rings, a kong-sized half-mask made of silver and gold like the one they found above, and a gold pendant with a banana tree surrounded by kong glyphs. As the rumble came again, they began to climb the rope back toward the top. They had almost made it when Amos felt the rope shiver, and then it snapped.


This is two sessions together because session twenty-eight was mostly character creation and getting the new characters together.

Elaphe pushed for leaving because while if it bleeds, he can kill it, he's much less confident about spirits or ghosts. And that is a weak spot of this party. Shining Star can fight demonic spirits with her sorcery, but if the spirit is just annoyed that its home has been disturbed, there's not much she can do, and they don't have any other way to affect the immaterial. Shining Star and Amos are pretty keen to keep exploring, though, since they haven't looked around the entire complex and there are still the insects that were making that buzzing sound. Elaphe was pretty excited about the idea of poisoning his weapons.

Next time is in three weeks, when we'll see what happens as the party falls down and the deal with whatever is trying to keep them in the ziggurat!
dorchadas: (Great Old Ones)
​As the investigators left Constantinople, they were joined by a woman sent by Sir Douglas, who told them that she had been dispatched to help them with their mission. They quickly secured tickets to the Orient Express, but as they were going to board, the conductor stopped them and asked them about "stowaway" they had dealt with. He said there was an old journal found in the coffin and handed it to the professor, who opened it and noticed it was dated 1795, written in the same style as the journal they had found in Paris. Excited and eager to learn more of Le Comte, the professor began to stranlate the old French for the others:Dramatis Personae
  • Serjant Thierry Renault
  • Soldat Jean Dupois
  • Soldat Michel Beaumains
  • Soldat Christophe Pressi
  • Soldat Etienne Babin
Midnight, June 2, 1789

At the entrance to the Paris Catacombs, five soldiers were on guard duty, watching the reburial of bones from the city's cemeteries into the catacombs. They were there to keep orders to prevent looting, since many were starving and had little respect for the dead or the priests who accompanied them. Renault stood at the entrance, supervising his men, along with Beaumains and Pressi, while Dupois held a lantern within the catacombs and Babin kept an eye out for trouble in the streets. Babin did not notice anything brewing, but found a flier entitled "What is the Third Estate?" crumpled in the street. With a contemptuous glance over the text, he crumpled it further and threw it to the ground.

The royal physician, one Rigeau, gestured and shouted at the workers to sort the bones from the skulls, occasionally running out of breath. The task proceeded without incident when suddenly, a clattering of hooves announced a red carriage speeding through the streets heedless of anyone in the way. The soldiers nearby shoved as many workers out of the way as they could, but the carriage crashed into and through the workers that Beaumains recognized as a carriage often seen on the western forest roads, always traveling at that speed. As it passed, the soldiers saw a well-dressed man kissing the neck of a woman. He locked eyes with Babin as he passed, and for a moment, time seemed to stand still. Then the carriage was gone, and the workers stood up and, with imprecations, went back to work.

After a time, Dupois noticed that the workers were muttering about restless spirits. Rigeau demanded that Renault force the workers to continue, and Renault gathered his men and set to search the close catacombs, leaving Beaumains to watch the entrance. Down a stair, each man took a lantern and set out to search. In the dark, Renault noticed yellow eyes in the dark. He shouted at the figure to approach, but it loped off deeper into the catacombs with a doglike gait. Pressi and Dupois stayed in the catacombs, and the others returned to the surface and ordered the workers back to work. Renault did not mention what he had seen to Rigeau.

Closer to dawn, Captain Malon rode up and swung off his horse. After Babin gathered the men, the captain told them that he needed them to investigate a murder because he did not trust the police. As the others left, the captain pulled Renault aside and told him that he wanted to know what was being printed.

On the way, the soldiers noticed a crowd gathering outside a bakery, muttering and working their way to a riot. Renault appealed to their common decency, but they would have none of it, jeering at the obvious aristocrat. Beaumains argument about Parisian solidarity was more persuasive, however, and with grumbling the crowd dispersed. Some time later, the soldiers arrived at the printing press and found a crowd outside, muttering and shouting, and the landlady staring off into nothing. Renault asks her what she saw, and she explains that she was awakened by a white carriage and an aristocrat in black demanding that he see the printer. The aristocrat suggested she remain in her room and lock the door, and she did, especially when she heard horrific sounds coming from the printer's room. She did not remember the noble's appearance, only his dark eyes. On the ground was a white handkerchief, monogrammed M.A., and stained with blood.

Inside the press, the room stank of blood. A headless dog, the head close by, remained by the door. The printer's entire family was hanging from the rafters, their throats slashed and paper stuffed into their mouths. Nearby were bloodstained buckets, and the printing press bore paper that had been overprinted, the pamphlets about the Third Estate that now bore a message in blood: KNOW YOUR PLACE. Renault took one of each pamphlet and put them away. As the others were debating what could have happened, Dupois shushed the soldiers. He gestured to a cabinet, and opened it to find a puppy cowering inside. Dupois picked it up and took it with them as Captain Malon rode up and ordered the soldiers to report. His face went white when he saw the handkerchief, and he ordered the soldiers to report to Versailles on June 4 to testify.

The next day, the soldiers assembled and journeyed to Versailles to make sure they and enough time, arriving on the morning of the 4th. A line of carriages was parked nearby, one of which was white with red trim. Dupois asked the surly servant standing near the carriage who it belonged to, and they had a surly-off until passing servants revealed that belonged to one Comte Pfennelik. With that news, Renault told Dupois to lay off, and they continued on toward the palace. Passing aristocrats discussing the rumors of the day, Pressi noticed his enamorata Melodie in the distance, and they exchanged longing glances before Renault let his men free until their appointed time came. From rumors, they learned that Pfennelik was German and had recently arrived, and was already a favorite of the queen, hosting parties in his estate at Poissy. The servants had more dire news, talking of Le Comte's cruelty toward his servants and how he would watch the floggings they received.

When the Captain arrived, they entered Versailles and were led to a small room with Doctor Rigeau. The soldiers gave their account of the murders, and when they were finished, Rigeau said that Pfennelik was a danger to the crown. Before he could say more, they was a scream and chaos outside the door. A servant burst in and spoke to Rigeau, who revealed that the dauphin was dead of consumption. Through this bustle came striding Le Comte, who locked eyes with Babin and smiled when the soldier dropped his gaze. He idly commented on the boy's death, and wondered aloud about whether Rigeau's exhumations of graves had infected him, before saying he would comfort the queen personally and striding away. When Renault told this to the Captain, Malon said that his strategy of getting Le Comte banished would no longer work, and he ordered them to go to his mansion at Poissy and find evidence of his guilt in something--anything--relevant.

On the trip down to Poissy, the soldiers felt like they were being watched, and they made discrete inquiries when they arrived. An old woman told Beaumains that she wanted to be left alone, speaking with palpable fear, but they found a cobbled road leading to the estate. After dark, the soldiers made their way to the mansion. It was surrounded by a high wall, with a wood within the wall, so that the estate was only visible over the trees. They scrambled over the wall and found a profusion of roses among the trees, even in blacks and greens and royals blues, and blackberries growing in abundance. Pressi pricked himself on a blackberry, and the wound took much longer to scab over than he would have thought.

Close to the mansion were statues: Icarus with bat wings, Cupid biting the neck of Psyche, Death garbed as a nobleman, and a fanged Madonna preparing to bite the head of the child, enough to trigger an investigation by itself. Close to the house, the gardens cleared out, and the soldiers ran across toward the house. Pressi and Dupois noticed movement and did not run, and a moment later a footman noticed and moved toward them. As he ran, the soldiers who had remained hidden dogpiled him, knocked him out, and tied him up and gagged him, throwing him into the brambles afterward. This close, they noticed that noble carriages were arriving and waited for the commotion to cease. They took a moment to reconnoiter the house and orient themselves, and peeked through the windows. The nobles in the room were eating and drinking enormous amounts of food and liquor and looking at a man in the center of the room, dressed as Marie Antoinette, and being whipped by a woman dressed as Louis XVI.

Suddenly, the doors at the end of the room swung open and Le Comte entered the room. As the doors closed, Le Comte told the whipping to continue. Now it was no longer a game. The woman chased the man around the room, whipping him viciously, and then the nobles moved in and began to kick him. After a time, Pfennelik stepped in and helped the man up, and he was taken away. The crowd followed Le Comte as he took the woman's hand and entered the ballroom. When the room emptied, Renault ordered Pressi and Dupois to search the room for evidence. Pressi scrambled in and grabbed the Marie Antoinette wig that the man was wearing, the passed it to Dupois tried to find where the man had been taken. He saw blood in the hall, but there was enough blood that he wasn't sure which was the most recent blood, so he abandoned the search and exited the mansion.

The other three soldiers looked into the ballroom. There were no chairs, which was odd, and the ceiling fresco was a depiction of the Fourth Crusade's siege of Constantinople. On the stage was the body of the dauphin, but on a closer look, they saw it was a dwarf, dressed in the dauphin's clothes and made up to look dead. Pfennelik entered and told the dwarf, whom he named Dietrich Zane, that it was time for the "Music from Beyond." Zane protested, but eventually and seemingly against his will, he picked up a violin and began to play a shrieking note until another woman suggested a wedding march and placed the hand of the woman dressed as King Louis in Pfennelik's. Le Comte glowered and told Zann to play, but left the room, and soon the party dispersed. The soldiers noticed that as the nobles left, they were handed gilt envelopes, and Dupois stole one as the soldiers snuck away.

In Versailles after their report, Captain Malon decided that they would invade during the invitation's date and disrupt the so-called "Carnival of Animals," giving them a private room to plan. As they were planning, Dr. Rigeau arrived with some information--at a royal dinner, he noticed that Le Comte had a strong reaction to something in the food, and had brought powdered ingredients with him. He suggested that they throw the powder in Le Comte's face, and then departed.

When the time came, the soldiers led fifty men into the forest and camped outside Poissy. Scouts reported back that Le Comte's footmen took vast quantities of animals into the estate, and then slaughtered all of them in front of the mansion and took the heads into the estate. When the guests arrived, they were told to remove their wig and given a bloody head to wear. The nobles then entered the estate on all fours. By the time of the raid, the mansion was a madhouse full of what might as well be animals. Nobles were scampering around like animals, drinking from troughs of wine, braying, and among them only Pfennelik walked upright. At the signal of a bird call, the soldiers set ladders to the wall and marched toward the mansion from four sides.

After a short battle, the soldiers rounded up the nobles and began to search the mansion. Zann and the woman with him were trying to escape, and Renault and Dupois corralled them and ordered them to sit with the others. They said that Pfennelik was "below," and when the soldiers searched the house they did not find him, though they found a flayed figure in the foyer--a preserved cadaver in papal robes--pillows everywhere with dried bloodstains, and other horrors. With every other area searched, they descended to the cellar. Down steep steps past a stone passage lined with prison cells filled with corpses, they found a rook filled with corpses chained to the wall. Coffins served as tables, covered in scrolls with Arabic writing, and in the center was a statue that captured the light and shimmered sickeningly. Dupois took one look at the statue and stared blankly into space, unsure where he was, and Babin heard a faint moaning from the statue. Then smoke descended into the room from above!

As the smoke clears, Pfennelik was suddenly there, snarling and lunging at Beaumains! Beaumains throw Rigeau's powder into Le Comte, and he staggered backward as the soldiers charged. He laid into them, dealing terrible wounds, but did not seem to take any damage in return, but the statue began groaning as the battle started. Babin turned and took his axe to the statue, followed by the other soldiers. As the weapons hit the statue, Pfennelik recoiled in agony, and the. The statue broke into pieces, Le Comte's limbs twisted into impossible angles, and as he screamed in agony without end, Captain Malon ordered the soldiers to collect everything within and seal the cellar door, and when the evidence was removed from the house, he ordered the mansion burned. Le Comte's madness obviated the need for a trial, and he was incarcerated indefinitely in Charenton.

When the revolution came, Beaumains deserted from the army, but the others remained loyal and were there when the doors were barred at the Hôtel des Menus-Plaisirs and when the Bastille was stormed. They all lived, but that was not the end of their story.

To be continued...


I don't have much comment about this one. It moved at a pretty quick pace because we didn't really have that much time in the session, so a lot of the combat was elided across, but from the perspective of our present characters we already knew the raid was successfully and most of what had happened there. It's that Part II that I'm curious about--what else is there to know?
dorchadas: (Great Old Ones)
​​Dramatis Personae
  • Luc Durand, French Professor of Linguistics
  • Radovan Venclovic, Romani ex-soldier
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
The next day was their appointment with Beylab the perspires, but not until the evening. At breakfast, they discussed the man and bear they had seen. Radovan was convinced he was benign, saying that anyone who an animal trusted couldn't be all bad, but Rosaline wasn't so sure. When Feyar arrived, the party asked him about the proper etiquette for the meeting. Feyar explained that no gifts were required, putting their minds at ease, and they decided to go investigate the Red Mosque. After a long walk through the city, they arrived at a crumbling building that pedestrians walked by without even a glance at its grim-encrusted walls. Several young men, perhaps a street gang, lounged in the doorway and beckoned, calling out "Nice things! Nice things!" and gesturing to the investigators. The countess approached, asking about the trinkets, but then asked about the gang and the mosque, no whether they had seen anything unusual in the mosque at night. Feyar translated the answer--that they sometimes saw other gangs, but no one else. She asked about the Brotherhood, but the gang had only heard rumors. They took the countess's money without incident, and the investigators left.

For a change of pace, the party spent some time on tourism at the Hagia Sophia. The ancient cathedral was glorious, but had seen better days. The Basilica Cistern was across the street, so that was their next destination. That was better kept up but empty of water. After lunch, they visited the Hippodrome, and then the time had come to go to the baths and meet with Beylab. Knowing that Beylab was a stickler for punctuality, the investigators made an effort to arrive on time, and entered the bathhouse and left the bustle of the street behind. The professor checked the skin of the other bathers, but none of them seemed to have any identifiable tattoos or marring of the skin. The women went off into their own section, and the men prepared to meet the perspirer.

Beylab was lounging on a navel stone in the bath, grossly fat, and awaiting his visitors. The professor, Yan, and Radovan approached as Beylab raised a hand, and they took places next to Beylab on the stone. He greeted the party and asked them what they want to know, and the professor mentioned the disappearances of children. Beylab explained that it was an evil statue-worshipping cult, and that the children had not appeared in the slave markets. He said that the cult extended to the city bureaucracy, and that the statue's destruction was key to ending the cult. The ritual of destruction was in the cemetery, in Garaznet's grave, and suggested that the break into the grave in the night. As he reached for water and made to speak more, a shape surged up out of the water behind him and cut his throat!

Radovan and Yan heard the roaring of flames and pulled the professor off the stone as fire surged up and seared the body of Beylab. As the assassin fled, the three gave chase before they were blocked by two other bathers. Yan noticed that one of them had a mismatched ear and the other had an eye that was cloudy, and shouted, "They're here!" He tried to shove past the men but they stood firm, and Radovan's sucker punch flew wide. They made no hostile action, and in a moment it was obvious why--the flesh of Beylab flowed off his bones like a wave, surging across the water toward the men like a red tide. One of the cultists was caught by the monster, shrieking in pain as it reared up over him and began devouring him, and the party fled in terror leaving the screams behind.

There were already police outside, and when they saw the Europeans one approached and spoke in broken English, asked them to stay and and give their statements. Another policeman entered the bath and returned in moments, vomiting in the street. Another policeman later took the investigators statements, and the professor left out the parts about the cult or the monster, describing only a madman assassinating someone else in public. The police called a cab and they returned to their hotel, where the professor explained what Beylab had told them. They debated what to do, but quickly decided that they could not visit the graveyard tonight. Yan and the professor dressed and went down to dinner and had a long awkward conversation about their backgrounds, while the others had dinner sent up to their rooms.

The next morning, there was a message from the British Embassy requesting their immediate presence, so they bolted down their coffee and took the car provided. They were met by Sir Douglas Rutherford, in a clear agitation. He got right to the point, saying that his son was abducted in the last night, and asked for their help. The investigators agreed, and the ambassador said that his son James was last seen in the embassy garden and that he suspected the servants. He summoned the servants, and they stood in a line while the investigators examined them. One servant had mismatched eyes, and when he noticed the attention, he took a step back. The professor shouted to arrest him, and as guards appeared and seized him, the servant screamed that the Brotherhood had the boy and there was no hope. The Skin Beast would come and all of them were doomed. As he struggled, the tattoo suddenly revealed on his arm writhed and the skin of his face drew inward, flowing down his mouth and choking him to death.

Later, as they were drinking brandy with the ambassador, he said that he suspected the Red Mosque and while police searches had turned up nothing, he no longer trusted the police. The professor asked for excavating equipment, and while Sir Douglas was suspicious of his reasoning, he offered to provide it. He further suggested they speak to Lieutenant Douglas Hennessy about the British officer's death. The lieutenant met them in the lobby of their hotel, and the professor noticed that he was extremely nervous, constantly glancing around at the passersby. After asking what they knew, he said that the Drakes were part of a continent-wide smuggling and vice ring known for flaying people. He said that Evelyn was suspected in a murder, shortly before she disappeared, and that a local member named Phelps had recently turned up dead, but Yan realized that he was holding something back. The countess pushed further, mentioning the flayings that the investigators had encountered, and the lieutenant revealed that Mr. Phelps was deformed, half his face having been seemingly melted. The lieutenant said he was being transferred out, but asked that they tell Sir Douglas anything they discovered, and then he left.

After preparing, the investigators went down to the docks to hire a boat. Feyar suggested hiring a fishing boat, and they chartered the boat of a man named Haqim. And they were crossing the straight, Rosaline and Radovan noticed another fishing boat crossing on a similar course, but it remained at sea instead of docking, and it was too far away to make out any details. They landed and Haqim promised to wait, and the party made the short walk to the cemetery.
The countess's player: "Is this grave-robbing? Three of us are white. It's archeology."
After two hours of searching they found the tomb of Garaznet, its letters almost entirely faded away from the weathering of centuries. As Radovan and Yan began digging, Radovan noticed that the dirt wasn't as packed-down as it should be, but shrugged and kept digging. After some time, as the shovels clinking against a stone box, a man approached. He was babbling, in tattered robes, and Feyar explained that he was called the "Companion to the Dead." The professor listened, but most of what the beggar said was nonsense. He urged on their digging and said that "they" were numerous tonight as Yan and Radovan levered open the tomb of Garaznet, but when he heard the sound of stone on stone, he screamed "Don't let him out!" and leapt onto the countess and professor, flailing away. Eventually he backed away as an overwhelming foetor comes from the tomb. The lib slid back, and inside was a bubbling vat of flesh!

The flesh flowed out of the tomb and wrapped around one of the countess's legs as Rosaline began screaming in panic and Yan staggered around sightlessly. The professor threw a lantern onto the monster but it seemed to have no effect, and as he was looking for another weapon, dozens of shapes appeared out of the darkness and the Brothers of the Skin captured the party. The party was disarmed and tied to stone monuments with the weapons just out of reach and formed a circle, which parted to reveal six cultists carrying a squirming bundle. Four others brought in an older man, ancient and shriveled, on a chair born on their shoulders. He questioned them about the scrolls and the statue, but the party was silent. After a short moment, the old man looked at Radovan and began muttering. Radovan's skin twitched and seemed to rot, and Radovan shrieked for a moment and then slumped in his bonds. After further questioning, the old man again muttered and the same thing happened to Yan, though before he fell unconscious, Yan yelled that the simulacrum was in the bank vault.

ExpandContent warning: Violence toward children )

On the Golden Horn, Aktar led them to his room, a small cluttered dwelling. In the light, he seemed vaguely familiar, but none of the investigators could place it. Aktar revealed that he was disguised as a Roma, but actually worked for Ataturk spying out threats to Turkey. His daughter had been kidnapped by the cult, and he had followed the cult to their headquarters and found what remained of his daughter. He suggested they join forces and fight the cult. The investigators agreed, and they decided that they needed to get to the Sedefkar Simulacrum before the cult did. They arrived, leaving Radovan and Yan behind in Aktar's room, and found the bank closed, so they immediately changed tack and went to the hotel. The front desk clerk asked them if they had gone and come back--the cult had obviously already been there. Their roomed had Ben searched, and the scroll was missing. Aktar suggested that they must go to the cultist's headquarters immediately and warn the British and French, and they traveled to the cistern where the secret entrance to the cult's headquarters was. The stairs led down into water, but there was a small boat, and Aktar rowed them through the water to a secret passage, and the investigators travel down a spiral staircase. At the bottom were ooze-covered walls and a small door, on the other side of which was a tomb lit by a greenish glow and covered with horrific carvings.

Across the chamber was an antechamber with a guard facing away from them. Rosaline whispered that he had to be subdued, and Aktar drew a knife, crept behind the cultist, and cut his throat. As lights entered the room, shelves of scrolls were revealed, but a quickly glance didn't reveal anything out of the ordinary and the group continued on through a surgical room separated from the main room of the mosque by a curtain. The professor peeked out and saw a large group of cultists, but they were all facing away from the curtain, so the investigators slipped out into the room next door, only to find that it was a meat locker filled with disembodied limbs. There was also the body of a skinned woman hanging on a meat hook, and when the countess saw it she gasped but steeled herself. Rosaline noticed a pearl necklace lying on the floor, and she discretely pocketed it.

There was nowhere else but he main chamber, so the investigators snuck into the mosque chamber and crept into the crowd. In the center, under the mosque dome, is a stone slab with five indentations carved into it. Five children, James Rutherford among them, were led into the chamber and waited nervously near the slab. Aktar suggested that he would create a distraction while the others rescued the children, and lacking options, they agreed. As they waited, red-robed figures brought out the Simulacrum and placed it into the indentations on the slab. The old man also came out and pulled a scroll out of his robes, and began chanting. The professor understood part of the ritual, asking for power through the suffering of the flesh. As he stepped forward to end the ritual, his mouth sealed itself shut. The investigators began to usher the children out of the mosque, Aktar shouted, "foreign traitors!" and stepped forward, seizing the scroll, and completes the ritual. The statue absorbed itself into his flesh, and Aktar laughed manically and revealed himself as Mehmet Makryat, son of Selim Makryat, the new master of the Brotherhood of the Skin, and ordered the cultists to kill their old master, which they did with enthusiasm.

The investigators tried to run, but they were overwhelmed and escorted away. They were led past other cells full of maimed and mutilated prisoners, begging and whining, and shut into a cell on the top of the minaret of the Shunned Mosque. The professor understood some of the guard's speech--they were discussing the "flapping man," who might come for them, and they were desperate to retreat. As they left, the light revealed a shape in the corner, limbless and eyeless, covered in a blanket. He shouted out at the party, and Rosaline recognized the voice of Professor Smith before he fell unconscious.

Hours later, the door opened to reveal Mehmet Makryat, who lit a cigarette and monologued about his plan. He had impersonated Professor Smith from the beginning, setting the investigators on their entire quest, and revealed that he had been following them along the way and helping them overcome their difficulties. He thanked them for helping him defeat his father, and asked them how they had defeated Le Comte. They did not answer, and Mehmet explained that the Simulacrum's power was corrupting them already and they had only one hundred hours remaining in their lives, and that he was off to London to retrieve the Ritual of Cleansing that would save him from the Simulacrum's effects. With a smile, he said that he would unchain them so that they could see their bodies fall into slime, and he left. When he did, Professor Smith confirms Mehmet's story, but he said that the brothers believed the Flapping Man was a spirit of rage, and they could use that to escape. After some time, a pair of guards arrived to unshackle the investigators. As the countess passed Professor Smith, she flapped the blanket and screamed, and the the guards ran back down the stairs. Rosaline looked at Professor Smith and, after a short internal struggle, she slit his throat to end his suffering. Then the investigators fled down the stairs past the cells, past flayed skins, and the countess grabbed one and put it on. She ran out and babbled in a mix of languages, and the Brothers ran screaming in fear. The countess heard something behind her, and turned to see the real Flapping Man charging the Brothers. With that as a distraction, the party ran. Outside was James Rutherford, who ran up to them as they fled, as the sunrise washed the walls of the Shunned Mosque with blood-red light.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
  4. Radovan Venclovic, Romani Ex-Soldier, driven to madness by the beast of flesh in the cemetery at Üsküdar, February 20th, 1923.
Over three thousand words. This was action-packed from beginning to end.

This part is, frankly, one of the weakest parts of the entire campaign--not only is it a railroad from start to finish, it has the players betrayed and captured by someone they thought would be their ally multiple times in sequence and the revelation that the entire quest across Europe and everything they accomplished was all at the bidding of the villain, so it would have been better if the PCs had just ignored Professor Smith's plea entirely and went on with their lives. I knew this was coming, and I've known for the entire game, so it didn't bother me that much. And it is a cosmic horror game, so it does a good job of showing the investigators' actions coming to naught. But as a roleplaying game device, it's poor form.

[livejournal.com profile] mutantur said that the new version of the campaign has an option to end in a climactic battle at the Shunned Mosque where the PCs kill Mehmet Makryat and destroy the cult once and for all, which allows for immediate revenge. It's not how the scenario originally went, however, so we're going to do the original ending. That means there's two, maybe three more games and then we're done with the Horror on the Orient Express! Emoji ~ Cat smile
dorchadas: (Great Old Ones)
​​Dramatis Personae
  • Luc Durand, French Professor of Linguistics
  • Radovan Venclovic, Romani ex-soldier
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
The last leg of the trip was long, but at 12:30 p.m. the investigators arrived in Constantinople. Having been warned that it was easy for baggage to get lost, Yan and Radovan immediately went to oversee the unloading. Radovan looked for the large crate Le Comte's coffin had been in, but didn't see it. Yan saw four pieces of the party's luggage, Radovan saw two, but the remaining piece containing the right arm of the Simulacrum did not appear. The Baggage Office was a nightmare of bureaucracy, shuttling the countess and professor from department to department, each of which swore that they would find the luggage but gave no impression of confidence. When Rosaline spoke to the staff of the Orient Express, however, they apologized profusely for the error and told her that they would find it and send it on to the hotel. Satisfied with this, and with the staff procuring a taxi for the party, they went on to the Pera Palace Hotel.

Constantinople was grand but appallingly dirty, with dead animals and garbage in the streets, but the hotel was clean and grand. The party checked their luggage carefully when they arrived, and soon after they got a call that their lost luggage had arrived. Everything was in order as far as they could tell, but as they sat down the countess and professor felt pain in their arm and leg, respectively, that struck suddenly and did not go away.

The investigators discussed their plans for a time. They had been given no contact and had no leads on finding the Shunned Mosque or the Sedefkar Scrolls they needed for the ritual. They eventually decided to store the Simulacrum in the vault of the bank associated with the hotel, and the hotel staff transported it without incident. The professor, Radovan, and Rosaline went to the British Consulate to check for messages from Professor Smith or Beddows, and received one from Professor Smith stating that the Simulacrum required all parts assembled and the scrolls to be destroyed. After, they reassembled at the hotel, they went on to the Topkapi Museum. Unfortunately, the professor's Turkish was not good enough to read the museum catalogue, so they retreated in defeat. Their next stop was the Great Bazaar, a madhouse of commerce. The professor bought some souvenirs:
Me: "I buy some souvenir garbage for my children."
[livejournal.com profile] mutantur: "Your beloved children."
As they approached the scribes' section, they saw five Turkish men approaching them quickly and with purpose. Yan waved at them, but they continued around him toward a young scribe and began to smash his possessions. Rosaline screamed for help, the professor asked the men what the scribe's was and received a gruff reply that it is none of his business. After half a minute of beating, the men left and Rosaline hurried over to check his wounds. The scribe, Feyar, explained that the men had business with the government that went badly through no fault of his own, and offered his services. The investigators accepted, told him to meet them at the museum tomorrow, and win back to dinner at the hotel. After dinner, the professor scanned a local newspaper and noticed an article about a rash of child kidnappings. Greeks were suspected, but the group thought the Brotherhood of the Skin was more likely.

The countess and the professor still felt stiff and unwell in the morning, and after breakfast went to the museum. Feyar was there, and they entered and searched the catalogue. Listed plainly was "Scrolls, Sedefkar," with a note that they were not on public display. They sought out the museum director, Professor Azap, and the professor stated that he was writing a book about Turkish linguistic history and wished to see an example of 13th century Middle Turkish. The director was insulted, stating that the scrolls were an embarrassment, but allowed them in. However, the tubes he provided were empty, containing only a note:
The Skinless One reclaims
what is his
Cursed be Garaznet the Thief.
The director began consulting books, and the professor asked who the last person to see the scrolls was. The logbook contained an entry dated 1823 for a person named Selim Makryat, perhaps an ancestor of the Mehmet Makryat who had died three times in London at the start of their journey. With nothing else here, they left the archive. Yan asked Feyar about the Skinless One and Garaznet and the countess asked Feyar about the Shunned Mosque, but he had not heard of any of those. The screen suggested the university library, so that was their next destination. The professor looked up Garaznet, finding he was a Kurdish scholar four centuries ago, who had died without children and was buried in the Üsküdar. The countess looked into the Shunned Mosque, but didn't find anything matching the description from the records of the crusaders, and neither did Rosaline find any mention of the "Brotherhood of the Skin" by that name. She did, however, find a "cannibal cult" rumored to gather in a ruined mosque of roseate tincture. They left, with Feyar promising to meet them at the hotel the next day. After dinner, they went to a belly-dancing performance that was obviously designed for tourist pounds and francs.

On the way back to the hotel, it seemed like they were being followed by a Romani man leading a trained bear. As he passed, it seemed that he said, "Take care, my friends" in English, and the vanished into the crowds. Back at the hotel, as the professor scanned old newspapers, he saw a note about a murdered British office who had been killed by a couple involved in criminal activity, Charles and Evelyn Drake. The article mentioned a skinned monkey left in her room, which seemed strange. The cult had never been reluctant to skin humans before.

The next morning, they went to the market again. Listening to the local gossip, the party learned that the children were continuing to go missing and that the child of a wealthy European had also gone missing, so maybe the authorities would do something about it now. A young woman seemed to know about the mosque but wouldn't answer until the countess reassured her, and then she revealed that the Shunned Mosque was also called the Red Mosque, but then ran in fear. They heard the name of Beylab the Perspirer, who can find out anything. Feyar said he could not be trusted, but was willing to draft a message requesting an appointment for the following day. Next the investigators went back to the university to look for the whereabouts of Professor Sadik, Demir's uncle. They found an address and followed it, and after drinking tea in the sitting room, Professor Sadik arrived. He was unsurprised at Demir's death, saying that he always expected that he would outlive his nephew. The professor explained how a Demir had died and asked Professor Sadik about Garaznet and the Red Mosque, and while they did not learn anything new, they had the information they already knew confirmed.

After speaking with Professor Sadik, the investigators went to the Hotel Oasis to look into the Drakes' murder of the British colonel. The hotel was slightly run down, with a large man staffing the front desk. They rented a room, claiming that they knew the Drakes and asking after them. The clerk claimed he had never heard of them but Yan could tell he was lying, and the professor noticed the Drakes' names in the ledger next to two days in then Sultan Suite. That was there next destination, and strangely the door was unlocked. The room had been cleaned, but the mattress still bore bloodstains.

Down in the lobby, Radovan and Rosaline noticed that there was a tall, gaunt man who seemed to be watching them. As the countess pretended to faint to distract the clerk, the professor paged through the register and found that Charles Drake and stayed in the hotel many times, but Evelyn Drake had only previously stayed once. As the countess went back to the room, Radovan, Rosaline, and the professor went to talk to the man. He gave his name as Maurice Cotting and said he was a writer. He did not answer the investigators' questions, but Rosaline realized that he was an opium addict and might be more talkative at an opium den. They excused themselves and removed to a safe distance to wait. After several hours, Maurice left and the investigators followed. He went into a cafe, then out the back and into an opium den. They followed and sat next to Maurice, who was much more talkative now. He said he frequently saw the Drakes and that Charles Drake claimed to be a carpet importer but was actually a gun-runner, and asked for a share of the reward. The countess promised a share, and as Maurice floated off into an opium haze, the group left.

On the way back to their real hotel, the investigators saw the man with the bear again. It seemed strange, like the two were blending into each other, but when they looked again, there was no one there.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
This session was pretty meandering, because we arrived in Constantinople knowing that we had to bring the Simulacrum to the Shunned Mosque and recite the ritual but didn't know where the Shunned Mosque was, where the Sedefkar Scrolls were, what the ritual was, and didn't have a contact or any other way to find the information out. There have been in-game days that took multiple sessions to cover, but this one session was almost a week.

I don't really have any other comments. This is the last slow point, then it's all a speeding train towards the ending!
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • The Green Knight, mandragora briarwitch.
    • Drifting Snow, chuzan former farmer.
  • Bonnie, kong Auspicious Orator.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
Seriously injured but with their enemies dead, the party began cleaning up the loose ends. Elaphe searched the lab where the vampire had died, finding several seemingly-enchanted items--a suit of armor composed of tiny scales and fitting like a second skin, a cup as large as his forearm that had seemingly been filled with blood, and a set of chains made of soulsteel, as well as the cloak that the vampire had been wearing. He scooped them all up, as well as a pile of crystals, and the books on necromancy that were in a bookshelf against the wall. Shining Star offered her talents to the mercenaries, who had suffered several casualties and had severely injured members being carried out. They were also bringing out the corpses of the necromancers for burial, to prevent their angry ghosts from rising and attacking their killers. She spent some time on this while the Green Knight and Amos went down the remaining tunnel and found a living area with clothing, some money, but no food. They took the money and then left the cursed cave behind.

Outside, Crimson accepted the rest of the mercenaries' payment with grace, though obvious sadness. His company was in no condition to fight now and would need time to recover. They all made camp together away from the cave, and in the morning departed for Rockfort. This time, the mercenaries were not singing.

The trip back was uneventful under clear skies, though a chill wind was blowing from the north. Once in Rockfort, Bonnie told the wall guards about their success in fighting the necromancers and the undead, showing one of the necromancy books as proof after Elaphe would not give up the cloak to be used as a sign fearing that it would be taken from them. The guards were obviously skeptical, but they sent a runner off to the castle to consult with the king. The runner returned after about an hour with a message that the king's chancellor would speak with them after lunch the following day, and with no other option, the party accepted. They continued into Rockfort and through the pipe in the town square, passing into B'rabt, and taking a room at a hostel. They remained there that night, watching the B'rabti passing to and fro, the priests of the moon god, and the slow flow of the Kintai south to the Narrow Sea.

The following day, everyone except Elaphe went back to Rockfort to meet with the chancellor. Bonnie introduced herself as an Auspicious Orator of Chai and explained their deeds, and the chancellor eventually declared them knights of Fontina, subject to the rights and duties thereof. The Green Knight violently rejected the knighthood and almost earned a spear through the throat from the guards in the room, but stood down when Shining Star asked him too. The chancellor was very clear that the king was too busy to see the party, so they left and went back to Elaphe, who had been attempting to identify the items they had found. They rode north until the moons had risen in the sky and finally took a pipe through to the Scarlet City.

On the way in, Shining Star saw another one of the starfolk, who live in the Star Road and fight a ceaseless war against the demons to prevent them from descending in their swarms to the world below.
Bonnie's player: "Is there anywhere in this world which is just a nice place to live?"
Me: "Don't be ridiculous."
She nodded a greeting to them and received a nod in reply, and then they entered the temple. The Temple of the Goddesses in the Floral Quarter gave a warm welcome to Shining Star, especially when they heard that she had killed several necromancers and a vampire. The old priest of Tharu who had treated them last time gave them a room, though they would have to pay for their own food, and offered medical treatment of the injured. Elaphe' wounds were serious, and they would need at least six weeks to heal, so they settled in for a long convalescence.

Amos spent some time with a group of Muskalan mercenaries who followed the way of the Excellent Archer, eventually picking up their fighting style himself. Shining Star devoted herself to studying sorcery in the temple's library. The Green Knight spent time cultivating a patch of wilderness outside the city and training Drifting Snow to live off the land. Bonnie went to the Chaian consulate and spoke with a powerful orator stationed there about the books they had found. The orator was able to send a message back to Chai about the books--they were to be placed in the Orators' library--and realizing that she could convey a message, she asked if the orator would contact her father. She sent a message explaining what she had been doing, and her father sent her a reply about how proud he was of her and how he was glad she was accomplishing so much, since he had never left the borders of Chai. Bonnie left with a happy glow and spent time teaching Amos Muskalan and Shining Star Sarasan, using her supernatural understanding of languages to speed the learning process.

Elaphe, once he was cleared to walk again, took the artifacts they and found to a shady sorcerer for identification. The sorcerer told him that the cloak could be used to command the walking dead, the cup could be filled with blood that the owner could drink themselves or give to others to drink for healing, the chains had the ability to bind ghosts, and the scales were armor that would increase the wearer's mobility underwater. He later took them to be priced, but when he heard the princely sum offered for the armor--four and a half ryō, enough to retire on--he had second thoughts.

Two weeks before Elaphe's wounds healed, the first snow of the year fell.


Another logistics-based episode requiring convalescence extended by bad rolls on the part of the chirurgeon, much like session seventeen. Bonnie and the Green Knight's players are thinking of switching their characters out for new ones, but don't have their new characters finalized yet so that won't happen until next time. Elaphe's player also wants a set of silken armor, since he can't wear armor with Black Rose Style, but we saved that for the next game. The next game might be entirely more Scarlet City, actually, as new characters are introduced and the party figures out what they want to do. They thought about finally following the map to the treasure, but that requires winter travel into the wilderness. There's also exploring the safe route in Etemenanki they learned about, or the pipe through to the jungle ruins neither of which will be affected by the weather. We'll see!
dorchadas: (Warlords of the Mushroom Kingdom)
Dramatis Personae:
  • Shining Star, mandragora sorcerer-priestess of Nyahré.
  • The Green Knight, mandragora briarwitch.
    • Drifting Snow, chuzan former farmer.
  • Bonnie, kong Auspicious Orator.
  • Amos Burnham, a human from Earth.
  • Elaphe, a chuzan junior member of the Black Rose.
The adventurers and the mercenaries entered the cave mouth, descending into the depths of the earth. The darkness was oppressive, even more so than normal, and Shining Star felt the taint of darkness in the walls and floor all around them. They heard chanting as they reached an intersection and Elaphe sniffed at each of the passages. The left-hand side bore the strongest smell of rot, so Crimson left four mercenaries to guard the passage back and then continued downward. After only a minute or so, the emerged into a large circular room, maybe twenty yards across, with several of the walking dead milling around and a piled altar of rough stone in the center. Around the altar were four figures--the skeleton mycon they had seen at the entrance to the cave, a chuzan holding a strange mercurial sphere, a slightly smaller kappa, and a mycon with glowing red eyes standing further back. As they entered, the red-eyed mycon looked up at them and said in Floral, "Kill them."

The remainder of the session was a battle. The mercenaries surged forward into the walking dead as Amos quickly aimed at the chuzan necromancer and fired, seriously injuring him, while the chuzan threw the sphere he held into the mercenaries, hitting one and knocking him over. The skeletal mycon charged forward while the Green Knight prepared for his arrival and they began trading blows. One of the mycon's blows hit the Green Knight, scoring a cut on his side. The red-eyed mycon waved his hands and shadows descended on Shining Star and the Green Knight, draining their vitality, but Shining Star's answering bolt of white fire just missed.

As Amos fired another arrow at the skeletal mycon, half-a-dozen maggot-white hands attached to long arms erupted from the ground and grabbed at the mercenaries. Crimson shouted at his men to push the walking dead back and open up a path, but they were wavering. The red-eyed mycon gestured at one of the bleeding wounds on a mercenary and the blood leaped through the air into their mouth, which did not help with morale.

Elaphe sent out a mental call to his claw strider mount and drank a Crimson Hero's Elixir he had waiting for just such an occasion and collapsed on the floor, writhing in agony but growing in size. As he stood up again, now almost five yards high, he leapt over the mercenaries and brought his blade down onto the red-eyed mycon, but the mycon's body fell apart into mist as Elaphe struck.

Shining Star blasted the skeletal mycon with holy fire as Elaphe laid into the two necromancers near him, cutting the chuzan in half and seriously injuring the kappa. His claw strider leapt forward to guard him, but both of them were assaulted by shadow energy. The red-eyed mycon was revealed in the light as the mercenaries surged forward, though Bonnie saw one of them have her throat bitten out as something emerged from the dirt before vanishing again. Then hands burst from the dirt around her and pulled her to the floor.

Elaphe sent his claw strider to free Bonnie, and it bit one of the arms in half and ripped it from the soil, allowing Bonnie to push herself up from the soil and out of immediate danger. The red-eyed mycon, seeing that it was in danger, fell into mist again and Elaphe's attack missed...but Amos's arrow, or at least the fires on it, seemed effective. As the mist fled from them, the party chased it through the tunnels to a small laboratory or workshop filled with corpses and unholy texts and, just as it was going to some cracks in the wall, Amos's last shot struck home. The mycon reformed briefly, silently screaming, and then exploded into ash, leaving only the black cloak it was wearing behind.


And that was it. The battle took almost the entire session between the mercenaries, the thing under the ground, the three necromancers and the vampire, and the PCs. The Green Knight's retainer Drifting Snow botched her Valor roll, so she spent most of the battle cowering in fear. And yes, they left the mercenaries to kill off the skeletal mycon. Did they? We'll see.

I guess in one way I went easy on the PCs because I had to make a snap decision about how they could hurt the vampire's mist form, but fire harms mist in Vampire: the Masquerade, so that's the precedent I drew on.

Next session is next week due to the hiatus we've had, where we'll also deal with the fallout from the battle and what the PCs do next.
dorchadas: (Great Old Ones)
​​Dramatis Personae
  • Luc Durand, French Professor of Linguistics
  • Radovan Venclovic, Romani ex-soldier
  • Rosaline St. Clair, American Antiquities Dealer
  • Valentina Durnovo, Russian Countess/Gentlewoman
  • Yan Nikolaev, Bulgarian police inspector
After taking the weapons distributed by Major Kristova's associates, the inspectors sat and waited until dawn. The professor sat by himself, casting surreptitious glances at the major's associates and wondering if they could be trusted. The countess offered up a brief prayer in memory of Jazmina, thinking of all the people she had lost. Radovan cleaned the shotgun he had taken, checked his ammunition, and otherwise fell back into his soldier training. Rosaline stared off into space, almost in shock.

Near dawn, they all piled into a truck and drove southeast of Sofia, to a set of caves near a smaller village. The entrance had been concealed and behind was an obvious emplacement for an ambush, with barbed wire and sandbags set up in front of a machine gun emplacement. The actual machine gun was lying yards away, smashed to uselessness against a rock wall. There were several trucks parked nearby but all of them had ruptured fuel tanks and were undriveable. The major surveyed the carnage, hoisted his rifle, and shared a grim expression with his men. There would be no prisoners.

The cave was completely dark, with a slick floor and unsteady footing. Further in were cave paintings, a bison and hunters frozen in time. The passages looped in on themselves as the group descended further and further into the earth, and finally they heard the sound of boiling water and the faint stench of decay. Through a jagged arch of rocks was a giant chamber, full of echoes, and liberally strewn with bodies with a strange pyramid in the center. As the police fanned out and secured the room, the investigators moved in an examined the scene. The bodies had been torn apart, still clutching weapons that had proved useless against what they had faced. Radovan examined the bodies and found that there was much less blood than there should be. He looked closer and and realized that they were already starting to rot, and then realized that only parts were staring to rot. Parts which had been attached to living bodies by unnatural means.

As Radovan reeled back, the countess moved to see what was wrong and, as she crossed the room, she saw her own eye staring at her from a dead man's eye socket.

The major followed a trail of blood toward a crevice leading upward, with the sky visible through the other side. It was far too narrow for a human to make it through, and he abandoned any attempt to follow the trail. As the group approached the pyramid, they realized that it was made of skulls. Fifteen feet high, growing more and more fleshy as it rose. The top was flat, possibly intended to be used as a platform, and the countess mused that the head may be here. Radovan tried to climb and backed off in disgust when one of the skulls fell on him, and Rosaline suffered a similar fate. Yan asked what they were doing, and when the professor explained he asked for a boost and easily climbed the pyramid of skulls. It was strangely stable, and from the top he could a shrine on top with a pillow, bearing the indentation of a heavy object but otherwise empty. Yan called down that there was nothing there except the shrine, and then climbed down.

Following another trail of blood that led behind the pyramid, the group entered a narrow passage and found a dead cultist who had been torn to sheds. Behind him was a small opening, two feet in diameter, that descended down into the depths of the earth. Rosaline shined a light down but couldn't see anything, and Radovan dropped a rock. When the sound came back, Rosaline reached a hand in, twisting her arm around the passage's turns, and felt two garlic cloves and something smooth, with eye sockets. She lost her footing and her check against the rock, but reached further and further and pulled out the Head of the Sedefkar Simulacrum.

As they existed the small passage, they noticed that most of the bodies on the ground had gone missing.

Radovan stared, seemingly in shock, but the group noticed that the other policemen were still there and had seemingly missed the bodies. One of the police shouted something, and the group noticed movement in the darkness, something darting around in the shadows. Climbing the walls and crawling along the ceiling, and a Yan called out to the major that they needed to leave immediately. A hundred feet from the exit, things came charging out of the shadows. Long-clawed, red-eyed, sharp-toothed, muzzled gray-skinned monsters, and the group prepared for battle.

Shots range out as the investigators fired at the rushing group of monsters. The major made the first kill, blasting one with its shotgun and sending it falling apart in a spray of accelerated decay, but then the monsters were on them. One of them hit Yan, knocking him to the ground, but Yan brought his pistol up and blew it apart. Another clawed Radovan and tried to seize him, reaching around Radovan's attempt to push it off and sunk its fangs into Radovan's neck...and then it crumbled as the major shot it in the head. Rosaline crushed a clove of her garlic and the creature attacking her backed off, hissing. As one of the monsters approached the professor, he drew forth the Mims Sahis, slashed the vampire, and cut it in half.

As the countess backed away from the creature attacking her, the major shouted at them to run and ordered Yan to follow them. Rosaline threw another clove to the major and the investigators moved toward the cave entrance, avoiding the creatures who reached for them, and fled through the passage toward the surface and into the sunlight. The monsters' footsteps followed them through the tunnels, but as they left the tunnel their flesh seared in the sunlight and they fled howling into the caves. The major, having followed them, punched the wall in fury and stalked to his truck. He said he had lost good men and there would be vengeance, and pulled out dynamite and passed it out to the investigators. They laid it down, triggered it, and an explosion sealed the entrance to the horrible caves where the Butchers had their temple.

Rosaline applied first aid to Radovan's wounds as the professor carefully examined the wound's reaction to sunlight. It seemed benign, and Radovan claimed that no blood was drawn, but the professor watched him all the way back to Sofia. There, the major and Yan had a private discussion and then Yan said that he would travel with them to accompany them on their trip. Yan grabbed his equipment and they all returned to the investigators hotel, where they had an almost supernatural compulsion to reassemble the Sedefkar Simulacrum.

HotOE Completed Sedefkar Simulacrum

Each investigator saw something of themselves in it, and they spent some time gazing at it. Yan asked them their plan, and the investigators explained the Shunned Mosque, the Brotherhood of the Skin, and the need to destroy it. The professor explained about Le Comte and the expectation that he would be coming for them, soon, and the investigators split up to prepare. The countess bought garlic, Yan bought wood to be whittled into stakes and "acquired" some holy water from a local church, and the professor picked up the Arabic translation materials he had had forwarded to Sofia. The professor wrote letters to his sons and daughter, and the countess bought a fashionable eyepatch. Then, they boarded the train for their last night on the Orient Express.

The investigators were exhausted, but they knew they were in danger. The professor suggested they crush garlic and apply it to the seams of the outdoor windows. Yan suggested that they jam the doors in their rooms that led to other rooms, and the countess suggested that they set a watch. After an uneasy dinner, they returned to their rooms and fell asleep, and in the night, there was a knock on the countess's door. Her questions as to the identity of the person were answered only with more knocks. The noise alerted Yan and Radovan, and Yan peeks out into the hall and saw a conductor. The conductor seemed to be sleepwalking, but they raised a shotgun, slowly, and fired. The sound raised screams and and shouts, and as the conductor raised his shotgun, Yan charged. The conductor moved backward just in time to be hit by Rosaline and the countess opening the door to their room.

As conductors came running and shouted at Yan about whether to arrest the conductor, the conductor who had the gun protested his ignorance and eventually was led away. After some brief argument about what to do, the investigators drifted into uneasy sleep. After about an hour, the professor heard a whispered voice demanding that he return the "skin." The professor said nothing, retrieving some garlic, and knocked on the door to the women's room. As the voice ranted, Rosaline knocked and the professor opened the door, shushing her. Eventually Le Comte promised to kill one passenger per hour that the Simulacrum was not returned, and the voice fell silent.

Waking the others up, the professor explained the situation. The investigators decided that they would have to track down Le Comte and destroy him, and so they girded for battle and proceeded to the Fourgon, where they assumed that Le Comte must have some coffin that protects him from the sun. As they walked down the corridor, they heard a roaring sound, and coming around the corner they saw a tiger that sprang on Yan, biting him! As the tiger's fangs sank into his flesh, Yan drove his stake into the tiger, but it didn't seem to have any effect. Rosaline crushed some garlic and hurled it at the tiger, and it recoiled and its body rippled and twisted into the form of a man. A horrific mockery of the human form, long arms and covered in scars, with a muzzle-like face, rotted nose, and hideous fangs. The countess threw holy water to no effect, Le Comte stared at Radovan but Radovan fired his shotgun, blowing a hole into Le Comte. Then the professor pulled out the Lover's Heart. The red light of hatred seared the ancient monster's face, and its body fell apart into mist as it fled.

As they entered the salon car, they were questioned by a conductor, but Yan managed to bluster enough to ward him off. To assuage further suspicious, Rosaline, Yan, and Radovan briefly went back to their room, but the professor and the countess stayed for a drink. As they drank, they heard from another passenger than one of the passengers had died.

The others returned and the professor told the conductor that he needed to retrieve something from this luggage and the conductor, who seemed unsteady on his feet, shuffled aside. They entered the Fourgon and began to search, frantically looking for a coffin or something large enough for one. They found an unregistered crate, clearly large enough to contain a body. Radovan and Yan pried it open and found a coffin, padlocked shut, and the investigators forced it open. The coffin cracked open, revealing a layer of blood-soaked earth and...Le Comte, who opened his eyes and attacked.

Yan hurled garlic and Rosaline tried to stake the vampire, who clawed her across they face, dropping her with hideous wounds. The vampire leaped up and stared at Yan to no effect, and Radovan grabbed Yan's carbine and fired, blasting a hole in the vampire. The countess quickly bandaged Rosaline as the professor pulled out the Lover's Heart and, in Latin, intoned, "Tullius Corvus, go now to thy reward!" The red beam illuminated the vampire, spreading like a bloodstain across his body, and the shock of hearing his name was the last thing he knew as his body exploded into dust and the ancient monster was finally laid to rest.

In the chaos of the passenger death, the investigators were able to scatter the blood-soaked earth and destroy the coffin. They told the conductors that there had been an anarchist bomb in the unregistered coffin, and surprisingly their story was accepted. They finally went to sleep, knowing that one threat had been dealt with, but they were traveling straight into the maw of danger.
Annals of the Fallen
  1. Gianni Abbadelli, Italian Vatican Parapsychologist, arm torn off by čudovište in Vinkovci, February 8th, 1923.
  2. Demir Sadik, Turkish Revolutionary/Field Medic, devoured by the living lair of the Baba Yaga in the forests outside Orašac, February 13th, 1923.
  3. Jazmina Moric, Croat Linguist, killed by a thrown grenade during a battle with the Butchers at Sofiiski Universet, February 15th, 1923.
Crawl 'til dawn
On my hands and knees
God damn these vampires
For what they've done to me


I definitely thought we were going to lose Rosaline this session, but the countess pulled a clutch first aid roll at the last moment! And it's a good thing that none of us approached the windows. There's a lot of terrible things the vampire can do from the safety of outside the train.

Le Comte is finally dead (through the professor doesn't entirely think so, and he's followed us across Europe this far so I don't think it's entirely unreasonable to be suspicious). Now we just have the Brotherhood left to deal with. Just.

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