Game Review: Divinity: Original Sin
2017-Dec-01, Friday 20:56I've never played Ultima VII, but I know about its reputation. The truly simulationist RPG, predating games like Deus Ex, where the protagonist could get into hidden places by stacking up boxes by the sides of houses and climbing on them, bake bread, have infinite storage space by picking up the cargo door for a ship's hold, paint a self-portrait, rob the bank blind, earn infinite money through rigged gambling, or bake bread using blood to bind the flour together. These were the kind of interactions that Divinity: Original Sin promised in its kickstarter video, but with more modern design, applied to a turn-based combat engine, and with multiplayer. Moving barrels around to solve puzzles? Getting enemies wet and zapping them with lightning? Doing all of that together with
schoolpsychnerd? All of that sounded like a lot of fun!
I was going to say that this was the third game I kickstarted, after Wasteland II and Pillars of Eternity, but it turns out that's not true. There were a few other games in there like Shadowrun Returns and Sealark, but this is the third big game I kickstarted, and one of the ones I was most excited for.
Well, it took us almost two years to finish it, so that may provide insight into what I thought about the game.

"Poison the Rat King" would be a good band name.
( Read more... )
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I was going to say that this was the third game I kickstarted, after Wasteland II and Pillars of Eternity, but it turns out that's not true. There were a few other games in there like Shadowrun Returns and Sealark, but this is the third big game I kickstarted, and one of the ones I was most excited for.
Well, it took us almost two years to finish it, so that may provide insight into what I thought about the game.

"Poison the Rat King" would be a good band name.
( Read more... )