2014-Mar-01, Saturday

dorchadas: (Do Not Want)
tl;dr: It should have been a point-and-click adventure game starring Elizabeth. Also, I now know why everyone was going on about ludonarrative dissonance last year.

So, I wasn't the biggest fan of Bioshock. It was...okay, but the whole time I was basically thinking, "This is like System Shock II but not as good." And that's basically the impression I carry to this day. The only reason I bought Bioshock Infinite was because it was $9.99, and having beaten it now I think I was robbed.

Gameplay
One word: mediocre.

It wasn't actively bad or anything, it just wasn't very inspiring. None of the weapons were interesting and there wasn't much reason to switch between them other than to use AoE weapons for lots of enemies and single-target weapons for single enemies. My strategy was basically to use a weapon until I got the achievement for using it and then throw it away and try out a new one. Then when I was done with that, I grabbed the rifle and the volley gun and just stuck with them for the rest of the game. It worked out fine.
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