dorchadas: (JCDenton)
This is one of those indie games I saw people raving over for months. On a Cataclysm community discord I'm on, basically every single time anyone even mentions it people talk about how great it is. I remember [facebook.com profile] aaron.hosek talking it up too in the bros game chat I'm part of, and when I saw it was for sale at 50% off as part of the Steam Autumn Sale, I bought it with the idea that I would play it as my final game for my twelve games in twelve months series, and that's what I did.

Not without some trepidation, since I have a bit of a rocky history with visual novels. Friends recommended 2064: Read Only Memories to me and I hated it because it only offered the illusion of choice and the further I went in, the deeper the cracks were. On the other hand, I absolutely loved Night in the Woods because it had a branching narrative and actually committed to letting you decide what to do. Which way would Citizen Sleeper fall?

Citizen Sleeper - The Eye Central Hub
Welcome to the Eye, Sleeper.

Read more... )
dorchadas: (Dark Sun Slave Tribes)
On Saturday, [instagram.com profile] sashagee and I went with [instagram.com profile] thosesocks to see ᑐᑌᑎᑕ, Part II. Thoughts below:

Lisan al-Gaib! )
dorchadas: (Great Old Ones)
On a whim last weekend I looked online for an old story to see if it had been updated and it had not--Toxic Stars's last post was in 2016--but it reminded me of other Lovecraftian fanfiction I've read and really enjoyed, like the classic Children of an Elder God that I read when it was coming out while I was a university student, or the Charles Stross story A Colder War.

I occasionally look around the net but "Lovecraftian sci-fi" seems to be pretty thin on the ground. There's Eldritch Skies and Cthulhutech in the RPG space, and Eclipse Phase is extremely Lovecraftian in outlook--you can't tell me that a big chunk of humanity aren't "free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy."

(This is of course because nearly all "humans" in Eclipse Phase are AIs with the memories of a human who believe they are that human and who most of society treats as that human, but I digress. The book explicitly says that they deal with the problem of individuality and mind uploading by not thinking about it!)

Maybe I'm just not looking hard enough, but I really expected there to be more Lovecraft fanfiction out there. I'm constantly trying to find Stargate/Lovecraft crossovers because it works better than nearly everything. There's even already a gate buried in Antarctica in canon, just put it in the Old One city! Make the Ancients the Old Ones! But I've literally only found a single fic, and it was half about romance which I wasn't interested in. Maybe that's my problem, honestly--a lot of people write fanfic to write about relationships, in both the romantic and the human connection sense, but I really like reading fanfic that's about worldbuilding and exploration of a setting. "Toxic Stars" is half story chapters and half chapters about the history of future humanity, the colonization of the solar system, the awakening of TYRANT in the South Pacific and subsequent collapse of all Earth governments, and the history of the Martian colonies thereafter, all written from a point much further in the future, interspersed with warnings like:
Warning: The contents of this file past the dotted line are classified as Maximally Controlled Information, security phrase CRYSTAL TOWER. If you are not cleared for MaxConInfo with security phrase CRYSTAL TOWER, close this file immediately and contact your infocon officer for debriefing using the security phrase PANIC YELLOW.

Warning: Unauthorized access to this file is punishable by death followed by post-mortem interrogation, extinction of all Citizen Honors (if applicable), and listing as a Dishonorable (Second Class) on the Wall of Shame.

Reminder: [...] Visual imagery of TYRANT is a level one memetic hazard, causing catatonia, uncontrolled psychosis, or traitorous dissociation. If you believe visual imagery of TYRANT is present on Melanicus station, activate the emergency alert system with the security phrase FRENZY BLACK. Then, if you believe you may be exposed to visual imagery of TYRANT, shut down your nervous system immediately to prevent contamination. If you believe someone else has seen visual imagery of TYRANT, kill them immediately, then isolate their remains to prevent contamination and contact your infocon officer and/or station security for instructions. Remember, it is a Citizen Honor to risk your life and/or sanity to suppress level one memetic hazards, leading to listing on the Wall of Honor as a Defender of Mankind if you survive, and as a Martyr for Mankind (Second Class) if you do not. Death in defense of your species is the highest honor of all humankind. Maintain proper information hygiene at all times.
That's the kind of fanfiction I like, and it seems pretty thin on the ground. But I'm glad to be rereading this one.

Two shows

2020-Jun-22, Monday 14:00
dorchadas: (Cowboy Bebop Space Cowboy)
On Juneteeth, [twitter.com profile] worldbshiny invited me to watch Tilikum, which she had seen live two years ago and which (as the link indicates) was being broadcast again as a fundraiser for the Let Us Breathe Collective. All I knew going in was that it was about the killer whale at SeaWorld who was...well, let's borrow modern language and say that there were three orca-involved deaths, and I only knew that because I looked it up on Wikipedia. I described it as "powerful" later, and I'll stand by that. I was surprised how directly the metaphor applied when black actors played the killer whales--taken from their homelands and transported to a new world where they aren't free to move around, imprisoned in tiny cells, and forced to work without pay, with a white man (representing the white power structure) frequently talking about how Tilikum is his investment and will do what wants or else, and a white woman (representing the white savior narrative) arguing that Tilikum needs more space and light and air while also still training him in a specific trick that she wants to perform mostly for herself.

The other three orcas had no spoken dialogue, instead being performed by drummers, with specific sequences having specific meaning. Since the whales are all from separate pods, Tilikum can't understand them at the beginning, and part of the play is him learning to speak with the other orcas. It took about half the play for me to understand why these sequences were included Emoji embarrassed rub head, but afterwards [twitter.com profile] worldbshiny pointed out that each of the other orcas had a slightly different set of instruments they were playing their songs on. There was a lot about communication in the play--about Tilikum learning to speak to the other orcas, after which their dialogue is displayed as supertitles during the drumming; about Dawn assuming she knows everything that Tilikum is saying without actually ever listening to him; and about the SeaWorld owner using communication as a weapon, constantly pushing boundaries and then pulling back with that "I'm only joking!" attitude, or the beginning and ending where he tries to tell an inquest how rare orca-involved deaths are as a means of avoiding any meaningful reform and continuing the current power structure indefinitely.

[twitter.com profile] worldbshiny talked about Tilikum's sound design and how effective it was in person, where the drums were echoing off the walls and different orcas speaking came from different directions, or how the crowd noise didn't drown out some of the actors' lines, in a way that just can't be replicated when watching a single-camera video of the performance. Something that we'll have to get used to in the Plague Year, I think, since indoor performances seem like a bad idea for a while.

As the link indicates, it was one night only, otherwise I would recommend it. But if it does come back on streaming, definitely watch it.



On Sunday, [instagram.com profile] sashagee and I watched The Mandalorian after she was astonished that I, a fan of Star Wars, had never seen it. I had seen all the Baby Yoda memes, and "this is the way" and so on, but other than knowing it was a space Western about a guy who never takes off his helmet because of his religious convictions and that people had said it justified the existence of Disney+, I didn't know much else.

Turns out it's a lot like Cowboy Bebop, so. Emoji Dancing parrot

[instagram.com profile] sashagee described the best parts of Star Wars as being "bar fights on garbage planets," and it definitely has plenty of those. We were talking about how Star Wars is best when it's run-down and lived in, when the advanced technology is about to fall apart and seems like so much of a part of the world that when krill farmers on a backwater planet have droids helping them but also live in stick-and-mud huts, it seems natural. When most planets Mando visits are wastelands, with small towns or hermits living in the wilderness and civilization is far away, well, that's the best part of Star Wars. There was a lot going in with the prequels, but one of the things I personally disliked was that all the technology was shiny and new. A 50s diner instead of a dusty saloon. There's a quote about Firefly, about the two most important images being Mal eating instant noodles with chopsticks out of a tin cup and a bar fight where a patron gets thrown through a window, but the window is a hologram. For The Mandalorian, it's a barfight where the bartender is a droid.

I really appreciate when Star Wars takes a departure away from the Skywalker saga and tries to tell stories with other characters that aren't about Jedi, the Force, Darth Vader and his legacy, and so on. I saw Rogue One a while ago and the parts of it that I liked the least were the parts of it that tried to desperately forge connections between the original trilogy that weren't necessary and actually made the story worse ("This is a consular ship... we're on a diplomatic mission" when Vader literally followed them after they stole the Death Star plans Emoji thumbs down). The Mandalorian delves back into the jidaigeki to Western pipeline that inspired Star Wars, so there's an episode that's a version of The Seven Samurai and the basic plot is pretty similar to Lone Wolf and Cub. The New Republic is only mentioned and X-Wings don't show up for several episodes. It's all about space bounty hunting, which, much like Cowboy Bebop, just doesn't pay.

Also, Mando's acting is amazing considering he never once shows his face!

We got through "The Prisoner," so there's only two episodes left. I'm really looking forward to them!
dorchadas: (Gendowned)
It's frankly amazing to me that Blaster Master Zero ever got made at all, considering the mess that were the Blaster Master sequels throughout the years. And it's even more of a miracle that it was so good, since Inti Creates mined the original Blaster Master, the Worlds of Power: Blaster Master, and the Japanese 超惑星戦記メタファイト (chō wakusei senki metafaito, "Super Planetary War Record: Metafight"), threw them all into an oven, and somehow created a delicious cake from the results. And what's more, they did it again with a sequel and it was still good!

It is definitely anime as hell, though.

Blaster Master Zero 2 Approaching new planet
A perfectly ordinary planet.

Read more... )
dorchadas: (Warcraft Algalon)
While Elves of Stellaris hasn't updated for the new expansion yet, I've still been playing a bunch of Stellaris lately. I found some new mods, and one of them was a mod for extra species diversity by addding more possible traits. So I installed it, made a game, and this is W I L D.

Unlike when I'm playing space elves, in my current game my empire is accepting refugees, so I have my founders and a few other species. Here's the current list of species in my empire:

Science fiction weirdness )

Most of that is just me directly extrapolating from the listed traits, with a little bit of RP thrown in to try to fit them all together. I did find a species that were simultaneously emotionless berzerker sadists, which is definitely Emoji Byoo dood, but fortunately there aren't any of them in my empire.

I tend to play a lot of Stellaris games the same, in a "decadent precursor" kind of way, where I just build fleets and fortress stations and then hide in my borders and spend all my money building ringworlds or whatever, but it's still a lot of fun! Especially if you RP when you play. There was no in-game reason for me to expel the k'taknor or the qravadox, but I figured that a bunch of psychic plant people would refuse to allow them to stay. It's relatively easy to become unstoppable if you survive the early game, and at that point, RP makes the game fun.

I kind of want to play a space opera TTRPG and populate it with species from Stellaris's random generator now.
dorchadas: (Dreams are older)
I've paid my first property tax installment, so now I truly am a member of the landed gentry. 🎩

My weekend )
dorchadas: (JCDenton)
Just wrote this bit of Matrix fanfic on Facebook and wanted to share it here. It's just done in script form because I dashed it out and didn't feel like turning it into a narrative, but I don't know that a narrative would improve it.
Read more... )

This is, of course, just the logical endpoint of the "The Matrix is Mage: the Ascension fanfic about a Virtual Adept's Awakening" insight I had in 1999 after walking out of the theater--you'd just need Morpheus to start explaining the Consensus and the Ascension War. When I got home from seeing the movie, I went to the White Wolf forums for the first time ever, intending to share my brilliant insight with the masses, but in a pattern of behavior that would come to define my behavior on the internet for literally the next twenty years, I first read the list of threads to see if anyone else had posted a similar thread.

When I saw ten threads with the same idea, I posted nothing and checked the Vampire subforum instead. Emoji ~ Cat smile
dorchadas: (Warcraft Algalon)
I couldn't sleep last night, and while I was trying and failing to sleep I stumbled on this miniseries about Stellaris, a dramatization of a let's play called "Stellaris Invicta":


The basic premise is that late in the 21st century, Earth is invaded by aliens and, over the course of a decade of war, manages to defeat the small alien force thanks to a retaliatory nuclear strike at their orbital flagship and a long, grinding land war, but at the cost of almost completely devastating Earth. So after further decades of martial law, the Earth is unified as the Greater Terran Union with the goal of finding the alien homeworld and making sure nothing ever threatens humanity again.

Normally these kind of Humanity FUCK YEAH stories either bore me or annoy me, because they're so often an excuse for crypto-(or not so crypto)fascist fantasies played out with aliens standing in for people of color. But I liked it a lot here because the narrative is woven out of a Let's Play series that went on for dozens of hours, so rather than being someone's fantasies of oppressing the lesser races with a sci fi mask, it's building a story out of the events of the game, most of the major ones of which were voted on by the people watching the stream.

For example, slight spoiler here for the War in Heaven event that triggers later:
Read more... )

I've watched a bunch of the livestreams and all of the post-livestream narrative and the storytelling is top notch in the way that they take the chaos and randomness of an 4X game and turn it into coherent narrative thread. And while it seems like it's just going to be 40K fanfic, listening to the hosts shows they consistently put hard decisions to a vote and don't immediately leap for the most bloodthirsty option. The first species the Greater Terran Union encountered after achieving FTL, the Wessari, were occupied, vassalized, and centuries later, integrated into the GTU rather than being genocided, and the GTU eventually did ally itself with alien powers. It's that consistent thread of decency that kept me interested--the sense that the GTU was the way it was because of the invasion of Earth, but that they always remembered that its harsh measures were born out of necessity due to the situation and not a one-size-fits-all policy to dealing with the galaxy.

There's a season 2 coming. I can't wait.

CONvergence 2019

2019-Jul-09, Tuesday 09:25
dorchadas: (Enter the Samurai)
Previously, the only non-anime con I've been to is C2E2 2017, so I really wasn't sure what to expect from CONvergence. But a bunch of my friends told me they went and had a great time, and I was going with a bunch of people I knew, so I was sure that it would be at least pleasant.

It was more than pleasant. It was amazing.

Tuesday )

Wednesday )

Thursday )

Friday )

Saturday )

Sunday )

Monday )

I had such a wonderful time! As I said, I've only ever been to anime cons before, so I wasn't sure what I was getting into. The answer was "The Enchanted Forest!" But also a smaller con that's not blown up into a gigantic mess like ACEN is past the edge of becoming. I never had to wait in a huge line, I got into everything I wanted (as long as it didn't conflict with something else), and I didn't go to anything that wasn't worthwhile. Next year is a bit up in the air, since the con moved hotels this year and so CONvergence 2020 is in August rather than July, but if everyone goes I'll gladly come with them.

It was also nice to not feel like an ancient relic. At anime conventions, I always feel like I'm one of the oldest people there at 36. Admittedly, that does fit with anime--[twitter.com profile] lisekatevans and I were pretty scornful when Cowboy Bebop revealed that grizzled, world-weary ex-cop Jet Black is 36--but it's still disorienting sometimes. At CONvergence I was right in the middle of the age range, which is about where I should be. Emoji Kawaii frog

I used to make a con circuit, from 2005 to 2008, going to multiple cons every year. Maybe it's time to get back into that again. Emoji Kirby smile

Here’s one last picture of all the Bubbles and Baubles staff in their costumes:

Welcome to the Enchanted Forest! )
dorchadas: (JCDenton)
The Eternal Castle first came to my attention at the end of last year when the developers posted a trailer. I watched and thought it was rad as hell with a bitchin' synthwave soundtrack, so I immediately put it up on Facebook with a comment about how excited I was for it. [facebook.com profile] shane.suydam watched it and had a similar opinion, and he immediately bought it. And then he bought a copy for me as well, so full disclosure, I received a copy of this game for free from a friend for the purpose of bathing in the cyan and magenta glow.

The game claims to be a remastered version of an old 1987 game the devs played and half-remember from their childhoods, but that's all marketing copy. The game is supposedly from 1987, but that's the year that VGA was introduced and CGA was long out of fashion by then. I mean, the EGA version of Quest for Glory I is from 1989. So is Prince of Persia, which is clearly one of the major inspirations for The Eternal Castle's gameplay. The opening faked-up "boot screen" is stylized as a DOS sequence but occasionally uses a Linux command. None of that backstory matters to the gameplay, but some people got lost chasing down a bit of cheeky humor from the devs, so I thought I should bring it up.

The Eternal Castle Castle view
So close and yet so far.

Read more... )
dorchadas: (Green Sky)
I first learned about Azure Striker Gunvolt not from any of his games, but rather from playing Blaster Master Zero. After the game came out, Inti Creates put out a bunch of DLC characters from other franchises they were connected to, and since all of them had a two-week period where they were available for free, I downloaded them all. Shantae, from the Metroidvania games that bear her name; Shovel Knight, from his own eponymous game; Ekoro, from some eroge rail shooter series called Gal*Gun; and Gunvolt. He's actually pretty well-realized for being in a complete different game. I beat the first level with him, back when I thought about playing through BMZ with the DLC characters (it's on the list... Emoji embarrassed rub head), and I was intrigued by the way his weaponry worked. Tagging people with some kind of dart gun and then blasting them with lightning? Slowfalling when the lightning field is on? Who was this "Gunvolt"?

Not too much longer after Gunvolt came out as DLC, a game called Mighty Gunvolt Burst came out and I bought it immediately. And then I read that it was a sequel to Mighty Gunvolt, which was spun off from the original Azure Striker Gunvolt series. I tend to be pretty systematic about this sort of thing, so I waited until Azure Striker Gunvolt was on sale on Steam and now I've finally gotten around to playing it.

It's a good game, but it's not for me.

Azure Striker Gunvolt fighting robot
His real superpower is using lightning in the rain.

Read more... )
dorchadas: (Crystalis Tower Fall)
Crystalis was one of my favorite NES game as a child. I played it through probably a dozen times, searching through every nook and cranny, to the point where I knew all the maps and the story, confusing as it was, by heart. It's the only game I ever wrote a letter to Nintendo Power over, asking the counselors where I could find the Sword of Fire, though as far as I know it was never published and I found the Sword of Fire a few days after I sent the letter anyway. It's the only piece of media I've ever written fanfiction of, when I was nine, for a school assignment to write an original story. It's probably the game I've most wanted a remake or remaster of, and while there's the SNK 40th Anniversary Collection for Switch that has Crystalis as one of the games on it, it's an emulated version of the original, not a real new version. There was a remake for the GBA, but the cramped screen size, inferior music, and massive changes to the story gives it such a bad reputation that I've never tried it.

But I thought...why not play the Japanese version? If I'm confused about the story, and if I think that localization limitations are what made it so confusing, why not go back to the original? I know enough Japanese to understand it now. I can beat the game in a few hours. I'll get even more Japanese practice, and it'll be useful because the whole game is in hiragana and so I'll need to derive meaning from context, exactly as though I were listening to conversational Japanese. So over the long weekend, that's what I did.

The Japanese title means "God Slayer: Sonata of the Far Away Sky," which is an amazing name for a game.

God Slayer Leaf the Village of Wind
A peaceful village, for now.

Read more... )
dorchadas: (Not he who tells it)
Haven't had a great week and I'm not sure why. It might just be post-con blues, it might be something else. My therapist pointed out that seeking an immediately-proximate cause for something isn't always helpful, and she's right. It doesn't stop me from trying, though. Emoji embarrassed rub head

After watching the trailer for the Apocalypse expansion for Stellaris--it hit me right in the same place that the Earth Alliance president's speech Babylon 5's Battle of the Line does--I noticed that Stellaris was on sale and I immediately went out and bought it. I found a mod that allows space elves, so the Holy Ayleid Empire is currently expanding across the stars. I've only played for a couple hours so I don't have much of an opinion on it yet, but it seems fun. The people who told me to buy it were right.

I also finished another coding project! It's not super special, but I'm happy because I started breaking all the Javascript out into its own functions rather than trying to stuff everything into a single on-load function, which made it a lot easier to see what was going on. I also used a name-based track and CSS classes to dynamically change the backgrounds based on weather type and time of day with six lines of code and a bunch of CSS classes, rather than a giant switch statement or a massive if/else chain. Next time I'm going to see if I can do the whole thing without any JQuery at all. I should at least know how to write an XMLHttpRequest.

I just finished reading Locke & Key #1, after already reading Nutmeg #1 and Monstress #2 this month. I think the thing that always scared me away from Western comics is that 1) I'm neutral on superheroes as a concept and 2) I don't know where to start. With manga it's easy--start at the beginning. If I wanted to read about the X-men, where is the beginning? How much backstory am I missing? Listening to Jay & Miles X-plain the X-men especially makes me think that there are dozens of issues of backstory I'd need to appreciate what was going on, and that impression is always why I stayed away. But there are plenty of non-manga comics that follow a similar format, just like a lot of Western TV now has the same format as an anime series with a limited, self-contained run instead of just continuing until the money runs out or the creators get bored. I slept on Western comics for a long time, but I was just looking in the wrong places.

Tonight is another episode of Starlight Radio Dreams, so I'm going there later and getting fish and chips while I watch an episode of olde timey radio theatre. Other than that, I have no plans this weekend except maybe going to see Prometheus Bound on Sunday. Emoji Cute shrug Probably just stay in, play games, and study Japanese/coding. Maybe beat Shadowrun: Hong Kong and write about it. We'll see what else comes up.
dorchadas: (Warcraft Algalon)
Based on Transistor and Bastion, I'd say that Supergiant has a type. Both games begin after something has gone catastrophically wrong, with the protagonist left in the ruins trying to piece together what happened. Both games have a silent protagonist. Both games are isometric action games. Both games have a vibrant, beautiful art style that complements a world full of nooks and crannies containing their own fragments of story. Both games explain almost nothing at the beginning and allow the player to discover the background as they play. Both games have combat systems that emphasize player choice and quick response to changing situations. Both games are narrated by Logan Cunningham.

Though I can't blame them for that. Everything should be narrated by Logan Cunningham.

Transistor Camerata
This would make a very good album cover.

Read more... )
dorchadas: (Metroid Samus Aran no helmet)
Metroid II is the only Game Boy game I've played for longer than a few minutes. One of my sister's friends had a Game Boy, and for some reason that is still opaque to this day, her mother asked me to babysit for them. That mainly consisted of the friend watching TV while I played Metroid II, confusing myself with the changes between that and Metroid. Having to hunt metroids? Jumping morph ball? Trying to play a metroid game on a 160 x 144 pixel screen? I played for about half an hour, got nowhere, and then never played it again.

When I heard about Another Metroid 2 Remake, I figured it would end up vaporware like the various 3D Link's Awakening remakes or shut down before being released like Chrono Resurrection. To my utter astonishment, however, it was finished, released, and was out for almost a month before Nintendo DMCAed it. That was more than enough time for the internet to seize hold of it, and it's easy to find if you spend any time looking.


Threat detected

Read more... )
dorchadas: (Gendowned)
One of my favorite games for the original Nintendo was Blaster Master. I played it for hours doing the same levels over and over again, because it was extremely hard. About half of my games never got past the boss of level 3, and those that did never got past the crab boss in level 5. Only once did I ever manage to beat the crab boss, and that was the last time I played Blaster Master.

So when I heard that there was a remake coming out for the Nintendo Switch, I was almost more excited for that than I was for Breath of the Wild. One of the main games of my childhood brought into the modern era? The same gameplay and areas, still with pixel art, but with modern conveniences like the ability to save and Switch's suspending the game at any time? That sounds amazing.

And it is. We ordered the Master Edition of Breath of the Wild, but I'm not playing that. I'm playing Blaster Master Zero.


Blasting again!

Read more... )
dorchadas: (Blue Rose)
I don't usually go to see a movie for a variety of reasons, but as a Christmas present--they can call it for the holidays all they want, but everyone who doesn't celebrate Christmas knows what it really is--the vice president of our unit gave everyone two free tickets to an AMC movie, and when [personal profile] schoolpsychnerd mentioned wanting to go see Rogue One, so I told her I would go see it. And today, we did.

Further comments in the spoiler below:

Spoilers )

It's a pretty good movie with some flaws that annoyed me, but not enough to ruin my experience.
dorchadas: (Enter the Samurai)
Shatterhand is one of those second-tier NES games like Kick Master or Vice: Project Doom or Power Blade that don't get talked about as much as Castlevania or Mega Man but are still pretty good. I've wanted to play it pretty much since I saw it in Nintendo Power back when I was subscribed to it, but I never did for reasons that I no longer remember. Fortunately, the state of modern gaming and the fact that I do all of my gaming on my computer means that I can play all the old games I missed out on and then write about them in a way that I never would have thought to do as a kid.

The intro is less than informative about the game. Our hero is fighting either a robot or someone wearing power armor and shooting a machine gun, which our hero blocks using his bare hands. Then he punches the robot. The end. Truly a story for the ages, or at least for NES platformers.


Step One: Punch. Step Two: It explodes.

Read more... )

Mass Exalt

2016-Apr-15, Friday 19:28
dorchadas: (Exalted: One True RPG)
So I had a ridiculous idea and I need to share it.

In Shards of the Exalted Dream, the book for Exalted 2e about alternate settings for the game, there’s a chapter entitled “Heaven’s Reach,” which is a space opera setting. Humanity reaches the limits of technological innovation in the purely physical realm until they discover Essence and use it as a source of power to create enhanced humans with a variety of seemingly supernatural abilities. Cue Exalted in space.

Of course, since I’m playing Mass Effect, I ended up thinking of this:
In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling powers previously deemed to be mythological. The basis for this incredible enhancement was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history.

The civilizations of the galaxy call them...

Emoji The Solar Exalted THE EXALTED. Emoji The Solar Exalted
The basic structure of the world would remain the same, with the relays and so on, except instead of biotics and Element Zero allowing for mass manipulation, it’d be Exalts and Essence manipulation allowing for FTL. Ships can enter into hyperspace, a chaotic dimension of possibility where only a strong anima field can prevent the ship from dissolving into the surrounding madness, and jump from relay to relay. Jumping without using a relay is possible, but is much slower and ships have to periodically leave near a star in order to prevent hyperspace from eating away at their reality. That way, I get to keep the Wyld and use hyperspace as hell.

The Council races would have the most territory and Exalted. I’m a little tempted to add some of Exalted’s Primordial races, or at least use their appearance, for some of the minor one-note groups. Like, change the Volus to the ereta’een (the species that Autochthon ate whole and thus discovered soulsteel), the Hanar to the pelagials, or the Batarians to the hruggha. Asari, Turians, and Salarians could stay as is. Draw a bit on the Mountain Folk for the Quarians, and say that they’re on the run now because they experimented with beings drawn from hyperspace as a work force until those beings banded together in sufficient numbers and started showing signs of self-awareness, which lead to war, which lead to the migrant fleet. These “raksha” are a persistant danger to travelers in the Terminus Systems.

The Protheans are, of course, the Dragon Kings.

Reapers would draw on Abyssal iconography and motivations. Life is chaotic and messy and full of sorrow. We will grant you the peace of death, in which there is an end to suffering and fear. You exist because we allow it, and you will end because we demand it. And husks are already space zombies, so...

I think this has potential.
dorchadas: (Warlords of the Mushroom Kingdom)
The Burrowers
 photo cthonian_by_brainwronged.jpg

Deep beneath the Northern Crater lives...something.

No one is entirely clear what the burrowers look like, because they never seem to come to the surface, but their presence touches the dreams of all who travel near the Northern Crater. Those who are affected dream of strange tentacled horrors, of fire raining from the skies, of a fetid riot of new life, and of the end of all things. When the Hollow Ones are asked about the burrowers, they say that they dream of the Warp and of the Outside, and their dreams are untroubled, and few others stay in the Northern Crater for long. Explorers who know of the burrowers wonder if they are the reason why the crater's climate is so different from the surrounding terrain, but until someone manages to uncover a burrower or decipher the dreams that their presence brings, the mystery is likely to remain unsolved.

Demons
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The cold of the darkness beyond the Star Road is not empty. There are many things there, cold intelligences that gaze down at the light and life of the world below with hunger and wait for an opportunity to take that light. The Star Road and its denizens prevent them from descending below on their own, but there are always those in Agarica and Pithek who seek power at any cost who are willing to open the door and allow demons a way in.

Demons come in all shapes and sizes, from things that resemble natural animals with a few startling changes to hideous monstrosities with no terrestrial counterpart. Their desires are varied as well--some of them engage in rampages of destruction, some of them seek build lairs far from civilization and claim territory, and some of them desire to live the lives of mortals. Some of them even take over mortals, possessing their bodies and living their lives, until some unknown condition is met and they vanish, leaving a trail of bodies behind.

Because of this, demons are anathema. The Temple of Holy Flame works tirelessly to hunt them and even the blood-drinkers of Makai ban demonology under pain of death. No civilized nation has any tolerance for demons or those who summon them. Not until recently, when the Dragon Emperor overthrew the Kingdom of Flowers with the aid of the Circle of Xhamekh. Now demon summoners walk openly in one of the most powerful nations on Agarica, and what will happen now, no one can say.

Invaders
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The Warp is unpredictable. Some of the Pipes have stable two-way connections, but some only work one way, some lead to a different destination depending on the time of day or the positions of the moons or the Star Road, and others lead to an unpredictable destination, to another world entirely, or to nowhere at all. Using any of the Pipes that's not part of a mapped stable connection is always a risk, and even the Hollow Ones of the Northern Crater, who make the study of the Warp their life's work, are cautious when they use the Pipes

There is one group that does not show that caution, however. Sages have dubbed them the invaders, because they seem focused entirely on conquest, and because they do not come from any known part of Agarica or Pithek. They come out of the Pipes in groups, kill or capture everyone they can, and drag them back to the Pipes, where they are never seen again. Their artificia is more complex than anything the Scarlet City or the Muscalan Confederation has been able to produce and does not seem to use Crystals as a power source. Its principles remain a mystery, and until someone manages to communicate with one of the invaders, it is likely to remain so.

There is one curious aspect of their culture that is known. A Somnambulant Calculator once managed to get inside the dreams of an invader, and while much of their dreams were incomprehensible or even maddening, she did learn that the invaders are looking for someone they think of as "The Hunter" who may be on Agarica. In its dream, the Hunter was a dozen feet tall and fought with a spear made of fire, but whether this reflects the Hunter's true appearance or simply the invaders' fear of it is unknown.

Walking Trees
Walking Tree

The plant life of Agarica shows a bewildering variety of forms. Much of it is carnivorous and some of it is mobile, and the most dangerous plant that is both is the walking tree. They travel in herds through the forests of Agarica, attracted to movement and sound, and while they are slow enough that anyone paying attention can easily avoid them, walking trees are relentless. They do not stop to rest except in the small hours of the night, they can crash over or through nearly any obstacle, and their mobile roots are powerful enough to shatter stone or wooden shelters.

When they catch prey, walking trees grab on to them with their roots and squeeze until it stops moving, and then drive their roots through the bodies, mixing the fluids with the sunlight and water from soil to derive their energy. They are extremely vulnerable to fire and are intelligent enough to know not to approach those who use it, but there is little else that can drive them away. Walking trees are one of the primary reasons that many communities in Agarica are surrounded by high walls of thorn plants woven together into defensive structures, and that those walls are surrounded by land burned down to bare earth and ash.

One of the most distubing habits of walking trees is their penchant for using the bodies of the dead as armor. They will often take bones from those they have slain and plaster them to their bark, where the sap keeps them stuck fast. Some walking trees do this with entire corpses, and a herd of walking trees is often an incredibly macabre sight.

(Partially inspired by these enemies from Mario & Luigi: Bowser's Inside Story)

Water Spirits
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The spirits of the waters prefer the deep places and frequently have little contact with mortals. They are thick in the depths of the Narrow Sea and the Great Salt Ocean, and the Lake of Dreams has its own share of them as well, but lesser bodies of water are less hospitable. Because of this, they often have violent reactions to any intrusions into their domains, and water spirits tend to be incredibly hostile. Those spirits which live in smaller bodies of water are more amenable to interactions, but even they are unpredictable, as likely to bring devastating floods as they are to keep a river in its banks.
dorchadas: (Awake in the Night)
I've been playing roguelikes for years, ever since I found a copy of Moria on one of those old DOS shareware CDs that went around in the mid-90s, but I've never been very successful at them. I played Angband for years and I don't think I ever got past the tenth level of the dungeon legitimately, my Ancient Domains of Mystery games went much the same--it's only in the last year that I've managed to get to the pyramid and the dwarf village quests consistently--and even though I somehow figured out how to hexedit my Rogue save to max all my stats, I still never won. The only roguelike I've ever won until now was DoomRL, which is an amazing game but doesn't quite have the depth that the previously-mentioned roguelikes do. But today, I won Tales of Maj'Eyal.

I first encountered ToME back when it was called Tales of Middle Earth, and the main thing I remember is that it had almost nothing to do with Middle Earth. Playable ents? Eagles of Manwë flying through dungeon corridors killing orcs? Noldor oozemancers? Starting in the halls of Mandos as a shade and having to fight your way out? I'm not a Tolkien purist, but it seemed about as Middle-Earthy as Angband was, so I shelved it and didn't think about it for years. Later I heard the whole game got a new engine and a new setting, and when it came out on Steam I bought it. And 72 hours, one expansion, and one heartbreakingly close run where the final bosses killed me, I finally won.


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dorchadas: (Gendowned)
With this blog post, I can officially inaugurate my Nintendo Power Cover Game series. Based on how many other games I have in my backlog, I expect that it'll take me approximately twice as long as my remaining lifespan to finish, but hey, more than one constitutes a series!

Power Blade is another one of those games I saw in Nintendo Power as a child and thought it looked really neat, but for whatever reason I never managed to find a copy. Maybe I lost interest due to youthful (and eventually successful) attempts to beat Final Fantasy, or maybe I was renting Mega Man III for the dozenth time. Anyway, it sat in the back of my mind for decades until recently when, in the attempt to put off the looming behemoth that is Baldur's Gate II, I dusted off the memories, loaded up JNES, and started playing.

The first thing I learned is that Duke Nukem apparently took extra work to pay the bills between the first two games:


Nice try with the glasses, Duke. We know who you are.

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dorchadas: (For the Horde!)
When I was young, my parents bowed to my pleading and got me a subscription to Nintendo Power. I got on the hype train pretty early, around issue #9, and most of the cover articles were on the games you'd expect--Mega Man II, Super Mario Brothers III, Tetris, Ninja Gaiden II, Final Fantasy, and all the games that have stood the test of time. There was one game that doesn't quite fit in to that hallowed pantheon, however, that still got a cover and lit a fire in the imagination of young me: Metal Storm.


Check out those high-rez explosions too.

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