Thank you Rock Paper Shotgun for so frequently
informing me of the existence of games like this.
It's inarguable that
Doom is one of the most important games ever made, up there with Pong or Minecraft. The mark of a device's technical sophistication--or perhaps the technical expertise of their users--is whether Doom will run on it. And I could probably spend the rest of my life playing Doom mods and never have to play the same thing twice. The sheer variety of maps out there is dizzying, and once I make playing Doom my job and somehow finished all the maps, there's plenty of full conversions out there like
Chex QuestSimon's Destiny. I could turn these reviews I write into nothing but reviews of Doom mods and maps and still have plenty of material.
Well, and
Zelda games. Don't want to completely give everything else up.
I'm mostly kidding. The Doom engine has a lot of limitations like not being able to handle true 3D spaces--areas can have different Z-levels, but it's not really possible for two things to be on top of each other--and clearly being designed for a game where a space marine runs around confronting the forces of Hell with a shotgun. So how well would a game that's based on slow, deliberate movement mixed with melee combat work as source material?
Better than I expected.

What a horrible night to have a curse.
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