2022-Feb-13, Sunday

dorchadas: (Warhammer Fantasy)
It's been a long time since I wrote a TTRPG post about mechanics--looks like the last one was this one about deciding between magic systems, back before the Plague Years. I guess Wizards & Witchery counts too...but considering I used to write multiple TTRPG-themed posts a month, that's quite a decline.

Well, here's another one.

Lately I've been hit with massive inspiration--I have no idea from where--to convert Warhammer Fantasy Roleplay into the Exalted-based system that I used to run Warlords of the Mushroom Kingdom. WFRP (2e at least, haven't played any other editions) already has a perfectly fine system that I've used to run a year-long game of biweekly sessions, and I could just do that, but to be honest this is mostly to satisfy my urge to tinker. I have a half-dozen adaptations of this same system to other games--Dark Sun (maybe 33% done), that Wizards & Witchery post (maybe 10% done), Warcraft (maybe 20% done), Forgotten Realms (literally just started)--but the benefit of doing WFRP is that converting things is much easier than writing them from scratch.

Here's some mechanical notes about what I've done and planning to do:

Mechanics )