dorchadas: (Legend of Zelda Zelda Dark Princess)
​I played Twilight Princess back when it first came out, when it was a Wii game that required swinging the WiiMote around to attack. When [personal profile] schoolpsychnerd and I got married, our friends pooled their money and efforts and got us a Wii as a wedding present, back when Wiis were at the height of their popularity and people would stand in line for hours just at the rumor of stock arriving. They also got us two games, one for each of us--[personal profile] schoolpsychnerd got Cooking Mama, which she played for probably fifty hours, and I got Twilight Princess, which I played for maybe six. At first I really liked it, but I soured on it pretty quickly. I had never bought into the anti-Wind Waker craze, so while I liked the new art style I didn't view it as a return to the true spirit of Legend of Zelda or any of the other pre-release complaints about Wind Waker you can hear read in the Retronauts Wind Waker episode. No, I didn't like the controls.

There were games where the Wii motion controls really worked, like Super Mario Galaxy, and games where they didn't, like Twilight Princess. Movement with the nunchuck was fine, but combat was painful. The last straw came with the fight on horseback with King Bulbin, which took me almost half an hour. I eventually won, but put the game down and never went back to it, and when [personal profile] schoolpsychnerd and I moved to Japan, we left our Wii behind in America because we (incorrectly) thought that Japanese TVs used a different television system than America's NTSC. And until this month, I never played it again.

But this time I played the GameCube version, so the controls were just fine.

The Japanese name doesn't have any special meaning here. It's just a transliteration of "Twilight Princess."

Zelda Twilight Princess sunset ride
Twilight.

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dorchadas: (Judaism Magen David)
​Last night, [personal profile] schoolpsychnerd and I went to Shabbat dinner at a stranger's house. It was organized by Mishkan Chicago, which I've heard good things about from multiple people before, but I've never signed up to one of their events or attended their services. I keep an eye on their schedule, though, and when I saw the dinner, and that it was within walking distance, I thought it might be nice.

And it was! It was organized by Mishkan, but they didn't really take part in the actual working of the event. We signed up through One Table, which gives out free gift cards for people to host Shabbat dinners in another of those "rich benefactors endow an organization to encourage more Judaism" plans, [personal profile] schoolpsychnerd made a carrot and chickpea salad with tahini apple cider vinegar dressing, and then we walked down to Andersonville for the dinner. We (all 13 of us) sat around in the hosts' living room for a bit, then moved into the dining room, lit the Shabbat candles and said the blessings, and ate and talked. I was a little surprised at the informality--at [personal profile] schoolpsychnerd and my Shabbat dinners, we always read the week's parashah and talk about it after we finish eating--but it was nice to meet new people and talk about environmental sustainability and how terrible Chicago's recycling programs are. [personal profile] schoolpsychnerd picked up on another guest referencing about Sailor Moon and ended up talking to him about RPGs for most of the night. It definitely makes me want to go to future Mishkan events if these are the kind of people who attend. Emoji ~ Cat smile

We got several invitations to attend Mishkan services as we left. We might.

Today is crowded, with Call of Cthulhu taking up most of the afternoon, and then we have tickets to Symphony of the Goddesses in the evening. This tour is supposed to include music from Breath of the Wild, and I'm really curious to hear how they're going to do that because while I still haven't played the game, I've listened to the soundtrack that came with our copy and most of it is merely okay. There's nothing like Ocarina of Time's Gerudo Valley or Majora's Mask's Deku Palace. Maybe even the subdued ambient pieces will sound better in an orchestra hall, especially when I'm closing my eyes to avoid spoilers from the video accompaniment.
dorchadas: (Legend of Zelda Toon Link happy)
This is the game with the hat.

There's a Capcom logo that comes up every time I loaded up Minish Cap, but without that, there would have been nothing to tell me that this wasn't developed internally by Nintendo. The internet tells me that it's the same Capcom team who handled both Oracle of Ages and Oracle of Seasons, so they had practice at squeezing Legend of Zelda down into a portable format. And that practice paid off, because they shaved off much of the weirdness and clunkiness from their earlier attempts and made a great Zelda game that's simple enough to not overstay its welcome but has plenty to do for people who want it. I mostly did not want it, and that's okay! I enjoyed what parts of the game I played a lot.

The Japanese title is straight and to the point: fushigi no bōshi, "the mysterious hat."

Legend of Zelda Minish Cap oversleeping
Yep, he's the hero alright.

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dorchadas: (Legend of Zelda Link to the Past Comic M)
Originally I wasn't even going to play this on my chrono-gaming march toward Breath of the Wild. It's not a mainline Zelda game, after all. Then I happened to be reading an old interview with Aonuma Eiji that mentioned that there used to be a lot more story in the game about the Imprisoning War before Miyamoto came in, pulled a ちゃぶ台返し and most of the story was thrown out. I saw elsewhere that Four Sword Adventures featured Gufū (Eng: Vaati) as the villain, making it a good lead-in to The Minish Cap. And when I posted about it on Facebook, several people said they had a great time with it, so on the list it went.

I remember reading about it when Four Swords Adventures came out, but while I did have my sister's GameCube, I didn't have a Game Boy Advance, and I certainly didn't have four of them. Of my friends at the time, I think only [livejournal.com profile] sephimb had one. Four Swords Adventures sounded like a great game, but even at the time I remember people complaining about the high investment cost, and I lost interest and never actually realized that it doesn't require multiplayer. Dolphin does allow for multiplayer with Four Swords Adventures, but from the minimal research I did, it's a giant headache and anyway I don't have three other people to play with. The game is still plenty of fun by oneself.

The Japanese name just means "four swords" (yottsu no tsurugi +), though it's a little odd. Japanese uses counters for specific objects, like 人 for people, 冊 for printed or bound books, and so on. Long, thin objects, including swords, usually take 本, so I would expect the title to be yonhon no tsurugi. There may be some subtlety in the title that escapes me.

Legend of Zelda Four Swords Waterfall and Rainbow
This is probably my favorite screenshot I took.

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dorchadas: (Legend of Zelda Toon Link happy)
Wind Waker is one of the few Zelda games I've played and beaten around the time it came out, along with only the original Legend of Zelda and Ocarina of Time. My sister owned a GameCube and kept up with the releases, though she never played the games for that long. She pre-ordered the limited edition--I still have the bonus disc with the Ocarina of Time Master Quest on it--and I'm not sure she ever played it, but when I came home from university that summer, I did. I played through and beat the game without reading any of the online invective about it and I really liked it. I didn't care about the happy, cartoony graphics. That was the year that Call of Duty first came out, and I was busy playing Morrowind and Warcraft III. Something light and happy was refreshing, especially when I spent every weekday at a summer job that I hated and was going to spend the next semester studying abroad in Ireland. At the time, it might even have been my favorite Zelda game.

On replaying, it's still good, but the cracks stand out to me in a way they didn't then.

The Japanese title, as is often true, is simple and straightforward--kaze no takuto, "The Baton of the Winds."

Wind Waker - Ship firing Cannon at shore
Incoming!

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dorchadas: (Legend of Zelda Toon Link happy)
I was originally planning to play both Oracle of Seasons and Oracle of Ages together and then write a joint review because I wasn't sure there was enough difference between them to warrant separate treatments. Obviously, now I know that's wrong. They have the same premise, where Link is tested by the Triforce and dumped into a land that may or may not really exist, but beyond that and the basic gameplay conceits of the Legend of Zelda series nearly everything is different. Oracle of Seasons focused on combat and the end result was mostly a disappointment for me, but Oracle of Ages focused on puzzles and that was a much better choice for the format. If I had played this game first and then played Seasons, I might have been happier overall. This is definitely my favorite of the two.

The Japanese title is fushigi no kinomi -jikū no shō-, "The Mysterious Seed -Time-Space Chapter-".

Oracle of Ages Nayru's Song

"Quiet! I can't hear Nayru's song!"

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dorchadas: (Legend of Zelda Toon Link)
I'm not sure I had even heard of Oracle of Seasons--in Japanese, fushigi no kinomi -daichi no shō-, "The Mysterious Seed -Land Chapter-"--before I set out on my Zelda chronogaming quest. It was twinned together with Oracle of Ages and released in 2001, the height of my anti-console snobbery. My loss. But the march of time and technological progress means I can go back to those games that I missed and play them now, when I'll appreciate them. Truly, we live in the the golden age of gaming.

Oracle of Seasons is another weird portable entry, starting a trend that began with Link's Awakening and continuing to this day. The mainline console entries, with the exception of Majora's Mask, are the traditional Zelda games where Link fights Ganon and rescues the Princess, and the handheld games are the ones where he talks to a psychedelic winged whale, rides trains, and plumbs the depths of the same dungeon a dozen times. Or here, uses the progression of the seasons to save a land where the seasons have been thrown into disorder.


Link's dancing was already disordered.

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dorchadas: (Legend of Zelda Majora A Terrible Fate)
Majora's Mask almost completely passed me by. I think the first time I even saw any of it was at the first Symphony of the Goddesses concert I went to, where the gameplay footage of a moon with an evil face, Link turning into some kind of plant monster and flying around using flower umbrellas, and mysterious giants assembling to defend the city completely confused me. What was this? What was even happening here? And what is it about Majora's Mask that leads Zelda Dungeon to have a huge philosophical exegesis on the game?

(The answer to that is "When there's only one Zelda game every 3-5 years, they've got to publish something")

When my sister bought a Nintendo 64, I played Super Mario 64 and I played Ocarina of Time, and sometimes I played Blast Corps, and then I played Quest 64 and that was basically it for me. The N64 was not the system for an RPG-lover like myself, so I went back to my PC games and that's why I didn't know anything about this game until I played it.

I feel like I'm still missing a lot, honestly.

The Japanese title is mujura no kamen, "Mujura's Mask."


"You've met with a terrible fate, haven't you?"

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dorchadas: (Legend of Zelda Link and Zelda together)
This is the game in the lineup I was most worried about replaying.

I mean, even a cursory search on the internet will find an enormous crowd of people who think that Ocarina of Time is the best game ever made, or at least in the top five. I still remember the first time I played it--I have my original gold cartridge sitting by our television--and how amazing it seemed coming from the first Zelda game, since I had only played Zelda II on a brief rental and never owned an SNES or Game Boy. Going from 8-bit self-contained screens to a giant expansive world? Running across Hyrule Prairie that first time, seeing Death Mountain in the distance and getting that "you can go there" feeling that Todd Howard mentioned in an interview about Skyrim? Combat trading sword blows, dodging and circling? It was amazing!

It was amazing, I won't deny that. At the time I first played it, I thought Ocarina of Time was the greatest game I had ever played. But I figured that it was mostly nostalgia and that since much of the amazement was based on technical innovation that had long since been obsolete, I'd have to force myself to play through this to get to Majora's Mask and then other Zelda games I haven't played.

I'm glad to say that's not the case. It's not the greatest game ever made, but I had a lot of fun with Ocarina of Time.


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dorchadas: (Chicago)
Not at the same time, obviously.

Yesterday, my parents came into town and [personal profile] schoolpsychnerd and I went down to meet them at the Shedd Aquarium. They're members and go a few times a year. They're much better about it than we are--while we were members of the Field Museum for the last year, I'm not sure we went once--and often we only end up going when they come in to visit. This time, it was pretty fortunate that we were meeting them. The line was out the door, down the stairs, and stretching out into the park in front of the aquarium when we arrived, but we were able to skip all that and just walk in the member's entrance.

Maybe everyone was trying to forget the election. There was a large protest downtown yesterday which my parents walked by. My father mentioned that he wasn't sure what good it would do, since Trump was a terrible person but he had won the election, so I pointed out that it's more to demonstrate that Trump doesn't have a mandate despite any claims to the contrary. Though I admit, in some ways I share his cynicism. I remember the Iraq War protests and how much effect those had.

We had tickets for the cetacean show at 5 p.m. so we didn't have a lot of time to look around, but we did hit some highlights. The otters for [personal profile] schoolpsychnerd, the special frog exhibit for me--that's a special exhibit of frogs, not an exhibit of special frogs --and the penguins for my mother:


"I solemnly swear..."

The cetacean show was a lot more focused than I remember it being. I think the last time I saw it was twenty years ago, and then it was much more about simple entertainment. This time there was a conservation message heavily woven through the show, including a rescue dog that the aquarium keeps. There were no dolphins somersaulting through hoops, but I think I appreciated the show more.

After a dinner at Chicago Curry House, where even my spice-averse parents found something they could eat--though since they have the appetites of birds, they were pretty much full after the samosas we ordered as appetizers--we said goodbye since we had to make our performance:



We first went to Symphony of the Goddesses in 2013 and this is the third time we've been. It's slightly different each time--the first time we went was the "Second Quest" arrangement that featured a medley of the music from Ocarina of Time, and the second time we went was the "Master Quest" and had a feature of music from Link's Awakening. This time was more similar to the first concert, though with the addition of some music from Triforce Heroes and A Link Between Worlds, both of which came out since the last time we went to Symphony of the Goddesses. There was also a piece I remembered from Phantom Hourglass, though I say "remembered" in the loosest terms since I can barely remember anything about that game. That didn't stop it from being a great performance!

I think the loudest crowd cheer was when the conductor reached into her coat, pulled out a perfect replica of the Wind Waker baton, and then started conducting the theme from Outset Island.

There was a little girl, maybe four or five, cosplaying Princess Zelda sitting in the seat in front of us. She fell asleep during the intermission and [personal profile] schoolpsychnerd exploded from cute overload.  photo wheeeeee_emote_by_seiorai.gif
dorchadas: (Legend of Zelda Zelda Dark Princess)
The Game Boy was kind of a weird time. There were a ton of puzzle games, exhaustively (and exhaustingly) covered in Jeremy Parish's Game Boy World series. There were the games that were brought over and then jammed into an existing series, like how 魔界塔士 SaGa (Makai Tōsho SaGa, “Spirit World Tower Warrior SaGa”) became Final Fantasy Legend. There were the ever-popular licensed platformers with almost nothing to do with their source material, like the Batman game where Batman ran around shooting all his enemies in the face. And there were the spinoffs from popular Nintendo franchises. Sometimes this turned out badly, like the first Castlevania Game Boy game where the developers had to add a ton of invincibility powerups as compensation for the incredibly cheap enemy attack patterns and level design. And sometimes it turned out well, like Link’s Awakening.

A couple of years ago, I went to a concert called Symphony of the Goddesses that features orchestral arrangements of Legend of Zelda songs--I first wrote about it here when I went to an earlier arrangement--and they had a focus on Link’s Awakening. In addition to gameplay sequences from the DX version of the game, they had anime sequences they inserted cutscene style, made specifically for the concert. It was listening to that, to the music from a game I had never played and watching Link work his way through the dungeons, that first got me interested in playing through Link’s Awakening. [personal profile] schoolpsychnerd and [livejournal.com profile] slarnos’s advocating for it also helped, and that’s why I started this game so quickly after I finished the previous Zelda game.

And I like the name a bit better in Japanese, I admit. Yume wo Miru Shima "The Dreaming Isle."


"I saw your name written on the back of your shield. Here, this shield!"
I, too, write my name on the back of all my possessions.

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dorchadas: (Legend of Zelda Link to the Past World M)
This is my favorite Legend of Zelda game.

I think.

I know everyone thinks that Ocarina of Time is the best Zelda game and that it keeps winning polls as the best game of all time--with the notably infamous exception of last year at GameFAQs--but A Link to the Past has always been the game I went back to. My doubt is because of Wind Waker, but I won't be getting to that game for a while, so Link to the Past stands for the moment.

I never played it except briefly at friends' houses before emulation revealed the wonders of everything I missed by being a PC gamer, but I still got Nintendo Power through most of the Super Nintendo and part of the N64 era, and what I remember are the comics. Nintendo power serialized a comic based on A Link to the Past. Very loosely based--the constant vision, wings to fly into the desert, and balloon to get into Hyrule Castle had nothing to do with the game--but the game I imagined based on them was amazing. I still remember the story the tree tells Link about Ganondorf and the corruption of the Golden Land.
"Until then, I remain a fool in the shape of a tree."
Fortunately, though the game I eventually played was different, it was still excellent.

The Japanese title is kamigami no toraifōsu, "Triforce of the Gods." Or the goddesses, I suppose, but that hadn't been established at this point.

A Link to the Past Leaving Church
Adventure awaits.

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dorchadas: (Legend of Zelda Toon Link Feels bad man)
The Legend of Zelda was a staple game of my childhood, and I eventually managed to conquer the entire game without resorting to more help than we were expected to get in those days. Friends on the playground, questions to the counselors in Nintendo Power, and the dogged persistence of a kid who has an enormous amount of free time and a finite amount of ways to spend it. Particular circumstances that have almost vanished, now that a simple internet connection provides everyone who has one with more entertainment than they could ever watch even if they spent a thousand lifetimes on it.

Do you remember those long summer days, when you had no more media to watch because you had consumed everything available to you? Because kids today don't. They don't know what that's like.

Anyway, I rented Zelda II because I liked The Legend of Zelda and it was the sequel, right? It had to be good. Little did I know that it was very different from its predecessor and mostly in ways I didn't appreciate. Towns? An overworld with random encounters? Experience points? Maybe Nintendo was building off the obvious success of Dragon Quest, but I didn't know that. And neither did other Americans, because we didn't get Dragon Quest until two years after Zelda II hit North America and three years after it first came out in Japan. I flailed around for a while without much idea of what to do, never accomplished anything, and then didn't bother renting it again. And never even played it again, until now.

The Japanese title is exactly the same as the English one. Rinku no Bōken, "The Adventure of Link."


"I'm very busy. Goodbye." Well excuuuuuuuuuuse me, princess!

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dorchadas: (Legend of Zelda Link with Shield)
Kind of like when I played Super Metroid, playing this makes me wonder if I'm really a "Zelda fan," whatever that means. I've played even fewer Zelda games than Metroid games, but in part, this is an attempt to remedy that. Since Sunday was the 30th anniversary of the original Legend of Zelda coming out, I wanted to go back and play some of the earlier Zelda games I missed as well as the good ones that I loved, so I thought why not start at the beginning? And, since I've never played it, why not start with the Japanese version like I did with 悪魔城伝説 and see what the differences are?

And that answer is...not that much, really. Other than being in Japanese--and that's not even entirely true, since the intro is in English--everything is pretty much the same. Most of the quotes are translated pretty literally, and the minor nuances in meaning don't affect what story there is. For example, "It's dangerous to go alone! Take this," in Japanese is, "ヒトリデハキケンジャ コレヲ サズケヨウ," which is, "It's dangerous by yourself. I'll bestow this [to you]," though with a bit of an old man nuance that doesn't really translate into English and with some implied status differences--授ける is generally used from a higher-ranking person to a lower one, though here I think it's just that it's an old man giving the sword to a whippersnapper.

And yes, the katakana and spaces are in the game. I think it's the first time I've ever seen a in the wild.


Your powers are weak, old man.

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dorchadas: (Legend of Zelda Zelda Twilight Princess)
Specifically, at this symphony:


About two months ago, [personal profile] schoolpsychnerd and I were listening to the Top Score podcast when they had an episode about something called the Symphony of the Goddesses where they interviewed Jason Michael Paul (the guy behind the Dear Friends concerts) and Jeron Moore about the original four-movement symphony they had written based on the Legend of Zelda. "Huh," I said, "that sounds neat, but this was a back episode of the podcast and so we missed the concert they had in Chicago. I wonder if it's coming around again?" So I jumped on the internet, did a search for it, and found that they were holding a new concert series this year! In a couple months, in fact, and starting in Chicago!

Obviously, I got on that.

After an initial problem buying tickets ("$150!?! Oh, wait, what happens if I unclick 'best available..."), I secured [personal profile] schoolpsychnerd and my place up in one of the balconies and waited, and the concert occurred last night.

The program is here, but it's not super informative. Each movement of the symphony was essentially a medly of each of four games--in order, Ocarina of Time, Windwaker, Twilight Princess and A Link to the Past, and while the concert was going on, footage from the game was broadcast on a screen behind the performers. There were also individual songs that encapsulated other games. After the overture at the beginning, for example, there was a song dedicated to Link's Awakening, and just after the intermission they played the Gerudo Valley theme. The actual music was provided by the Chicago Philharmonic and Bella Voce, with all the quality that implies. It was exactly as great as I was hoping it would be.

Oh hey, here we go. See for yourself!:


It's not the same musicians, but it's the same songs.

My favorite part was definitely the A Link to the Past section, both because it's my favorite Zelda game by far and because they did a good job of sticking to the 16-bit feel of the original music while still making it obvious that this was bing performed by a full orchestra (jump forward to around 1:17 in that video for the ALttP section), but the Gerudo Valley theme was also a hit because it's objectively the best Ocarina of Time song. I actually don't even remember what the songs they performed for their encore were because the ones I already mentioned are the ones that stuck in my memory.

It was also the first concert I've been to that had cosplayers, which wasn't surprising considering the subject matter. On the other hand, we were at a formal symphony held in the Chicago Theatre, so it was a bit jarring seeing people dressed up like Zelda or Link climbing up and down those stairs.

Finally, I'll end with this: The Zelda Project. Not related to the music in any way, but it's people trying to photographically recreate scenes from Ocarina of Time and doing a really good job of it.

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