dorchadas: (Legend of Zelda Link to the Past Comic M)
So over the past few years, I played through every mainline Legend of Zelda game, in order of release, in Japanese, and wrote a review of every one after I beat it. Here they are:
  1. ゼルダの伝説: the Hyrule Fantasy / The Legend of Zelda

  2. ゼルダの伝説:リンクの冒険 / Zelda 2: The Adventure of Link

  3. ゼルダの伝説:神々のトライフォース / The Legend of Zelda: A Link to the Past

  4. ゼルダの伝説:夢をみる島 DX / The Legend of Zelda: Link's Awakening DX

  5. ゼルダの伝説:時のオカリナGC裏 / The Legend of Zelda: The Ocarina of Time Master Quest

  6. ゼルダの伝説:ムジュラの仮面 / The Legend of Zelda: Majora's Mask

  7. ゼルダの伝説:ふしぎの木の実 -大地の章- / The Legend of Zelda: Oracle of Seasons

  8. ゼルダの伝説:ふしぎの木の実 -時空の章- / The Legend of Zelda: Oracle of Ages

  9. ゼルダの伝説:風のタクト / The Legend of Zelda: the Wind Waker

  10. ゼルダの伝説:4つの剣+ / The Legend of Zelda: Four Swords Adventures

  11. ゼルダの伝説:ふしぎのぼうし / The Legend of Zelda: the Minish Cap

  12. ゼルダの伝説:トワイライトプリンセス / The Legend of Zelda: Twilight Princess

  13. ゼルダの伝説:夢幻の砂時計 / The Legend of Zelda: Phantom Hourglass

  14. ゼルダの伝説:大地の汽笛 / The Legend of Zelda: Spirit Tracks

  15. ゼルダの伝説:スカイウォードソード / The Legend of Zelda: Skyward Sword

  16. ゼルダの伝説:神々のトライフォース 2 / The Legend of Zelda: A Link Between Worlds

  17. ゼルダの伝説:トライフォース3銃士 / The Legend of Zelda: Tri Force Heroes

  18. ゼルダの伝説:ブレス オブ ザ ワイルド / The Legend of Zelda: Breath of the Wild

Remakes:
Non-canon entries:More later as I get to them. Emoji Link smilie

I wasn't a huge Zelda fan before I started this, but I certainly am now. What a great series.
dorchadas: (Legend of Zelda Arrows of Light)
A while ago, I read about a game called Crypt of the NecroDancer on Rock Paper Shotgun (of course), and it sounded intriguing. A rhythm-based roguelike, with all of the base characteristics of a roguelike but with the important caveat that you have to move on the beat or you lose your turn. It's like an inverse Superhot, "the smash-hit FPS where time moves only when you move," where the beat moves even if you do not move and so if you don't move you lose. That came out in most of the reviews, which tended to describe it as punishingly hard even for people who had beaten Angband or Nethack--which makes sense, because those games do not require fast reflexes--so I skipped it. Years later though, I heard that the same people had teamed up with Nintendo to make a game they called Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda, which sure is a title, and I heard that it was much easier than the brutal difficulty of Crypt of the NecroDancer. And hey, I am trying to play all the Legend of Zelda games, even the spin-offs and non-canon ones. Time for some beats.

The title is just a transliteration of the English title.

Cadence of Hyrule - Pick Zelda
At last, the Legend of ZELDA.

Read more... )
dorchadas: (Legend of Zelda Link and Zelda sitting t)
Friday afternoon, my father showed up and picked up Laila and left to take her back for a grandparents' weekend (about which more later), and [instagram.com profile] sashagee and I were left to our own devices. I had taken the afternoon off and we originally planned to go do something in the afternoon as well, but [instagram.com profile] sashagee didn't want to feel rushed, so I made reservations at a "dark, romantic" restaurant per her request and at 5:15 we left to head to the L and arrived at our destination just in time: Nomonomo Japanese-Pub + Grill in Logan Square.

I haven't been to an izakaya in years, ever since Izakaya Mita closed after the owner tragically died of cancer in his forties, so I'm glad that [instagram.com profile] sashagee picked it! It was dark (though I'm not sure about romantic) and we arrived just in time for happy hour, so I immediately ordered the sake and [instagram.com profile] sashagee ordered a beer, then we looked at the rest of the menu:

Japanese food ahead )

Not pictured: the kara-age. The happy hour special had its own specific kara-age that we got and it was amazing, just fantastic, and then we wanted more kara-age so we ordered the normal menu kara-age and it...had bones? It was basically just American fried chicken except with kara-age skin. We ate it, but we had to be careful and [instagram.com profile] sashagee had to use her hands because she doesn't have as much practice with chopsticks as I do--I ate it with chopsticks, which makes me want to try eating fried chicken with chopsticks to keep my hands clean.

The only problem was the service, which was abysmal. We were there for almost two hours, and much of it was waiting around for someone to ask if we wanted more drinks. Getting the check and paying itself took almost half an hour! I would go back because the food was delicious but I'd definitely make sure to block off the appropriate amount of time.

After a mile walk down Milwaukee we arrived at the Stan Mansion, just set among other houses on Kedzie, but with (fake) candles set up outside. The last Fever concert I attended had someone come out in person and give a brief speech advertisement for Fever itself, which was weird because we had obviously heard of the company since we were at their event, but at that time they were trying to establish themselves and I think had only been founded in the last year. Now they're years old and had survived the Plague Years, but we still got the pitch, though thankfully only as a pre-recorded advertisement. Once that was over, the musicians came out:

2023-09-08 - Fever Zelda chamber orchestra<
Picture taken by [instagram.com profile] sashagee.

The concert was shorter than I expected, only an hour, and it only covered the console games with none of the handheld titles. They started with the overworld theme from The Legend of Zelda--perfect for a string quartet since the NES had four sound channels--continued with the palace theme from Zelda 2, and moved on through the other games. The song I was most looking forward to was the Gerudo Theme from Ocarina of Time, but I just didn't like the interpretation where the violinist plucked the strings--it was no Spanish guitar. The best song was the opening theme from Wind Waker, perfectly designed for a quartet.

They ended with a short field medley from Breath of the Wild, a game whose music sounds like nonsense when played by a string quartet, and then after they set down after the bows, someone off to our right yells out "Spirit Tracks!" and much to my amusement, that turned out to be the encore song--the Super Smash Brothers arrangement of the overworld theme from Spirit Tracks, which they called "Full Steam Ahead."

They skipped Twilight Princess, which was kind of sad because I was really hoping to hear the Western showdown song ("Hidden Village"), and they hadn't rehearsed together quite as much as they should have because I heard more than a few instances where someone played the wrong note and had to quickly correct to the right one. But like when I went to go see Vivaldi's Four Seasons by another candlelit string quarter, it was a lot of fun.

I wish they had had more comfortable chairs, though. [instagram.com profile] sashagee told me she kept getting distracted by the people who were shuffling in their seats.
dorchadas: (Maedhros A King Is He (No Text))
We went to baby Shabbat in the park Shabbat morning, at the same park I've gone to Torah study in the past. They also had a Torah study there but I skipped it this time to help wrangle Laila. She needed a bit of wrangling--when the rabbi started reading a storybook (Chicken Man), she walked right up in front of Rabbi Lizzi and stared at the book and ignored the rabbi's polite requests to move away so other people and see. I felt better though when the rabbi's daughter, age 4, did exactly the same thing. Emoji embarrassed rub head Adira was old enough to complain about not being able to see anything, though, so after that the rabbi moved backward and everything was solved. Laila even listened to the story!

Working more on that mod for Cataclysm and it's reminding me of all of those Game Developers Reveal the Nonsense They Had to Use to Make Games Work articles that come out. To pick one example, CDDA makes it difficult to determine who the other party is outside of dialogue, where the other party is the person you're talking to, because the internal scripting language developed out of the dialogue system and wasn't originally designed to handle all the uses it's being put to. However, it's always obvious who the PC is. So when I made a monster that drained the PC's stamina and health (in that order), I rather than actually doing it as a drain I set it up in code so that the monster checks the PC's stamina and health levels and then has the PC secretly use a "drain stamina/health" power on themselves. This is necessary because there's no way to set attack priority or otherwise influence monsters' AI.

I just made a telekinetic power to let people lift cars to change the tires and the way it works in the game is by summoning a jack made of telekinetic force that you hold in your inventory and can use when you work on a car. It's not the DC Metro is actually a hat but I feel like it's on the same pathway.

I'm most of the way through Hollow Knight. I last beat Hornet in Kingdom's Edge, one of the blocker fights for a lot of people. It took me as many tries as all previous bosses put together I think, and while I looked up strategies and found a cheese one--equip charms for fast attack, thorns, faster healing, and just spam attack until you win--I'm stubborn enough that I refused to do it. I used magic and dodged her attacks and learned her patterns and eventually I did win. It's just like all that advice about never giving up.

This weekend we're going out to the suburbs for fireworks! The award-winning Batavia Fourth of July fireworks didn't happen this year because cellular network outages meant the coordinating computers couldn't actually coordinate, so everyone went to the field and spread out their blankets and then nothing happened. The town couldn't have that, so they rescheduled it for the first weekend in August. I'm not sure if it's going to be the same program and super Emoji Sad Eagle Flag AMERICA Emoji Sad Eagle Flag themed, which I don't have an ideological problem with but which would be a little weird in August, or if they're going to come up with a new program. They've had a month to do so. I guess we'll see.

While randomly scrolling through Facebook I saw an ad for a candlelit Legend of Zelda music concert put on by Fever. While I've been to multiple Symphony of the Goddesses concerts, those are all full orchestra. This is a chamber orchestra so it will be a genuinely new experience for me. I asked [instagram.com profile] sashagee about it, and though she has never in her life played a Legend of Zelda game she was excited about it, so we're going to turn it into a date night! It's in Logan Square, where I don't know what the good restaurants are but I know there are good restaurants. I'll write about that after it happens.
dorchadas: (Legend of Zelda Zelda Dark Princess)
So Nintendo of Australia came out with an ad for The Legend of Zelda: Tears of the Kingdom and it's...hitting some people a little hard.


All around me are familar faces... 🎶

A man lives his daily life. Every day is the same--he goes to work, does his work, comes home late. He sees his wife for a few minutes before she has to go to bed to get up early. The next day, it starts again. The article where I originally found it ended with the author saying they hoped that this isn't what most middle-aged men's lives were like and a lot of comments on the order of "my sympathies on your future crushing depression" mixed in with "That dude's house is huge! Can I have his life?" Some internet sleuths learned that the ad was based on a review left on Amazon.jp for Breath of the Wild, and I translated a bit of it elsewhere, but here's the full translation.

Bright and early for the daily races )

Happy Friday, everyone!

Edit: ahahaha someone did the Mad World version.
dorchadas: (Legend of Zelda Zelda's Awakening)
In addition to the actual making and eating of the dinners, I liked the farmer's market because it made sure that I'd always write something on a Wednesday.

The Hyrule Warriors: Age of Calamity (Jp: ゼルダ無双 厄災の黙示 zeruda musō yakusai no mokushiroku, "Zelda Unrivaled: The Calamity Apocalypse") demo surprise-dropped a couple days ago and so I've been spending some time playing that. The first thing I have to say that while Nintendo spent some time pushing this as a canonical exploration of the pre-apocalyptic past of Hyrule, but it's actually a gaiden game. The first thirty second of the opening movie show guardians destroying the castle town, Zelda summoning the power to seal the darkness, and a tiny egg-shaped guardian activating in her study before creating a swirling blue portal and jumping back in time to before Ganon's rebirth, to when Hyrule was dealing with rising monster populations and excavating the lost Sheikah technology because the prophesied time of Ganon's rebirth was at hand. That kind of makes me think that in this game, you'll defeat Ganon and prevent the Calamity at all, thanks to the heroic efforts of time-travelling egg. I'm pretty sure it'll go into the non-canon section of my Legend of Zelda reviews masterpost, though of course I've only played the demo so maybe it'll still end in tragedy.

So far it's a lot more Legend of Zelda than Hyrule Warriors was. Emoji Link smilie

It's also good Japanese practice. I'd say I understand about 80% of what I read, rising to 95% when I pause the game and look things up. That's really good compared to where I started back with the first Legend of Zelda.

I've also been playing more Final Fantasy XIV. I've gotten almost all the way through the pre-patch Heavensward quests and then took a detour to start doing Beast Tribe and crafting stuff, but really what I've been doing has been getting rich. In the two weeks since my free company completed Housing (Savage), I went from having maybe 40,000 gil in the bank to having 4.5 million thanks almost entirely to selling housing items, mostly to weebs. The second expansion, Stormblood, takes place partially in a Japan-themed area called Hingashi, so it added a lot of Hingan (or "oriental") themed housing items, and once I realized my character could make them, I started making them and putting them up for sale. I've sold at least six 神棚 kamidana--called "Oriental Altar" in-game--at around 180,000 gil each, for example, and a bunch of kotatsu, "Oriental tables," tatami mats and tatami flooring sets, and so on, plus some non-Japanese-themed furniture like alpine chandeliers. I've even, I'm somewhat embarrassed to say, made money buying Hingan desks and Hingan pillars from the housing vendor and putting them on the market board at a 500% markup. Emoji embarrassed rub head I don't have enough money to do anything I want, but I have enough that I don't need to worry about most purchases anymore and if I found a small housing plot for sale, I could buy it. Though to be honest, what I really use the money for is minions and more glamour items. The true endgame.

Not much happening this weekend, though there's an outdoor Halloween I might go to. Otherwise, just games, anime, and tea. Lovely.
dorchadas: (Legend of Zelda Zelda's Awakening)
People keep complaining that Nintendo has nothing this year, but Nintendo's determined to prove them wrong Emoji Link smilie


I thought that Hyrule Warriors was fun enough, but I wasn't interested in playing it for the hundreds of hours that I'd need to fill out all the unlockables. But a game that's much more closely based on Breath of the Wild, where Koei reportedly worked directly with Nintendo on the story and lore, with BotW's physics engine? That sounds far more interesting. There's bits of it in that trailer, with Link hurling a bomb at a bunch of bokoblins and sending them flying, or playable Zelda (!!) using the Sheikah Stone's Vitalock function to freeze a charging Lynel. And I'm really into playing the Champions fighting against Ganon's armies!

I am a bit curious about the story, though. Obviously if this is a real Breath of the Wild prequel, then it's a tragedy where Ganon wins in the end. The article I linked said:
In addition to all the action, the game is loaded with a robust story that depicts the events, relationships and dramatic moments of the Great Calamity in captivating detail.
...so the Calamity is still happening. I can see a compelling narrative around the rising tide of darkness as Ganon gets closer and closer to awakening--Memory 8: A Premonition shows that monsters were getting more and more common in the time leading up to Ganon's return, so the Champions will still have plenty to do even though they're destined to enter their Divine Beasts and die at Ganon's hands. And a final mission, with Link fighting off like a hundred Guardians leading up to Memory 17: Awakening, would be a fantastic conclusion.

Video games generally don't end tragically and more of them should. Dark Souls

[facebook.com profile] aaron.hosek suggested that we get this and play together, and even if I weren't going to get it because it's another canon (ish?) Zelda game, I'd be in favor of that. I would have had more fun with Hyrule Warriors if I had played it with a group, and multiplayer with a real physics engine sounds amazing.

I'd better beat Chrono Trigger and Deus Ex so I'm ready.
dorchadas: (Legend of Zelda Toon Link happy)
I was pretty excited to play the game. I preordered it months in advance, and the weekend it came out, I sat down and played it for hours, getting quickly through the opening and the first two dungeons. And then I didn't play it at all until this month, a casuality of my attempt to play Suikoden in Japanese to follow along with the Square Roots Podcast--a task I do intend to get back to eventually--and then my increasingly-prominent social life. When I was out doing something with people five or six nights a week, I didn't have time to play games at all!

Well, thank you for coronavirus for getting me back into gaming. Emoji Link exhausted

You might ask why I'm reviewing this if I already reviewed Link's Awakening, and what's more, if my review there was of the DX version and I never played the original. I've never made a distinction between the Zelda games before--I played the GameCube Zelda Collection version of Majora's Mask that allows saving at owl statues, I played the Master Quest version of Ocarina of Time, and I haven't played the HD versions of Wind Waker or Twilight Princess at all. And the simple answer is that I'm the one writing these posts and I can do what I want, but taking it more seriously, the Link's Awakening Remake makes greater gameplay changes than any of the previous enhanced versions. Master Quest changes the dungeons around a bit, Twilight Princess HD has prettier graphics and the map on the WiiU GamePad, but Link's Awakening Remake changes the presentation of the entire game. That's worth some words.


Read more... )
dorchadas: (Legend of Zelda Link to the Past World M)
I don't know if I've mentioned Reclaim the Wild, the fan-made Legend of Zelda TTRPG by one of the creators of the old Final Fantasy Returners RPG, but I read it a few months ago and other than Exalted, it's probably the system I most want to run a game of right now. And last night before I went to bed, I thought of a great game premise, starting with the same basic background as Breath of the Wild:
The Calamity is coming, all the signs are there, but it has been so long that anything more than that is legend. Instead of preparing to fight, the people of Hyrule decide to hide. Following the research of the goron sage Kenjoro, the wizards of Hyrule develop the Ritual of Harrow, which can be used to build an impenetrable Sanctuary underground beneath a Sheikah shrine. The gorons are the first to enact the ritual, burrowing into the slopes of Death Mountain to wait out the coming storm, but soon the other tribes do the same thing--the gerudo into caverns with walls of hardened sand, the zuna into hollowed-out spaces beneath desert oases, the zora into vast underwater grottos, the twili into shadowed caves, and even the rito overcame their fear of enclosed spaces and left their aeries. The hylians were the last, but eventually they realized there was no option but flight and sealed themselves away, watching the Malice Harbinger installed in every Sanctuary that would tell them when it was safe to emerge. Entire generations lived and died underground, locked away behind a magical barrier, never seeing the sun, hearing stories of the verdant lands of their ancestors.

And centuries later, the Malice Harbinger in the PCs' Sanctuary has finally indicated that it is safe to go outside, and the elders are planning to open the gates.
Yes, it's Legend of Zelda and Fallout. Or rather, it's Legend of Zelda and the TTRPG Earthdawn, which came out four years before Fallout and already did the fantasy post-apocalypse that looks like a magical nuclear war first. Much like both of those games, there'd be Sanctuaries that opened early, Sanctuaries that were breached by Ganon's minions (a naturalistic explanation for dungeons!), emergency Sanctuaries with members from multiple tribes--the PCs would come from one of these, to expand the range of character options--and a whole world of ruins and monsters and treasure, ripe for the PCs to rebuild society.

Reclaim the Wild is very focused on crafting and scavenging, with extensive rules for what kind of ingredients monsters drop and how to make food and potions from materials, and there's an entire supplement called "Rebuild the Wild" with rules for building and creating settlements, so the system is already perfectly calibrated toward the kind of hardscrabble treasure-finding that's common in post-apocalyptic gaming. If I make Malice more like 50s sci fi radiation, and have it mutate plants and animals and people from breached Sanctuaries into malevolent monsters, there's a bunch of extra angles I can take with that. Is there a cure? Is a corrupted hylian or gerudo still a "person" in a meaningful sense? How much can the land be saved? And is the Calamity still out there?

This lets me play to the system's strengths and get entirely away from the hero chosen by the Goddess, so I'm all for it. It's like the original Legend of Zelda, with the land a howling waste overrun with monsters and treasure. Perfect for adventuring.
dorchadas: (Legend of Zelda Arrows of Light)
I have almost no experience with musou (無双, "peerless, unrivaled," referring to the skill of the warriors) games, other than playing Dynasty Warriors 3 with my high school friends. I had a soft spot for Pang Tong and played him in multiplayer a couple times, and the phrase "Humble the rebels!" is a meme among us to this day. But that's about as far as it went. Some of them continued further in the Warriors series, but I never did.

That means that I came into Hyrule Warriors without any preconceptions. I knew that I would be fighting enemy lieutenants and generals, that I'd be running around accomplishing objectives, and that I'd be killing thousands of enemies. And all of that definitely happened! I saw a stream of the game before I bought it and the streamer was complaining that it didn't feel like a Legend of Zelda game, and I can see that. There's no puzzles to solve. There's no dungeons to delve into. But Hyrule Warriors is a Koei game, and thus a musou game first, and it actually had more Zelda in it than I was lead to expect.

I mean, I was constantly throwing bombs at everything. That's quintessential Legend of Zelda. Emoji Link sweating

I had originally planned to play this game in Japanese, but after I bought it on the eShop, I learned that, bizarrely, Koei games often have Western and Eastern versions and I had bought the Western version with only European language support. It's not a mainline Zelda game, so it doesn't really bother me, but it was a bit surprising. Had I played it in Japanese, the title would have been ゼルダ無双 ハイラルオールスターズ DX, "Zelda Unrivaled Hyrule All Stars DX."

Hyrule Warriors - Attack Keep
It's okay. I can take them.

Read more... )
dorchadas: (Legend of Zelda Arrows of Light)


This is basically exactly what I was hoping for, that they'd use the Breath of the Wild engine and assets to make a new game, the same way they built Majora's Mask on top of Ocarina of Time.

Something buried under Hyrule Castle? Ganondorf's corpse? Demise? It's really just a teaser, but I'm so glad they're taking the route I hoped they would.

My Road of Zelda continues. Emoji Snapping Minish Cap

(This post is somewhat subdued, but I was half-tempted to just make the subject AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, if that's a hint at how excited I am)
dorchadas: (Legend of Zelda Zelda's Awakening)
This is it. The end of the road. The final step on the journey.

I replayed the original Legend of Zelda on a whim after beating Dracula's Curse, to see if it was a fluke or not and whether I really could play games in Japanese. Once Breath of the Wild was announced at E3 2016, that was when I came up with the plan to play as many Legend of Zelda games as I could on the way up to its release. Originally, I thought I would just play up to Ocarina of Time. Then, I thought I would play up to Twilight Princess. And once I got that far, I figured, why not see it all the way through?

Of course, it meant that it took me until almost a year and a half after the game came out before I got to it, and then seven months playing on and off to beat it, while I beat seven other games in the same time (including Darkest Dungeon, which itself took me 70 hours). All told, one third of the total time I spent playing Legend of Zelda to this point was spent playing Breath of the Wild, which took me 180 hours, compared to 365 for all other Zelda games combined.

But the thing is, I was having fun the whole time. That's a miracle for any game, and especially for a Zelda game after the series had gone in the direction of Skyward Sword and Tri Force Heroes. The games had taken the Ocarina of Time formula about as far as it could be taken and were getting increasingly ossified, and required something drastic to shake them up and provide something new and exciting. And, well. They delivered.

The Japanese is just a transliteration of the English "Breath of the Wild."

Breath of the Wild Opening Screen
It even looks like a Ghibli title piece.

Read more... )
dorchadas: (Legend of Zelda Link and Zelda together)
Just some things I'm thinking about that never come up in the games.

What if Zelda was a girl? )

That's all for now. Probably more in the future!
dorchadas: (Eight Million Gods)
Just past midnight in Japan, so it's officially the Reiwa era!

Microsoft better update their IME--it still doesn't provide 令和 as a possible output of れいわ.

When the Heisei era began, I'm pretty sure I was playing through the original Legend of Zelda on my newly-acquired NES. Now as it ends, I'm finishing up Breath of the Wild. What a lovely symmetry.

令和時代は日本と全世界のために繁栄の元号になりますように
dorchadas: (Legend of Zelda Arrows of Light)
I found this fanart on Twitter and it really got me thinking. Emoji Link smilie

Link and Zelda buddy cop
Click for source.

So, Hyrule in a modern setting.

Link is a provincial from a farming town, come to Hyrule City to make his fortune at the urging of one of his childhood friends. After being the victim of a crime and having the police take a statement and then do nothing, he becomes a private detective, determined to work outside the system and right as many wrongs as he can. He teams up with

"Princess" Zelda is the daughter of the chancellor of Hyrule, who defied her father and went into law enforcement rather than politics or philanthropy. She worked her way up through the ranks to sergeant, but she's getting tired of the bureaucracy and yearns to return to solving crimes herself. Hyrule City needs someone to clean it up who cares, who won't be corrupted by all the dirty money flowing through the streets.

Link and Zelda meet at a (milk) bar and strike up a friendship over drinks. When Link finds a trail that runs all the way to the very top, he tells his friend "Princess" about it, and she immediately sees a chance to make a difference. With Link working outside the system and Zelda working inside it, they follow the trail until it implicates

"Demon King" Ganondorf, the President of the Black Desert Group, Hyrule's largest corporation. He gives generously to charity and supports dozens of initiatives designed to improve the lives of the citizens, but there are persistent rumors about him. That he's a terrible man to cross, that those who too-vocally oppose him suffer mysterious accidents or personal misfortune. Ganondorf smiles when asked and says that the Goddesses must favor him, and then changes the subject to his latest corporate philanthropic venture.

Link and Zelda know he's dirty, but they have to find some way to prove it. The game would be gathering evidence, dealing with Black Desert Group thugs sent to stop them, and meeting the quirky characters of Hyrule City. Of course at some point, they learn that the legends about the "Master Sword" are real, and that they need it to stop the Demon King from getting his hands on the legendary Triforce. End with Link, gun in his right hand and Master Sword in his left, side by side with Zelda, fighting their way up the Black Desert Group skyscraper headquarters in downtown Hyrule City on their way to the president's room on the top floor.

Here's the themesong.

...you know, maybe I should write a fanfic of this. Emoji Snapping Minish Cap
dorchadas: (Legend of Zelda Toon Link happy)
I generally don't write much, if anything, about games while I'm playing them, but Breath of the Wild is a special case. I've already spent three times as much time playing it as I have the single longest amount of time it took me to beat any previous Zelda game (Skyward Sword, 35 hours), and I've been spending the time exploring the whole map and tracking down shrines, visiting stables and doing sidequests, buying a house, tracking down Koroks, and otherwise avoiding all the vital tasks that I should be doing. But I finally got through most of the map and I'm close to getting all the Koroks I need to unlock all my bag slots, so I finally went to the Zora's domain to speak to the prince, like the various Zora scattered around asked me to do like eighty hours of gameplay ago.

That means I met the prince of the Zora, and now I understand the memes:
Read more... )

Game Review: Triforce

2018-Dec-19, Wednesday 16:55
dorchadas: (Legend of Zelda Toon Link)
Newbies can't Triforce.

Someone linked to an article on Kotaku about this game, saying that it was a take on the original Hyrule Fantasy, but with puzzles involving warping of space and perspective. I loved Antichamber when I played it, the way that the puzzles all involved changing how you thought and trying actions that would be nonsensical in a normal game. Walking backward through a door led to a different room than walking forwards through it did, A window might look on two separate rooms, neither of which is the one on the other side of it. I grew disenchanted with Antichamber when it turned into more colored goop puzzles than unorthodox thinking, and I was hoping that Triforce would recapture the feeling of the first half-hour of Antichamber.

It was fun, but being another Antichamber isn't what it was trying to do.

Triforce Donut
I don't...I...what? Emoji Link swirly eyes

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dorchadas: (In America)
As is tradition, I took the whole week of Thanksgiving off. It's not actually as dramatic as it sounds, since the AMA gives us both Thursday and Friday off, so I took Monday through Wednesday off and settled in for a relaxing week. I sent in my JET essay, so I had no deadlines hanging over my head. I mostly just sat back and played Breath of the Wild. I'm 85 hours in and I finally uncovered every region of the map, so I guess I should get to doing story things now.

I put on the Ocarina of Time outfit I got from the Amiibo when I went to draw out the Master Sword. It made for a pretty good image, I think. Emoji Link smilie

On Wednesday I went out to my parents' house for Thanksgiving and mostly just relaxed out there. There aren't any relatives that come to visit for Thanksgiving, and my sister was busy with work and studying, so it was just the three of us. We had turkey and roasted cauliflower and Brussels sprouts with rolls and strawberry jello, and my parents had stuffing. A small meal, but it's satisfying for me. That's the sort of thing I've had every Thanksgiving for as long as I can remember, and our Thanksgivings were never a huge affair.

I spent part of the time I was there reading the manga version of Ocarina of Time, which I bought in Japanese as an excuse to read it and call it studying, and part of it watching a TV show called "Trails of Tsukiji" on NHK World that my parents got in the habit of watching after they came to visit us in Japan. They record it when it's on and watch it every time I come to visit, and every time it makes me miss Japanese food.

Well, this time when my parents sent me home with a load of fish (which I go through pounds and pounds of since I eat it every day for breakfast), and a load of Thanksgiving turkey, I decided that the turkey wouldn't go to waste. One of the Trails to Tsukiji episodes we had watched was about sudachi, a Japanese citrus fruit, and so there were a lot of noodle dishes flavored with sudachi sauce or rind featured in the episode. Well, I didn't have sudachi, but I did have a lot of noodles and a lot of turkey, so I combined them and, well.

Turkey yakisoba )

I tagged it 和米料理 on Instagram, "Japan-American food." Emoji Sad pikachu flag

Friday I got back from my parents' house and other than going shopping, I did nothing all day. Saturday was the same, except that [twitter.com profile] lisekatevans invited me out after her show to what used to be called That Little Mexican Cafe for post-show margaritas with the cast, and then the margaritas were stronger than any of us expected. And today, I likewise haven't done much of anything other than some cleaning and some prep for the week. The laundry is in, the eggs for my week lunches are boiling, the chicken is thawing, and I'm writing this while all that is going. I'll be ready.

Which isn't to say that I wouldn't love more time off, but I have two weeks coming up at the end of the year. Three more weeks until then. Emoji La
dorchadas: (Legend of Zelda Link and Zelda together)
I'm trying to tell myself that winter hasn't really begun if I haven't had to button my coat yet, even though it was -6°C when I left the apartment this morning and I had to wash my hair last night so it wouldn't freeze. The weather report says we'll have snow tomorrow. I guess I should be thankful we actually had a Chicago fall instead of going straight from summer to winter like last year.

My favorite zone in old World of Warcraft was Azshara and more than half of it was because it was eternally late fall there. 🍁🍂

You'd think after years of listening to podcasts and playing all the Legend of Zelda games in order I would have combined the two, and before last week you would have been wrong. But after a seeing a tweet from Zelda Universe about their own podcast, I did some searching for Zelda podcasts and subscribed to three: ZU's podcast; Another Zelda Podcast, which has themed episodes like one about forest temples and one about Breath of the Wild's ending; and Tandem Legends, which is two people playing through the whole series except they're doing it in timeline order instead of game release order. I've only listened to a couple episodes of AZP, but I'm halfway through the Skyward Sword part of Tandem Legends and I really enjoy it. Both of them have played the games before, but not all of them and not the same games, so they have differing perspectives and don't just gush about how amazing everything is.

There's also a section in each podcast about the music, which is amazing. Emoji Link smilie

My nightmares seem to have gone away, other than a dream a few days ago about vampires that woke me up an hour before my alarm. That might have been caused by nuVampire's problems, though, since I have vampires on the brain.

[community profile] questionoftheday asks: Is your hair its natural color? Or do you regularly dye it? Is it a naturally occurring color, or a wild one? What's your hair story?

My answer: My hair is naturally already a wild color--it's "copper blonde," according to the marketing copy on drugstore hair dye products. It's also almost waist-long, so I figure it's eye-catching enough. I've dyed my hair only once--black, to cosplay Kaji from Neon Genesis Evangelion. I used temporary dye so it washed out over a few days. I checked a few months ago and sadly there are no pictures.

Alright, back to work.
dorchadas: (Legend of Zelda Majora A Terrible Fate)
The Legend of Zelda series has gone through several strange shifts in its history. It started with Zelda 2, where the question was what Zelda would be like as a side-scrolling action RPG. Wind Waker asked what Zelda would be like if most of the land was replaced with a shining sea, and Spirit Tracks wondered what Zelda would be like if most of it involved trains. But admit, I never expected that the Legend of Zelda series would become a fashion simulator.

I had started to pay a bit more attention to games discourse when this game came out, and much like Four Swords Adventures, a lot of the talk was about how it was multiplayer. And not just multiplayer, it required exactly three people to play. Still, there was a lot of goodwill toward Nintendo after the success of A Link Between Worlds, so people were willing to give it a try. And while I didn't hear that much about it, I heard mostly that it was okay. Fun with the right people, extremely frustrating with random people, and not worth playing solo. That's pretty much correct.

The Japanese title is Toraifо̄su sanjūshi, "The Three Triforce Musketeers." Honestly, what a great title. I guess they couldn't resist the "tri" reference in the English.

Legend of Zelda Tri Force Heroes Three Level Buttons
Solving problems through T pose.

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dorchadas: (Legend of Zelda Link to the Past World M)
I almost bought a 3DS because of this game.

I stopped paying attention to gaming news for a long time--basically from late 2005 to 2011-- because 99.9% of my gaming time was taken up with playing World of Warcraft. I don't think I even knew Skyward Sword existed untl I played it at [livejournal.com profile] melishus_b's house, for example. But A Link Between Worlds came out in 2013, after I had tuned back into the general gaming consciousness, and everything about it looked great. A game made in the same style as A Link to the Past, set in the same world as A Link to the Past? My favorite Zelda game? And then all the reviews game out and praised it as the greatest Zelda game in years, free of the handholding that had slowly tightened its grip over the series as the years went on. Nonlinearity, with the ability to tackle dungeons and explore in whatever order you want due to the item system? Another system of two worlds like A Link to the Past's Light and Dark World, with intricate connections that need to be navigated to beat the game? All of that sounded like a dream.

Oh, and also Link turns into a painting? Well...I guess it's no stranger than Twilight Princess...

I did not end up buying a 3DS because I had no money, but I never stopped wanting to play A Link Between Worlds. And now I can tell you that it lives up to all that hype I felt five years ago.

The Japanese title makes the connection between it and A Link to the Past even more explicit. A Link to the Past is 神々のトライフォース, "Triforce of the Gods," and A Link Between Worlds is 神々のトライフォース 2.


A Link Between Worlds Link as graffiti
This is consistently referred to in the game as 落書き (rakugaki, "graffiti"), which is kind of demeaning if you ask me.

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Sick again

2018-Jun-07, Thursday 15:02
dorchadas: (Do Not Want)
My Japanese tutor pointed out that I had been getting sick a lot this year, and she's right. Though, I think this year has been more stressful than most. I called in sick today and I'm not sure if I should have, but I felt pretty terrible this morning. My throat hurt whether I was swallowing or not and even drinking gallons of tea didn't seem to help. It's feeling a bit better now, but the throat pain has been replaced with a cough. Great. Emoji Shaking fist

I finally took the plunge and created a Tumblr I've been wanting to for a while: [tumblr.com profile] zerudanihongo. It's all screenshots I've taken in my playthrough of Legend of Zelda games with translations of the text by me. It's yet another avenue to keeping in practice, since every little bit helps. Follow it if you like.

I'm going to see a stage performance of Neverwhere this weekend put on by Lifeline Theatre, which is not the same place I saw a stage adaptation of Wyrd Sisters even though I was sure that it was. I've seen a couple reviews that say there's too much story packed into the running time, but maybe I won't mind as much since I read the book.

Haven't turned the aircon on yet since spring finally came to Chicago after a brief interlude of summer. It's currently 20°C, which makes it pleasantly cool as long as I leave a window open. I should have done that in previous years, since even though the heat is now fixed, the aircon has never worked all that well. Years here and I still don't know where the leaks are...
dorchadas: (Legend of Zelda Link and Zelda sitting t)
Other than Ocarina of Time, this was the Zelda game I was most worried about playing. But whereas in Ocarina's case it's because it was so universally loved, in Skyward Sword it's because of the opposite.

Skyward Sword is a console Legend of Zelda game, so when it came out it got plenty of perfect or near-perfect reviews (AV Club, IGN, Eurogamer, Game Informer). I even listened to an old Nintendo Voice Chat podcast episode a couple months ago where they gushed about how great the game would be. But since then, opinions turned on it a bit. People talk about the motion controls, of course, but they also complain about the fetch quests, the backtracking, and the hand-holding, which have gradually been escalating through the Zelda series and find their ultimate expression here. So when I loaded it up, I wasn't sure whether to expect a complete mess or a maligned masterpiece.

What I got was a game that tries very hard but sadly falls short of its lofty ambitions.

The Japanese title is just a transliteration of the English "Skyward Sword."

Legend of Zelda Skyward Sword 1v1 vs bokoblin
A hero has to start somewhere.

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dorchadas: (Legend of Zelda Toon Link)
​Love them or hate them, there's no one other than Nintendo who'd look at the Legend of Zelda series and say, "Yes, but...what if there were trains?"

I suppose it's not that much of a stretch when you think about it. The real groundbreaker was Wind Waker, which turned the expansive overworlds of the older Zelda games into an endless shining sea with a few points of light in the form of islands. Looking at it that way, a rail network is a pretty reasonable next step. It keeps the advantages of the points of light area design while restricting movement to the tracks, solving some of the problems of Wind Waker's enormous travel distances. It takes advantage of the DS touchscreen and allows drawing a path along the rails so there's no need to babysit the train. And Link gets a spiffy engineer's uniform. What's not to like?

The Japanese title, Daichi no Kiteki, means "Steamwhistle of the Earth." This is another case where the localized title is better.

Legend of Zelda Spirit Tracks Train of the Gods
"This is the Train of the Gods, used by the gods in ancient days..."

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dorchadas: (Legend of Zelda Toon Link Feels bad man)
​Phantom Hourglass is the most recent Legend of Zelda game I've played until now, other than about five minutes' worth of Skyward Sword while visiting [livejournal.com profile] melishus_b in December of 2011. In preparation for moving to Japan, [personal profile] schoolpsychnerd and I bought a DS--we had a PSP before then, but weren't that happy with it--and several games. [personal profile] schoolpsychnerd picked Puzzle Quest and The World Ends with You, and I picked Final Fantasy IV DS and The Legend of Zelda: Phantom Hourglass. I played it almost entirely on the train, as we went to and from Hiroshima City and on the shinkansen throughout Japan, and I thought it was cute and fun. It wasn't until years later that I looked it up on the internet and discovered I was supposed to hate it.

Playing it again I still don't hate it, but the shine has worn off.

The Japanese title reads Mugen no Sunadokei, "Visionary Hourglass" or "Hourglass of Dreams."

Legend of Zelda Phantom Hourglass Kyubosu attacks
It did give us the name for Dead Man's Volley, though.

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