Writing About Fireworks
2025-Jul-04, Friday 15:09![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Today's Adventures 6/28/25 -- We bought fireworks for our home show, and we watched the show in Tolono.
The writer does well to intimately familiarize themselves with the phases of not-writing, so they can identify the portents. I have three.
( Read more... )
Anyway, I'm at #2. The blogging engine is going great, thanks for asking!
As for my book, I'm (As of this moment) 80/20 this is a legacy problem. This is my 3rd attempt to write this book, and I've changed a lot as a writer and now I'm pivoting aggressively away from romance (both for personal and practical reasons, and that's a later post lalalala) so there are things that need to be recalibrated. I'll get to it, after I'm done playing with my toys! skips away into coding wonderland
![]() Extracted from my requirements / vision proposal |
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The book annotations/reactions have taken a bit of a backseat as a result, but I do intend to do that as well--I enjoy it, it's the current IV of nuance that keeps my motivation up. I just need to come up with a more efficient method of note-taking, quoting and turning that into commentary. My current project is a library book, so I need to get that thing read before I have to return it.
I have no idea how many times the library will let me renew...
"These games just let you become the head of every guild and faction in the game without consequences, it's SO unrealistic!"
Look, if you want to play out your BORING CLEFT-CHIN HUMAN WARRIOR GIGA-CHAD power fantasy in Skyrim and become the head of every guild and faction on the same character, that's your business...but if you were role-playing a specific character of a specific build with a specific personality, would they realistically put in that much effort?
Probably not!
Why would they? That's a lot of work to put into entities that have NOTHING TO DO with your gameplay style or your character's interests.
Imagination, discernment and reason are key here.
Something I miss from early-to-mid Elder Scrolls games is that they had faction politics. In TES3: Morrowind, if you joined the Mage's Guild, the Dunmer Temple and House Telvanni HATED your guts! There were consequences to your faction choices.
Can we bring back actual consequences, Bethesda? PLEASE? OTHER than Survival Mode? 🙄