dorchadas: (JCDenton)
From Twitter:

Which reads:
What is today? The "Laughing Man Incident" occurred on February 1, 2024. An event in kōkaku kidōtai ("Mobile Armored Riot Police") STAND ALONE COMPLEX. On 2024/2/1, someone hacked the cyberbrain of and then kidnapped Earnest Serano, head of Serano Corporation. After demanding an enormous ransom, they would vanish. While the police had no leads, two days later on February 3rd, the incident really changed gears.
One of the best anime ever made.



You still sometimes hear fans use the phrase "Stand Alone Complex" to refer to a real thing--copycat incidents based on internet rumors of things that never actually happened. Essentially, a mass movement with no actual inciting incident, just that belief that there had been one.

Maybe I should show this to [instagram.com profile] sashagee.
dorchadas: (Warcraft Algalon)
Title from this famous twitter thread.

I've been watching Elon Musk thrash around like a bull in a china shop for a week now, from making himself king of twitter to deciding on the price for Twitter verfication by haggling with Stephen King to firing half the company (possibly by stack-ranking, which is mind-boggling) to blocking the president of MMA Global. They rolled out the new paid-for blue check and it didn't work, and then they got it working but said that they were going to implement a NEW "verified" display that does what the old blue check used to, and then it showed up on people's profile for a few hours and then disappeared, and then:



Okay, so Musk is the king of Twitter and just makes snap decisions and makes his staff--which he's reduced by half, mind--try to implement them. But then:



This seems like madness but it is actually part of a plan. Musk wants to turn Twitter into WeChat, the Chinese app that combines social media, messaging, and banking. The difference is that WeChat is backed by the Chinese government--and whatever you think of the CCP, they are an actual government with experience in governing--and Twitter is run by King Elon who randomly changes his mind multiple times a week. Do you want to trust him with your money? I don't. I don't even want to trust him with $8 a month, nor even the miniscule amount of money advertisers make on me, which is why I use an old version of Tweetbot where the timeline is chronological and I don't see any ads or promoted tweets at all. What people want out of a bank is stability and constancy--that when they go to take their money out, their money will be there. If Twitter gets FDIC insured as a bank, then they'll probably end up costing the government a lot of money. If they don't, they'll cost a lot of crypto bros their money.

Basically, what this is revealing is that Musk's real skill, the thing he is legitimately great at, is securing government contracts. This is a valuable skill! But it's not the same as engineering or financial genius.

Edit: Ahahaha maybe Musk fired everyone who remembered that Twitter is under an FTC consent decree and now they might be up for fines. Facebook was fined billions, how about Twitter?

If Musk were deliberately trying to destroy Twitter, what would he have done differently?
dorchadas: (Judaism Magen David)
:

Cyberpunk synagogue auto-generated art


Though [twitter.com profile] Slarnos pointed out that the lower-right photo especially has some similarities to the opening cinematic of Deus Ex, which fits pretty uneasily with the game's focus on conspiracies Emoji Eyes bulging stare

Lower-left looks like a repurposed warehouse. Upper right looks like those purple panels should endless scroll whatever the weekly parasha is. Upper left is...I guess everyone sits around on the floor while a hologram of the chazzan sings on that disc?

All of these are better than the one on the left in this tweet though.
dorchadas: (JCDenton)
Finally I return to Deus Ex, almost ten years after the time I reviewed The Nameless Mod in my second review ever.

I got Deus Ex as a university student, when I had plenty of free time to play it--I can look over and see the original CDs from where I'm writing this--and I played it through multiple times my sophomore year. I even spent a bunch of time in the multiplayer mode they released in patch 1.12, whose player base was small enough that I got used to seeing the same people over and over again, and where I still remember the time I jumped into a game, killed five people in quick succession, and then someone said in chat:
"Who is Dorchadas and why is he kicking my ass?"
Probably my proudest moment in any competitive FPS, to be honest. Emoji Hell Yeah Shock Cannon

I've been wanting to replay it for years and it's never left my computer--as the saying goes, every time you mention Deus Ex someone reinstalls it--and this year is the 20th anniversary so it seemed like a perfect time. I'm not sure I was considering just how perfect it really was, however. A pandemic? Protests? A government that seems content with both increasing its control over daily life while also not caring if the people live or die? I posted a quote from the game:
Walton Simons: "This plague... the rioting is intensifying to the point where we may not be able to contain it."
Bob Page: "Why contain it? Let it spill over into the schools and churches, let the bodies pile up in the streets. In the end, they'll beg us to save them."
...and people thought I was quoting a news article from that month. What a year 2020 has been.

Let's escape into the idyllic world of conspiracies and cybernetic superspies, shall we?

Deus Ex Hong Kong Canal District
You can tell it's cyberpunk because of the Chinese characters and neon. Or maybe it's just Asia.

Read more... )
dorchadas: (Judaism Magen David)
I've been going to bed late and getting up early, so I'm extremely tired. But time keeps moving forward.

This morning I successfully set the כונה kavanah ("intention") for a prayer as part of Mishkan's morning minyan, and I picked הריני מקבל על Hareini Mekabel Alai, the prayer for "You shall love your neighbor as yourself." I talked about how that's such a simple statement but people keep trying to find a way around it or some way to get out of it, much like with "Black Lives Matter" or with another similar statement I've seen elsewhere, "Women are human." You should love your neighbor as yourself, even if they mow the lawn at 6:30 a.m. on Shabbat, or glare at you when you go out to get the mail, or are Christian or Muslim, or are black. The statement is clear. Then I led the singing, and now Mishkan knows that I can sing, and that might be trouble in the future. Emoji Smiling sweatdrop I suspect this won't be the last prayer I lead.

I saw an amazing quote on Facebook someone shared from [facebook.com profile] tyree.kimber that ran:
ME, A CYBERPUNK FAN IN THE 90S: Why do they think we'll only talk in weird slang in the future?
ME NOW: Bae, spill the tea on these K-pop stans. When Tik-Tok zoomers yeet the alt-Right it's heart reaccs only.
...and I immediately burst into laughter because I understood every part of that second quote. I shared it and then several people were like "wtf are they saying" which just made me laugh harder. As [livejournal.com profile] uriany said, "Null sweat, chummer."

Farmer's Market Dinner )

I'm seeing [instagram.com profile] sashagee tonight! And other than that, my upcoming plans are fluid. Yesterday [twitter.com profile] lisekatevans and I went on a walk along the Lakefront when it was technically closed, but just like all the other times it's been closed no one cared, not even the group of bike cops we saw go by. We sat on the path, watched the swollen lake lap over the lowest tier and walked on the nearly-swamped pier, and chatted for an hour. Other than the asshole screaming obscenities at several passersby for daring to come close to him during the Plague Year (outdoors, in the lake breeze, when we know that shouting is far more likely to spread respiratory illnesses Emoji Fuckoff hammer), it was incredibly peaceful. Since being outdoors is pretty safe, I feel like I'll be spending more time at the lake this year than I ever have in the past.

I didn't get to go to Mishkan's meditation, but that walk was healing too. Emoji kawaii flower
dorchadas: (JCDenton)
Happy birthday to one of the best games of all time, which has become weirdly topical lately!:
Bob Page: "Your appointment to FEMA should be finalized within the week. I've already discussed the matter with the Senator."
Walton Simons: "I take it he was agreeable?"
Page: "He didn't really have a choice."
Simons: "Has he been infected?"
Page: "Ah yes, most certainly. When I mentioned we could put him on the priority list for the Ambrosia vaccine, he was so willing it was almost pathetic."
Simons: "This plague — the rioting is intensifying to the point where we may not be able to contain it."
Page: "Why contain it? Let it spill over into the schools and churches. Let the bodies pile up in the streets. In the end, they'll beg us to save them."


I really need to replay it. I think the last time I did was the 10th anniversary, and I never did finish my Realistic difficulty run, which means it's time. And since every time you mention it someone reinstalls it, well.
"It's only a matter of time before someone clever and ambitious figures out that the tools of dictatorship have been ready-made by well meaning governments all over the world."
-Paul Denton

"Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason."
-Sam Carter

"Do you ever ask what it's all for? The surveillance, the police, the shoot-on-sight laws? Is that freedom?"
-Leo Gold

"G-d was a dream of good government."
-Morpheus"
I could go on forever, but I'll save that for the review when I replay it.
dorchadas: (JCDenton)
So after a whole weekend of partying and staying up late, I came back to Chicago and...immediately decided to to go to a late-night showing of Blade Runner. I mean, now it's an alternate history movie (as of just under a week ago)! I had to see it while it was still on the bleeding edge of the future.

Also, the whole audience laughed when this came on the screen:

Blade Runner opening title

This showing was the Final Cut, which I've never seen before. The last time I saw Blade Runner was as a university student, when [livejournal.com profile] jdcohen and [facebook.com profile] jmenda were astonished that I'd never seen it, so we piled into a disused conference room in Stouffer House along with [livejournal.com profile] t3chnomag3, [facebook.com profile] meistert, and some other people I've fallen out of contact with and watched the theatrical release on a projector. As soon as the voice over started, [facebook.com profile] jmenda audibly groaned. I didn't know what I was missing, but I thought it was pretty good.

This was all before I started describing my aesthetic as "cyberpunk elf" or "an extra from Blade Runner." Emoji Awesomeface Cylon

So that was my half-remembered experience when I went into Blade Runner this time, and I was surprised how much was the same and how much was different. For one, it's not all just Japanese in the background! There's a lot of Chinese too, and occasionally Russian and Spanish. Los Angeles of 2019 is more diverse than the derivative material gives it credit for. This time I did understand the brief bit of Japanese, when the noodle vendor welcomes Deckard and then tells him that two is plenty (二つで充分ですよ!) when he tries to order four fish. There's a Japanese comic about it here that answers the question "What is Deckard ordering and why are they arguing about numbers?"

I forgot how weirdly disjointed the movie was. I can kind of see why the studio execs wanted to add a voice over, though the movie is clearly better without it. There's a lot of confusing shots of rain-slick streets, empty buildings, crowds who almost completely ignore everything going on around them, and scenes with no dialogue and barely any action. It does a lot to immerse you in a world of future shock, where everything is weird and strange and what does it mean to be human--or as my brain insists on search-replacing that with, "What is a man?"--but I was sometimes relying on my memory of what the movie was about rather than what was actually happening on the screen.

I also love all the design aesthetics. The use of chiaroscuro, with the darkness everywhere occasionally lit by flashes of bright light, and the way there are a lot of "unnecessary" details on everything. Deckard's dingy apartment has a bunch of large blocks set together like bricks and almost bas-relief-like murals all throughout. And all the asymmetricality! The apartment is laid out strangely, the clothes have extra curlicues on them, and even the whiskey glasses Deckard drinks out of are strangely designed, as is the bottle of whiskey. A bunch of my clothes are asymmetrical like that now, because apparently that's the cyberpunk aesthetic, I assume entirely due to this movie.

I also completely forgot the middle section, much like when I reread Neuromancer a couple years ago, but I'm not sure if there were any scenes added to it for the Final Cut. And I appreciate how the Final Cut also hints slightly more strongly that Deckard is a replicant, but still leaves everything up in the air.

(I know about Blade Runner 2049, but I haven't seen it)

I'm really glad I went to see it again, since it had been so long and now I'm in a much better mindset to appreciate it, and at the perfect time to do so, too! Now I just need to wait thirty years and then go see Blade Runner 2049 before I die in the Water Wars.
dorchadas: (JCDenton)
[personal profile] ironymaiden gave me three things that I may not know or care about, but it turns out that I do:

Cyberpunk


Go back through my clothing tag and you'll see that I love cyberpunk aesthetics. I love asymmetrical clothing, layering, lots of pockets, draping, black, hoods/face-concealing scarves, the works. I love neon, I love rain, I speak Japanese so I love signs with kanji on them, and it's thanks to all that that I can say:
Cyberpunk is just Asian cities.
Cyberpunk is the opposite of transhumanism--it's about how technology is insufficient to save us from the fundamental flaws of being human. The modern world is a cyberpunk dystopia, with universal surveillance, corporate control over most aspects of daily life, the global economy run for the benefit of about a hundred people, looming environmental collapse, and extreme wealth stratification, without even the benefits of being able to cut off your arm and put a gun there. So people focus on the aesthetic aspects of cyberpunk, rooted in a retro-future 80s of neon and chrome.

But that's just East Asia. I lived in rural Japan, but I've spent plenty of time in Tōkyō. Rain-slick neon streets, signs with Chinese characters on them, thousands of people all wearing the same dark suits with the occasional iconoclast wearing stand-out fashion, staying up until 4 a.m. on a street filled with buildings each of which is filled with bars, skyscrapers to the horizon in all directions mixed with remnants of ancient traditions trying to hang on...that's Tōkyō. To a lesser extent, it's Kyōto, it's Ōsaka, it's Singapore, and though I've never been, pictures I've seen of Beijing, Shenzhen, Hong Kong, Chongqing, Seoul, and so on all fit the same theme. Take a look at Liam Wong's portfolio for an example of photos of Tōkyō turned into a cyberpunk wonderland with just a little color tweaking, but also check the cyberpunk tag on Tumblr. A lot of cyberpunk aesthetic Tumblrs just post photos of Tōkyō or Hong Kong at night and call it a day. And that isn't even getting into how a lot of Western cyberpunk media is just Asian cities mostly devoid of Asian people. Who are all those signs in kanji for, anyway?

Still, the aesthetics fascination provided lists like this one and let me develop an actual sense of style, so I can't complain too much. Emoji Awesomeface Cylon

Salmon


Is the best fish and I eat it every day.

Okay, not every day, but pretty close. One thing about living in rural Japan is that you have to adjust to food availability if you don't want to spend a fortune, and since I couldn't get my pre-Japan breakfast of hummus, melba toast, Greek yogurt, grape juice, and hard cheese in Japan--literally none of that was available in Chiyoda--I flailed around for a while before I adopted a Japanese breakfast of miso soup and rice. Originally I put kōyadōfu in the miso soup, but I can't get that in America (edit: I can, it's just extremely expensive), so I switched to salmon because fish is a traditional part of Japanese breakfast. Originally I ate it pan-fried, but I started salting it, letting it cure for a couple days, and then cooking it (called 塩鮭 shiozake, "salted salmon") and I wouldn't go back. It's delicious.

Salmon isn't my favorite sushi, though. That's fatty tuna.

Umbrellas


I've needed an umbrella a lot lately because thanks to climate change, Chicago's weather is getting wetter. Last summer it rained a lot, this May broke the record for wettest May ever, and after winter lasted straight through until mid-May, June is a cool, wet spring. Just this week it's already rained three days, it's supposed to rain all day tomorrow, and it's probably going to rain again on Sunday. I basically reflexively grab my umbrella as I walk out the door. Fortunately I'm used to this, since Japan had a rainy season in late June/early July, but I didn't expect it to come to Chicago.

My favorite Japanese word related to umbrellas is 傘傾げ kasakashige, referring to the practice of tilting one's umbrella away from other pedestrians when passing them in the street or stopping to chat with them to avoid dripping water on them. It's not in modern dictionaries because it's centuries old and I've even read questions by Japanese people asking other Japanese people what it means and the answerers having no idea, but it's such a great word.



I'd be happy to give anyone else who wants them three things.
dorchadas: (JCDenton)
Certainly took me a long time to get to this one.

Back when the original Shadowrun Returns kickstarter came out, one of the questions they asked of fans was where the additional campaign should be set. Berlin was the winner and so they made Dragonfall, but I voted for Hong Kong and I was really disappointed when it didn't win. One of the problems with Shadowrun's development as tabletop game is that the evolving metaplot required new supplements and editions to focus on changes to existing areas and only occasionally cover new places. We know more about Sixth World Seattle than anywhere else on the planet, for example, but most other places aren't nearly so well-described. I don't think there's ever been much published about the Confederated American States, for example, much less southern Europe, southeast or south Asia, anywhere in Africa or the Middle East, and so on. Just bits here and there scattered through the books, so a whole game set elsewhere with a companion sourcebook released with it was amazing.

The game's not as good as Dragonfall, but it comes pretty close.

Shadowrun Hong Kong - Little People never win
Welcome to the Sixth World, and honestly, also the Fifth World.

Read more... )
dorchadas: (Green Sky)
I'm 35 today! Halfway through my three-score and ten.

Today is a low activity day. [personal profile] schoolpsychnerd invited me to go along to the Glenwood Art Fair, but I've been pretty active for the rest of the weekend and I thought rather stay at home, so I've mostly been playing Four Swords Adventures and reading my RSS feeds. I did take a short break to go out collecting Pokemon and one of my eggs hatched into a ゴマゾウ.

The events happened yesterday and the day before. On Friday, I had the first birthday party I've had in over a decade and a half, and while it was sparsely attended because my birthday had the bad luck to fall on Gen Con weekend, I had a nice time. I went with a cyberpunk theme, because I already dress like this, and we got appropriate food to go with it. [personal profile] schoolpsychnerd made street-vendor-style skewers and bought an incredibly salty seaweed salad, sōmen, and taiyaki from an Asian market nearby. [tumblr.com profile] goodbyeomelas had asked me earlier in the week if I wanted anything baked for the party, and then showed up with two caramel cheesecakes. One of them got eaten at the party, but we still have the second one in the fridge. Yum.

We got a bunch of alcohol and I came up with some on-theme drinks, too. Emoji Awesomeface Cylon

Here's the drinks menu )

I really liked the Company Man, actually. I'll probably have another one tonight so I can use up more of the syrup before it goes bad. And while I didn't specifically set out to do so, I thought it was funny that all the drinks were varying shades of green.

Last night, after Call of Cthulhu, my parents met us at our apartment and we walked into Andersonville to go to Anteprima for dinner. We got in after a short wait, and while the main room was deafeningly loud, they led us through it into the small courtyard in the back, so we were actually able to have a nice conversation and eat a large meal. I got the duck--the duck on the menu and my father requesting a place with food that my mother would eat were what led me to pick Anteprima in the first place--and it was delicious. [personal profile] schoolpsychnerd got a yellowtail dish that was almost good enough to make me wish that I had ordered it instead, but not quite. After dinner, and presents, my parents made the trip back to their house out in the suburbs, since they're still looking after my sister's dogs and so they couldn't stay too late.

A lot of what I asked for was silly Kirby and Warcraft goods, but I did get a set of bluetooth headphones, so maybe I can stop cutting it so close with my battery at work. An iPhone 7 and listening to podcasts all day don't mix very well with wired headphones.

And now, back to Legend of Zelda. Emoji Snapping Minish Cap
dorchadas: (JCDenton)
​Before I begin, I have a disclaimer: [personal profile] theome bought this game for me for the purposes of he thought I would like it. And so it is with a heavy heart that I say that I...don't.

I had such high hopes! I put Read Only Memories on my Steam wishlist basically as soon as I heard about it. A new adventure game, with pixel art, in a cyberpunk setting with a robot as one of the major characters and made by the people behind GaymerX? That sounds amazing! And when I started it I was having a lot of fun, but as I played the annoyances started to pile up until an event near the end of the game that completely cut me off from caring about the story. Then it was just clicking through a lot of text boxes until the end so I could finish.


Symbolism.

Read more... )
dorchadas: (Default)
Wadjet Eye is one of those names I've heard multiple times in connection with the revival of point-and-click adventure games as a mainstream concern. Not that they ever went anywhere, really--Hardcoregaming101's Guide to Classic Adventure Games points out that the problem was never that adventure games were losing popularity. They just weren't growing much, and back in the 90s when everyone was chasing graphics because all those extra polygons were objectively superior leading to bigger and bigger budgets, that just wasn't enough. Like interactive fiction, though, adventure gaming never really died. But studies like Wadjet Eye and Telltale Games are responsible for for a lot of that. Loom's Brian Moriarty even mentioned in a GDC talk he did on Loom that he'd be willing to turn over the rights to Wadjet Eye to the sequel that LucasArts never did, which for my view is pretty high praise. Sadly, the rights are lost in intra-company IP agreement hell, but it speaks to Wadjet Eye's quality that he'd consider it.

Gemini Rue isn't actually made by Wadjet Eye, just published by them, but their logo does flash up at the start of the game and it's all the things I associate with Wadjet Eye games. A pixel art point-and-click adventure in the style of the games I played of old, but with modern sensibilities. Not as many bullshit deaths as Sierra games, not as many obscure puzzles as LucasArts games. A happy medium, bringing the old genre into the modern age. Old adventure games aren't as bad as many people make them out to be--not everything was the cat hair mustache puzzle--but Gemini Rue does a lot to smooth over the old problematic aspects. You can't get stuck, it's pretty hard to die, and there are no puzzles where the creator assumes you'll either think in exactly the same sort of twisted logic as they do or else click literally everything on everything else in order to figure them out.

Well, maybe a little of the latter. It is a point-and-click adventure game.



Read more... )
dorchadas: (Terminator)
Return of the colons.

I had heard that "Dragonfall" was much better the original campaign (my thoughts about which you can read here), and they weren't really understating it. "Dead Man's Switch" suffered from too much thematic change, going from a local story about a friend who wants you to avenge his death to having to uncover a world-changing conspiracy to helping stop one of the greatest threats to the world. It's a bit like some of the Final Fantasy games with the constant escalation, and the problem with constant escalation is that everything later overshadows and devalues the human elements that are initially put in the forefront. When I'm fighting off ancient spirits who seek to corrupt and destroy all that is good, does one serial killer matter?

Also, the whole thing was a giant railroad.

That's not a problem in "Dragonfall." Sure, there's dragons, as you could probably tell from the name. But once the opening run goes down and the stage is set, the world opens up and you have a long-term goal and can choose your own ways to fulfill it. It's not entirely open world, because sometimes one mission has to be done before another mission can open up, but it's not a chain of missions that lead one into the other with no way to step off the trail and make your own choices.

The other great plot element is having a constant team. Monika, Dietrich, Blitz, Eiger, and Glory being persistent characters (within the limits of the engine, anyway, about which more in a bit) that you can interact with between missions makes you care about them a lot more than any of the disposable shadowrunner companions in "Dead Man's Switch." Sure, I always hired the drone rigger just because I liked having the extra target to soak up enemies' bullets, but I don't remember their name and the game didn't let me say anything to them at all. It's not like the struggle to earn the team's trust in "Dragonfall." Hell, Dietrich even grilled me on my character's backstory at one point, which had no mechanical effect but really made me feel like I was the new runner that the other team members were trying to fit into the existing social structure.

Also, much to my surprise and delight, choosing all the sycophantic nice guy dialogue choices often has other people assume you're putting up a front to ingratiate yourself with them, which admittedly is probably true from both an in-character and metagame perspective. Nice, puppy-petting philanthropists don't usually go into careers shooting other people in the face for money, after all.

The mechanical aspects were mostly the same. There hasn't been any upgrades to the way combat flows, though I personally discovered Overwatch about 75% of the way through the game and got really annoyed at myself for failing to notice it earlier (and if you missed it, it's the grey button on the right side of the weapons display). The campaign was built much better in terms of taking other people's skills into account, though. There were some times I was annoyed in "Dead Man's Switch" because my scrawny elf mage couldn't pass a strength check to pry something open even though I had a troll physical adept with me, or how I couldn't hack anything even if I brought a rigger. "Dragonfall" showed that this was just bad design, because there was a lot of "Decking 5: Hack door" / "Have your decker hack the door" dialogue choices that took into account that shadowrunners work in teams because they tend to be specialists and cover each other's weak points.

The equipment pacing wasn't that great, though. At least playing as a mage, I had just about everything I needed maybe 40% of the way through the game, and one of the major flaws that remains in the mechanical design that is every time you return to a previous area the game engine treats it as a new area that happens to look like the old one, and the same with the people. That means that it's impossible to persistantly upgrade your team members or even to give them more medkits or combat drugs, though maybe modders are working on that now. There's a way to carry dialogue choices and variables forward into new maps, so maybe character stats and inventory can be carried too? Having seen the breadth of mods out there, I wouldn't be surprised.

Also, you can save anywhere you want now. Even in the middle of a battle. So that's amazing.

It's still not as good an adaptation of Shadowrun tabletop as the Genesis game is, but that's an open-world RPG that came out in 1994 before anyone even knew what "open world" meant. Also, it has the best Shadowrun-style Matrix ever. But "Dragonfall" demonstrates that people willing to put in the time probably could make that style of campaign if they wanted to, and indeed they've been working on something similar for a while. If you haven't played Shadowrun: Returns, don't even bother with "Dead Man's Switch." Much like Neverwinter Nights' main campaign, it's more of just a tech demo for the game's capabilities. Play "Dragonfall" instead. You won't regret it.
dorchadas: (Pile of Dice)
Story time!

So, one of the first multi-session RPGs I was in was a Shadowrun 2nd Edition game in high school (with players I met through the Games Club I was in), which was also the first time I played Shadowrun and one part of what got me hooked on the game, the other parts being playing the Genesis game at [livejournal.com profile] uriany's house and seeing ads for Shadowrun in Dragon magazine. We only got through one run before the game fell apart, though, and now I'll recount to you why.

I played a mage, because it's me. I also played an elf because it's me, but that's much less relevant to the story. Anyway, I had bought the Tír na nÓg book previously and devoured it, and I was really taken with the different kind of magical traditions listed inside based on the old Irish social classes and the elements. If you've read that book, you're probably already shaking your head, but hey, I was 15, cut me some slack.

So mages are already an I-win button in Shadowrun just because of their versatility and the breadth of capabilities that spells can cover, and I played that up to the hilt. I took a couple combat spells, a telekinesis spell, a spell to control emotions, a spell called Chaotic World that makes people's senses go haywire (phantom sounds, visual hallucinations, etc.) as AoE crowd control, a healing spell, and some other stuff that's not relevant, and we went out on the mission.

I don't remember it that well, but I remember that we walked in to the front room with the receptionist, where my character proceeded to flirt with her and successfully gained access to the building (elf = Charisma bonus). We were stopped by a guard, but I used Control Emotions to allay his suspicions. When we ran into trouble and a squad of guards was summoned, I dropped a Chaotic World on top of the enemies to disorient them, then summoned a Spirit of the Great Fiery Firmament from a heating vent using my overpowered Tír na nÓg magical tradition powers. I don't think we even played out the combat, despite the presence of a street samurai in the group, since the GM realized they were totally outclassed.

I might have also used the telekinesis spell to steal something that we would otherwise have had to hack through, making the decker also superfluous, but I don't remember that clearly.

We went back and got the pay data, and the next mission involved transporting explosives somewhere. We went to the payload, and the street sam immediately threatened to detonate the bomb while we were all standing around it. We tried to negotiate for a few minutes, and then I used Control Emotions to calm him down so we could restrain him. The game fell apart shortly afterward.

I was confused at the time, but in hindsight it's obvious what the problem was even if it was handled in an incredibly passive-aggressive way because we were all 15. While some people like playing supporting characters, most people don't like being the sidekick, and even less do they like playing characters who are literally pointless. What we learned in that run was that the other characters in the game were just bullet-sponges for my super-mage who could solve any problem by himself. Sure, you could say that the GM should have stopped from casting that initial Control Emotions on the guard because waving my hands around and chanting is obvious, but I don't remember the circumstances clearly enough to know whether there were extenuating circumstances.

Some of this is just the wizard problem, hence my preference for casters to be "a pyromancer" or "a diviner" or "a skinchanger" or "an astromancer" instead of just "a wizard," but it also taught me a valuable lesson about properly spreading out areas of character competence and making sure there's at least one area where each character can shine. It's too bad I had to learn it through the implosion of a game.
dorchadas: (Terminator)
So, last night I beat Shadowrun Returns...or at least, I beat "Dead Man's Switch," the official campaign that shipped with the game. I still have the Berlin expansion coming that I'll get for free for backing the Kickstarter and there are various fan modules people are working on that I could play, but I'm going to let the game rest for a bit before I try any of those. Like Skyrim and New Vegas, I want to give some time to the modding communities to mature before I really dive in. I mean, look at this. Once that's done...

Anyway, it's pretty much exactly what they promised. Turn-based, old-school tactical combat, conversation trees, isometric views, the whole nine yards. There are a few things that seem conspicuous in their absence, like a stealth skill or any way to avoid notice, or how all weapons have infinite generic ammo and spells don't cause drain, or the inability to use NPC skills outside of scripted sequences (so that, for example, NPC deckers can't help you make decking conversation checks), but overall there's way more done right than not. Skill lists, weapons like the Ares Predator, Rugar Super Warhawk, and FN HAR, deckers jacking in, elves with mohawks, hiding behind cover, shooting guards in the knees, the works. It's great.

The visual design is good too, though I can't be sure how much of the classic cyberpunk aestheric is due to Shadowrun and how much is due to being set in Seattle where it rains all the time. :p There are neon signs, some in Japanese (because this is cyberpunk, so of course Japan is taking over the world), bits of trash, people standing around burning barrels, "Lone Star: We're Always Watching" advertisements, and the random tree with the Chinese lanterns on it and the glowing 夢 ("dreams") for the bit of beauty in the sprawl. The one thing I thought was odd was the character portraits. Orks and trolls were much less...well, orky and trolly as compared to the art in the tabletop game, and the elves had almost World of Warcraft-sized ears. Some of this is just the exaggeration necessary to make 3 cm-tall on-screen models visually distinct and the carry-over into the conversation portraits, true, but the orkiness isn't, and I missed it.

On the plot: Simply put, it's a love letter to fans of the tabletop game. It's set in 2054, so back during the chrome and pink mohawk era of Shadowrun design, and the main story starts out as an investigation into a dead friend's mysterious death and then spirals out to encompass a lot of the backstory. Spoilers within: Slot this, chummer )
It was like catnip injected direction into the nerd nostalgia centers of my brain.

The major problem I had with the campaign was with how linear it was. I was hoping that it would be closer to the Sega Shadowrun game, where you could beat it in an hour or so if you had infinite money, but you had to go on random runs to get the cash and build your rep and contacts. Instead, it was more like the SNES Shadowrun game, with a full plot and no real deviation from it. I've heard a rumor that the Berlin campaign might be more like the Sega version, though, which would be fantastic. The conversations all seemed like they were just funneling me in one direction, with my responses serving no purpose other than to provide some characterization to how my character talked (though I only played once, so I don't know if that's the case). And that's what conversations there were--most NPCs couldn't be talked to, and most areas had only a couple non-plot-critical items that could be interacted with.

A lot of this is pretty conditional, because I don't know if the linearity and lack of reactivity is an innate property of the game engine or if it's just what was in the campaign that shipped with it. Maybe someone will come out with a great mod that lets you make an entire team, run random missions, and run around an open world and talk to civilians and have them react to your missions. Based on the kinds of things I've seen in other games with mod tools, like my own Morrowind and Oblivion installs, I expect it'll only be a matter of time.

There is one thing that's hard-coded into the engine that might be a deal-breaker for people, though--there's no hard save system. There's a checkpoint system, and there's a way to roll back to previous checkpoints so you don't end up totally screwed because you misclicked once or took the wrong loadout to a mission, but if you get interrupted halfway between checkpoints and have to quit, you're out all your progress. Checkpoints seem to be spaced in between maps, but I don't know if that's a hardcoded limitation or if it's possible to add them after plot-critical moments even if the map stays the same.

As shipped, I'd give it ★★★★☆, but I highly suspect it'll get five stars in a few months once more content starts to come out for it. I spent a ton of money on it, and I don't regret it at all. Highly recommended, even if you're not a Shadowrun fan, and if you are, why aren't you playing this already?
dorchadas: (JCDenton)
Well, as the title suggests, it's not a game as such, but a mod for a game. Deus Ex, to be specific. My thoughts below:

Click to augment your vision )

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