dorchadas: (Kirby Walk)
This game passed me by when it originally came out. The first portable gaming device I owned was...well, technically it was the Sega Game Gear with its fantastic 30 minute battery life, and I got a lot of usage out of it on family vacations for the 30 minutes that it lasted. But past that, I didn't buy a portable until the PSP, and I didn't buy a Nintendo portable until 2008 right before I moved to Japan, so the entirety of the Game Boy and Game Boy Advance passed me by. That includes Kirby's Dream Land, which I only read about in Nintendo Power barring a few minutes' play on a friend's Game Boy. Lacking any preconceptions, I came into Amazing Mirror and was having a fun time and then I happened to be looking through old podcasts I hadn't finished and found the Retronauts Kirby 3 episode. I loaded up it at the 30 minutes remaining and was immediately greeted with people trashing the game's map and the progression.

I had no idea it was so controversial! But you google it and find out that Nintendo Life gave it a 6/10 and people online are arguing whether that's fair or not. This is what ubiquitous internet access to information has taken from us. By virtue of never playing the game, I went into it with no expectations and had a nice time, whereas if I had gone in after reading a bunch of people trashing it I would have been primed to dislike it. Instead I got the nice surprise that people did twenty years ago: "What you mean they made a Kirby metroidvania?!"

Kirby and the Amazing Mirror - Choose Your Door
Choose your destiny.

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dorchadas: (Kirby inhaling)
A Kirby game that I'm not a big fan of? It's more likely than I thought. Emoji Kirby hands in front of face

Squeak Squad used to be a meme for me (and others) because the contrast between its beginning and ending is so vast. Despite that, there's a lot of posts across the internet asking if it's the worst Kirby game out there. Since I don't play Kirby games for the challenge, I play them for cuteness and fun, I thought this must be exaggerated and maybe there was some redeemable core stuck underneath all the complaints but honestly, the collective wisdom of the internet is right this time. This game took me close to two months to beat, just because playing it was such a slog. I finally forced myself to sit down, do a level at a time, and slowly ground it over over the course of the last couple of weeks, and "slowly ground it out" are not words you should use with a Kirby game.

The meme is good though:

Kirby Squeak Squad Beginning vs End
Beginning of Kirby game vs end of Kirby game.

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dorchadas: (Mario SMB3 World 1 Help Castle)
People talk online about how Super Mario Bros. 2 took the Mario series in a bizarre direction after the template set in Super Mario Bros. before Nintendo brought it back in Super Mario Bros. 3, but they don't really talk about how things immediately went sideways again. After Super Mario Bros. 3 had fireballs and stomping on enemies again and got rid of the life bar, Super Mario Land made things weird again. Superballs instead of fireballs? Exploding koopanokobons? Side-scrolling shooter stages? "Princess Daisy"? What is happening?

What is happening is that since this was a Game Boy game, it was worked on by Yokoi Gunpei instead of Miyamoto Shigeru, so Super Mario Land is a window into an alternate world where the team that designed Metroid and Game & Watch was the originator of the world's most famous video game character. If that had happened, maybe Mario would have starred in a series of best-selling danmaku games? Maybe the traditional Mario stage would have been a riff off a real-world location rather than being totally fantastical. Maybe Miyamoto would have designed Metroid.

A world as different from our own as Sarasaland is from the Mushroom Kingdom.

Super Mario Land Exploding Nokobon
Click click boom.

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dorchadas: (Gendowned)
It's frankly amazing to me that Blaster Master Zero ever got made at all, considering the mess that were the Blaster Master sequels throughout the years. And it's even more of a miracle that it was so good, since Inti Creates mined the original Blaster Master, the Worlds of Power: Blaster Master, and the Japanese 超惑星戦記メタファイト (chō wakusei senki metafaito, "Super Planetary War Record: Metafight"), threw them all into an oven, and somehow created a delicious cake from the results. And what's more, they did it again with a sequel and it was still good!

It is definitely anime as hell, though.

Blaster Master Zero 2 Approaching new planet
A perfectly ordinary planet.

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dorchadas: (Kirby Walk)
This isn't the first Kirby game I ever played--that honor goes to Kirby's Dream Land, which I played for a few minutes on a friend's GameBoy--but it is the first Kirby game I ever beat! I played it as a university student, when unlimited high-speed internet opened up the world of games that I had totally missed out due to not paying attention to console gaming past the 16-bit era. I don't even remember why I wanted to play Kirby's Adventure, honestly, nor why I found Kirby Super Star and played that. My days as a Kirby super-fan only came very recently, so it's not like I was seeking out every piece of Kirby-related media before then.

Nonetheless it stuck with me because Kirby's Adventure is a fun game in its own right. Kirby games have a reputation of being easy, and mostly it's deserved, with the difficulty found in the alternate objectives and extra modes. Still, I found Kirby's Adventure pretty tricky at points, especially a couple of the boss battles, and I was glad that the game threw lives at me like crazy. There were times when I needed them.

Kirby's Adventure Whispy Woods boss fight
The ancient enemy returns.

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dorchadas: (Death Goth)
Back in 2015, I learned about the Kickstarter for Bloodstained: Ritual of the Night from people who had watched it and noticed its similarities to my favorite platformer of all time, Castlevania: Symphony of the Night. In the video, Igarashi Kōji promises to make a game in the style of the old Castlevania games now that Konami isn't interested in doing anything with the IP other than making uncomfortably sexual pachinko games, and basically that's it. There's almost nothing about the actual game in there other than that it would be in the style of Castlevania, but that video! Igarashi walks around an old castle lit by torchlight, he sits at the head of a table and takes a swig from a wineglass before hurling it to shatter on the ground, and he walks outside and transforms into a cloud of bats. I fully admit that I was sold entirely on the game based on the pitch video without even really knowing what the game would be like.

Maybe it's a good thing that I didn't follow the development very closely, then. Through reading USGamer I heard about bringing in Inti Creates, who made the excellent Blaster Master Zero, to help work on the game. I saw the video of all the complaints about the art style where Igarashi once again threw down a wine glass and shouted "I will prove them wrong!" This had all the ingredients of a disaster in the making.

Then Curse of the Moon came out and it was great. And now Ritual of the Night came out and it's fantastic. We wanted Symphony of the Night reborn, and by G-d, that's what we got.

Bloodstained Ritual of the Night Zangetsuto Slash
And then the screen split in half and started spraying blood everywhere.

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dorchadas: (Princess Peach Smash Wielding Toad)
Hey, did you know that Super Mario Bros 2 was based on a game called Yume Kōjō: Doki Doki Pan- Emoji stabbing

Super Mario Brothers 2 is another one of the NES games where the sequel was extremely different from the game it followed after, like Castlevania and Simon's Quest, The Legend of Zelda and Zelda II, or Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles II: The Arcade Game. That meant that when I first played it, on a rental from whatever video store my parents went to, I didn't think it was anything out of place. Sure, none of the enemies or the music was the same, and the most basic gameplay element of the original Super Mario Bros--jump on enemies to kill them--didn't work anymore, but it had Mario in it. That was enough.

Also, I was able to beat it, so that made me very well-disposed toward it.

Super Mario Bros 2 All Stars Luigi Jumping
Luigi finally gets his due.

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dorchadas: (JCDenton)
The Eternal Castle first came to my attention at the end of last year when the developers posted a trailer. I watched and thought it was rad as hell with a bitchin' synthwave soundtrack, so I immediately put it up on Facebook with a comment about how excited I was for it. [facebook.com profile] shane.suydam watched it and had a similar opinion, and he immediately bought it. And then he bought a copy for me as well, so full disclosure, I received a copy of this game for free from a friend for the purpose of bathing in the cyan and magenta glow.

The game claims to be a remastered version of an old 1987 game the devs played and half-remember from their childhoods, but that's all marketing copy. The game is supposedly from 1987, but that's the year that VGA was introduced and CGA was long out of fashion by then. I mean, the EGA version of Quest for Glory I is from 1989. So is Prince of Persia, which is clearly one of the major inspirations for The Eternal Castle's gameplay. The opening faked-up "boot screen" is stylized as a DOS sequence but occasionally uses a Linux command. None of that backstory matters to the gameplay, but some people got lost chasing down a bit of cheeky humor from the devs, so I thought I should bring it up.

The Eternal Castle Castle view
So close and yet so far.

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dorchadas: (Green Sky)
I first learned about Azure Striker Gunvolt not from any of his games, but rather from playing Blaster Master Zero. After the game came out, Inti Creates put out a bunch of DLC characters from other franchises they were connected to, and since all of them had a two-week period where they were available for free, I downloaded them all. Shantae, from the Metroidvania games that bear her name; Shovel Knight, from his own eponymous game; Ekoro, from some eroge rail shooter series called Gal*Gun; and Gunvolt. He's actually pretty well-realized for being in a complete different game. I beat the first level with him, back when I thought about playing through BMZ with the DLC characters (it's on the list... Emoji embarrassed rub head), and I was intrigued by the way his weaponry worked. Tagging people with some kind of dart gun and then blasting them with lightning? Slowfalling when the lightning field is on? Who was this "Gunvolt"?

Not too much longer after Gunvolt came out as DLC, a game called Mighty Gunvolt Burst came out and I bought it immediately. And then I read that it was a sequel to Mighty Gunvolt, which was spun off from the original Azure Striker Gunvolt series. I tend to be pretty systematic about this sort of thing, so I waited until Azure Striker Gunvolt was on sale on Steam and now I've finally gotten around to playing it.

It's a good game, but it's not for me.

Azure Striker Gunvolt fighting robot
His real superpower is using lightning in the rain.

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dorchadas: (Kirby Spaceship Happy)
I know that November is supposed to be the spooky month, but after Stasis, I wanted something a bit different.

We had a Wii back in 2007, and then when we moved to Japan, we left it behind under the mistaken impression that it wouldn't work with Japanese televisions. That meant that I lost track of basically anything to do with console games, and even series that I liked a lot, like Legend of Zelda or the Kirby games, fell off my radar. Kirby's Return to Dream Land came out at the end of the Wii's lifespan, around the time that Skyward Sword did, but I didn't hear of it until a couple years ago. I heard that it was pretty good, a return to platforming form after Kirby's Epic Yarn had changed up the formula. Sure, it was easy and fluffy, like most Kirby games, but it looked good and was fun to play. And both of those things are true, and those are really exactly what I was looking for.

Or, so I thought.

Kirby's Return to Dream Land Flying Kirby
He's so round and cute.

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dorchadas: (Kirby Walk)
In times of trouble, Kirby's cuteness is a healing balm.

Kirby is my favorite Nintendo character but I know almost nothing about the Kirby mythos. I played Kirby's Adventure and Kirby Super Star, and eventually the original Kirby's Dream Land, and that's it. So when I followed a bunch of Kirby tumblrs and other blogs out there on the internet, I had no idea who all the Lovecraftian abominations were. Watching the Kirby anime, with its backstory of Nightmare conquering the entire universe except for Popstar, only explained a bit. In the games I played, Dedede was the enemy and Kirby fought him to bring peace back to Dream Land, and that's just how it was. When I watched the beginning of Squeak Squad and saw that Kirby immediately rushed off to confront Dedede over his stolen cake, it made sense to me. Dedede is the great enemy, right?

I guess I'd still think that if I hadn't gotten the secret ending in Dream Land 3. Was the Kirby anime right, and Dedede is more of mischevous bumbler than the real enemy? Are there things out there that lurk in the darkness between the stars, hungering for the light and life of Planet Popstar? Was there a secret hand behind Dedede's actions in those earlier games? Who is the true enemy?

Who would have thought that there were such depths to a Kirby game? How deep does the rabbit hole go?

I guess that's tangental to the actual game, though, which is mostly cute and fun.

Kirby's Dream Land 3 - Wandering the Woods
Forest Friends.

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dorchadas: (Death Goth)
This game caught me completely by surprise. I backed Bloodstained: Ritual of the Night as soon as I became aware of it based mostly on the strength of the Kickstarter video--and apparently I backed a physical copy, so I guess I'll be getting that at some point in the future--but I haven't really been paying much attention to the updates. I rarely do, especially with games, because I don't want too many spoilers before I actually get to the game itself. So as it smashed through stretch goals and climbed up the Kickstarter rankings, I completely missed the "Free 2D, pixel-based, retro-styled prequel mini-game" that they promised. And then all of a sudden it came out at the end of the last month and it looked amazing.

It is amazing.

Bloodstained Curse of the Moon - Stage 4 splash
”The Sign of Blasphemy That Pierces the Heavens." The English name is "Blasphemy unto Heaven," which is pretty close.

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dorchadas: (Princess Peach Smash Wielding Toad)
​The thing that Nintendo almost never forgets, the reason why I'm glad they exist and have their own way of making games, is that games are fun. Games can also tell stories or comment on life, of course. I played Night in the Woods last month and loved it. But games can be interactive fun in a way that passive media like movies or books are simply incapable of, and that is one Nintendo's great strengths.

I feel kind of bad for Microsoft, honestly, and the reasons why are summed up in this tweet:

Not that all their games are fun, of course. Metroid: Other M exists. But Super Mario Odyssey's fun is not in question.

Super Mario Odyssey Mario vs Bowser
Bowser, politely, doesn't want to stare.

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dorchadas: (Default)
​Super!

This is another game that I first heard about through Nintendo Power. I never played it, though I do remember Simon's eight-direction whip swinging so I must have seen it at someone's house somewhere. You can tell it made a strong impression on me.

Super Castlevania IV was originally intended to be in the style of the original Castlevania, and in Japanese it even has the exactly same title--悪魔城ドラキュラ (Akumajō Dorakyura). But it has expanded levels, even more bosses, more control of Simon on stairs and through whipping, the enhanced graphics and level design that the SNES was capable of, SNES-quality music, infinite continues, and other quality-of-life improvements.

I'm not that impressed in the end.

Super Castlevania IV diagonal whipping
Diagonal whipping, the greatest superpower.

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dorchadas: (Kirby Walk)
Happy 25th anniversary, Kirby!

I ordered a bon voyage Kirby plush since they were available for the anniversary, and [personal profile] schoolpsychnerd and I started watching the Kirby anime, but of course, Kirby started out as a video game character. What better way to celebrate his existence than by playing the games that birthed him? I originally thought about playing Kirby's Adventure, the first Kirby game I ever played and the one that cemented my love for the series, but that's a several-hour commitment if I want to find all the secrets and unlock every part of the map. Kirby's Dream Land is bite-sized. I finished it in an hour and a half and it was fantastic.

Strange, coming primarily from later games, but fantastic.

Kirby's Dream Land eat enemy
Kirby, just let Waddle Dee waddle be!

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dorchadas: (Cherry Blossoms)
I heard about Momodora: Reverie Under the Moonlight on Bonfireside Chat, as a game that was similar to some aspects of the Souls games that they really liked. Then I heard it was a metroidvania game. Well, that's all I need to hear. Sign me up.

I bought it, loaded it up, and took in the beautiful pixel art and moody music. And then I moved forward and was brutally murdered by a chibi with a shield.


A deadly ambush.

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dorchadas: (Gendowned)
One of my favorite games for the original Nintendo was Blaster Master. I played it for hours doing the same levels over and over again, because it was extremely hard. About half of my games never got past the boss of level 3, and those that did never got past the crab boss in level 5. Only once did I ever manage to beat the crab boss, and that was the last time I played Blaster Master.

So when I heard that there was a remake coming out for the Nintendo Switch, I was almost more excited for that than I was for Breath of the Wild. One of the main games of my childhood brought into the modern era? The same gameplay and areas, still with pixel art, but with modern conveniences like the ability to save and Switch's suspending the game at any time? That sounds amazing.

And it is. We ordered the Master Edition of Breath of the Wild, but I'm not playing that. I'm playing Blaster Master Zero.


Blasting again!

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Game Review: Owlboy

2017-Apr-12, Wednesday 21:07
dorchadas: (Default)
Owlboy is a gorgeous game with great music and a touching story that I can't recommend because it doesn't know what it wants to be.

Owlboy first came to my attention the same way Hyper Light Drifter did, by reading an article on Rock Paper Shotgun about it. A later review cemented it in my mind, with John Walker, who hates everything except puzzle games, gushing over the gameplay and story. And, of course, the art.

Well, I'm not sure how far Walker got into Owlboy. I suspect he never beat it, because if he had, he would have written one of his rants about difficulty preventing his enjoyment of a good game. I did beat it and that's what happened to me. I had nothing but goodwill for Owlboy when I started, but it was slowly worn away by the course of the game, and for the last hour or so I just wanted it to end. And then it finally did, and I put down the controller, and I deleted the game, and I'm almost certainly never going to play it again.

 photo 20170408181606_1.jpg

This game is beautiful, though.

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dorchadas: (Kirby Walk)
This is my favorite Kirby game!

I haven't played that many Kirby games, admittedly. Just this, Kirby's Adventure, and maybe five minutes of the original Kirby's Dream Land. But of those three, Kirby Super Star is definitely the winner. It doesn't have the complexity of Kirby's Adventure's wide levels and multiple secrets, or the simplicity of Kirby's Dreamland...but then again, in a way it has both. The real strength of Kirby Super Star is that it contains multitudes. It's structured as a series of smaller games, each of which is played and beaten individually. The first, "Spring Breeze," is a remake of Kirby's Dream Land, and the only one where King Dedede is the enemy. Another one, "The Great Cave Offensive," replicates Kirby's Adventure with its poking around every nook and cranny and using Kirby's various power-ups to unlock secrets through the medium of a treasure hunt. That's just two of the available games.

And, in perhaps the best part of the game, it's multiplayer.


Riding together.

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dorchadas: (Mario SMB3 Boss Bass Eating Mario)
I still remember the day that I first played Super Mario Bros. 3. My grandparents were visiting, one of the few times they came out to visit rather than having us come to them, and my grandmother had brought a copy of the game just released that year. I had already read all about it in Nintendo Power, and I think to this day it might be the present I have anticipated the most in my entire life. When she gave it to me I literally danced all around the room, yelling "Thank you!" over and over again. Then I sat down with the Nintendo, then plugged in at the TV in the living room, and booted the game up.

It was just as great as I was led to believe. I've never seen The Wizard, but I understand why Nintendo used it as an opportunity to market the game. People call that movie a feature-length commercial, but honestly, SMB3 deserves a commercial of that length. It is, to this day, my favorite Mario game.



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dorchadas: (Green Sky)
I wanted to play this game pretty much from the moment I first saw it, but it took me a long time to get to it. I didn't buy it until months after it came out, and then I just didn't get around to it. I've been watching more TV lately with [personal profile] schoolpsychnerd now that we have some YouTube channels we like keeping current on and are watching more anime. I've been tinkering with some RPGs that I may or may not ever run. And there were all the other games I wanted to play. That playthrough of Baldur's Gate II that I'm currently 132 hours into and still not finished with. The Zelda games that I've decided I want to chron-game through as many as I can before the Switch comes out. Playing through Mass Effect III even though I hated Mass Effect II because I had to finish the trilogy and see if ME3 really was good for the first 90% and it was only the end that was terrible (spoiler: no, it's almost all terrible). You know how it is.

Wait, that's just me? Oh. Um.


You can't jump on the bubbles.

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dorchadas: (Judaism Magen David)
As of an hour after sundown today, Yom Kippur ended for another year. Due to our local synagogue refusing to take our money for reasons we still haven't really been able to figure out, we didn't get tickets to services, so instead [personal profile] schoolpsychnerd and I watched a simulcasted Kol Nidre service put on by Nashuva last night. I took a few of my vacation days and took the rest of this week off, so I stayed home, and one of the things I did during Yom Kippur was read the book of Jonah, as is traditional.

As with most "why do you..." questions in Judaism, there are multiple answers as to why Jonah on Yom Kippur. The two I know are first that it shows that G-d is like the Terminator and will follow you to the ends of the earth such that there is no escaping his sight or knowledge, and second that it shows G-d's mercy because Ninevah was wicked but when Jonah delivered G-d's message, they sincerely repented and were spared, just as we hoped that sincerely repentance will ensure we are written into the Book of Life. I'm sure there are multi-page dissertations on the exact meaning of the withering tree at the end even though G-d spells out what he was trying to demonstrate exactly, but those I don't know.

One other thing I did, once the sun set, was play a game:


Spoiler: Not that great.

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dorchadas: (Metroid Samus Aran no helmet)
Last week was the 30th anniversary of the original Metroid, and I wrote about it. But this weekend I was looking to play something short as a break from the multiple sprawling dozens-of-hours RPGs that I'm working my way through, and while I originally was deciding between Kirby's Adventure, Super Mario Bros. 3, and Slain: Escape from Hell, I realized that I hadn't yet played Zero Mission. I've heard multiple times that it's good enough to make the original Metroid completely obsolete and I've been meaning to play it for years at this point. What better time than in honor of the 30th anniversary? And now that Another Metroid 2 Remake is out--DMCAed, but the internet never forgets and it very specifically did not get C&Ded, so the author is still updating--I Wanted to play the first game before I played that.

I don't want to bury the lede, so I'll say that everything I heard about Zero Mission is right. It really does make the original obsolete.

Metroid Zero Mission chozo mouth
Ominous.

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dorchadas: (Metroid Samus Aran helmet)
Did you know that Metroid is a girl?!

(I used that joke on [personal profile] schoolpsychnerd earlier. If looks could kill...)

My first exposure to Metroid was the original game, which I sadly seem to have lost somewhere over the years. It's also one of the original NES games that I beat on the original system, after hours of wandering around through Zebes, using JUSTIN BAILEY to get a preview of later areas with an overpowered Samus build. JUSTIN BAILEY also meant that I was spoiled on the secret of Samus Aran's real identity. I heard it on the playground, as you did in those days, went home and tried it out, and my mind was blown. I mean, the wave beam? What madness was this?

Oh right, also Samus Aran was a woman. I don't remember having strong feelings about it at the time, but memory is fallible.

My strongest memory of the original Metroid is actually the time I ruined a game through idiocy. There's a part of Norfair that has a series of one-block pillars over lava pits that you have to navigate to progress:

Metroid Samus jumping over pillars

It was somewhere around here.

While I was jumping over them, I wondered if I would be able to get out if I fell in, so I deliberately fell in. And then I spent a while trying to bomb-jump my way out and continuously failing over and over again. No matter how hard I tried, at times getting within a block or two of the top, I would fall back down into the lava again. Eventually I gave up, turned the game off, and went to go do something else.

"But [personal profile] dorchadas!" you say, "Metroid had a password system! If you had died in the lava, you could have put in the password and just restarted that way!" And you are absolutely right, but let me direct your attention above to the word "idiocy."

The next time through, I ended up falling down into the lava accidentally, but that time I managed to get out and go on to beat the game. Not under the time limit, of course, but a win is a win. And then I didn't play another Metroid game for over a decade until my roommate in Ireland lent me his GBA and copy of Metroid Fusion, which I barely remember except that I wasn't a fan of the constant AI companion. Metroid is space horror at its roots, and that's always been a thorn in the side of any attempt to make it more narrative-based. The point of space horror is that you are alone and there is no one out there to save you. Adding companions and commanding officers and so on works against that in a way that I don't like.

Even adding extra info is a problem. Take Metroid Prime's Space Pirate scan data:
Phazon mining is under way. Several garrisons have been established, and terraforming of the Chozo Ruins is under way. Security systems are operational, and Science Team continues to make progress in their biotech research. The Phendrana Drifts have proven to be an optimal location for Research Headquarters, and soon it will be joined by a fully operational Combat base and starport. If Command's predictions are half true, we shall rise to dominance in this sector within a deca-cycle. Truly, these are glorious times.
Blah blah blah blah. All the additional information is like that, and you have to scan all the time. My main memory of Metroid Prime is entering a new room and immediately switching to the scan visor and scanning every available surface. Compelling gameplay!

I didn't come to Super Metroid until 2009, two decades after my first Metroid game, but even then I didn't beat it until later. I wrote about that already here.

Other M and the fan reception to Federation Hunters seem to have killed Metroid at this point, but it was always a lot more popular in the west than it was in Japan. And Sakamoto doesn't seem to understand what bothered people about Other M and isn't that interested in doing another Metroid game anyway, so who knows if it'll come back any time soon. In the meantime, though, the fans are stepping up to the plate: Another Metroid 2 Remake finally came out today after eight years of development! Get it before it gets C&Ded!

Also, this fan film is pretty neat:



And while Nintendo might not care, and Sakamoto might not care, Hirokazu Tanaka (the composer) does:

Hip Tanaka Metroid 30th Anniversary message

dorchadas: (Kirby sweatdrop)
I first found out about An Untitled Story from a thread on RPG.net. Fresh from futilely hurling myself at I Wanna Be the Guy, I downloaded it, played it a bit, then shelved it for a few months and picked it up again once I moved to Japan. And playing it now, I'm even more impressed with my reflexes, my sheer bloody-minded persistence, or the combination thereof? How did I get as far as I did in this game without a gamepad, using not just any keyboard, but laptop keyboard? This is hard enough now that I have a purpose-built controller. I'm retroactively impressed with myself.

I've learned since then that the designer of An Untitled Story went on to make TowerFall, which I haven't played but which I've heard a lot of good things about but have never played, mostly because it's local co-op only and [personal profile] schoolpsychnerd isn't a fan of that sort of game. Or this one, really, though she cheered me on through my 47 deaths.


You're damn right I have.

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