dorchadas: (Warcraft Algalon)
While Elves of Stellaris hasn't updated for the new expansion yet, I've still been playing a bunch of Stellaris lately. I found some new mods, and one of them was a mod for extra species diversity by addding more possible traits. So I installed it, made a game, and this is W I L D.

Unlike when I'm playing space elves, in my current game my empire is accepting refugees, so I have my founders and a few other species. Here's the current list of species in my empire:

Science fiction weirdness )

Most of that is just me directly extrapolating from the listed traits, with a little bit of RP thrown in to try to fit them all together. I did find a species that were simultaneously emotionless berzerker sadists, which is definitely Emoji Byoo dood, but fortunately there aren't any of them in my empire.

I tend to play a lot of Stellaris games the same, in a "decadent precursor" kind of way, where I just build fleets and fortress stations and then hide in my borders and spend all my money building ringworlds or whatever, but it's still a lot of fun! Especially if you RP when you play. There was no in-game reason for me to expel the k'taknor or the qravadox, but I figured that a bunch of psychic plant people would refuse to allow them to stay. It's relatively easy to become unstoppable if you survive the early game, and at that point, RP makes the game fun.

I kind of want to play a space opera TTRPG and populate it with species from Stellaris's random generator now.
dorchadas: (Legend of Zelda Arrows of Light)
I have almost no experience with musou (無双, "peerless, unrivaled," referring to the skill of the warriors) games, other than playing Dynasty Warriors 3 with my high school friends. I had a soft spot for Pang Tong and played him in multiplayer a couple times, and the phrase "Humble the rebels!" is a meme among us to this day. But that's about as far as it went. Some of them continued further in the Warriors series, but I never did.

That means that I came into Hyrule Warriors without any preconceptions. I knew that I would be fighting enemy lieutenants and generals, that I'd be running around accomplishing objectives, and that I'd be killing thousands of enemies. And all of that definitely happened! I saw a stream of the game before I bought it and the streamer was complaining that it didn't feel like a Legend of Zelda game, and I can see that. There's no puzzles to solve. There's no dungeons to delve into. But Hyrule Warriors is a Koei game, and thus a musou game first, and it actually had more Zelda in it than I was lead to expect.

I mean, I was constantly throwing bombs at everything. That's quintessential Legend of Zelda. Emoji Link sweating

I had originally planned to play this game in Japanese, but after I bought it on the eShop, I learned that, bizarrely, Koei games often have Western and Eastern versions and I had bought the Western version with only European language support. It's not a mainline Zelda game, so it doesn't really bother me, but it was a bit surprising. Had I played it in Japanese, the title would have been ゼルダ無双 ハイラルオールスターズ DX, "Zelda Unrivaled Hyrule All Stars DX."

Hyrule Warriors - Attack Keep
It's okay. I can take them.

Read more... )
dorchadas: (Warcraft Algalon)
My achievements tell me I've beaten this game before, when it was the SD version, but I didn't have any memory of it so I decided to play it again.

Eufloria was the first Art Game I ever bought, back when I lived in Japan, Wrath of the Lich King was getting long in the tooth, and I was looking for something else to occupy my time other than playing World of Warcraft exclusively as my computer entertainment. Eufloria was calm, and relaxing, with a space ambient soundtrack, gameplay that gave you plenty of time to react to what was going on, simple principles, and plenty to do. My achievements tell me that I started playing some time in 2010 but I didn't beat it until 2013, which isn't the longest I've ever gone between starting and finishing a game, but it's in the top 10, I think. Not too long after I finished it, they released an HD version and I always thought that I'd get around to play it.

Well...six years later, I have.

Eufloria Seeds on Asteroids
Look at my garden grow.

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dorchadas: (Warcraft Temple of the Moon)
This is from a few days ago, but I opened up my RSS feeds and found an article about how Slitherine was thinking about making a new Master of Magic game after buying the IP.

Master of Magic is my favorite strategy game of all time, mainly because it completely ignored the concept of balance. There are five different schools of magic--Life, Nature, Sorcery, Chaos, and Death; I'm sure the resemblance to Magic: the Gathering's colors is a total coincidence--fourteen races, two parallel worlds, a bunch of possible "retorts" like Artificer (making cheaper artifacts) or Myrran (start on the parallel world of Myrror) or Nature Mastery, dozens heroes with special abilities, and all of this combined into a huge stew of cheap strategies. But there were so many cheap strategies that it was possible to use another cheap strategy to counter particular one. Enemy is massing elite halfling slingers? Use dark elf warlocks to Doom Bolt them into oblivion. Rushing wraiths? Summon fairies to blast them at range and avoid their life drain attack. Mass paladins? That one's harder, but go to Myrror and recruit trolls so you can hurl wave after wave of bodies at them and heal back to full after battles. Emoji sparkling stars

There have been plenty of attempts to make a spiritual successor to Master of Magic, but all of them fall short. A lot of them forget that MoM's massive imbalance is part of what made it fun. Some don't have tactical combat. Some focus too much on tech trees and city-building, when the magic was really the only progression method in MoM. But they all fall short.

The IP is meaningless--other than splitting the races into the mirror worlds and putting dwarves, dark elves, trolls, beastmen, and draconians together in the mirror world instead of the main one, the setting isn't anything special--but I'm excited to see someone try again. And through the comments on the article I learned about Caster of Magic, a Master of Magic mod that tries to fix some bugs and make the AI actually interesting to play against (MoM's biggest problem), so even if this goes nowhere the news was still invaluable to me.
dorchadas: (Great Old Ones)
You would think that Darkest Dungeon would be the perfect game for me. And it is--this isn't a bad review, so don't think I'm tipping my hand early--but while I leaped on the kickstarter the instant I learned about it, I withdrew my pledge when they added in a backer-exclusive class. I'm fine with kickstarter-exclusive cosmetics or silly, non-gameplay-affecting content, but the idea of a mechanical benefit to kickstarter supports sat badly enough with me that I was willing to forgo playing the game entirely. Then I played other games, and it faded from my consciousness.

Until 2016, when [livejournal.com profile] ping816 suddenly bought it as a present for me. And then I learned that the kickstarter had suffered from unclear communication and the backer class was the Musketeer, a cosmetic skin over the top of the Arbalest with all the same mechanics, so I needn't have been so suspicious in the first place. Well, live and learn.

And then I was playing Baldur's Gate II and the Legend of Zelda games, but last November, now that I was finally all the way up to Breath of the Wild, I loaded it up. The screen went black, and then I was greeted with the opening cinematic:
Ruin has come to our family.

You remember our venerable house, opulent and imperial, gazing proudly from its stoic perch above the moor. I lived all my years in that ancient rumor shadowed manor, fattened by decadence and luxury, and yet I began to tire of... conventional extravagance...
Hell. Yes.


Read more... )

Also, if you want to hear what I sound like / a bit of RP, I did a Facebook thread where I chronicled my progress through this game, and I recorded the last update from the Heir after I beat the game. I'm pretty proud of how it turned out.
dorchadas: (Broken Dream)
Back when video game magazines were a real thing that came every month, when they were the only real source of gaming news other than your friend's uncle who worked at Nintendo, one of my favorite magazines was PC Gamer. Not for the news contained within, necessarily, but for the demo disks that came with it. I got probably thousands of gaming hours of those demos--I remember waking up early every morning for a week while I was in middle school to play the demo of Master of Magic, Merlin against Kali--and one of the ones my sister and I both loved to play was Theme Hospital. There were only a couple levels and a small complement of the full list of diseases, but we extracted all the fun it had and then some. My sister can still quote lines from the game's announcer now, almost twenty years after she first played the game.

So when I saw that GOG had it available and that it was on sale, I snapped it up. I had never played the full game for any length of time and now was my chance, now that all the gaming wealth of the world is available to us. I was deciding between Frozen Synapse and Theme Hospital and did a bit of research on the internet. After finding a few comments about Frozen Synapse's more annoying levels, I decided to go with Theme Hospital. HLTB says it's about 24 hours, which is longish for a non-RPG but not a bad length of time, and about the same as Frozen Synapse. And playing it was so much fun when I was a child, right?

Well, dear reader, let me tell you--sometimes you should let a happy memory remain a memory.


The Gut Rot drug is certainly not 75% alcohol by volume.

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dorchadas: (That is not dead...)
This is probably the earliest game I'm going to review on my blog, unless I do end up going back and replaying Below the Root (1984) or trying to get those last few points in Adventure (1977).

So, Oregon Trail. Played by millions of children who would go on to be the very first millennials. The game that launched a thousand memes, 999 of which are about dysentery and the last one is about fording the river and your oxen dying. It seems to me like it'd be a waste of space to spend any time explaining the game because surely everyone has played it, but of course that's not true at all. Exposure required a specific set of circumstances involving a bunch of Apple II computers all in one place and teachers who thought that Oregon Trail had some sort of educational value, which I suppose is true, since learning that life is horribly unfair and you will constantly be screwed by circumstances beyond your control is an important life lesson. As is the idea that the rich are literally playing on easy mode.


Why would a rich banker be heading to Oregon anyway?

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dorchadas: (Great Old Ones)
Twenty-two years ago, I put a demo disc in my computer and installed a demo for a game called X-Com: UFO Defense. The demo was a single tactical mission with no strategic layer at all, where you took six soldiers with laser weapons and a mix of armor on a terror mission. At night. Against snakemen and chryssalids.


That's X-Com, baby!Chryssalid walking

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dorchadas: (Do you speak Elvish)
I've racked up over 500 hours of Civilization IV: Beyond the Sword at this point, so I figured I should review it. But really...I can't, actually. Of those 500 hours, maybe ~7-8 hours of that is vanilla Civ IV, ~30 hours is the Caveman2Cosmos mod (which is itself really great for a certain type of person)...and all the rest of those 500 hours were playing Fall from Heaven or modded versions of same.

So, what is Fall from Heaven, then? Well, if you didn't click the above link and want me to tell you, I'll sum it up--it had its genesis in the lack of differentiation in religions in the game (eloquently summed up in What If Civilization Had Lyrics? as "Spread your equally-valid religion!"), and then later expanded to included fantasy races, magic, an overhaul of the promotions system that makes unit promotions much more important than in vanilla, a huge expansion of barbarians, including wild animals and monsters, dungeons and ruins to explore, and an Armageddon Counter that ticks up as the game progresses and makes the AI more aggressive, summons the four horsemen, and warps the landscape as Hell starts leaking into the material world.

Also, it looks a bit different:


Look at the villages, or explore the ruined tower?

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