dorchadas: (FFXIV Warrior of Light)
...unless I'm the one doing it to other people in the critically-acclaimed MMORPG Final Fantasy XIV, with an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Stormblood expansion up to level 70 for free with no restrictions on playtime:

2025-05-02 - Hit gil cap


That's the gil cap--you are not allowed to carry any more gil on your person than 999,999,999. Fortunately, I have several retainers that I can put my excess gil on, so after I took this picture I gave each of them 100,000,000 gil and now I can work on trying to get all of them up to 999,999,999 gil!

That's not going to happen. It took me years to get to gil cap, I'm never going to hit max gil for everyone.

Now if only real life also required no ongoing costs for food and shelter, no need to sleep, and I could maintain 100% focus on the task at all times, so I could replicate my feat in real life.
dorchadas: (FFVIII Squall and Rinoa dancing)
A nerd symphony, of course.

A while back, I got an email that Distant Worlds was coming through town to do a concert specifically focused in Final Fantasy VII Rebirth. I last went to Final Fantasy music in January of 2020, right before the Plague Years, when I went to go see the chamber music version of that same concert series that had all the smaller hits that you don't need an 80 piece orchestra to perform. That got me excited for Distant Worlds again...and then, well, you know what happened. 🦠 So it wasn't until much later that I actually even had the opportunity to go again, and then I wouldn't have been interested in the material (and [instagram.com profile] sashagee was still not feeling all that well). But more time passed, and [instagram.com profile] sashagee's condition improved, and another version of Distant Worlds, this time focused on Final Fantasy XIV and XVI said they were coming to town. So that was the one we went to.

After the standard opening--the prologue, the victory fanfare, and so on--they did a few audience hit pieces like the Four Fiends theme from Final Fantasy IV and To Zanarkand from Final Fantasy X, and then go into the program. They started with Songs of Salt and Suffering, one of my favorite songs in all of the Stormblood expansion, and did Tomorrow and Tomorrow since they had Amanda Achen, the original singer, there to do the vocals. That meant they also did The Final Day and Flow from Endwalker, and both times [instagram.com profile] sashagee specifically commented on how Achen's performance was amazing. They ended with a chocobo medley, and then went to intermission.

After the intermission and a couple more fan favorites like Dancing Mad and Aerith's Theme was the XVI portion of the show, and I don't have as much to say about that half because I still haven't played XVI so the only exposure to the music I have is the FFXIV collab, and that means I'm most familiar with Find the Flame because that's the song that plays when you ride the Torgal mount you get in FFXIV, and they did play that (apparently in the game it only plays once). They also played Ascension, which is another big bombastic choir song--when you have a full orchestra and a choir, you might as well take advantage of it--and a couple other songs that didn't really stick with me, then finally ended with the classic Sephiroth's Theme.

I've been to half-a-dozen of these by this point, so I had fun but it wasn't amazing because a lot of the songs are ones I've seen in concert before. Sephiroth's Theme is a classic encore, for example. But for [instagram.com profile] sashagee, this was her first time, and she mentioned she got goosebumps during some of the songs. We'll definitely be going back, especially if I can find another performance of the A New World chamber series. The music there is less bombastic, but much more varied.

Bonus picture:

2025-01-26 - Distant Worlds Symphony


The concert finished not too long after 4 p.m., and since [instagram.com profile] sashagee had forgotten to eat lunch, we went to a nearby restaurant that used to be my favorite to go to before the symphony: the Gage. The food is great and the problem I always used to have--that it would sometimes take up to forty-five minutes to get the check after we were fully finished with our food--wouldn't have mattered since it was after the concert and we didn't have anywhere else to be, so we walked in, immediately got a table over in the bar area, and checked the menu. I got the fish in the end, because even though I'm more often than not disappointed with fish I get at restaurants since they're mostly tasteless and put a sauce on it that provides all the flavor, which tastes like mush with sauce on it. Despite costing $40, this...wasn't really that different, to be honest. Halibut, cod, tilapia, all have that whitefish "we taste like nothing" thing going on that more usual fish I enjoy like salmon do not. I should have gotten the coconut curry with salmon or the pear salad, to be honest.

On the other hand, the fried pickles and curry fries were delicious, and [instagram.com profile] sashagee was very happy with the burger she got, so at least we'll be going back next time we go to the symphony. And we got home at 7 p.m., like your standard tired parents, and went to bed not that long afterward.
dorchadas: (FFXIV Warrior of Light)
Two huge reviews so soon after one another is a lot, but I wanted to get my full Endwalker review out before I started my Dawntrail review and the Endwalker review didn't count as my July game for my "one game a month" project because I wasn't playing Endwalker in July. The Dawntrail early access came out at the end of June so I spent July in Tural. After the end of the "ten year saga" with Endwalker and with the trailers they put out with a very summery vibe, like Thancred chatting with people in the market or Urianger literally drinking some kind of mixed drink out of a pineapple, people started talking about Dawntrail as the "beach episode" of FFXIV where the Warrior of Light would go to a new world and just have a good time. This despite that the very end of Endwalker that led up to Dawntrail telling us that we were going to participate in a succession contest and the trailer showing the Warrior of Light fighting a giant two-headed mamool ja and getting set on fire. When that didn't happen--because of course it didn't, literally the very last story had a similar "we're just going on a silly adventure" premise that immediately turned into a save the world plot--some people got annoyed. And then some people got annoyed in a different direction, that the early part of the game didn't immediately have world-ending stakes! You just can't please everyone.

I can tell you some things that would have pleased me if they had changed, though.

Final Fantasy XIV Dawntrail - Wuk Lamat Fluffy Spitting Demon
Better than a farcical aquatic ceremony at least.

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dorchadas: (FFXIV Warrior of Light)
I usually don't review the same game twice, but MMOs are different. With most games, I play them once, I do all the content, and I'm done. Even with games that receive extensive post-release updates like Wasteland II or Divinity: Original Sin that had enough post-game changes to warrant doing another review, I avoided it by not playing them at all until years after they came out, long after all the additional changes had been made. But I've been playing Final Fantasy XIV for years at this point, through every patch and with all the changes that come out, so I've seen the game as it developed. And my original Endwalker review only covered the story and none of the mechanical changes and was written over two years ago before the patch content. A lot has happened in the game since then!

As before, this review will contain spoilers for Endwalker's story.

Final Fantasy XIV Endwalker Henceforth He Shall Walk
Cutting bits out of the plot so what's left makes no sense.

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dorchadas: (FFI Light Warriors Confront Garland)
A week ago, Laila had a weird sore near her nose, one of those illnesses that toddlers just seem to get. We took her to the clinic, the nurse took one look at her and was like, "It's impetigo, put some antibiotic cream on it and it'll go away, I'll write you a prescription," we got the cream and started putting it on, and no one else got it. Except there seems to be some rider illness that came with it, a cold or stomach bug or something. [instagram.com profile] sashagee has spent the last four days feeling ill and even Laila has been feeling under the weather, though it hasn't affected her energy levels at all (of course). Except for today, where she finally took a nap after three days of no napping. Fortunately for us since [instagram.com profile] sashagee needed time to recovery.

Been playing a lot of Final Fantasy XIV: Dawntrail, the new expansion, since it came out a couple weeks ago and my impressions are that the story is bad but the gameplay is fun. For example:

Level 100 Dawntrail spoilers
Shadowbringers is all about how Emet-Selch declares that anyone who isn't a super-special survivor of the previous world isn't fully human and therefore he's justified in killing them because it's not murder, and we spend the expansion proving him wrong. In Dawntrail, we declare that the Endless (digital copies of people created by preserving their memories after their deaths) are not fully human so we go and delete them all.

Endwalker is about how pure peace and contentment leads to stagnancy, and a bit of friction and struggle is what makes life worth living. In Dawntrail, the main character (Wuk Lamat, who's basically Estelle Bright from Trails in the Sky) is trying to attain the throne of a massive empire so she can bring peace and happiness to every citizen so they can smile all the time, which in Endwalker we were shown will inevitably lead to the entire civilization losing purpose and eventually deciding to commit mass suicide, and we're tagging along because, well, that's the game's story so we have to.

The game does go full Final Fantasy extreme nonsense with invading robots from another dimension later and I loved that part, and the actual fights are incredibly fun. But...well, we'll see how the story develops later.


Still having a lot of fun though.

[facebook.com profile] aaronhparker invited us to a block tomorrow on Shabbat down where he lives. It's supposedly the biggest block party in the city, thrown by the longest-existing block association, so as long as Laila doesn't take a very long nap, we'll go and see how it is.
dorchadas: (In America)
I'd love to say that we had great weather for the weekend, with sunny skies and warmth, but it would be a complete lie. It was cloudy and rainy for the majority of the weekend, with even the least-rainy day (Saturday) still having some rain. Sunday it thunderstormed for most of the day, and there was rain the middle of the day on Monday too. [instagram.com profile] sashagee spent a chunk of the weekend lying down with a headache, but thanks to her parents taking Laila for a ton of fun adventures, we had a baby-free weekend and plenty of time to ourselves.

Saturday, we went to [twitter.com profile] cillic and [facebook.com profile] heather.eisele's Memorial Day barbecue and in the evening, to [facebook.com profile] afschifler's birthday party at [twitter.com profile] lisekatevans's place, and on Monday we went to [facebook.com profile] maptekar and her boyfriend's place out in the suburbs for a last-minute barbecue. A lot of travel involved--train and bus to the fist barbecue, bus and train (actual rail) to the suburbs, and some walking--but worth it.

There's not a lot to actually write about here, though, because most of what happened was "we talked with people and had a lovely time." One of the people who came to the Saturday barbecue was married to a Japanese man, so she brought a soba noodle salad that was delicious (disadvantage of most barbecue--I can't eat it since if it's not pork, it was probably cooked together on the same grill as pork), as well as a farro salad and a bunch of fresh fruit, plus some delicious seven layer bars inside. At the birthday party, while [facebook.com profile] joseph.harnden was telling [instagram.com profile] sashagee how much better I looked now that I was wearing more colors and how she was such a good influence on my fashion, [facebook.com profile] hazel.flowersmccabe was talking to me:
Hazel: "You're wearing...colors."
Me: "Well, I'm a dad now, I changed up my style."
Hazel: "You can be a goth dad."
at the barbecue on Monday, we met someone that [facebook.com profile] maptekar had met through Bumble BFF (which I didn't realize was a thing). She was very reserved, but she's also Romanian, so I figured it was just her being from Eastern Europe. [facebook.com profile] maptekar's boyfriend made some chicken with a honey and vinegar glaze and I had it with a bunch of salad. We would have stayed longer, but since it was a holiday weekend they were running holiday trains, so we had to get back to the city on the 7:32 p.m. train. Next time we'll be able to stay longer.

We were asked at one point if Memorial Day barbecues were a tradition in my family and I said no. But maybe I should reconsider.
dorchadas: (FFXIV Warrior of Light)
A while ago, I wrote about our attempt to get a house for our Free Company in Final Fantasy XIV. At that time, the system for getting housing was terrible and encouraged standing and clicking on an object for literal hours at a time, hoping you'd be the first person to get the "buy house?" dialogue. People literally made themselves sick doing it, or exacerbated their stress injuries. [facebook.com profile] aaron.hosek to this day hates going to the housing areas because hearing the music brings back memories of clicking for 17 hours.

But! To their credit, they realized that the system was bad and in Endwalker they implemented a new system--a lottery. You buy a ticket and there's a drawing, and this also makes it easier for Free Companies to win the larger houses since each member can buy their own ticket. When they released housing in Ishgard, that's how we won a large that we turned into a haunted library. When they put in more houses a few months ago, [instagram.com profile] sashagee and I both bid on mediums near each other in the Lavender Beds (the magical forest kingdom area), each with one other bid, and she won and I lost. I was pretty annoyed for a while and eventually got over it, but basically every cycle a new medium would come up for sale, I'd bid and lose, and that's the way it was. The last time, there were two mediums, one with 167 bids and one with 39. I bid on the one with 39 and when I saw that it was still unclaimed during the results period, I assumed it was like several other times and the real winner just hadn't logged on to claim it, so I was very surprised to click and see "The winning number is...40"!

I've already decorated the house, because I just mostly copied my old themes. I wrote about my old housing layout here, though that was before I did a major revamp, and the new house is basically the same. Since it's twice as big, I added a separate dining room with table and chairs, a small cloakroom in the front with a bench, a sitting area with books and drinks, an upstairs lounging area with triple triad board, expanded the library, added a washroom with flushable toilet, and put a meditation area in the bedroom. And after all that, I'm at 299/300 slots used for decorations, so I need them to add the new expanded housing slots so I can keep putting in more decor. If we get 100 more slots, I might even actually put in an upstairs as a trophy area--right now it's walled off.

I don't want a large because I don't like the layout, so unless another house opens in a location I like better, I've found my dream house (in a video game). The music is gentle, it overlooks a lake with giant trees, and glowing flowers wave softly in the breeze at night. Now to wait for the new slots that should come sometime in 2024.
dorchadas: (FFIV Cecil Kain and Rosa)
My interest with Final Fantasy IV doesn't date back to playing it during my childhood. Like I've written before, my parents didn't like that the Super Nintendo wasn't backwards compatible and so refused to buy me one, leading me to become a PC gamer. Instead, like Power Blade and Shatterhand before it, I really got into FFIV by reading about it in Nintendo Power #30, where it got a cover.

The cover really has nothing to do with the game--I'm not sure who that swordsman is, and I guess the bird he's riding must be an American artist's interpretation of a black chocobo--but the article captivated me. I had already spent weeks playing through and beating Final Fantasy the previous year after borrowing it from a friend, and Super Mario Bros. 2 and especially Super Mario Bros. 3 had primed me to be hyped for sequels. With no chance of playing through through Final Fantasy II myself, I read and re-read about the Four Fiends, the Redwings, Astos the Dark Elf (who I remembered from Final Fantasy!), Rydia the Caller, the 70s fantasy novel art of the characters--I read that article over and over, since if I couldn't play the game at least I could experience it vicariously. I didn't get the chance to actually play it until much later, when I moved to Japan in 2008 and played two games on the planeride over. The first was the World Ends with You, which served me well when I left our hotel and walked from Harajuku to Shibuya, but the second was the DS remake of Final Fantasy IV, with the voice acting and New Game+ and Augments. I had always heard that it was so different as to be essentially a new game, though, so once the pixel remasters came out, and with FFXIV: Endwalker taking so much inspiration from FFIV, now was the perfect time to play the original.

Final Fantasy IV Pixel Remaster Red Wings opening
Blasting off again.

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dorchadas: (FFXIV Warrior of Light)
A year and a half ago, I wrote about how my Free Company in FFXIV managed to acquire a house for themselves, in what's often called Housing (Savage). Well, this time we completed Housing (Ultimate)

2022-04-16 - Spoony Bards acquire housing
[instagram.com profile] sashagee and I in front of our new large house!

We're moving from a small to a large, so while our old house was a sushi bar up top and a speakeasy on the bottom floor, now we have three floors, every one of which is bigger than our whole entire house was before. We also only have 400 item slots to fill the whole house--smalls get 200 items, mediums get 300 items while being over twice as big as a small, and larges get 400 while being twice as big as a medium--so we're really going to need to think about how we want to do the decorating. [instagram.com profile] sashagee wants to make it a museum to all the different Final Fantasies, with mannequins of their heroes. Right now, all we've done is the yard.

We got extra lucky, though, because we actually won. The FFXIV housing system is famously bad because there are only a limited number of houses--it's not instanced, they are real locations in the game world--and previously the winner was the first person who bought it, which meant that people woke up at 4 a.m. and sprinted to their house to buy it any time new houses were added. Any houses that went up for resale went up at a random time up to twenty-four hours after the original owner relinquished it, so people would spend hours clicking on the house in the hope that they would be the one to find the exact second it went on sale. That's how we got our previous house, after like twelve hours of hunting and clicking on housing placards, and we swore we would never do it again. But we did not have to, since this time the devs introduced a lottery! [instagram.com profile] sashagee, [facebook.com profile] aaron.hosek and I all put in our 50 million gil and ignored the house until the lottery results came due, where we found out that #3 had been drawn and [facebook.com profile] aaron.hosek won!

Most people had a much different experience, however--when the lottery results concluded, they went to the house with hope in their hearts and found that somehow #0 had won, and when they checked the results it said that there were zero participants. This was true even for houses with only a single bid. Each ward contains thirty houses, and in our ward maybe five people actually won. The medium-sized house down the stairs from us (we're on the highest point in the district) had several members from the same Free Company standing forlornly around it as I ran back and forth to the market board, and I chatted with them a bit to discover that #0 was the winner at their plot too. Emoji dejected

News just came today that the FFXIV team identified the bug and has the original data for who the winners were supposed to be, since it was apparently a communication error rather than an error with the actual lottery. So hopefully all the winners get their houses as intended! As for us, we have a lot of decorating to do.
dorchadas: (FFXIV Warrior of Light)
I'm excited for Endwalker, but I don't have the overwhelming, burning hype that some people seem to
Well, that turned out to be accurate.

Normally I'd be waiting years to do this review, after all the patches and systems and everything was put into place, and I'm still going to write that post eventually once we wrap up patch 6.5. But Endwalker's story is structured differently than previous expansions--in something like Heavensward, the main x.0 patch resolves many of the story beats but leaves some open, and it's not until x.3 that they all finally come to their conclusion. Patch 3.3 was the final defeat of Nidhogg and the real end of the Dragonsong War, for example, and then 3.4 and 3.5 built up the Garlean Empire and the war in the east that eventually led to Stormblood. Endwalker is different, with patch 6.0 being much bigger than a usual x.0 patch and resolving all the story threads--the 10 year Hydaelyn and Zodiarc arc, as the marketing puts it--in one single journey. Patch 6.1 is called "New Adventures" and represents a clean break into a new saga, to the point where they've said that maybe some day in the future it could represent a new entry point for players who are intimidated by the hundreds of hours of story that FFXIV makes you play through to get to the end. That also means that I can write a review of the story now without having to see how the patches resolve things.

The general consensus is that Endwalker is a masterpiece, but I can't agree with that.

(Obviously, massive Endwalker spoilers below)

Final Fantasy XIV Endwalker - Tower of Zot
This is what I thought most of Endwalker would be about.

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dorchadas: (FFXIV Warrior of Light)
Shadowbringers is the second big piece of FFXIV news I remember paying attention to after the news that Kefka was being added as a raid boss in Stormblood. Once again, it was an article on Rock Paper Shotgun and reading the tweets of [twitter.com profile] nova_crystalis as they covered the Live Letter reveal of the title and basic plot. Travel between worlds. The Warrior of Darkness. Unyielding light devouring all in its path. I remember being interested mostly because World of Warcraft had done something similar with 2014's Warlords of Draenor that, by 2018, was widely acknoweldged to be a complete disaster. Could FFXIV really pull off a story of alternate worlds and time travel?

Well, Warlords of Draenor has a 4.8 user score on Metacritic and Shadowbringers has a 9.1. So.

I will say at the outset that I do not have unmitigated praise for Shadowbringers the way that most of the internet seems to, but that may be because it's hard for me to compare it to anything else since I only started playing when ShB was half-over already. The only systems and skills I've ever known have been ShB ones, even when I'm doing lower-level content, so it's possible I'm not giving ShB its clear due because I've never experienced an FFXIV where Tactical Points exist or where crafters are a gruelling nightmare grind to level. My view is ultimately skewed by being a latecomer.

But you're reading this because you want to know what I think, so here we go.

FFXIV Shadowbringers Crystal Tower on the First
Everlasting light.

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dorchadas: (FFVIII Squall and Rinoa dancing)
This is the divisive one.

I didn't own a PS1, so I didn't play the PS1-era Final Fantasy games until later--Final Fantasy IX in 2002, Final Fantasy VIII in 2006, and Final Fantasy VII never--but my friends in high school did and so I was peripherally involved in the wars over its quality. [livejournal.com profile] uriany hated the game, especially the draw mechanic, and made sure to mention it every time it was brought up. [personal profile] fiendishfanfares loved the story and the characters, and did her best to defend it. I had never played the game so I had no opinion, but the Great Final Fantasy VIII Wars are one of the memories I have of high school.

I first played the game years later and I liked it well enough, but there were still some problems that prevented me from really enjoying it. The way the story kept taking sudden right turns, and the way that magic worked, and the strange difficulty scaling, but I appreciated the Retro Future Art Noveau setting and the focus on character interactions. Years passed, I studied Japanese, and when the Axe of the Blood God podcast and the Square Roots podcast both picked FFVIII as their next game I knew that I needed to play along. Would I enjoy FFVIII as much as [personal profile] fiendishfanfares had if I played it in the original language?

It took me months to finish because there is a lot of text in this game, but I finally see what the fans love about it, even if I can't agree that it's wholely loveable.

Final Fantasy VIII - Squall at Landing Mission
...

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dorchadas: (FFXIV Warrior of Light)
Last night I finished off the final part of Stormblood that I wanted to complete--I cleared the last dungeon of Eureka, the Baldesion Arsenal, and got my proto-Ozma mount!


Final Fantasy XIV - Ozma mount

I wrote about it in my Stormblood review, but Eureka is deliberately a throwback to Final Fantasy XI. Most of the gameplay revolves around chaining monster kills together to get better drops and spawn more powerful Notorious Monsters, and the very end of the story is an 56-player open-world dungeon--unique in FFXIV--containing a bunch of bosses that require supreme coordination to defeat. Or at least, that's what I knew before I went in.

It's actually not that bad nowadays. In much the same way that WoW Classic players killed Ragnaros after a few days instead of taking months because now they actually know how to play and the math of every single ability and fight have long since been worked out, people have Eureka down to a science. There's a discord for Aether, my datacenter, that coordinates Baldesion Arsenal runs literally every single night and sometimes multiple times per night, and last night the timing worked out well enough that I was able to go--Laila and [instagram.com profile] sashagee were both asleep, I had been the one to put Laila to bed so I wasn't taking un-earned time, and my book group had ended a bit earlier than normal so it wasn't overlapping with everything. I set up all my logos actions (special abilities that can only be used in Eureka), signed up through the Discord, and joined the party that it DMed me the info of.

After having watched a huge pile of bodies appear in Eureka Hydatos headquarters two nights ago thanks to a botched BA run, I thought I'd be in for a harrowing experience, but it was extremely easy. The first two bosses, Art/Owain and Raiden, both died in about three minutes each, with Raiden only getting off a single mechanic, and then when we got to the infamous Absolute Virtue, the boss that took FFXI players an 18-hour fight to finally defeat after years of failed attempts--here's a blog post about one such attempt from back when people didn't know exactly what AV's mechanics were--it died in four minutes before ever getting to use its Call Wyvern skill. I was nervous when we got to Proto-Ozma, because I knew that unlike the version in Weeping City of Mhach, Proto-Ozma's Black Hole straight-up sucks you out of the dungeon and you get no rewards, but I needn't have worried. The player doing the calls on Discord led us through the fight beautifully, and the only screwup, when two people took a meteor to the same location instead of separating the blasts, was nullified through the use of a tank Limit Break. Ozma died, I got my mount, and I'm done with Eureka!

Well, not done done. I still want to improve my elemental armor sets to +2, which requires more drops from the Baldesion Arsenal. [instagram.com profile] sashagee hasn't done Eureka at all and I promised I'd go there with her. There's still some very rare drops I'll either get or, more likely, make enough money to just buy. But the story and the achievement are mine, and I no longer have to be jealous of people flying around on their tamed FFIX boss!
dorchadas: (FFXIV Warrior of Light)
I realized that I wrote a post about how The Spoony Bards got a house in Shirogane, but I never wrote a post about how I got a personal house as well! It was the middle of January, forty-five days after they resumed the housing demolition timers in December--if you haven't played FFXIV, houses need to be entered by the owner at least once every month-and-a-half or they're automatically put up for sale again--and all the people who stopped playing during the pandemic lost their houses. [instagram.com profile] sashagee and I spent some time going around from house to house, checking houses that didn't have anyone standing next to them, and after maybe an hour of wandering I found a house that offered me the buy prompt instead of telling me that the land wasn't ready, so I bought it. When I told [instagram.com profile] sashagee that there was another free house in the Goblet, the desert-themed area where I had bought my house, she walked up to the housing plaque, clicked on it, and we both owned a house!

[instagram.com profile] sashagee almost immediately started to decorate her house with a plan in mind, setting Pa-paya as the theme and filling it with flower and moogle items, but my house and yard both sat empty for months. I kind of wanted to do a overgrown high-tech ruins theme--a bit like this housing commission I found on YouTube--but I didn't have a good plan, so I just stuck some random odds and ends I found that fit the theme and otherwise had an empty house, leading [facebook.com profile] aaron.hosek to praise my single rusty bench in the middle of a darkened metallic basement. That was how my house sat for months, just a storage space that I'd occasionally go into and water the plants, with a yard that had two glowing plants in it and nothing else.

But, last week inspiration struck. When I had to make a character, [instagram.com profile] sashagee wanted me to make a Viera bunnygirl but instead I made a Duskwight Elezen because why wouldn't I make a goth elf? The backstory of the Duskwights is that they stuck around in the underground city of Gelmorra after the nature spirits of the Black Shroud let everyone move above-ground, so I decided to make a Gelmorra-themed house. I spent three days buying items, carefully placing them, getting everything just right, and in the end I'm pretty proud of what I came up with!

ExpandHousing photos )

I think I have my permanent decorating scheme until I swap to a larger housing plot!

I really want to move to the Lavender Beds, the forest-and-lakes housing district in the Black Shroud, but until my perfect housing location opens up, I'm happy with what I've built here.

2021-06-09 - Sitting on deck of cottage
Tea time with [instagram.com profile] sashagee
dorchadas: (FFXIV Warrior of Light)
When I first started playing Final Fantasy XIV, Stormblood was the final frontier. Oh sure, Shadowbringers had been out for over a year by that time, but I started playing because [instagram.com profile] sashagee got me into it and she had last played in 2018, when Patch 4.3 was current. As I watched her play while she tried to convince me to join her, I saw the quest text "Use the Duty Finder to confront Tsukuyomi in Castrum Fluminis" or "The airship has arrived above the remains of Dalmasca's capital city. Set off into the Estersands and locate the missing Jenomis" on the side of her screen as she roamed around the broad plains of Yanxia while Drowning in the Horizon played. And when I started playing A Realm Reborn, she waited for me to catch up for six months, so I'd be doing low-level quests in the starting zones and she'd be galavanting around the far east, talking to mysterious beings and performing tasks whose purpose I simply couldn't fathom.

Consider it all fathomed.

Stormblood took me longer than any other expansion to date--three months instead of two--because I had to wait on [instagram.com profile] sashagee to get through the story too! Previously I could just forge ahead at my own pace whenever I wanted, but now that we were playing the game together, I couldn't outpace her too quickly or she'd get annoyed at me. So I spent some time doing other things and we played together when she was feeling well, and in the end we both charged through the fire and smoke of the Ghimlyt Dark together and moved on into Shadowbringers. It's the ending she always hoped for when she got me into the game, even though I took me months and months to get there.

Final Fantasy XIV Stormblood Ala Mhigan liberation
"Oh come ye wayward brothers bereft of hearth and home
Beneath yon burning star there lies a haven for the bold
Lift up your hands and voices and fill your hearts with pride
Above the churning waters we stand strong and unified"

ExpandRead more... )
dorchadas: (FFVIII Rinoa And I need you)
Because 14 + 8 is 22, see? Emoji ~ Cat smile

I haven't gotten super far in FFVIII because I've been playing FFXIV--I'm just after Edea shows up and takes Seifer away--but some people mentioned being curious about further differences between the Japanese and English and there were some points that stood out with me. I'm pleased to report that both Rinoa's introduction and Selphie's train song are the same in both languages:
リノア「君が一番カッコいいね。ね、踊ってくれない?もしかして、好きな子としか踊らないってやつ?ふ~ん……私のことが……好きにな~る、好きにな~る。ダメ?」
スコール「……踊れないんだ」
リノア「だいじょうぶ、だいじょうぶ。知り合いを探してるの。1人じゃダンスの輪に入れないからね」

Rinoa: "Oh, you're the best-looking one here. Won't you dance with me? Or maybe, you only dance with girls that you like? Well... you're...going to like me... you're...going to like me... No good?"
Squall: "...I can't dance."
Rinoa: "It's fine, it's fine! There's someone I'm looking for and I can't go dancing alone."

-------------------------
セルフィ「あたし、乗り物好きなんだ~。きしゃ~♪きしゃ~♪はっし~れ~♪ぼっくらをのせて~♪とおっくへ~♪ぼっくらをつれて~♪みら~いへ~♪ 気持ちいいよね~。あ、先に部屋はいってて。あたし、もうちょっとここにいるから」
Selphie: "I love trains. Traaain, traaain, go go, take us away, to a far away place, carry us to the future. Isn't it wonderful? Oh, go on ahead, I'll be here for a bit longer."
I really expected more from the Rinoa scene but the original translation was spot on.

In about ten hours of play (ignoring the three hours or so I spent grinding fish on the beach to get No Encounter and various Refines), I've only seen a single instance of Squall actually saying "...whatever." It's on the train to Timber just before the first Laguna temporal flashback, when Zell is getting hyped about the train room and Timber and asks Squall if he knows about the history of Timber. The two choices are どうでもいい and いや、別にいいよ, both of which could be translated as "...whatever" or "I don't care," though the first is more dismissive than the second.

Squall is still a huge jerk, though. He blows off Quistis when she's trying to confide in him:
キスティス「何か言ってもらおうなんて思ってないわ。話を聞いてくれるだけでいいのよ」
スコール「だったら壁にでも話してろよ」

Quistis: "I didn't want you to say anything! Just listening to me would be enough."
Squall: "Then go talk to a wall."
and he tells Rinoa after the failure of her capture President-for-life Deling mission that it's better not to care about anything because then you'll never be disappointed. He's still unlikeable and I'm curious to see at what point the redemption occurs.

More news as I discover it.



In Final Fantasy XIV, I beat the Stormblood main scenario through 4.0 three weeks ago--it's not as good as Heavensward because the split between the Othard storyline and the Ala Mhigo storyline harmed the narrative, I think, and the main villain was far less compelling--but I've just been leveling jobs and doing side content since then. I did the Return to Ivalice raids together with [instagram.com profile] sashagee, and by our powers combined we understood all the references--she's played FFXII but not FFT, I've played FFT but not FFXII--and just last weekend we finished the Omega raids. I've unlocked all the non-Shadowbringers jobs and delved into Eureka, the Stormblood area that's designed to replicate the experience of older grind-heavy MMOs. And I did grind--I fought a bunch of monsters, I opened a ton of lockboxes, and just last night I pulled out this sleek boi:

Final Fantasy XIV - Eureka T Rex mount!
A little dark but I like the "stalking through the rainforest" vibes.

Now I can move on from Eureka Anemos to Eureka Pagos, which is apparently much more annoying (though far less now that it's been nerfed into the ground as old content!). I guess I'll find out.
dorchadas: (FFVIII Squall and Rinoa dancing)
Haven't posted in a bit because there's not that much to report.

My recovery continues--I went to see the surgeon who did my appendectomy last Friday and the visit lasted approximately two minutes, which is a good sign. He talked to me a bit and took a look at my wounds, which are healing pretty well, and told me that I should probably avoid heavy lifting for another couple weeks just to be absolutely sure. The med who spoke to me briefly before the surgeon said they'd be able to take my glue off, but that didn't happen. Not that it bothers me that much--one of the three wounds has already lost all of its glue, and its peeling off the main injury near my belly button too. I have one more doctor's appointment today, which includes another look at my injuries and a general physical too, and then I guess I'll be done until I'm fully healed! Hopefully it's soon, since it's [instagram.com profile] sashagee needs a lot of help and it's been very hard for her to try to do everything. A couple days ago we went to the grocery store and I carried most of the groceries! It's been weeks! Emoji Kirby cheering I helped her get off the couch a couple days ago! That's a victory.

That guy who was commenting on my seven-year-old post seems to have gone away. Thanks to [personal profile] tcpip for citing the specific section of the German criminal code banning the display of Nazi symbols.

I've started playing Final Fantasy VIII along with two podcasts I listen to, Axe of the Blood God and Square Roots. I tried to do a bunch of graphical mods for it, akin to the Moguri Mod for FFIX, but it turns out that none of those mods work if the game is set to Japanese text, so I'm playing with highly-detailed player models and original-scale backgrounds. It's pretty jarring, to be honest, but I can handle it. The part that I can't handle is how sluggish everything feels. Did controlling Squall always feel like you were steering a garbage scow? The game doesn't even have tank controls and I feel like I can only rarely get the party where I want them. Ugh.

I'm still pretty close to the beginning, since now that I know the game is level-scaled I'm planning to use Card to break the game, but I've already noticed that Squall isn't as emo as the English translation made him feel. The bit where Quistis says she's joking around with him during the Fire Cavern test:
Quistis: "You know, the boys often choke on this test when I come with them. I guess my charm makes them nervous."
Squall: (...Whatever.)
in Japanese is:
キスティス: 私とここに来ると、いつもの実力を出せない生徒、多いのよね。私の魅力ってやつかしら。
スコール: なんて教師だ
Quisitis: "There are a lot of students who can't hack it when they come here with me. Maybe it's because of my charms."
Squall: (...what kind of teacher is this?) or more figuratively, (...this is teaching?)
Right from the start he's not as dismissive. I think I'll like him better this time around even if it takes me more time to get into the game due to engaging with Triple Triad earlier. I forgot that NPCs take your cards if you lose! Ugh.

I'm still playing Suikoden on and off, but I admit that I can't really get into it. Even when I was playing it in 2019, that was true. Maybe I just need to play more...but I'm over halfway through the game, so where's the hook? Suikoden II is the one that everyone loves, though, so I'm trying to power through so I can get to that one day.

Alright, back to work. I had to get up much earlier today since my doctor's appointment is at 4:15 and it wasn't worth taking a whole day off for that, but that means I'm kind of sleepwalking through my day. It's a good thing I don't actually have anything important to do today!
dorchadas: (FFXIV Warrior of Light)
Even more so than for A Realm Reborn I'm not entirely sure how to review this. My previous experience of an MMO, I started at the beginning--or nearly so, at patch 1.8 of World of Warcraft--and stayed on the train for years until I finally left in patch 4.2 during Cataclysm. I could have reviewed each expansion as it came and talked about how Balance Druid startd out terrible, became good but not great during Burning Crusade, truly blossomed in Wrath of the Lich King, and then slid down a bit in Cataclysm while also talking about how the story was nonsense the entire time. I can't do that for Heavensward. There was one major patch while I was playing, patch 5.4, that reworked the monk and added more raids to Shadowbringers, but I'm not in Shadowbringers and I still don't have monk unlocked. I can't talk about tactical points, the original Ishgardian Restoration, mana management, astrologian card priority, or anything else that was a major point of Heavensward because by the time I joined they were all gone.

As such, a lot of this review will be about the storytelling, which is the part that everyone really praises Heavensward for. I heard so often while I was playing ARR that Heavensward was where the story really picks up, just wait for Heavensward, if you have any feels for the game now you don't even know what awaits you in Heavensward, over and over again from everyone. I tried to avoid letting cynicism or hipster dislike take hold and I'm glad I did, because I'm here to report that Heavensward is one of the best Final Fantasy stories ever committed to ones and zeroes. That does mean that from here on, there will be massive spoilers, because I can't really talk about what makes it amazing without discussing the story's twists and turns. You have been warned.

Final Fantasy XIV Heavensward Approaching Ishgard
"And so they came, at a friend's behest. Heroes once celebrated as saviors of Eorzea, brought low through treachery, their names blackened with royal blood..."

ExpandRead more... )
dorchadas: (Legend of Zelda Zelda's Awakening)
In addition to the actual making and eating of the dinners, I liked the farmer's market because it made sure that I'd always write something on a Wednesday.

The Hyrule Warriors: Age of Calamity (Jp: ゼルダ無双 厄災の黙示 zeruda musō yakusai no mokushiroku, "Zelda Unrivaled: The Calamity Apocalypse") demo surprise-dropped a couple days ago and so I've been spending some time playing that. The first thing I have to say that while Nintendo spent some time pushing this as a canonical exploration of the pre-apocalyptic past of Hyrule, but it's actually a gaiden game. The first thirty second of the opening movie show guardians destroying the castle town, Zelda summoning the power to seal the darkness, and a tiny egg-shaped guardian activating in her study before creating a swirling blue portal and jumping back in time to before Ganon's rebirth, to when Hyrule was dealing with rising monster populations and excavating the lost Sheikah technology because the prophesied time of Ganon's rebirth was at hand. That kind of makes me think that in this game, you'll defeat Ganon and prevent the Calamity at all, thanks to the heroic efforts of time-travelling egg. I'm pretty sure it'll go into the non-canon section of my Legend of Zelda reviews masterpost, though of course I've only played the demo so maybe it'll still end in tragedy.

So far it's a lot more Legend of Zelda than Hyrule Warriors was. Emoji Link smilie

It's also good Japanese practice. I'd say I understand about 80% of what I read, rising to 95% when I pause the game and look things up. That's really good compared to where I started back with the first Legend of Zelda.

I've also been playing more Final Fantasy XIV. I've gotten almost all the way through the pre-patch Heavensward quests and then took a detour to start doing Beast Tribe and crafting stuff, but really what I've been doing has been getting rich. In the two weeks since my free company completed Housing (Savage), I went from having maybe 40,000 gil in the bank to having 4.5 million thanks almost entirely to selling housing items, mostly to weebs. The second expansion, Stormblood, takes place partially in a Japan-themed area called Hingashi, so it added a lot of Hingan (or "oriental") themed housing items, and once I realized my character could make them, I started making them and putting them up for sale. I've sold at least six 神棚 kamidana--called "Oriental Altar" in-game--at around 180,000 gil each, for example, and a bunch of kotatsu, "Oriental tables," tatami mats and tatami flooring sets, and so on, plus some non-Japanese-themed furniture like alpine chandeliers. I've even, I'm somewhat embarrassed to say, made money buying Hingan desks and Hingan pillars from the housing vendor and putting them on the market board at a 500% markup. Emoji embarrassed rub head I don't have enough money to do anything I want, but I have enough that I don't need to worry about most purchases anymore and if I found a small housing plot for sale, I could buy it. Though to be honest, what I really use the money for is minions and more glamour items. The true endgame.

Not much happening this weekend, though there's an outdoor Halloween I might go to. Otherwise, just games, anime, and tea. Lovely.
dorchadas: (FFXIV Warrior of Light)
My free company in Final Fantasy XIV bought a house!

2020-10-13 - House acquired!
I made a joke image with "DUTY COMPLETE" in the FFXIV font on it, but here's the original.

If you're familiar with FFXIV, you know that housing is a problem in the game. Much like the real world, there's a limited supply, most people who want a place to live have to resort to short-term accommodation or small apartments, and the market is primarily controlled by jerks with too much money. Everything that Squeenix does to improve the situation also makes it worse--they prevented single accounts from buying a ton of houses (while letting those who had bought a bunch of houses keep them), they implemented a random timer on sales after a housing plot is relinquished to prevent private sales (meaning people have to stand outside and repeatedly click the housing plot for hours in the hope of getting something), and they allow people who already own a home to bypass that timer (meaning someone can stroll up and take the plot at any time). Housing is terrible, it's always been terrible, they know it's terrible, and yet nothing changes.

Yesterday was the release of patch 5.35, which brought in a bunch of stuff but mostly the addition of extra housing wards, each containing a couple dozen houses. Almost 750 houses in all, and by the time I woke up at 6:30 a.m., an hour and a half after the patch, all of them were gone. [instagram.com profile] sashagee, [facebook.com profile] aaron.hosek, and one of our other free company members sat for hours clicking on placards. The other member had the house sniped out from under them after four hours by someone who just strolled up and clicked the sign, but we kept waiting. And waiting. I got up to eat lunch, and go to Japanese tutoring, and when I got back there were seven other people at my sign when most of the day I and been alone or with a single other person, so I left. And as I was riding around looking at listings, a message popped up that [facebook.com profile] aaron.hosek had bought us a house in Shirogane, the Japan-themed housing district! The other two people there had gone afk and after twelve hours, the invisible timer finally ran out.

The system is dumb. The day was terrible. I would much rather have instanced housing so that everyone could get what they needed rather than people having to sit for an entire day clicking a sign just for the chance to get a house. But now we have a Japanese-style house in Shirogane, right near a market board and steps from the ocean, and since we're on the housing treadmill we never have to click like that ever again!
dorchadas: (FFXIV Warrior of Light)
I thought I was done with MMOs forever, but [instagram.com profile] sashagee pulled me back in.

I followed the original development of Final Fantasy XIV haphazardly, mostly reading about how it was likely to be a disaster. At the time I was playing World of Warcraft and had no intention to switch, so I watched from the outside as the development ran into a bunch of roadblocks, the zones were empty cut-and-paste jobs, the gameplay was boring at best and infuriating at worst, the art team spent as much time and effort making a flowerpot as they did a player character model, and a private stockholder sold his entire 1% holding of Square-Enix in response to how terrible the game was in possibly the most epic ragequit in gaming history. But to their credit, Square-Enix didn't give up. Back then, every game was either World of Warcraft, or wanted to kill World of Warcraft, and they always came to one of two ends--they were World of Warcraft, or they died. Warhammer: Age of Reckoning, Wildstar, Tabula Rasa, Rift, all years in development and all gone now. Many others went free-to-play and scaled down their ambitions drastically. Somehow, Square-Enix threaded the needle and made gold out of dross. They made the game totally free, shut it down, and then restarted it, hence, "A Realm Reborn."

I went to Distant Worlds back in 2014 when they played "Answers" and showed the cutscene, and I kept seeing articles here and there on gaming websites I followed. The first one to really get my attention was about a phantom train and Kefka raid based on Final Fantasy VI, but by that point I had been done with MMOs for years. [personal profile] schoolpsychnerd wasn't nearly as in to video gaming as she used to be, and what's the point of playing an MMO by yourself, even if it is as story-heavy as FFXIV was supposed to be. But the whole time, I kept hearing the it was the best Final Fantasy of this millennium, and I thought that one day, I'd get to it.

Well, I got to it.

Final Fantasy XIV A Realm Reborn Crystal Tower
This is my desktop background now.

ExpandRead more... )

FINISH IT

2020-Oct-07, Wednesday 14:43
dorchadas: (Azumanga Daioh Chiyo-chan cooking)
Not too much other than the farmer's market today. I've been really stressed today with everything I've had to do--two virtual workshops, going to the farmer's market, making dinner, taking care of [instagram.com profile] sashagee who's still not feeling well (not the plague, fortunately), and watching Mortal Kombat tonight with my book group after we read the book last week. And on Monday I cleaned the entire house, and on Tuesday I had Japanese tutoring. It's been a lot, and it's back to the good old days of stress-induced stomach pain.

Anyway, food.

ExpandFarmer's Market Dinner )

I thought I would have finished Final Fantasy XIV: A Realm Reborn by now but every single time I think I'm done there's something else I find I want to do. First it was finishing all the crafting quests so that I could immediately start the new ones once I got to Heavensward. Then it was becoming allied with all the beast tribes. Then it was doing the comedic Hildebrand quests. Then it was leveling Dragoon to 50 when I heard that it tied in nicely to Heavensward. Then it was doing the post-moogle quests, which I keep hearing provide a bunch of nice lore and are the best sidequests in the game. Then I realized that I hadn't finished the crafting quests, for some reason I forgot to do the carpenter ones. It's an MMO, so of course there's always something to do to keep the players entertained, but this is all base-level #Content and none of the time-sink stuff like the Zodiac weapons or chocobo racing or some of the more taxing achievements. And the plot is already really good, so if Heavensward and beyond are better...well. I've got a lot of fun ahead of me.

Two more Farmer's Market Dinners left.
dorchadas: (FFXIV Warrior of Light)
Not posting a review until I do the 2.1-2.4 quests, since apparently I have a hundred or so story quests to go, but I got a full twenty minutes of credits and everything. I did the final two dungeons in about an hour, most of which was cutscenes. Squeenix patched them so you couldn't skip the cutscenes, whcih meant there'd be a cutscene, 10 seconds of running, another cutscene, etc. At least I didn't end up lost in the Imperial fortresses with no idea where to go, which is what used to happen back when cutscenes were skippable. Groups that cleared it already would charge ahead and leave new players in the dust. I already had that happen a couple times in lower-level dungeons, where the boss had died and nearly everyone had left by the time I was done watching the story.

It's weird. I had sworn off MMOs when I quit playing World of Warcraft back in 2011, but [instagram.com profile] sashagee convinced me to jump back in with her and [facebook.com profile] aaron.hosek came back a couple weeks afterwards. There's enough quality-of-life features that there's barely any friction as I go through the game, especially now that flying is allowed in ARR zones and [instagram.com profile] sashagee could just fly me around on the two-seater mount I bought her. And now that I can fly, there'll be even less friction. It's certainly true that I wouldn't be playing if it weren't a Plague Year since I'd have too much to do, but when everything is cancelled and I'm at home for the overwhelming majority of the time? I can weave this into playing my other games. And it's something we can play together!

She nearly murdered me when I turned off the sound on the villain's speech and started playing a clip of an uwu version someone had recorded, though. Emoji ~ Cat smile
Gaius Van Baelsar: "Tell me... for whom do you fight?"
...
Gaius Van Baelsar: "How vewwy gwib. And tell me...do you bewieve in Eowzea?"
Also, when the Ascians revealed that they were actually trying to resurrect [SPOILER], I literally gasped. Slightly, but still--I'm not immune to nostalgia. They got me.

It's a hotbar-and-cooldowns MMO with daily and weekly quests and I'm having fun with it in 2020. Who would have thought?

Patching the shadows

2020-Aug-12, Wednesday 18:02
dorchadas: (Crystalis Tower Fall)
Patch 5.3 hit Final Fantasy XIV yesterday, so [instagram.com profile] sashagee and I spent a bunch of time playing. Mostly [instagram.com profile] sashagee ferrying me around, now that you can fly in old zones. [facebook.com profile] aaron.hosek also started playing again and transferred his character to our server, but he's 80 and [instagram.com profile] sashagee has a bunch of high-level jobs, so while they ran exciting raids together I ran around collecting 12 bear asses. They revamped the original quests a bit, but the A Realm Reborn main story quests are still pretty basic most of the time. They doubled the XP story quests give, though, and apparently took some of the more blatant run back-and-forth ones out, so I'll have less tedium on my way to finish the story. Which is good, because [instagram.com profile] sashagee is waiting for me to get to Heavensward where the story (she says) gets really good, and where she never did any of the raids.

Haven't raided in nine years since that last Ragnaros kill in Firelands, but the time has come again. Emoji Axe Rage

I also got to the Eternal Magical Kingdom of Zeal in Chrono Trigger yesterday, one of my favorite settings in a video game, on the 25th anniversary of Chrono Trigger's North American release. I have a poster map of Zeal on my wall in the office, along with a map of the Tyr Region from the Dark Sun D&D setting and Vvardenfell where Morrowind takes place. Add in the map of Exalted's Creation out in the living room and that's all my gaming setting influences all together. Also, I like maps.

ExpandFarmer's Market dinner )

Other than gaming I haven't been up to much, though last Saturday I went out shopping for patio furniture and to drinks with [instagram.com profile] britshlez. I've almost entirely avoided restaurants except for takeout because even if eating outdoors is pretty safe on a per-incident basis for me, it's much less safe for the servers who have to deal with dozens of people every day. However, we went to Vincent on Balmoral and they had set up outdoor seating on Balmoral itself near the curbs, with some smaller tables in the middle of the street. The servers never got near us at all--they took our order from further away, and then brought the food, drinks, and check to the smaller table and it was our responsibility to go over and get them once the servers had left. It's more dangerous than getting takeout, but not by much, but we were able to enjoy drinks in the shade--[instagram.com profile] britshlez got them to move the table over closer to the curb and into a tree's shadow by pointing out our mutual pale redheadedness--and I didn't feel like I was endangering someone who had no choice but to come to work or face eviction. Not going to make a habit of it, but it was a lovely afternoon.

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