dorchadas: (Iocaine Powder)
My first spooky game for October!

Hey, there are ghost pirates. It counts.

As I mentioned in my review of Loom lo these many years ago, I grew up playing Sierra adventure games and repeatedly dying, so I always considered the focus to be the progression of the puzzles. In addition, even though games like Quest for Glory I or King's Quest VI had humorous elements and a lot of jokes, particularly the Quest for Glory series, they were still fundamentally serious stories. Even Loom was the same, mostly serious with a bit of humor in it, and Maniac Mansion had more humor but not that much dialogue in which to really display it.

My sister [instagram.com profile] wanderluster_kp bought Curse of Monkey Island and played through it with [livejournal.com profile] uriany, though, and that had a completely different mood. It was much more focused on the jokes, on the snappy comebacks and side comments in dialogue, on Murray the Invincible Demonic Skull and the singing pirates. I clearly remember how hard I laughed when Guybrush shot the banjo and his response when accused of foiling the duel was, "That shot could have come from the grassy knoll." I never played it but the two of them beat it, and when I recently listened to an episode of Go Back and Play about The Secret of Monkey Island, and now that it's October, the time had come.

Secret of Monkey Island - I am Guybrush Threepwood
Don't we all. Emoji Axe Rage

Read more... )
dorchadas: (Default)
I guess this is the second art game I've played, beyond Proteus.

When I first heard the description of Behind Every Great One from this Rock Paper Shotgun article, I expected to hate it. The description and some of the information in that article made it sound like, well, rich people problems. Like all those novels of middle-aged men who feel unfulfilled in their extremely lucrative or prestigious careers and need to find new meaning, usually by having an affair. It talks about piling up of housework and how there's never enough time in the day, but how much housework can one childless couple generate? Certainly not enough to take up eight hours every single day, so it seemed like a flawed premise to me. Maybe in the days before dishwashers and running water and so on, sure, and certainly once children enter the picture. I just spent a weekend at a friends' house and they have a 21-month old, so I can easily see how children will consume every available hour in the day. But two people, one of whom is a homemaker? I didn't understand.

After playing the game I understand but think it wasn't executed very well. Spoilers below this point.

Behind Every Great One How many people
I'm sure she hears about it a lot.

Read more... )
dorchadas: (FFVI Terra sad art)
Final Fantasy VI is my favorite Final Fantasy, and playing it through again hasn't changed that opinion.

I didn't own an SNES as a child, but several of my friends did. I remember us playing through FFVI together, trading off at various story points, taking turns naming characters--I named Setzer "Han" because he was a gambler and a scoundrel and also I was ten--but I didn't get very far. I came in wherever the person's save was, and of course it wasn't a group game or anything like that. They absolutely kept playing while the rest of us weren't around, and so I only remember bits. The Opera House where I got to name Setzer, of course. The opening crawl, obviously inspired by Star Wars, with Tina (Eng: "Terra"), Biggs (Eng: "Vicks"), and Wedge piloting their mage armors across a desolate snowfield toward the lights of Narshe in the distance. Protecting Banon on a raft down a rushing river and repeatedly choosing the looping fork to take advantage of his healing ability. But no consistency. No real understanding of how the story all fit together. All that came later when I played it through on my own.

Final Fantasy VI Opening magitek armor
If you've played the game, you're hearing the music now.

Read more... )
dorchadas: (Legend of Zelda Majora A Terrible Fate)
The Legend of Zelda series has gone through several strange shifts in its history. It started with Zelda 2, where the question was what Zelda would be like as a side-scrolling action RPG. Wind Waker asked what Zelda would be like if most of the land was replaced with a shining sea, and Spirit Tracks wondered what Zelda would be like if most of it involved trains. But admit, I never expected that the Legend of Zelda series would become a fashion simulator.

I had started to pay a bit more attention to games discourse when this game came out, and much like Four Swords Adventures, a lot of the talk was about how it was multiplayer. And not just multiplayer, it required exactly three people to play. Still, there was a lot of goodwill toward Nintendo after the success of A Link Between Worlds, so people were willing to give it a try. And while I didn't hear that much about it, I heard mostly that it was okay. Fun with the right people, extremely frustrating with random people, and not worth playing solo. That's pretty much correct.

The Japanese title is Toraifо̄su sanjūshi, "The Three Triforce Musketeers." Honestly, what a great title. I guess they couldn't resist the "tri" reference in the English.

Legend of Zelda Tri Force Heroes Three Level Buttons
Solving problems through T pose.

Read more... )

Summer animu

2018-Jul-31, Tuesday 08:49
dorchadas: (Enter the Samurai)
On Saturday, Anime Chicago had a Summer Anime Sampler event, where a bunch of us piled into a room and watched the first episode of a lot of upcoming anime while we ate food. I made a big pile of tamagoyaki--a dozen eggs' worth--and paid the $12 for a year's membership to Anime Chicago so I could attend, and we watched anime for five hours.

Here's my thoughts, ordered by how likely I am to watch more of it:

A long list )
dorchadas: (Kirby Walk)
In times of trouble, Kirby's cuteness is a healing balm.

Kirby is my favorite Nintendo character but I know almost nothing about the Kirby mythos. I played Kirby's Adventure and Kirby Super Star, and eventually the original Kirby's Dream Land, and that's it. So when I followed a bunch of Kirby tumblrs and other blogs out there on the internet, I had no idea who all the Lovecraftian abominations were. Watching the Kirby anime, with its backstory of Nightmare conquering the entire universe except for Popstar, only explained a bit. In the games I played, Dedede was the enemy and Kirby fought him to bring peace back to Dream Land, and that's just how it was. When I watched the beginning of Squeak Squad and saw that Kirby immediately rushed off to confront Dedede over his stolen cake, it made sense to me. Dedede is the great enemy, right?

I guess I'd still think that if I hadn't gotten the secret ending in Dream Land 3. Was the Kirby anime right, and Dedede is more of mischevous bumbler than the real enemy? Are there things out there that lurk in the darkness between the stars, hungering for the light and life of Planet Popstar? Was there a secret hand behind Dedede's actions in those earlier games? Who is the true enemy?

Who would have thought that there were such depths to a Kirby game? How deep does the rabbit hole go?

I guess that's tangental to the actual game, though, which is mostly cute and fun.

Kirby's Dream Land 3 - Wandering the Woods
Forest Friends.

Read more... )
dorchadas: (Cherry Blossoms)
I've never played Harvest Moon or Animal Crossing. I've never played Farm Simulator or anything like that. But when Stardew Valley was announced as a Harvest Moon-like that fix all the annoyances and problems that had crept into Harvest Moon over the years, I was incredibly excited and I couldn't wait to play it.

I think it's because the one time I lived in a rural farming area it was amazing. Most of Chiyoda by land area was rice fields, and despite being foreigners and not speaking Japanese that well, our neighbors would drop off extra vegetables during the harvest season, invite us to local festivals, and buy us drinks when they saw us in the local izakaya. None of our friends who lived in Hiroshima City had any of that happen to them, but we drank sake and ate pickles and roasted fish with the neighbors as all of their kadomatsu burned in a giant bonfire in the center of the field. I don't have a connection to my Chicago neighborhood the same way I did to Yae-Nishi, and I'm not likely to get one any time soon. Even if I knew my neighbors' names, there are too many of them to really get a feel for the community. City living provides anonymity, for both good and ill.

In Golden Sky Stories, a translation of the Japanese RPG ゆうやけこやけ that I could describe as "Stardew Valley from the perspective of the junimos," there's a particular line that I loved that I could easily apply to Chiyoda:
Only a single rail line passes through it. A two-car train comes every hour, and no more. In front of the station are a row of shops not seen anywhere else. Many of the roads around the town are narrow, too small for cars to pass. Some of them are mere dirt paths, used by cats and rabbits more than people.

You can see open fields here and there. The rice paddies outnumber the houses. If you look into the distance, you’ll see only mountains and trees. Narrow rivers flow from mountains, from ponds, gathering into one big river. The water flows in, the water flows away
I could just as easily apply it to Stardew Valley.

The portraits in the screenshots below come from the Rikuo's Character Portraits mod, which edits everything to be more anime. Emoji Chiyo rush

Stardew Valley Year One Spring in the village
The falling cherry blossoms really cement the resemblance.

Read more... )
dorchadas: (Legend of Zelda Link to the Past World M)
I almost bought a 3DS because of this game.

I stopped paying attention to gaming news for a long time--basically from late 2005 to 2011-- because 99.9% of my gaming time was taken up with playing World of Warcraft. I don't think I even knew Skyward Sword existed untl I played it at [livejournal.com profile] melishus_b's house, for example. But A Link Between Worlds came out in 2013, after I had tuned back into the general gaming consciousness, and everything about it looked great. A game made in the same style as A Link to the Past, set in the same world as A Link to the Past? My favorite Zelda game? And then all the reviews game out and praised it as the greatest Zelda game in years, free of the handholding that had slowly tightened its grip over the series as the years went on. Nonlinearity, with the ability to tackle dungeons and explore in whatever order you want due to the item system? Another system of two worlds like A Link to the Past's Light and Dark World, with intricate connections that need to be navigated to beat the game? All of that sounded like a dream.

Oh, and also Link turns into a painting? Well...I guess it's no stranger than Twilight Princess...

I did not end up buying a 3DS because I had no money, but I never stopped wanting to play A Link Between Worlds. And now I can tell you that it lives up to all that hype I felt five years ago.

The Japanese title makes the connection between it and A Link to the Past even more explicit. A Link to the Past is 神々のトライフォース, "Triforce of the Gods," and A Link Between Worlds is 神々のトライフォース 2.


A Link Between Worlds Link as graffiti
This is consistently referred to in the game as 落書き (rakugaki, "graffiti"), which is kind of demeaning if you ask me.

Read more... )
dorchadas: (Death Goth)
This game caught me completely by surprise. I backed Bloodstained: Ritual of the Night as soon as I became aware of it based mostly on the strength of the Kickstarter video--and apparently I backed a physical copy, so I guess I'll be getting that at some point in the future--but I haven't really been paying much attention to the updates. I rarely do, especially with games, because I don't want too many spoilers before I actually get to the game itself. So as it smashed through stretch goals and climbed up the Kickstarter rankings, I completely missed the "Free 2D, pixel-based, retro-styled prequel mini-game" that they promised. And then all of a sudden it came out at the end of the last month and it looked amazing.

It is amazing.

Bloodstained Curse of the Moon - Stage 4 splash
”The Sign of Blasphemy That Pierces the Heavens." The English name is "Blasphemy unto Heaven," which is pretty close.

Read more... )
dorchadas: (JCDenton)
Certainly took me a long time to get to this one.

Back when the original Shadowrun Returns kickstarter came out, one of the questions they asked of fans was where the additional campaign should be set. Berlin was the winner and so they made Dragonfall, but I voted for Hong Kong and I was really disappointed when it didn't win. One of the problems with Shadowrun's development as tabletop game is that the evolving metaplot required new supplements and editions to focus on changes to existing areas and only occasionally cover new places. We know more about Sixth World Seattle than anywhere else on the planet, for example, but most other places aren't nearly so well-described. I don't think there's ever been much published about the Confederated American States, for example, much less southern Europe, southeast or south Asia, anywhere in Africa or the Middle East, and so on. Just bits here and there scattered through the books, so a whole game set elsewhere with a companion sourcebook released with it was amazing.

The game's not as good as Dragonfall, but it comes pretty close.

Shadowrun Hong Kong - Little People never win
Welcome to the Sixth World, and honestly, also the Fifth World.

Read more... )

Neverwhere

2018-Jun-11, Monday 10:35
dorchadas: (Default)
On Friday night, [twitter.com profile] liszante and I went to see Neverwhere after I was the only one to respond with a definite date and time to a Facebook post asking if anyone wanted to go. Points for decisiveness.

Lifeline Theatre did a performance of Neverwhere a while ago, while I lived in Japan, so I never got to see it then. And due to rights issues with the adaptation, there was a note in the program that this would be the last run of the stage performance for the foreseeable future, so I'm glad I went. I did not get a picture of the stage, but I did take this picture out in the lobby:

2018-06-08 - Lifeline Theatre Neverwhere Performance


There was also a "Chicago Below" collage with pictures submitted by various people, which kind of makes me want to run a Neverwhere-inspired game set in Chicago.

The stage was set up in two levels, with a catwalk and ramshackle (or ramshackle-looking) boards on top, a stairway that kept moving, and several ladders. True to the theme, there were doors everywhere, close to a dozen of them scattered all around stage's two levels, and people were constantly going in and out of them. Richard Mayhew and a few bystandards started on the top level, as he waited for the bus that would take him down to London and the old woman read his palm and uttered the words that I remember most out of the whole book:
"You've a good heart. Sometimes that's enough to see you safe wherever you go. But mostly, it's not."
Most of the script followed the book pretty closely, but there were a few additions that stood out to me as particularly expository, though I'm not sure if that would be the same for a viewer who hadn't read the book half-a-dozen times like I have.

Each of the actors played multiple roles. The same actor played Old Bailey, the Earl of Earl' Court, and the abbot of the Black Friars, for example, the same actor played the angel Islington and Richard's friend at work, the same actress played Hunter and the partners' assistant at work, and the same actress played Jessica and Lamia (and maybe Anesthesia the ratspeaker, now that I think about it), which itself makes a point about Richard's views on women. They did an excellent job of portraying separate mannerisms and dialects, though, to the point that I mostly only noticed if I concentrated on it. I thought Mr. Croup and Islington had the same actor until I realized that was impossible because they'd have to be on stage at the same time.

I don't know from theatre criticism, but I liked the performances. Richard never quite achieved the quiet confidence that killing the Beast gives him in the book, but he certainly portrayed a complete outsider confused by everything around him very well. I could have believed the Marquis was the traitor based on his dismissiveness if I didn't know who the real traitor was, and Croup and Vandermar were fantastic. Door was much like she was in the book--muted emotions, devotion to her family's quest, and slight fondness for Richard, like a stray cat that keeps hanging around your house until you take them in.

The fight scenes weren't very believable, though, but there weren't many of them.

It runs until July and it's the last production, so I strongly recommend it if you have the time and ability.
dorchadas: (Legend of Zelda Link and Zelda sitting t)
Other than Ocarina of Time, this was the Zelda game I was most worried about playing. But whereas in Ocarina's case it's because it was so universally loved, in Skyward Sword it's because of the opposite.

Skyward Sword is a console Legend of Zelda game, so when it came out it got plenty of perfect or near-perfect reviews (AV Club, IGN, Eurogamer, Game Informer). I even listened to an old Nintendo Voice Chat podcast episode a couple months ago where they gushed about how great the game would be. But since then, opinions turned on it a bit. People talk about the motion controls, of course, but they also complain about the fetch quests, the backtracking, and the hand-holding, which have gradually been escalating through the Zelda series and find their ultimate expression here. So when I loaded it up, I wasn't sure whether to expect a complete mess or a maligned masterpiece.

What I got was a game that tries very hard but sadly falls short of its lofty ambitions.

The Japanese title is just a transliteration of the English "Skyward Sword."

Legend of Zelda Skyward Sword 1v1 vs bokoblin
A hero has to start somewhere.

Read more... )
dorchadas: (Warcraft Algalon)
​Most people my age probably learned the Konami Code from playing Contra, but I learned it from playing Life Force.

Over summers in elementary school, I hung out a lot with two other kids who lived on my street. One of them had an NES with Life Force and the three of us would pile into his room--his room with its own television, what a luxury--and play Life Force over and over again. We weren't good at it all, since we weren't steeped in arcade culture and didn't understand high score charts, one credit clears, or any of the other ways that arcade junkies measured their prowess. But with thirty lives and two players, we could get through the whole game and that was good enough.

Today, I needed something like that. Emoji Uncertain ~ face

Life Force Space Teeth
Ah yes, the famous teeth of space.

Read more... )
dorchadas: (Legend of Zelda Toon Link)
​Love them or hate them, there's no one other than Nintendo who'd look at the Legend of Zelda series and say, "Yes, but...what if there were trains?"

I suppose it's not that much of a stretch when you think about it. The real groundbreaker was Wind Waker, which turned the expansive overworlds of the older Zelda games into an endless shining sea with a few points of light in the form of islands. Looking at it that way, a rail network is a pretty reasonable next step. It keeps the advantages of the points of light area design while restricting movement to the tracks, solving some of the problems of Wind Waker's enormous travel distances. It takes advantage of the DS touchscreen and allows drawing a path along the rails so there's no need to babysit the train. And Link gets a spiffy engineer's uniform. What's not to like?

The Japanese title, Daichi no Kiteki, means "Steamwhistle of the Earth." This is another case where the localized title is better.

Legend of Zelda Spirit Tracks Train of the Gods
"This is the Train of the Gods, used by the gods in ancient days..."

Read more... )
dorchadas: (Warcraft Algalon)
Based on Transistor and Bastion, I'd say that Supergiant has a type. Both games begin after something has gone catastrophically wrong, with the protagonist left in the ruins trying to piece together what happened. Both games have a silent protagonist. Both games are isometric action games. Both games have a vibrant, beautiful art style that complements a world full of nooks and crannies containing their own fragments of story. Both games explain almost nothing at the beginning and allow the player to discover the background as they play. Both games have combat systems that emphasize player choice and quick response to changing situations. Both games are narrated by Logan Cunningham.

Though I can't blame them for that. Everything should be narrated by Logan Cunningham.

Transistor Camerata
This would make a very good album cover.

Read more... )
dorchadas: (Quest for Glory I Hero Bow)
​For a long time, Quest for Glory II: Trial by Fire was my gaming white whale. After I played Quest for Glory I: So You Want to Be a Hero at my friend's house, I played a copy of it for a long time, and later went out and bought the VGA remake. By that time Quest for Glory III: Wages of War was out, so I got that too, and later Quest for Glory IV: Shadows of Darkness. But Quest for Glory II never got a remake and still had EGA graphics in the days of 640x480 and 256 colors, and that's probably why I could never find it for sale. For years, I would import my character from QFG straight into QFGIII and rely on the recap at the beginning of QFGIII explaining the battle against the wizard Ad Avis and the salvation of Raseir. I assume Sierra put it in there because there were a lot of people in my situation.

While I was at university, I finally found a copy of Quest for Glory II on the high seas and played through the whole series back to back. I didn't fall immediately in love with it or discover a magical hidden gem. It's a good game with a few oddities. But it's better constructed and more true to the spirit of Quest for Glory than its immediate sequel, and as a QFG game it's a better adventure game than most of Sierra's output while also being a fun RPG to boot.

Quest for Glory II sell a duck
Viaduct.

Read more... )

2017 in Gaming

2018-Jan-07, Sunday 13:04
dorchadas: (Legend of Zelda Link to the Past Comic M)
I feel like I should have done one of these in previous years, but I didn't. Well, it's not too late to start. Here's a list of all the games I played and beat in 2017, in chronological order.

Read more... )
dorchadas: (Legend of Zelda Toon Link Feels bad man)
​Phantom Hourglass is the most recent Legend of Zelda game I've played until now, other than about five minutes' worth of Skyward Sword while visiting [livejournal.com profile] melishus_b in December of 2011. In preparation for moving to Japan, [personal profile] schoolpsychnerd and I bought a DS--we had a PSP before then, but weren't that happy with it--and several games. [personal profile] schoolpsychnerd picked Puzzle Quest and The World Ends with You, and I picked Final Fantasy IV DS and The Legend of Zelda: Phantom Hourglass. I played it almost entirely on the train, as we went to and from Hiroshima City and on the shinkansen throughout Japan, and I thought it was cute and fun. It wasn't until years later that I looked it up on the internet and discovered I was supposed to hate it.

Playing it again I still don't hate it, but the shine has worn off.

The Japanese title reads Mugen no Sunadokei, "Visionary Hourglass" or "Hourglass of Dreams."

Legend of Zelda Phantom Hourglass Kyubosu attacks
It did give us the name for Dead Man's Volley, though.

Read more... )
dorchadas: (Princess Peach Smash Wielding Toad)
​The thing that Nintendo almost never forgets, the reason why I'm glad they exist and have their own way of making games, is that games are fun. Games can also tell stories or comment on life, of course. I played Night in the Woods last month and loved it. But games can be interactive fun in a way that passive media like movies or books are simply incapable of, and that is one Nintendo's great strengths.

I feel kind of bad for Microsoft, honestly, and the reasons why are summed up in this tweet:

Not that all their games are fun, of course. Metroid: Other M exists. But Super Mario Odyssey's fun is not in question.

Super Mario Odyssey Mario vs Bowser
Bowser, politely, doesn't want to stare.

Read more... )
dorchadas: (Legend of Zelda Zelda Dark Princess)
​I played Twilight Princess back when it first came out, when it was a Wii game that required swinging the WiiMote around to attack. When [personal profile] schoolpsychnerd and I got married, our friends pooled their money and efforts and got us a Wii as a wedding present, back when Wiis were at the height of their popularity and people would stand in line for hours just at the rumor of stock arriving. They also got us two games, one for each of us--[personal profile] schoolpsychnerd got Cooking Mama, which she played for probably fifty hours, and I got Twilight Princess, which I played for maybe six. At first I really liked it, but I soured on it pretty quickly. I had never bought into the anti-Wind Waker craze, so while I liked the new art style I didn't view it as a return to the true spirit of Legend of Zelda or any of the other pre-release complaints about Wind Waker you can hear read in the Retronauts Wind Waker episode. No, I didn't like the controls.

There were games where the Wii motion controls really worked, like Super Mario Galaxy, and games where they didn't, like Twilight Princess. Movement with the nunchuck was fine, but combat was painful. The last straw came with the fight on horseback with King Bulbin, which took me almost half an hour. I eventually won, but put the game down and never went back to it, and when [personal profile] schoolpsychnerd and I moved to Japan, we left our Wii behind in America because we (incorrectly) thought that Japanese TVs used a different television system than America's NTSC. And until this month, I never played it again.

But this time I played the GameCube version, so the controls were just fine.

The Japanese name doesn't have any special meaning here. It's just a transliteration of "Twilight Princess."

Zelda Twilight Princess sunset ride
Twilight.

Read more... )
dorchadas: (Broken Dream)
I've never played Ultima VII, but I know about its reputation. The truly simulationist RPG, predating games like Deus Ex, where the protagonist could get into hidden places by stacking up boxes by the sides of houses and climbing on them, bake bread, have infinite storage space by picking up the cargo door for a ship's hold, paint a self-portrait, rob the bank blind, earn infinite money through rigged gambling, or bake bread using blood to bind the flour together. These were the kind of interactions that Divinity: Original Sin promised in its kickstarter video, but with more modern design, applied to a turn-based combat engine, and with multiplayer. Moving barrels around to solve puzzles? Getting enemies wet and zapping them with lightning? Doing all of that together with [personal profile] schoolpsychnerd? All of that sounded like a lot of fun!

I was going to say that this was the third game I kickstarted, after Wasteland II and Pillars of Eternity, but it turns out that's not true. There were a few other games in there like Shadowrun Returns and Sealark, but this is the third big game I kickstarted, and one of the ones I was most excited for.

Well, it took us almost two years to finish it, so that may provide insight into what I thought about the game.

Divinity Original Sin rat battle
"Poison the Rat King" would be a good band name.

Read more... )
dorchadas: (Legend of Heroes Trails in the Sky Estel)
​Last year, I played through Legend of Heroes: Trails in the Sky. It was amazing, the best JRPG that I've played in over a decade, with a cliffhanger ending that demanded an immediate resolution. And then I...didn’t start the second game until September of this year because I got sidetracked. You know how it goes. I wanted to play more Zelda games before Breath of the Wild came out, and then I was a little intimidated by the commitment than Trails SC would required, since I tend to only play one game at a time.

Seventy-seven hours later, my verdict is that I should have played this back in February and March instead of Wasteland 2. I could have moved on to Trails in the Sky the 3rd by now and finished up the first trilogy rather than spending my time shooting robots with assault rifles, the true post-apocalyptic überweapon. And in Trails SC I even got to shoot some robots with gattling guns, so it would have been the best of both worlds. Long as they were, those seventy-seven hours were an excellent use of my time.

Warning before I start: this review contains spoilers for Trails in the Sky FC. The games are so tightly connected it’s impossible for me to discuss the characters or plot in any real detail without them.

Trails in the Sky SC - Luke Estelle rematch
Not the secret final boss.

Read more... )
dorchadas: (Not he who tells it)
I'm a Midwesterner, born and bred. I remember corn fields visible from our back porch until the forest a mile away, and while houses gradually filled in that space, I still played tag in the corn fields every summer--the one element of my upbringing that my Southern wife feels free to mock me for. My father is from California, but he married a Wisconsin farmer's daughter and made a life here in this broad, flat land of corn and wheat, cows and cider farms, and hot summers and sudden, cold winters.

Okay, I lived an hour's drive from Chicago, so I wasn't exactly from prairie country. But when I heard that Night in the Woods was a game about millennial angst in the ruins of a midwestern town devastated by the economic changes of the twentieth century, and also that it was spooky, I knew I would play it eventually. And this past October it went on sale for the first time, and I bought it. I didn't quite finish it during October because Super Mario Odyssey also came out, but I'm not too far off. And now, I shall sing its praises the way Mae's band sings of their despair.

Night in the Woods ruined park
Q: What is life?

Read more... )
dorchadas: (Default)
​Super!

This is another game that I first heard about through Nintendo Power. I never played it, though I do remember Simon's eight-direction whip swinging so I must have seen it at someone's house somewhere. You can tell it made a strong impression on me.

Super Castlevania IV was originally intended to be in the style of the original Castlevania, and in Japanese it even has the exactly same title--悪魔城ドラキュラ (Akumajō Dorakyura). But it has expanded levels, even more bosses, more control of Simon on stairs and through whipping, the enhanced graphics and level design that the SNES was capable of, SNES-quality music, infinite continues, and other quality-of-life improvements.

I'm not that impressed in the end.

Super Castlevania IV diagonal whipping
Diagonal whipping, the greatest superpower.

Read more... )
dorchadas: (Judaism Magen David)
Why do bad things happen to good people? What purpose does suffering serve? Is there some greater end, some trial through which G-d is putting us with the ultimate goal of tempering us, like steel hammered out on the forge? Or is it just a part of life that we have to learn to deal with, and maintain our own composure and avoid temptation while doing so? Does G-d understand the compromises that we have to make to exist in the imperfect world, or does He gaze sternly upon us and demand better?

And if you think there's a lot of questions in the preceeding paragraph, you should see some of the dialogue in this game.

The Shivah is the first commercial game by Dave Gilbert, of Wadjet Eye fame, though I wouldn't have guessed that just from playing it. That's partially because this is the "Kosher Edition," with voice acting and revamped graphics, but also because it's polished and very well designed without a lot of the pitfalls that adventure games usually fall into. I felt more like an investigator during the Shivah than I ever did during Gabriel Knight, and without any of the latter game's sleaziness. The Shivah is grounded, which is its greatest strength.

The Shivah detective rabbi
Adventure games.

Read more... )

Profile

dorchadas: (Default)
dorchadas

July 2025

M T W T F S S
 12 3456
78910111213
14151617181920
21222324252627
28293031   

Syndicate

RSS Atom