Game Review: The Secret of Monkey Island
2018-Oct-06, Saturday 19:29My first spooky game for October!
Hey, there are ghost pirates. It counts.
As I mentioned in my review of Loom lo these many years ago, I grew up playing Sierra adventure games and repeatedly dying, so I always considered the focus to be the progression of the puzzles. In addition, even though games like Quest for Glory I or King's Quest VI had humorous elements and a lot of jokes, particularly the Quest for Glory series, they were still fundamentally serious stories. Even Loom was the same, mostly serious with a bit of humor in it, and Maniac Mansion had more humor but not that much dialogue in which to really display it.
My sister
wanderluster_kp bought Curse of Monkey Island and played through it with
uriany, though, and that had a completely different mood. It was much more focused on the jokes, on the snappy comebacks and side comments in dialogue, on Murray the Invincible Demonic Skull and the singing pirates. I clearly remember how hard I laughed when Guybrush shot the banjo and his response when accused of foiling the duel was, "That shot could have come from the grassy knoll." I never played it but the two of them beat it, and when I recently listened to an episode of Go Back and Play about The Secret of Monkey Island, and now that it's October, the time had come.

Don't we all.
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Hey, there are ghost pirates. It counts.
As I mentioned in my review of Loom lo these many years ago, I grew up playing Sierra adventure games and repeatedly dying, so I always considered the focus to be the progression of the puzzles. In addition, even though games like Quest for Glory I or King's Quest VI had humorous elements and a lot of jokes, particularly the Quest for Glory series, they were still fundamentally serious stories. Even Loom was the same, mostly serious with a bit of humor in it, and Maniac Mansion had more humor but not that much dialogue in which to really display it.
My sister
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Don't we all.

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