dorchadas: (FFVII Sephiroth Calamity from the Skies)
It's been a while because I've been so busy out living life and because this trailer is much longer than the others that were released, but I finally got to the latest Final Fantasy VII Remake trailer! Here's the Japanese version:



There's a lot more here, but as I went through all the dialogue, I actually think this is the closest of the three trailers so far (Trailer 1, Trailer 2)

Also, I should say that unlike previous trailers, where I was able to find the dialogue transcribed by a native Japanese-speaker and fall back on that if I was confused, this time I had to transcribe the Japanese myself. So I'm not 100% confident in some of the lines I have below--I've indicated the lines where I'm unsure with question marks.

Table within )

You can see that everything here is pretty close. There's some stylistic differences in the lines--the English is usually more flowery than the Japanese, which is pretty consistent with video game translations--but the meaning is generally the same. The places with the most differences tend to be where it doesn't matter as much, like combat barks. Though weirdly, they left the warning klaxon out of the English version, which is just odd to me.

I did like how Palmer uses lard in the Japanese and butter in the English.

Otherwise, there's some bits that only make sense because of the way language words, like how "You're so cute" is a single word in Japanese, so the exchange between Aerith and Cloud when Cloud is in the dress is based on that. About the only thing I can say for this version is that I still think the Japanese voice acting is miles better than the English voice acting.

I'll get to this game eventually, when I can!
dorchadas: (FFVII Cloud looking at Buster Sword)
The Games Awards dropped another Final Fantasy VII Remake trailer, so just I like I did with the last trailer from back in May, I'm going to compare the Japanese and English dilaogue.

First, here's the trailer:


I haven't been able to find one with Japanese audio, but this was posted by Square Enix Japan, so I assume that the subtitles here are from the Japanese script. Which is interesting, because sometimes the dialogue is, uh, very different:

Table within )

There are more differences here than there were in the first trailer! The first exchange between Aerith and Cloud is completely different in Japanese, Cloud explicitly mentions what he promised Tifa rather than just alluding to its existence, and in the English Tifa is more expressive in being glad to see Cloud. A lot of the other stuff is just stylistic--"Okay, that...was pretty cool" isn't really a bad translation of さっすが, which is kind of an interjection when someone does something good or cool that's exactly the kind of good or cool you would have expected them to do--but there are some major changes that swap the meaning around!

Like, compare English Aerith here to Japanese Aerith. English Aerith has a devil-may-care attitude, and when Cloud tells her that the situation is dangerous, she brushes it off. She's not worried. In Japanese, it sounds more like Cloud is reassuring Aerith that he can protect her and she's telling him that she knows he can. In English she's sassy, in Japanese she's passive. I wonder how that's going to play out over the entire game.

I do love the "next five seconds line." English or Japanese, Cloud's like "Yeah, yeah, mystical Planet crap, whatever, can we focus on the giant scorpion deathbot here?"

I'm curious how those different lines will work in the different version. I'm guessing they'll have different lip syncing in English and Japanese, and maybe different cutscene timing too? Aerith's first line here is so much longer in Japanese but her lips are clearly synced to the English.

Now that we know this is probably coming to other places than just the PS4/5, I look forward to playing it in 2021.
dorchadas: (FFVII Cloud looking at Buster Sword)
So, a new trailer for the FFVII Remake dropped:


It does look pretty nice, but I'm a little...four years of work and here you are? I look forward to playing this after I retire.

But, this post is about how I also looked up the Japanese trailer and the dialogue is very different! So here's a side-by-side comparison:

Table within )

There's a lot of differences there. I wonder if they're carrying that through the entire script? Emoji Sad pikachu flag

Fortunately, by the time this game actually comes out years from now, I'll be fluent in Japanese, so I can play the Japanese version.

Also, they're really laying the moe on thick in Aerith's Japanese performance.
dorchadas: (Dagoth Ur)
Morrowind is my favorite game of all time (though Breath of the Wild is rapidly creeping up on it...), and just recently the Elder Scrolls series hit its 25th anniversary! Bethesda is giving away Morrowind for free through Sunday, if you're not one of the people who's bought it multiple times like me.

I still have the map from the collector's edition, framed and hanging on my office wall at home.

If you want to know my thoughts about the game, I finished a heavily-modded playthrough of it in 2014 and wrote a review of it here. I've considered replaying it again, because I really want to play through the Uvrith's Legacy mod as a member of House Telvanni, and do the vampire playthrough with the trio of Vampiric Hunger, Vampire Embrace and Vampire Realism. And scripted spells so I can turn into a bat, the best way to fast travel. And maybe a playthrough as something other than an elf. But that playthrough I wrote about took me from 2009 to 2014, on and off, and probably about 500 hours of game time. There are so many other things I could do with that time.

There's a giant oral history of Morrowind article at Polygon that I have saved to read when I have more time to sit down. It's over twenty thousand words, so it's not something I can read over my lunch break like a lot of the articles I read. But I can use the time I save by not replaying Morrowind to read it. Emoji ~ Cat smile

I don't know that we'll ever see a game with Morrowind's degree of both freedom and weirdness again. Morrowind is the other half of my love of fungal forests sparked by Crystalis, and the political machinations, the slow burn of figuring out what the plot is, and the main quest actively encouraging the PC to go off and do sidequests are still rare in gaming today. I love the care they put in crafting a strange and compelling setting. I think it took me years to realize that "foyada," the Ashlander word for a ravine carved out by lava that remains after the lava has gone, was made up for the game, and "What exactly happened at Red Mountain?" and "What were the Dwemer trying to accomplish?" and "Was Dagoth Ur right?" are still questions debated among the fandom. Xenophobic nativism vs. colonial oppression was a conflict so good that Bethesda reused it in Skyrim, except Dagoth Ur is much more compelling than Ulfric Stormcloak could ever be. I mean, look at this:
Nerevarine: "What is your plan for the Dunmer?"
Dagoth Ur: "I will free the Dunmer from the Imperial yoke, and cast down the false gods of the Temple. I will lead them out of their ancient superstitions, and gift them with intimate knowledge of the divine. Then, perhaps, when Morrowind is once again restored to its ancient glories, it will be time to consider whether the Dunmer should cultivate ambitions of empire."
Nerevarine: "How do you justify your crimes?"
Dagoth Ur: "If, by my crimes, you mean the inevitable suffering and destruction caused by war, then I accept the burden of leadership. The Sixth House cannot be restored without war. Enlightenment cannot grow back without the risk of upsetting the tradition-bound and complacent herd. And the Mongrel armies of the Empire cannot be expelled from Morrowind without bloodshed. As I have charity and compassion, I grieve. But our mission is just and noble."
"Come Nerevar, friend or traitor, come. Come and look upon the Heart and Akulakahn, and bring Wraithguard, I have need of it."

So good.

Breath of the Wild is more fun to play, but Morrowind's plot and setting will win out every time. I've wanted to run a tabletop RPG version of it for years. Maybe someday.
dorchadas: (Thranduil autumn)
I first started playing Dragon Age: Origins a decade ago, shortly after it first came out. Though I was living in Japan at the time and Steam wouldn't let me buy anything due to the conflict between my billing address and my IP, I asked a friend to gift me a copy because I was so excited about the game. Another CRPG by Bioware, which had made Baldur's Gate II and Neverwinter Nights? The promise that your choices, especially your origin story, would deeply affect how the game played out for you? I had been following news of the game for months and I was so excited to play it that I mostly abandoned playing World of Warcraft and dove into Dragon Age, playing twenty hours in a couple weeks even though I was working fifty hour weeks with a two hour commute at the time.

Then, my hard drive crashed and Steam didn't back up my save.

The famed Japanese customer service returned my laptop good as new, including sending a courier to my house to pack it up in a box to my satisfaction and deliver it back to me when it was fixed, and I had fortunately backed up all my music and documents on [personal profile] schoolpsychnerd's new laptop a month or so before the crash, but twenty hours of Dragon Age: Origins was gone. I was discouraged enough that I just went back to World of Warcraft, where my character was preserved on external servers, and didn't touch Dragon Age for a decade. It took the recent Square Roots Podcast series on Dragon Age: Origins to convince me to take a break from Breath of the Wild and pull me back into the game.

It was fun, but I feel like I would have liked it a lot more if I had played it back when it came out.

Dragon Age Origins Map with blood and darkspawn
The map is literally both grim and dark.

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Bloodlines 2!!

2019-Mar-22, Friday 10:22
dorchadas: (Death Goth)
Woke up to this:


Objectively there's not much there, just a moody voiceover and footage that's not taken from gameplay. What's more, the combat was the worst part by far of the original Bloodlines, so a video filled with chasing down people in a warehouse is a weird way of announcing this.

But I'm so hyped. Emoji Weeee smiling happy face

I mean, I'm a huge Vampire: the Masquerade fan, and I loved the original Bloodlines. I remember the Ocean House Hotel, and how it made a predator of the night feel like a child hiding from the monster under the bed. I remember picking a side in the factional battles among the vampires of Southern California. I remember that the entire plot is Prince LaCroix's attempt to dispose of a troublesome fledgling after being forced to spare the PC due to his weak grip on power, and having the PC not only survive every suicide mission but actually accomplish them with flying colors. I remember the thin-blooded vampires on Santa Monica beach, who barely understood what they were, standing around a single oildrum fire. I remember the extra elements of the World of Darkness thrown in, like the Shih demon hunter apprentice tracking down a Rokea wereshark with the PC's help.

I remember Caine, progenitor of the Kindred, working as a cab driver in LA.

None of that is the action or the combat powers. They've got Brian Mitsoda, a designer on the original Bloodlines, so they know how important the writing was and how it led to devoted fans spending a decade and a half patching Bloodlines to fix up the problems caused by it being released too early. Though maybe that's the reason other than it being easier to make that they made an action trailer--it shows the improvement in the part of the game that most need improvement. And hopefully they won't have the development or technical trouble the original Bloodlines had.

I don't usually get into following game dev, not since I stopped playing World of Warcraft and following the patches and expansions, but I suspect I'll be checking in on this.
dorchadas: (Quest for Glory I Fairy Dance)
Continuing my annual playthrough of a Quest for Glory game, now with the worst one in the series.

Like I wrote in my review of Quest for Glory II: Trial by Fire, most of my playthroughs of the series jumped straight from Quest for Glory I: So You Want to Be a Hero to III. I didn't have all the other games to compare it to, and since a Quest for Glory game is still head and shoulders above most other adventure games, I loved it and played it through multiple times as every class, the same way that I did with every Quest for Glory game. But coming back to it as an adult, with a better understanding of game design and a lot more experience playing video games under my belt, I can see all the shortcomings. Quest for Glory III was never supposed to be part of the original timeline, and it was rushed, and both of these are obvious. It's still a good game, but it suffers greatly from its constraints.

Quest for Glory III Simbani Village
You're not in Spielburg anymore.

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dorchadas: (FFVI Terra sad art)
Final Fantasy VI is my favorite Final Fantasy, and playing it through again hasn't changed that opinion.

I didn't own an SNES as a child, but several of my friends did. I remember us playing through FFVI together, trading off at various story points, taking turns naming characters--I named Setzer "Han" because he was a gambler and a scoundrel and also I was ten--but I didn't get very far. I came in wherever the person's save was, and of course it wasn't a group game or anything like that. They absolutely kept playing while the rest of us weren't around, and so I only remember bits. The Opera House where I got to name Setzer, of course. The opening crawl, obviously inspired by Star Wars, with Tina (Eng: "Terra"), Biggs (Eng: "Vicks"), and Wedge piloting their mage armors across a desolate snowfield toward the lights of Narshe in the distance. Protecting Banon on a raft down a rushing river and repeatedly choosing the looping fork to take advantage of his healing ability. But no consistency. No real understanding of how the story all fit together. All that came later when I played it through on my own.

Final Fantasy VI Opening magitek armor
If you've played the game, you're hearing the music now.

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dorchadas: (JCDenton)
Certainly took me a long time to get to this one.

Back when the original Shadowrun Returns kickstarter came out, one of the questions they asked of fans was where the additional campaign should be set. Berlin was the winner and so they made Dragonfall, but I voted for Hong Kong and I was really disappointed when it didn't win. One of the problems with Shadowrun's development as tabletop game is that the evolving metaplot required new supplements and editions to focus on changes to existing areas and only occasionally cover new places. We know more about Sixth World Seattle than anywhere else on the planet, for example, but most other places aren't nearly so well-described. I don't think there's ever been much published about the Confederated American States, for example, much less southern Europe, southeast or south Asia, anywhere in Africa or the Middle East, and so on. Just bits here and there scattered through the books, so a whole game set elsewhere with a companion sourcebook released with it was amazing.

The game's not as good as Dragonfall, but it comes pretty close.

Shadowrun Hong Kong - Little People never win
Welcome to the Sixth World, and honestly, also the Fifth World.

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dorchadas: (Quest for Glory I Hero Bow)
​For a long time, Quest for Glory II: Trial by Fire was my gaming white whale. After I played Quest for Glory I: So You Want to Be a Hero at my friend's house, I played a copy of it for a long time, and later went out and bought the VGA remake. By that time Quest for Glory III: Wages of War was out, so I got that too, and later Quest for Glory IV: Shadows of Darkness. But Quest for Glory II never got a remake and still had EGA graphics in the days of 640x480 and 256 colors, and that's probably why I could never find it for sale. For years, I would import my character from QFG straight into QFGIII and rely on the recap at the beginning of QFGIII explaining the battle against the wizard Ad Avis and the salvation of Raseir. I assume Sierra put it in there because there were a lot of people in my situation.

While I was at university, I finally found a copy of Quest for Glory II on the high seas and played through the whole series back to back. I didn't fall immediately in love with it or discover a magical hidden gem. It's a good game with a few oddities. But it's better constructed and more true to the spirit of Quest for Glory than its immediate sequel, and as a QFG game it's a better adventure game than most of Sierra's output while also being a fun RPG to boot.

Quest for Glory II sell a duck
Viaduct.

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dorchadas: (Broken Dream)
I've never played Ultima VII, but I know about its reputation. The truly simulationist RPG, predating games like Deus Ex, where the protagonist could get into hidden places by stacking up boxes by the sides of houses and climbing on them, bake bread, have infinite storage space by picking up the cargo door for a ship's hold, paint a self-portrait, rob the bank blind, earn infinite money through rigged gambling, or bake bread using blood to bind the flour together. These were the kind of interactions that Divinity: Original Sin promised in its kickstarter video, but with more modern design, applied to a turn-based combat engine, and with multiplayer. Moving barrels around to solve puzzles? Getting enemies wet and zapping them with lightning? Doing all of that together with [personal profile] schoolpsychnerd? All of that sounded like a lot of fun!

I was going to say that this was the third game I kickstarted, after Wasteland II and Pillars of Eternity, but it turns out that's not true. There were a few other games in there like Shadowrun Returns and Sealark, but this is the third big game I kickstarted, and one of the ones I was most excited for.

Well, it took us almost two years to finish it, so that may provide insight into what I thought about the game.

Divinity Original Sin rat battle
"Poison the Rat King" would be a good band name.

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dorchadas: (Legend of Heroes Trails in the Sky Estel)
​Last year, I played through Legend of Heroes: Trails in the Sky. It was amazing, the best JRPG that I've played in over a decade, with a cliffhanger ending that demanded an immediate resolution. And then I...didn’t start the second game until September of this year because I got sidetracked. You know how it goes. I wanted to play more Zelda games before Breath of the Wild came out, and then I was a little intimidated by the commitment than Trails SC would required, since I tend to only play one game at a time.

Seventy-seven hours later, my verdict is that I should have played this back in February and March instead of Wasteland 2. I could have moved on to Trails in the Sky the 3rd by now and finished up the first trilogy rather than spending my time shooting robots with assault rifles, the true post-apocalyptic überweapon. And in Trails SC I even got to shoot some robots with gattling guns, so it would have been the best of both worlds. Long as they were, those seventy-seven hours were an excellent use of my time.

Warning before I start: this review contains spoilers for Trails in the Sky FC. The games are so tightly connected it’s impossible for me to discuss the characters or plot in any real detail without them.

Trails in the Sky SC - Luke Estelle rematch
Not the secret final boss.

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dorchadas: (JCDenton)
I was thinking of posting this a few days ago, but I'm glad I waited because something else came up.

The Saturday before last was the 20th anniversary of Fallout, as I was reminded of by this RPS article. I heard of it the way I heard of most new computer games, through PC Gamer and its demo discs. After playing the demo, set in a town called Scrapheap and dealing with conflict between warring gangs, I was hooked. I got the game not long after it came out and played it three or four times before the sequel came out, which I played another half-dozen times. Both of these would foreshadow the thousand hours I spent in Fallout 3 and Fallout: New Vegas.

I remember poring over the character creation screen, picking the Gifted perk because of the bonus to stats, and tagging Speech, Science, and Energy Weapons, thus setting the template of me playing a cerebral sniper/wizard in basically every RPG. The early part of the game was brutal, but I persevered, found a laser gun, talked my way into people's good graces, and eventually made my way into the cathedral where I engaged the final boss in a duel of wits, demonstrated to him the impossibility of his plan, and in his despair, he set off the self-destruct sequence. I beat a boss without firing a shot.

That stuck with me, though mostly nowadays in how rarely games allow it.

I have a half-finished Fallout game on my PC now, where I tried to go through with an unarmed build but gave up because I couldn't find any unarmed weapons. Maybe I should go back to it and try to finish it off. I still remember everything.



Last week Monday was the American release of Castlevania: Symphony of the Night, which I was reminded about by this Retronauts article. When it came out I had no idea it existed--the most recent Castlevania game I had played in 1997 was Dracula's Curse--but [livejournal.com profile] uriany bought it and we played it together. He already knew how to access the inverted castle, and where everything was, so he guided me through the game.

Symphony of the Night is my favorite platformer ever because of the sheer degree of options and the chaos they unleash. It's not hard, but who cares? There are boots that "discretely increases height" that make Alucard's sprite one pixel taller. There's "Alucart" knock-off gear that increases his luck. There's armor that turns Alucard into an Axelord. There's an accessory that shoots lightning. And we killed Dracula with all of them. Balance is worthwhile, but it's not always the most important part of a game and it's possible to have fun without it. The fun in Symphony of the Night is in the variety of possibilities and the sense of discovery.

There's a dodo that drops a sword that spells out VERBOTEN when Alucard swings it. What more do you want? Emoji La



And yesterday was the original release of The Orange Box (RPS link), quite possibly the most dollar value I've ever gotten from a gaming product since Master of Magic. 2007 was when I was heavily into World of Warcraft and my gaming was mostly $15 a month plus the occasional other game--from summer 2007 to summer 2008 is the year I played Xenogears and Ōkami for the first time too--and then the Orange Box came out with Half-Life 2 plus Episodes 1+2, Team Fortress 2, and Portal.

It's funny to think that Half-Life 2 is probably the least consequential of those games, because at the time it felt monumental. That's before Valve stopped making games and before we understood how amazing Portal was. Team Fortress 2 may have since descended into a military-themed haberdashery, but as someone who played a ton of original HL Team Fortress at university, I got hundreds of hours out of it. It was especially fun playing while I was living in Japan. There were two servers I would habitually join. One downloaded roughly 200 sound clips when I first joined and the game was an aural assault of anime quotes spammed by people typing in text commands. The other was silent, organized, and everyone typed "otu" (otu -> お疲れ -> "thanks for your hard work") at the end of every match. It's Japan in microcosm, right in those two servers.

Portal memes were annoying, but the game deserved every bit of mind-share it got in popular culture. It was a complete experience in three hours, funny and charming and a little poignant all at once. I still have the companion cube plushy that [personal profile] schoolpsychnerd snagged during one of its rare periods of availability. I remember friends being envious of it.

Portal II was too long, but Portal is nearly a perfect game.


("Gaming Made Me" comes from a similar feature that RPS does. Links here)
dorchadas: (Warlords of the Mushroom Kingdom)
Before Kingdom Hearts, there was another time that Square created a strange hybrid RPG with action elements!

I first played this with my sister and another kid who lived across the street, and we got almost to the end. If I remember right, we nearly stalled out in the volcano and then couldn't beat the Smith Gang when we went on to the final boss, which strikes me as almost unbelievable now that I'm replaying through. Was I ever that bad at video games? Is my memory just bad and we actually won?

Well, I won this time.


Shine get.

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dorchadas: (Broken Dream)
This is the first thing I ever kickstarted, back in the heady days of 2012 when Double Fine Adventure blew up on kickstarter and revealed the wonders of crowdfunding. I had only ever played the original Wasteland for maybe an hour, but I had read multiple let's plays of it and, more importantly, I'm a huge fan of the Fallout games which were its spiritual successors. So I kicked in for a physical copy of the game (with cloth map!) and waited. And then when it came out, I heard there were some bugs so I waited for them to be fixed. And then I heard there would be a director's cut with new mechanics, so I waited for that. And then I was playing other games. But now, five years later, I finally sat down and decided that this would be the next game I would play so I could taste the fruit of that kickstarter long ago.

It's okay.


All in a day's work.

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dorchadas: (Slime)
I was one of the Final Fantasy fans that failed to make Dragon Quest popular in the West. I borrowed a friend's copy of Final Fantasy and played it to death, even beating it after weeks of work, but I saw someone playing Dragon Warrior and I just wasn't that interested. Simplistic sprites? Shakespearean English? Dying to magicians when he tried to head out to Garinham to buy stronger weapons and armor? No thank you. It wasn't until I went to university that I tried playing Dragon Warrior again, and I thought it was fun enough, persisted to the end, and then left the series behind.

Until I saw that some of the Dragon Quest games had been ported to iOS and I had a two-week-long trip to Japan coming up. I had vague memories of seeing Dragon Warrior IV in Nintendo Power and I'd heard good things about it, so I bought it, downloaded it, and loaded it up during the flight. And while I didn't beat it during the trip--I decided that writing thirty thousand words in daily blogging about it was a better use of my time--I've beaten it now! And it was pretty good!


The operative word here is "try."

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dorchadas: (Quest for Glory I Hero Bow)
I suppose I should technically put "Hero Quest I" in the title, but I'll get to that.

I grew up on Sierra adventures, your Kings' Quest and Spaces' Quest. But those actually came later. The first Sierra adventure game I ever played was this one, at a friend's house when we were playing around on his parents' computer. I really took to its weird combination of genre styles and, ignoring the message at the beginning of the game about piracy, I borrowed the disks from him and copied the game to my computer, where I proceeded to play it obsessively. This was around when Quest for Glory III: Wages of War came out, so I bought that and imported my character--which blew my mind, by the way--and continued his adventures, and that began a love affair that lasted to this day.

I'm not the only one. I played Heroine's Quest last year, a game that was clearly and obviously inspired by the Quest for Glory games. But I haven't played the original in over a decade, and now that I'm on vacation, and since I still remember the solutions to all the puzzles, why not?


You called?

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dorchadas: (For the Horde!)
I am not a member of the Pokemon generation.

Like I've mentioned before, I got out of consoles after the NES, so my first introduction to Pokemon as something more than that thing people talked about that I didn't know anything about at all was in Smash Brothers, so I thought of pokemon as basically natural disasters. Sometimes they were avoidable, sometimes not, and sometimes you could control them and really annoy your friends by spamming lightning bolts. But nothing about the context around them. And then while we were on the road to Chiyoda, Pokemon Go came out in Japan and I finally managed to create an account and play the game. And for whatever reason, I find it really fun and still play basically every day. Mass Transit makes it easy.

Then year is the 20th anniversary of Pokemon, and so I thought now is definitely the time. And after consulting my friends, and then ignoring most of their advice, and loaded up a copy of Pokemon Fire Red--in Japanese, for the practice--and set out on my journey to ポケモンゲットだぜ! (pokemon getto da ze!, uh, something like, "Pokemon, I'm gonna get them!")


I love how overconfident my rival was, since he lost literally every battle with me.

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dorchadas: (Baldur's Gate II)
That was a wild ride. And in some ways, I don't have much to say because I said it all already.

Baldur's Gate II hasn't unseated Morrowind as my favorite game, but it came really close. Morrowind has its mythological exploration and interesting cultures, and Baldur's Gate II has the relationships between the PC and the other party members. This is where Bioware romances started, and while they were pretty basic in their original forms, with only four romanceable NPCs and only one for a female PC, the basic structure allowed a thousand mods to bloom. Some of them good, like Xan, some of them...less so.

I wish I had written down my time through Baldur's Gate as well, because that really would have provided a complete experience. That full zero-to-hero arc is part of what makes Baldur's Gate I and II so amazing to me. In the very beginning, 250 hours of gameplay ago , Chiyo was a sheltered orphan in Candlekeep and nearly died when an assassin set upon her in the stables of her home. Years later, she fought off a powerful elven wizard in hell for custody of her soul, and this isn't even the end of her story. The Throne of Bhaal awaits.

Eventually. I'm not diving into that quite yet.

In the end, I was mostly happy with my list of mods except for Sword Coast Stratagems. I had it set so that pre-buffing was only on NPCs that the designers thought would reasonably have buffed before engaging the PCs, but that was much more extensive than I would have expected. And there were egregious moments, like stripping all the party's buffs between phases in the final battle but still allowing Irenicus to autobuff. If I could go back, I'd keep the spell AI but turn off almost everything else, including the harder battles. Those are obviously designed for someone willing to use a lot of the exploits that I turned off, like allowing simulacrums and projected images to use quickslot items, or keeping Vhailor's Helm--which I modded out of the game--on the PC and then using simulacrum/time stop cheese to do a ton of damage to enemies during time stops. I said in my original post that I'm in favor of difficulty-increasing mods as long as it doesn't mean the AI cheats, and it fell down too much on the AI cheating for my taste. It was just annoying, reducing every battle to wizards stripping buffs from each other, as I mentioned in probably a dozen posts.

The stand-out mods for me were the banter pack, which increases the number of inter-party banters, and the Xan romance mod. I took so long in Chapters 2 and 3 that almost all of the non-Imoen banters were exhausted during the time, but without the banter mod I probably would have run out of banter in the first ten hours or so. And Xan's romance... Kawaii heart emoji photo heart_emoji_by_kawaiiprincess2-d51re77.gif It's cheesy in places, but I installed it as a parody of [personal profile] schoolpsychnerd and my relationship, with Chiyo as the eternally-chipper half and Xan as the doom and gloom half. I totally forgot the vampire dreams, which add a lot of context to Xan's eternal gloominess. It was mostly a well-written display of understated emotion, with Xan's love coming out in little gestures unless Chiyo was under threat. The most memorable part was probably when Chiyo picked a fight with a red dragon and Xan rushed over to her afterward.

If I could change anything, I'd go back and add more dialogue to the earlier sections. When I first started I would take notes while I played and do the write-ups later, so I had the gist of what was said rather than the specifics. Later on I would write the posts while I played, so I spent a lot of time transcribing dialogue. Some of that is because I was more interested in transcribing the text of plot-important dialogue rather than all the quests I was on, but part of it was wanting to more accurately preserve the experience. I might go back at some point and edit some earlier posts with the exact dialogue for more of the banter, since that's the best part.

The end of the game jumped right into Throne of Bhaal, but I'm not going to. I've been playing this game on and off for a year and a half, and the original reason I started, other than never having beaten it before, is I wanted to play the original before I played all the kickstarted isometric RPGs that were inspired by the old Infinity Engine games. And now I've done that, and I can go play Wasteland II and Pillars of Eternity with a clean conscience. Probably Wasteland II first. I need a break from fantasy worlds.

Forgotten Realms as a setting seems almost overwhelming, but Baldur's Gate II presents it in a very digestible format. It really dials into the world, with the extended period in a drow city, the random githyanki that show up wanting their silver sword, the society of the elves and their gods, and Irenicus's plan.

Now I can see why Irenicus is so well-loved as a villain. Some of it is David Warner's voice acting, spoiled extensively here, but some of it is that I have a soft spot for "become a god" plots. Also, it's the way that he plans ahead. Insinuating Yoshimo into the party--when I first played the game, I took Yoshimo willingly and I would have been caught completely be surprise by his betrayal--setting up Spellhold as a trap, making common cause with the drow, starting the guild war in Athkatla...while it seems that he's distant and not paying attention for much of the game, in retrospect it's obvious that all the major plots that aren't quests to go get money, like the aforementioned quest to deal with a dragon, are the results of his plots. There are so many RPGs where the villain doesn't seem to be doing much during the game, or where the "true villain" suddenly reveals itself at the end despite never previously showing up at all *cough*FFIV*cough* that seeing one where he's so well-integrated is a joy. And most of the time, when he talked, I wouldn't skip past his dialogue because I wanted to hear the voice acting.

What a fantastic game. It took me almost 150 hours, but it was time well spent and I'm looking forward to Throne of Bhaal...eventually.
dorchadas: (Baldur's Gate II)
This is it. The final battle and the end of the game. After more than a year of playing--my first post shows that I started this back in June of last year--I finally finished one of the greatest WRPGs ever created.

But I'm getting a bit ahead of myself. This isn't my final thoughts, this is the story of how I stabbed Irenicus and everyone working for him right in the face. So let's get to that. Meanwhile, in hell...
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dorchadas: (Baldur's Gate II)
I know I've said that I was out of other things to do several times before, but this time I really mean it. All that's left is to eliminate Irenicus's minions in Suldanessellar, free the elves, and take the fight to Irenicus. I have a high-level party, I have powerful weapons and armor, and I'm ready. Let's do this.

But first, Moon Prism Power Makeup!
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dorchadas: (Baldur's Gate II)
It'd be nice if I would stop forgetting what I actually want to do in this game, but I think I've finally managed to check everything off the list. Barring a couple quests which I'm probably not going to finish, like the Jaheira quest with the Harpers, that requires a lot of randomly sleeping out in the wilderness and hoping it triggers. That's not to say I'm not going to try, but I won't feel so bad if I can't finish it off.

As part of my march to the endgame, I checked on area continuity and most of Shadows of Amn is inaccessible in Throne of Bhaal, including the Planar Sphere, where I stored all of my trophies. I could take it all to Watcher's Keep, but honestly, it's mostly pointless. With no way to display anything, there's no reason to save anything. Selling a giant chunk of magical weapons earns me almost 50,000 gold, and with that I head back to Cromwell. He combines the helm of charm protection and the helm of defense into the citadel helm, which goes on Minsc; mixes the staff of air, staff of earth, and staff of fire into the staff of elemental mastery, which I give to Aerie; and combines the golden girdle, the girdle of bluntness, and the girdle of piercing into the girdle of glory, which I give to Chiyo. And that spends almost all of my new money.
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dorchadas: (Baldur's Gate II)
I've finished basically everything there is to do in the base game, unless there are some quests left added by mods that I don't know about. My quest log only has a few leftover bits from quests that weren't cleaned up because the triggers failed to fire or because I did things in the wrong order or because I jumped the gun and used the console to fix what I thought was broken and it turned out I was just in the wrong place, and only a couple of those. The next stop is Suldanessellar.

Except, well, since I have Throne of Bhaal installed, there's one place I can go first.
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dorchadas: (Baldur's Gate II)
On this, the thirtieth post in of my playthrough of Baldur's Gate II, I'm glad I could provide you with such a wonderful title.

I went to talk to Ricar before I ended the last session, but when I load up I remember that the Adventurer's Mart in Waukeen's Promenade sells a girdle of hill giant strength that I never bought because Chiyo has 18/00 Strength, Minsc has 19 Strength, and Jaheira had the gauntlets of ogre power so it was pointless to get them. Well, I rended down the gauntlets to make Crom Faeyr and Jaheira only has 15 Strength without any buffs, so I went back, sold some items off, and stuck the new belt on her. With that and her new weapon, I think she'll be much more effective than she has been.

And now, back to the lab.
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